donttouchmethere Posted March 23, 2017 Posted March 23, 2017 if you think there is an issue with DT2 and DCL it might help to send skyrimfet your papyrus log from savegames with the loop/unequipping bugs that way we prevent blind guesses and help evolve the mod (yes i like guesses and i am lazy too if it comes to log o.o, but thats the only way to be sure or help this awesome mod)
Kethrian Posted March 23, 2017 Posted March 23, 2017 Armbinder lv 6. That's what I hadn't done yet! Thank you!
aim4it Posted March 23, 2017 Posted March 23, 2017 My savegames are normally around 7-11mb. I am just providing feedback here, I don't ask for help, if a mod doesn't work for me I uninstall it. I have had trouble with earlier versions of this mod causing corrupt savegames and lag. I got around these problems by disabling all logging and debug options in MCM for all mods that had it. This was the only way I could play the mod and it worked usually until I reached max levels then things started to go wrong getting stuck in this pease wait loop. My guess is that it conflicts with DCL as that seems to have issues with unequippng devices which somehow triggers the problem in this mod. Otherwise I think it is an excellent mod and I hope to see it fixed eventually. Tweaking the scanning timings and range of any mods that rely on cloak spells would have had bigger impact on papyrus stress and latency.
Maddac Posted March 23, 2017 Posted March 23, 2017 i did a quick go on ultra speed to get training to 6 for everything to have a play with pony items, now when i take off devious boots it auto equips the pony boots and i cannot equip non-devious high heels, so wondering is there a setting that can give option not to auto-equip pony items? btw the pony boots are huge
skyrimfet Posted March 23, 2017 Author Posted March 23, 2017 i did a quick go on ultra speed to get training to 6 for everything to have a play with pony items, now when i take off devious boots it auto equips the pony boots and i cannot equip non-devious high heels, so wondering is there a setting that can give option not to auto-equip pony items? btw the pony boots are huge if you want to wear another boots - you need to turn off arched feet -or-if you will try few time equip another boots then you will wear it a few sec.- in this time you need to open MCM and in boots section mark current boots as accepted boots (1+3 slots)(pick: name of boots) - i know - it's not perfect
skyrimfet Posted March 23, 2017 Author Posted March 23, 2017 if you think there is an issue with DT2 and DCL it might help to send skyrimfet your papyrus log from savegames with the loop/unequipping bugs that way we prevent blind guesses and help evolve the mod (yes i like guesses and i am lazy too if it comes to log o.o, but thats the only way to be sure or help this awesome mod) loops happens very rarely and (important) are not endless (max 2times in cycle) - i still thinking how to do this part better. maybe timeout and temprotary calmdown event (1s) or something Maybe problem happens only as conflict with another mod? equip storm - my mod equip something then another mod react and equip something another and then my mod equip something again etc... in this case i should add option to disable this feature...
jigwigigx Posted March 23, 2017 Posted March 23, 2017 if you think there is an issue with DT2 and DCL it might help to send skyrimfet your papyrus log from savegames with the loop/unequipping bugs that way we prevent blind guesses and help evolve the mod (yes i like guesses and i am lazy too if it comes to log o.o, but thats the only way to be sure or help this awesome mod) loops happens very rarely and (important) are not endless (max 2times in cycle) - i still thinking how to do this part better. maybe timeout and temprotary calmdown event (1s) or something Maybe problem happens only as conflict with another mod? equip storm - my mod equip something then another mod react and equip something another and then my mod equip something again etc... in this case i should add option to disable this feature... Ok, I reinstalled DT2 and enabled logs, turned off DCL, played the mod, became ponygirl and shortly after the please wait loop happened again and got stuck. Now I can't find the log files, where are they and what filenames do I look for?
skyrimfet Posted March 23, 2017 Author Posted March 23, 2017 if you think there is an issue with DT2 and DCL it might help to send skyrimfet your papyrus log from savegames with the loop/unequipping bugs that way we prevent blind guesses and help evolve the mod (yes i like guesses and i am lazy too if it comes to log o.o, but thats the only way to be sure or help this awesome mod) loops happens very rarely and (important) are not endless (max 2times in cycle) - i still thinking how to do this part better. maybe timeout and temprotary calmdown event (1s) or something Maybe problem happens only as conflict with another mod? equip storm - my mod equip something then another mod react and equip something another and then my mod equip something again etc... in this case i should add option to disable this feature... Ok, I reinstalled DT2 and enabled logs, turned off DCL, played the mod, became ponygirl and shortly after the please wait loop happened again and got stuck. Now I can't find the log files, where are they and what filenames do I look for? Try: \User*user account\My documents\My games\Skyrim\Logs\Script\Papyrus.0
jigwigigx Posted March 23, 2017 Posted March 23, 2017 if you think there is an issue with DT2 and DCL it might help to send skyrimfet your papyrus log from savegames with the loop/unequipping bugs that way we prevent blind guesses and help evolve the mod (yes i like guesses and i am lazy too if it comes to log o.o, but thats the only way to be sure or help this awesome mod) loops happens very rarely and (important) are not endless (max 2times in cycle) - i still thinking how to do this part better. maybe timeout and temprotary calmdown event (1s) or something Maybe problem happens only as conflict with another mod? equip storm - my mod equip something then another mod react and equip something another and then my mod equip something again etc... in this case i should add option to disable this feature... Ok, I reinstalled DT2 and enabled logs, turned off DCL, played the mod, became ponygirl and shortly after the please wait loop happened again and got stuck. Now I can't find the log files, where are they and what filenames do I look for? Try: \User*user account\My documents\My games\Skyrim\Logs\Script\Papyrus.0 Thanks but not there. Forgot to mention I am on Windows 10 64 bit. UPDATE: oh wait, don't you have to edit skyrim.ini first? I normally don't fiddle with it so someone's gonna have to help me with that.
donttouchmethere Posted March 23, 2017 Posted March 23, 2017 if you think there is an issue with DT2 and DCL it might help to send skyrimfet your papyrus log from savegames with the loop/unequipping bugs that way we prevent blind guesses and help evolve the mod (yes i like guesses and i am lazy too if it comes to log o.o, but thats the only way to be sure or help this awesome mod) loops happens very rarely and (important) are not endless (max 2times in cycle) - i still thinking how to do this part better. maybe timeout and temprotary calmdown event (1s) or something Maybe problem happens only as conflict with another mod? equip storm - my mod equip something then another mod react and equip something another and then my mod equip something again etc... in this case i should add option to disable this feature... Ok, I reinstalled DT2 and enabled logs, turned off DCL, played the mod, became ponygirl and shortly after the please wait loop happened again and got stuck. Now I can't find the log files, where are they and what filenames do I look for? Try: \User*user account\My documents\My games\Skyrim\Logs\Script\Papyrus.0 Thanks but not there. Forgot to mention I am on Windows 10 64 bit. UPDATE: oh wait, don't you have to edit skyrim.ini first? I normally don't fiddle with it so someone's gonna have to help me with that. legume has some nice info on his GitHub Page: https://github.com/DeviousFramework/SkyrimDeviousFramework/wiki/Things-I-Learned i copied for you: Sometimes it is necessary to get script and quest variables to mod authors. This can be a bit of an involved process but it helps diagnose problems greatly. There are four steps to getting this done: Make sure Papyrus Logging is turned on. This is described in a number of places. An Internet search should provide you with instructions. Make sure your Skyrim.ini files has the following section: [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1 You Skyrim.ini file should be located in your Windows user's Documents directory under "My Games"\Skyrim or somewhere similar.
jigwigigx Posted March 24, 2017 Posted March 24, 2017 if you think there is an issue with DT2 and DCL it might help to send skyrimfet your papyrus log from savegames with the loop/unequipping bugs that way we prevent blind guesses and help evolve the mod (yes i like guesses and i am lazy too if it comes to log o.o, but thats the only way to be sure or help this awesome mod) loops happens very rarely and (important) are not endless (max 2times in cycle) - i still thinking how to do this part better. maybe timeout and temprotary calmdown event (1s) or something Maybe problem happens only as conflict with another mod? equip storm - my mod equip something then another mod react and equip something another and then my mod equip something again etc... in this case i should add option to disable this feature... Ok, I reinstalled DT2 and enabled logs, turned off DCL, played the mod, became ponygirl and shortly after the please wait loop happened again and got stuck. Now I can't find the log files, where are they and what filenames do I look for? Try: \User*user account\My documents\My games\Skyrim\Logs\Script\Papyrus.0 Thanks but not there. Forgot to mention I am on Windows 10 64 bit. UPDATE: oh wait, don't you have to edit skyrim.ini first? I normally don't fiddle with it so someone's gonna have to help me with that. legume has some nice info on his GitHub Page: https://github.com/DeviousFramework/SkyrimDeviousFramework/wiki/Things-I-Learned i copied for you: Sometimes it is necessary to get script and quest variables to mod authors. This can be a bit of an involved process but it helps diagnose problems greatly. There are four steps to getting this done: Make sure Papyrus Logging is turned on. This is described in a number of places. An Internet search should provide you with instructions. Make sure your Skyrim.ini files has the following section: [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1 You Skyrim.ini file should be located in your Windows user's Documents directory under "My Games"\Skyrim or somewhere similar. Thank you.
jigwigigx Posted March 24, 2017 Posted March 24, 2017 I have DT reinstalled, logging enabled after editing skyrim.ini, ran the game got to level 3 training and the game crashed to desktop. That hasn't happened before. No log was created anywhere in the game folders.
donttouchmethere Posted March 24, 2017 Posted March 24, 2017 I have DT reinstalled, logging enabled after editing skyrim.ini, ran the game got to level 3 training and the game crashed to desktop. That hasn't happened before. No log was created anywhere in the game folders. you will find the logs not in your skyrim game folder, but in your "My Documents/My Games/Skyrim" folder in your document folder you should see: > logs > script > papyrus files *.log > saves > savegamefiles *.ess and *skse > skse and there are too: > skyrim.ini (you modified hopefully) > skyrimprefs.ini non of those files are directly in your game folder, they are all in documents if your lost in your windows files you could search for the save game files and find the right folder that way EDIT: after reinstallation into a running game, did you put DT2 back on the same spot in your load order or at the end of your load order? you use NMM or MO? did you cleaned your save after removing DT2? did you load the game with DT2 reinstalled -> saved -> reload the game? (best way to make sure the mod could load right)
jigwigigx Posted March 25, 2017 Posted March 25, 2017 I have DT reinstalled, logging enabled after editing skyrim.ini, ran the game got to level 3 training and the game crashed to desktop. That hasn't happened before. No log was created anywhere in the game folders. you will find the logs not in your skyrim game folder, but in your "My Documents/My Games/Skyrim" folder in your document folder you should see: > logs > script > papyrus files *.log > saves > savegamefiles *.ess and *skse > skse and there are too: > skyrim.ini (you modified hopefully) > skyrimprefs.ini non of those files are directly in your game folder, they are all in documents if your lost in your windows files you could search for the save game files and find the right folder that way EDIT: after reinstallation into a running game, did you put DT2 back on the same spot in your load order or at the end of your load order? you use NMM or MO? did you cleaned your save after removing DT2? did you load the game with DT2 reinstalled -> saved -> reload the game? (best way to make sure the mod could load right) Thanks once again for your help. The logs folder is where you say it is but is empty. I edited skyrim.ini but not skyrimprefs. I use NMM and always load DT2 right after DCL. I have save cleaner but where DT2 is concerned I always go back to the last save before I installed it after removing the mod.
donttouchmethere Posted March 25, 2017 Posted March 25, 2017 I have DT reinstalled, logging enabled after editing skyrim.ini, ran the game got to level 3 training and the game crashed to desktop. That hasn't happened before. No log was created anywhere in the game folders. you will find the logs not in your skyrim game folder, but in your "My Documents/My Games/Skyrim" folder in your document folder you should see: > logs > script > papyrus files *.log > saves > savegamefiles *.ess and *skse > skse and there are too: > skyrim.ini (you modified hopefully) > skyrimprefs.ini non of those files are directly in your game folder, they are all in documents if your lost in your windows files you could search for the save game files and find the right folder that way EDIT: after reinstallation into a running game, did you put DT2 back on the same spot in your load order or at the end of your load order? you use NMM or MO? did you cleaned your save after removing DT2? did you load the game with DT2 reinstalled -> saved -> reload the game? (best way to make sure the mod could load right) Thanks once again for your help. The logs folder is where you say it is but is empty. I edited skyrim.ini but not skyrimprefs. I use NMM and always load DT2 right after DCL. I have save cleaner but where DT2 is concerned I always go back to the last save before I installed it after removing the mod. thank you that you have tried! i blame the windows 10 gremlins for this once again ^^ sometimes its realy hard to help, cause every skyrim installation seems to be unique what maybe a problem too with windows 10, is the folder and file permission if you installed skyrim on your windows root harddisc (c: most of the time), mods in skyrim might not have the right to write files into documents thats why its always good to do on windows 10: -> install skyrim not into the folder program files -> start NNM, FINS, Wryne Bash, LOOT with admistrator rights (maybe overkill thru sciolism ^^) -> windows defender likes to interfere with mods (you can configure it so it doesnt interfere with folders and files you flag) on the other hand, i have the same problem in skyrim if i let all mods write logs, it slows the game down a lot, because i have so many mods. the log file get so huge after 2-4 hour game that its hard to open notepad. and for your game, if it doesnt run good (lots of CTD, frame drops), it helps to get ENBboost, if you dont have it already. especially for windows 10, because skyrim uses directx9 and windows 10 doesnt support that, so your great hardware gets downgraded to a cheap laptop while playing skyrim, ENBboost helps a lot with that.
jigwigigx Posted March 25, 2017 Posted March 25, 2017 I have DT reinstalled, logging enabled after editing skyrim.ini, ran the game got to level 3 training and the game crashed to desktop. That hasn't happened before. No log was created anywhere in the game folders. you will find the logs not in your skyrim game folder, but in your "My Documents/My Games/Skyrim" folder in your document folder you should see: > logs > script > papyrus files *.log > saves > savegamefiles *.ess and *skse > skse and there are too: > skyrim.ini (you modified hopefully) > skyrimprefs.ini non of those files are directly in your game folder, they are all in documents if your lost in your windows files you could search for the save game files and find the right folder that way EDIT: after reinstallation into a running game, did you put DT2 back on the same spot in your load order or at the end of your load order? you use NMM or MO? did you cleaned your save after removing DT2? did you load the game with DT2 reinstalled -> saved -> reload the game? (best way to make sure the mod could load right) Thanks once again for your help. The logs folder is where you say it is but is empty. I edited skyrim.ini but not skyrimprefs. I use NMM and always load DT2 right after DCL. I have save cleaner but where DT2 is concerned I always go back to the last save before I installed it after removing the mod. thank you that you have tried! i blame the windows 10 gremlins for this once again ^^ sometimes its realy hard to help, cause every skyrim installation seems to be unique what maybe a problem too with windows 10, is the folder and file permission if you installed skyrim on your windows root harddisc (c: most of the time), mods in skyrim might not have the right to write files into documents thats why its always good to do on windows 10: -> install skyrim not into the folder program files -> start NNM, FINS, Wryne Bash, LOOT with admistrator rights (maybe overkill thru sciolism ^^) -> windows defender likes to interfere with mods (you can configure it so it doesnt interfere with folders and files you flag) on the other hand, i have the same problem in skyrim if i let all mods write logs, it slows the game down a lot, because i have so many mods. the log file get so huge after 2-4 hour game that its hard to open notepad. and for your game, if it doesnt run good (lots of CTD, frame drops), it helps to get ENBboost, if you dont have it already. especially for windows 10, because skyrim uses directx9 and windows 10 doesnt support that, so your great hardware gets downgraded to a cheap laptop while playing skyrim, ENBboost helps a lot with that. Lots of good advice there, thank you, I'm already playing on a cheap laptop but I'll give enb boost a try. lol
aim4it Posted March 25, 2017 Posted March 25, 2017 what maybe a problem too with windows 10, is the folder and file permission if you installed skyrim on your windows root harddisc (c: most of the time), mods in skyrim might not have the right to write files into documents thats why its always good to do on windows 10: -> install skyrim not into the folder program files -> start NNM, FINS, Wryne Bash, LOOT with admistrator rights (maybe overkill thru sciolism ^^) If you install skyrim outside of the program files folder you don't need to run as a administrator. That can also make things worse if you don't also make SKSE, and Skyrim run as admin because something will be in the UAC virtualstore and other stuff will not. especially for windows 10, because skyrim uses directx9 and windows 10 doesnt support that If windows 10 didn't support DX9 the game would refuse to open at all.
donttouchmethere Posted March 25, 2017 Posted March 25, 2017 what maybe a problem too with windows 10, is the folder and file permission if you installed skyrim on your windows root harddisc (c: most of the time), mods in skyrim might not have the right to write files into documents thats why its always good to do on windows 10: -> install skyrim not into the folder program files -> start NNM, FINS, Wryne Bash, LOOT with admistrator rights (maybe overkill thru sciolism ^^) If you install skyrim outside of the program files folder you don't need to run as a administrator. That can also make things worse if you don't also make SKSE, and Skyrim run as admin because something will be in the UAC virtualstore and other stuff will not. especially for windows 10, because skyrim uses directx9 and windows 10 doesnt support that If windows 10 didn't support DX9 the game would refuse to open at all. guess i wasnt specific enough: -> run NMM as admin to install your mods if they are installed in program files, not needed if you just start the game -> run FINS as admin always (unless your know what your doing like aim4it) -> run wryne bash as admin if installed in program files for the bashed patch for example, not needed to start the game from wryne -> run LOOT as admin if you installed your skyrim in program files -> with "no support" i mean this issue: https://forums.nexusmods.com/index.php?/topic/4714530-windows-10-4gb-vram-limit/ means you have a VRAM Cap of 4GB with windows 10 you wont have with windows 7, thats why ENBboost is useful was a bit sloppy again, thx for pointing that out
jbezorg Posted March 27, 2017 Posted March 27, 2017 So... in the correct place. "The cuff's jingle alarm is actually triggering city guards to attack the player." if !aPlayer.GetCurrentLocation().HasKeyword ( pLocTypeHabitation ) && roll <= chance // do alarm endif or if !aPlayer.GetCurrentLocation().HasKeywordInFormList( akKeywordFormList ) && roll <= chance // do alarm endif
skyrimfet Posted March 27, 2017 Author Posted March 27, 2017 So... in the correct place. "The cuff's jingle alarm is actually triggering city guards to attack the player." if !aPlayer.GetCurrentLocation().HasKeyword ( pLocTypeHabitation ) && roll <= chance // do alarm endif or if !aPlayer.GetCurrentLocation().HasKeywordInFormList( akKeywordFormList ) && roll <= chance // do alarm endif but in spells script is one important condition, check (IsHostileToActor): from file:DT2AlertEnemies .. if actors[i].IsHostileToActor(akTarget) == true && actors[i].IsInCombat() == false .. endif it's means that You are not popular in location )) maybe better when i will additional check relationshipRank < 0 edit... i will send today update 1.3.1 (let me know) if actors[i].IsHostileToActor(akTarget) == true && actors[i].IsInCombat() == false && actors[i].GetRelationshipRank(akTarget) < -1
donttouchmethere Posted March 27, 2017 Posted March 27, 2017 though i feel like a topic stalker already i just want to add to the hostile issue: DT2 aggros the mini rats,skeevers,crabs from skytest via jiggle http://www.nexusmods.com/skyrim/mods/10175/? this is only a problem for the mod combo: prison overhaul + DT2 + SkyTEST skytest adds little critters in the sewerage under the prisons, they get aggroed by DT2, thus breaking the running PO scripts, because all guard NPCs get aggro too didnt say anything till now, cause i just uninstalled SkyTest and the issue was sloved. but maybe if you change something in your aggro script it will help with that issue too :> will give feedback after change
jbezorg Posted March 27, 2017 Posted March 27, 2017 So... in the correct place. "The cuff's jingle alarm is actually triggering city guards to attack the player." if !aPlayer.GetCurrentLocation().HasKeyword ( pLocTypeHabitation ) && roll <= chance // do alarm endif or if !aPlayer.GetCurrentLocation().HasKeywordInFormList( akKeywordFormList ) && roll <= chance // do alarm endif but in spells script is one important condition, check (IsHostileToActor): from file:DT2AlertEnemies .. if actors[i].IsHostileToActor(akTarget) == true && actors[i].IsInCombat() == false .. endif it's means that You are not popular in location )) maybe better when i will additional check relationshipRank < 0 edit... i will send today update 1.3.1 (let me know) if actors[i].IsHostileToActor(akTarget) == true && actors[i].IsInCombat() == false && actors[i].GetRelationshipRank(akTarget) < -1 Cool. If you can do something like the following I can test with different values. if actors[i].IsHostileToActor(akTarget) == true && actors[i].IsInCombat() == false && actors[i].GetRelationshipRank(akTarget) < iRelationGlobal.GetValueInt()
skyrimfet Posted March 27, 2017 Author Posted March 27, 2017 So... in the correct place. "The cuff's jingle alarm is actually triggering city guards to attack the player." if !aPlayer.GetCurrentLocation().HasKeyword ( pLocTypeHabitation ) && roll <= chance // do alarm endif or if !aPlayer.GetCurrentLocation().HasKeywordInFormList( akKeywordFormList ) && roll <= chance // do alarm endif but in spells script is one important condition, check (IsHostileToActor): from file:DT2AlertEnemies .. if actors[i].IsHostileToActor(akTarget) == true && actors[i].IsInCombat() == false .. endif it's means that You are not popular in location )) maybe better when i will additional check relationshipRank < 0 edit... i will send today update 1.3.1 (let me know) if actors[i].IsHostileToActor(akTarget) == true && actors[i].IsInCombat() == false && actors[i].GetRelationshipRank(akTarget) < -1 Cool. If you can do something like the following I can test with different values. if actors[i].IsHostileToActor(akTarget) == true && actors[i].IsInCombat() == false && actors[i].GetRelationshipRank(akTarget) < iRelationGlobal.GetValueInt() try first 1.3.1, this condition is in script
jigwigigx Posted March 27, 2017 Posted March 27, 2017 I have DT reinstalled, logging enabled after editing skyrim.ini, ran the game got to level 3 training and the game crashed to desktop. That hasn't happened before. No log was created anywhere in the game folders. you will find the logs not in your skyrim game folder, but in your "My Documents/My Games/Skyrim" folder in your document folder you should see: > logs > script > papyrus files *.log > saves > savegamefiles *.ess and *skse > skse and there are too: > skyrim.ini (you modified hopefully) > skyrimprefs.ini non of those files are directly in your game folder, they are all in documents if your lost in your windows files you could search for the save game files and find the right folder that way EDIT: after reinstallation into a running game, did you put DT2 back on the same spot in your load order or at the end of your load order? you use NMM or MO? did you cleaned your save after removing DT2? did you load the game with DT2 reinstalled -> saved -> reload the game? (best way to make sure the mod could load right) Thanks once again for your help. The logs folder is where you say it is but is empty. I edited skyrim.ini but not skyrimprefs. I use NMM and always load DT2 right after DCL. I have save cleaner but where DT2 is concerned I always go back to the last save before I installed it after removing the mod. thank you that you have tried! i blame the windows 10 gremlins for this once again ^^ sometimes its realy hard to help, cause every skyrim installation seems to be unique what maybe a problem too with windows 10, is the folder and file permission if you installed skyrim on your windows root harddisc (c: most of the time), mods in skyrim might not have the right to write files into documents thats why its always good to do on windows 10: -> install skyrim not into the folder program files -> start NNM, FINS, Wryne Bash, LOOT with admistrator rights (maybe overkill thru sciolism ^^) -> windows defender likes to interfere with mods (you can configure it so it doesnt interfere with folders and files you flag) on the other hand, i have the same problem in skyrim if i let all mods write logs, it slows the game down a lot, because i have so many mods. the log file get so huge after 2-4 hour game that its hard to open notepad. and for your game, if it doesnt run good (lots of CTD, frame drops), it helps to get ENBboost, if you dont have it already. especially for windows 10, because skyrim uses directx9 and windows 10 doesnt support that, so your great hardware gets downgraded to a cheap laptop while playing skyrim, ENBboost helps a lot with that. Lots of good advice there, thank you, I'm already playing on a cheap laptop but I'll give enb boost a try. lol I have now tried running DT2 on my older desktop pc which runs vista and exactly the same problem has occurred with the log folder empty. I guess this means my skyrim isn't installed in the right location on my HD?
skyrimfet Posted March 28, 2017 Author Posted March 28, 2017 I have DT reinstalled, logging enabled after editing skyrim.ini, ran the game got to level 3 training and the game crashed to desktop. That hasn't happened before. No log was created anywhere in the game folders. you will find the logs not in your skyrim game folder, but in your "My Documents/My Games/Skyrim" folder in your document folder you should see: > logs > script > papyrus files *.log > saves > savegamefiles *.ess and *skse > skse and there are too: > skyrim.ini (you modified hopefully) > skyrimprefs.ini non of those files are directly in your game folder, they are all in documents if your lost in your windows files you could search for the save game files and find the right folder that way EDIT: after reinstallation into a running game, did you put DT2 back on the same spot in your load order or at the end of your load order? you use NMM or MO? did you cleaned your save after removing DT2? did you load the game with DT2 reinstalled -> saved -> reload the game? (best way to make sure the mod could load right) Thanks once again for your help. The logs folder is where you say it is but is empty. I edited skyrim.ini but not skyrimprefs. I use NMM and always load DT2 right after DCL. I have save cleaner but where DT2 is concerned I always go back to the last save before I installed it after removing the mod. thank you that you have tried! i blame the windows 10 gremlins for this once again ^^ sometimes its realy hard to help, cause every skyrim installation seems to be unique what maybe a problem too with windows 10, is the folder and file permission if you installed skyrim on your windows root harddisc (c: most of the time), mods in skyrim might not have the right to write files into documents thats why its always good to do on windows 10: -> install skyrim not into the folder program files -> start NNM, FINS, Wryne Bash, LOOT with admistrator rights (maybe overkill thru sciolism ^^) -> windows defender likes to interfere with mods (you can configure it so it doesnt interfere with folders and files you flag) on the other hand, i have the same problem in skyrim if i let all mods write logs, it slows the game down a lot, because i have so many mods. the log file get so huge after 2-4 hour game that its hard to open notepad. and for your game, if it doesnt run good (lots of CTD, frame drops), it helps to get ENBboost, if you dont have it already. especially for windows 10, because skyrim uses directx9 and windows 10 doesnt support that, so your great hardware gets downgraded to a cheap laptop while playing skyrim, ENBboost helps a lot with that. Lots of good advice there, thank you, I'm already playing on a cheap laptop but I'll give enb boost a try. lol I have now tried running DT2 on my older desktop pc which runs vista and exactly the same problem has occurred with the log folder empty. I guess this means my skyrim isn't installed in the right location on my HD? did You try google? im sure that issues with papyrus-logs are described many times in another topics. As i said - i will check logs but first i need to get them.
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