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Posted

hey uhh CPU.. how does the ignore external/interrnal cells option work and what does it affect or cover? locations, i mean

 

Same behavior in 1.2 and 1.3 (of course in 1.3 it works better.)

"Cells" in Skyrim can be "Interiors" or not.

 

If you set the option to:

Ignore -> then the rule will work in all cells

Interiors -> the rule will work only on cells marked as interiors

exterior -> the rule will work only on cells NOT marked as interior.

Posted

 

hey uhh CPU.. how does the ignore external/interrnal cells option work and what does it affect or cover? locations, i mean

 

Same behavior in 1.2 and 1.3 (of course in 1.3 it works better.)

"Cells" in Skyrim can be "Interiors" or not.

 

If you set the option to:

Ignore -> then the rule will work in all cells[/size]

Interiors -> the rule will work only on cells marked as interiors[/size]

exterior -> the rule will work only on cells NOT marked as interior.[/size]

 

Wouldn't "Both" be a bit more descriptive than "Ignore"?

Posted

 

Wouldn't "Both" be a bit more descriptive than "Ignore"?

 

 

Yes. Fixed.

Posted

 

hey uhh CPU.. how does the ignore external/interrnal cells option work and what does it affect or cover? locations, i mean

 

Same behavior in 1.2 and 1.3 (of course in 1.3 it works better.)

"Cells" in Skyrim can be "Interiors" or not.

 

If you set the option to:

Ignore -> then the rule will work in all cells

Interiors -> the rule will work only on cells marked as interiors

exterior -> the rule will work only on cells NOT marked as interior.

 

 

 

i see.. okay, thanks! :D

Posted

Already found a small bug. Going to upload again in 15 minutes.

Guest ffabris
Posted

\o/  Congrats on the release!

Posted

\o/  Congrats on the release!

 

Thank you, Fab.

 

Without your support this release had not been possible.

Posted

Just some modder talk, but what caused the strings to grow infinitely large in the older version anyway?

 

No idea. Probably a bug. (But I never reproduced the problem.)

 

This version is a complete re-implementation.

Less than 1% of the previous code is re-used.

Posted

 

Just some modder talk, but what caused the strings to grow infinitely large in the older version anyway?

 

No idea. Probably a bug. (But I never reproduced the problem.)

 

This version is a complete re-implementation.

Less than 1% of the previous code is re-used.

 

 

Well that's one way of getting rid of a bug. Thank you for your hard work!

Posted

Already found a small bug. Going to upload again in 15 minutes.

 

Is the current 1.3 on the download page the upload? (more than 15 minutes have passed  :sleepy: )

Posted

 

Already found a small bug. Going to upload again in 15 minutes.

 

Is the current 1.3 on the download page the upload? (more than 15 minutes have passed  :sleepy: )

 

 

It was up after 5 minutes.

Sorry if I did not alerted you.

Posted

Awesome, I hope I can find time to try it out soon, I am curious...it takes a clean save is there anything beyond deleting it in MO, starting a new game and installing 1.3? Are there rules stored somewhere I also need to delete? 

 

Thanks for everything!

Posted

Awesome, I hope I can find time to try it out soon, I am curious...it takes a clean save is there anything beyond deleting it in MO, starting a new game and installing 1.3? Are there rules stored somewhere I also need to delete? 

 

Thanks for everything!

 

Hi.

 

If you had V1.2 installed, then YES you need to remove it and clean the save. (The instructions are in the main post.)

Also, the old rules have to be deleted, because there are no more compatible.

Posted

It took me a while to realize the potential of this mod, but now I finally understand it.  This mod is pretty much a stand-in for Lover's Victim, Lover's Comfort, and Aroused Creatures, all in one, with complete control over the circumstances when encounters happen.  That's simply amazing!  It'll take me a while to get the hang of it, but thanks so much.

 

I am so glad I cut myself off after FNV and never let myself get hooked into Papyrus scripting, since this has just saved me a crapload of time trying to update any of those mods. ;-)

Posted

And V1.3 is up.

Enjoy.

woooo!! yeah! hahaha.. thanks! 

 

i commend you for the great detail and work on the user manual/guide man.. great work! 

Posted

1.3

 

Made a rule but not sure why i keep getting "No animations" (see attached). where do you add the animations?

 

where's the documentation?

 

help?

 

To have animations you need to create at least one rule.

The animations you will see are all possible animations for all possible rules.

 

Btw: CPU again GREAT Work but we still need topic for rule exchange :)

 

 

I will start it today or tomorrow.

Thanks for reminding me (but be aware that I did not forget. I was just too tired yesterday.)

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