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Posted

 

 

lol uhh yea. i mean i guess. no issues with it other than it changed my wolves to huskies...

Try the new patch.

ok just fyi - that was just on first install (one time) it doesn't come up anymore.

 

 

I had the problem too while testing.

And my guess is that at game reload SexLab takes some time to understand that it is fully installed.

So now I am checking 10 times, at 1 second distance from each try before stopping SSX.

Posted

Ok i was here posting about empty mcm menu few hours ago. I spent this time deleting mods, fixing some errors (there are still a lot and for the bigger ones i don't know how to fix them) There are few dirty esps too because i closed tes5edit without saving - my bad. 

And about Scent i did start new game (there was info that sexlab is not working - because i need to install it via mcm of course). After installing SexLab Scent had only 1 option install so i reloaded game and mcm had options but they were empty.

I tried relaunching game still no options.

Funny part is it worked earlier (i made rule and stuff). It was still working after relaunching game. Then i think i started new game and it didnt work (no working sexlab on startup) and bum its not working.

I think the solution would be starting with sexlab working at start (not need to enable in mcm) but i dont know if its possible.

If you are interested there are 2 papyrus logs. 0 is new game so a lot of stuff there. After closing game i noticed some stuff for better fast travel so i redownloaded it and istalled again. The papyrus 1 is after relaunching game and loading save. Still Scent is not working (long spam from it).

I added some memory for papyrus so it shouldnt be problem (+ uninstalled few mods).

And finally do you use something for papyrus checking or just your notepad++ language?

Papyrus.0.log

Papyrus.1.log

Posted

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And finally do you use something for papyrus checking or just your notepad++ language?

 

I see in both papyrus.logs a memory error, the mod was not able to allocate a big array.

 

 

For papyrus checking, I do use my NP++ extension, and also Caprica with the code optimization options (but I do not compile with Caprica, I just check if there are problems the normal Papyrus compiler will not catch.)

Posted

 

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And finally do you use something for papyrus checking or just your notepad++ language?

 

I see in both papyrus.logs a memory error, the mod was not able to allocate a big array.

 

 

For papyrus checking, I do use my NP++ extension, and also Caprica with the code optimization options (but I do not compile with Caprica, I just check if there are problems the normal Papyrus compiler will not catch.)

 

What do you mean by saying memory error. If its something about papyrus settings i can easily change it. If its like mod problem then which one. Iam not the best in this papyrus stuff. If it would be applications errors or something then yeah.

 

I increased ammount of memory for papyrus so there shouldnt be a problem if its not papyrus then what :(

 

And again last start (not this one) was exactly the same as the one with working Scent

Guest ffabris
Posted

CPU, MCM with no defaults (if I understood the problem right) sounds a lot like a problem I had with FloppySOS. What it looks like, is that the mod is using StorageUtil to save values, before Storage Util is fully started. Of course, I don't know what SSX is doing, but the symptoms at least sound similar.

Posted

CPU, MCM with no defaults (if I understood the problem right) sounds a lot like a problem I had with FloppySOS. What it looks like, is that the mod is using StorageUtil to save values, before Storage Util is fully started. Of course, I don't know what SSX is doing, but the symptoms at least sound similar.

 

Can be a possibility.

But I am using PapyrusUtil, that does NOT require an initialization.

 

 

From the couple of papyrus.log I got, the problem is always when calling ResizeStringArray, that is a SKSE function.

Guest ffabris
Posted

OK, then I guess it isn't the same thing.

Posted

 

..................

 

From the couple of papyrus.log I got, the problem is always when calling ResizeStringArray, that is a SKSE function.

 

Well i tried 2 settings for SKSE.

 

1.[Memory]

DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
 
2.[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=256
 
and for me both aren't working (are there any more options for memory in SKSE? I also tried with crash fixes memory allocation, but after 15-30 minutes it always crashes for me with same error, so iam not using it).
 
I need to sleep now it is really late for me so if you need something from me or some test then i can do it tomorrow (or today depends on time zone).
Posted

Is there any way to convince SSX to load automatically during a first run of a new character, e.g., by polling to wait and see if SexLab has loaded?  It's a bit frustrating to have to install it manually after starting a new character, especially since I love trying out new character builds and hate committing to any single save file for long.

 

Just in case it *is* supposed to support running on a brand new character and this is symptomatic of a bug: basically, SSX claims that SexLab is not installed, in spite of everything checking out with SexLab and SexLab merely not running its auto-init procedure for inexplicable reasons -- most likely because SLAL takes forever to populate all of the FunnyBiz animations, I presume.  When I run the SL init via its MCM manually, SSX initializes just fine on the next load of the saved game, but none of the arrays have been populated.  I therefore have to remove the mod, null the orphaned instances and clean the save, and then restart the mod, and it all works perfectly from that point on.

Posted

Is there any way to convince SSX to load automatically during a first run of a new character, e.g., by polling to wait and see if SexLab has loaded?  It's a bit frustrating to have to install it manually after starting a new character, especially since I love trying out new character builds and hate committing to any single save file for long.

 

Basically, SSX claims that SexLab is not installed, in spite of everything checking out with SexLab and SexLab merely not running its auto-init procedure for inexplicable reasons -- most likely because SLAL takes forever to populate all of the FunnyBiz animations, I presume.  When I run the SL init via its MCM manually, SSX initializes just fine on the next load of the saved game, but none of the arrays have been populated.

 

No, sorry. It is not a possibility right now.

But probably I will do a patch for it.

 

I just need to decide how to start the install. Maybe like SexLab with a single Install page on the MCM.

Not sure yet. It is late for me, so I will try tomorrow.

Posted

Is there any way to convince SSX to load automatically during a first run of a new character, e.g., by polling to wait and see if SexLab has loaded?  It's a bit frustrating to have to install it manually after starting a new character, especially since I love trying out new character builds and hate committing to any single save file for long.

 

One thing you can try doing is after you've set the start hotkey, it's persistent across all saves. After you start a new game and get the SexLab not loaded message, you can use the hotkey to force SSX to start, which should give you all the MCM options and it should operate normally within that save.

 

If it's not showing up in your MCM list, you can use the command 'setstage ski_configmanagerinstance 1' to force MCM to check all entries again. Bit of a patchwork but it should get you started.

Posted

I'm having a bit of trouble creating a rule that is somewhat like the old 'SexLab Approach' mod. Essentially just having the NPC as the player for sex, and on occasion, taking what they want on denial. The strange thing is that unless I set 'Player Raped on Denials' to Always, it never happens.

 

Even when saying yes, I get the message 'Scene manager: the result of the interaction will produce no sex'. I'm a bit stumped, I built the rule using the Simple basic rule in the guide, then added a few Rule starts on parameters (which work fine, NPC's still approach). I think the issue is in my Interactions settings

 

 

I suspect it has something to do with the aggression settings, but I'm rather stumped.

 

Just to elaborate, even when 'Player Raped on Denials' to Usually, the NPC never rapes the player.

 

Also just realized I didn't post anything to work with! I've attached a Papyrus log as well as a copy of the rule to this post. I'm not an expert, but there was a line that stood out for me which says 'SSX: Significant error in calculating the final answer. Please report it as bug with the extraction of the rule' In any case, thanks for the help, and the mod!

Papyrus.0.log

SexLab Approach.json

Posted

 

Is there any way to convince SSX to load automatically during a first run of a new character, e.g., by polling to wait and see if SexLab has loaded?  It's a bit frustrating to have to install it manually after starting a new character, especially since I love trying out new character builds and hate committing to any single save file for long.

 

One thing you can try doing is after you've set the start hotkey, it's persistent across all saves. After you start a new game and get the SexLab not loaded message, you can use the hotkey to force SSX to start, which should give you all the MCM options and it should operate normally within that save.

 

If it's not showing up in your MCM list, you can use the command 'setstage ski_configmanagerinstance 1' to force MCM to check all entries again. Bit of a patchwork but it should get you started.

 

 

That won't make the arrays populate, which is the whole problem.

Posted

 

One thing you can try doing is after you've set the start hotkey, it's persistent across all saves. After you start a new game and get the SexLab not loaded message, you can use the hotkey to force SSX to start, which should give you all the MCM options and it should operate normally within that save.

 

That won't make the arrays populate, which is the whole problem.

 

Got it in one. =)  One of the first things I tried before realizing that you need to install SSX on an existing SL-enabled save was running via the hotkey after everything else had booted up, but yeah, the arrays for the MCM don't populate and Bad Things happen when you try to use it.  Actually, the Bad Things seem mostly limited to log spam when trying to use the MCM, although without populated arrays for the UI you can't edit or create any rules.  However, I'm not sure if the mod actually loads and runs the existing rules even in spite of the MCM being borked, since I haven't tried a new save with my existing rules yet.

 

CPU, thanks in advance!  Even if you can't make it work, that's okay -- but a mention in the OP that it needs to be installed after game start, rather than when starting a new game, like Helgen Reborn etc., would definitely help prevent anyone else from having the hour or so of confusion I had. =)

 

As I said, this mod is fantastic: it's a drop-in replacement for several simple romantic SL mods and I'm looking forward to playing around with it some more.  I'll throw up some tuning sets on the fileshare once I've confirmed that they're working (part of the problem is that the conditions are set so they happen rarely, just like the original mods...).

Posted

Yup i can confirm that installing SSX after starting new game and installing SexLab through MCM works. Every menu is working now. And there are no more ssx errors in papyrus (just ignore the beginning i need to fix some of them).

Btw is everyhing ok now in papyrus? Except the beginning part? No more Memory Errors and stuff?

Papyrus.0.log

Posted

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I don't see any error from SSX in your log.

There are a few small errors from other mods, but you can ignore them, they are not important.

Posted

 

...

 

I don't see any error from SSX in your log.

There are a few small errors from other mods, but you can ignore them, they are not important.

 

So the problem is starting new game with SSX installed. Maybe small note about it in Current Problems or are you working/planning to work on workaround (beacause other may have same problem).

Posted

Just wanted to say thanks for adding the rule sharing thread. Every time I boot this up and open the manual I get kind of overwhelmed and never get around to creating any, so I'm looking forward to stealing others' rulesets. ;)

Posted

Hi CPU,

 

Another report with "Scene manager: the result of the interaction will produce no sex" issue. (I might be the only one playing a male toon seeking lovey dovey relationships with female followers...). I noticed that when the option "ask me before sex" is checked, the "Scene manager" warning will fire and no sex animation will follow.   However, if it is unchecked.  The sex bit will play fine.  I am attaching the json file as reference (the file has "ask me before sex" unchecked so "Scent" will trigger sex scene fine...to test...just check the option and see the sex scene will result in error).

 

Source: Female Followers; Target: Player; Submissive participant: Source; Consensual options only.

 

Another fyi...my Sexlab settings have "foreplay" option turned on i.e. sex involves a foreplay scene and actual contact scene.  After I defined the specific animation lists in "Scent"...it appears that "Scent" cannot distinguish the foreplay tagged animations.  I am seeing foreplay and sex scenes playing actual penetration, and sometimes both scenes playing BJ.  I don't have the same issue with other SL mod triggered events.

 

Other than that Scent works really well.  Love the "press X to disable" feature.

Scent of Sex Config.json

Posted

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Thanks.

 

I suppose the "X" key will be forever associated with this mod... (I am not sure if I put it as default, I don't think so, but for sure it is the key I am using.)

 

More than the config file, it will be more useful to export all your rules (in a single file.)

So I can test them quickly.

Posted

 

...

 

Thanks.

 

I suppose the "X" key will be forever associated with this mod... (I am not sure if I put it as default, I don't think so, but for sure it is the key I am using.)

 

More than the config file, it will be more useful to export all your rules (in a single file.)

So I can test them quickly.

 

 

There you go.  FemaleFollowerSexDoNotAsk.json is the working one.  The other is not (only difference being "ask me before sex" option).  Also, I set the location to a custom home (Leaf Rest)...my bad.  Please change the location setting.

 

Thanks!

 

P.S.  Both saves are based on a fresh (i.e. no upgrade) install of "Scent" v1.3b.

FemaleFollowerSexAsk.json

FemaleFollowerSexDoNotAsk.json

Posted

I need help with setting proper tags and animations. In one of my rules slaves can be used by other people. Problem is females can't use females (males can tho). 

 

Is there specific option for this? (right now iam usin default tags and animations (lazy something))

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