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Shout Like a Virgin Evolved LE


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Posted

I think one of my mod is modifying the orc race. I'm playing an orc, and after trying, it works perfectly fine with nords. I don't know what mod is modifying the race though. The only mod I have with "race" in the name are racemenu, and improved beast race (none of these should modify the orcs)

 

 

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

Skyrim Project Optimization - Full Version.esm

Falskaar.esm

Wyrmstooth.esp

Unofficial Skyrim Legendary Edition Patch.esp

hdtHighHeel.esm

SexLab.esm

SexLabAroused.esm

Schlongs of Skyrim - Core.esm

Devious Devices - Assets.esm

ZaZAnimationPack.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

dcc-soulgem-oven-000.esm

Heels Sound.esm

Inn Girls Resources.esm

notice board.esp

Gray Fox Cowl.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

Cutting Room Floor.esp

SkyUI.esp

Appropriately Attired Jarls Redux.esp

Dead Body Collision.esp

Paralyze.esp

TradeBarter.esp

RaceMenu.esp

RaceMenuPlugin.esp

ViewableFactionRanksBothDLC.esp

SMIM-DragonbornTernFix.esp

SMIM-DungeonsCliffsIceSkirts.esp

SMIM-FurnitureChestSnowFix.esp

ELE_Legendary_Fs_Wt_Lite.esp

Moss Rocks.esp

Moss Rocks_DB.esp

SOSRaceMenu.esp

XPMSE.esp

Beards.esp

Brows.esp

ORM-Arvak.esp

ExplosiveBoltsVisualized.esp

GQJ_DG_vampireamuletfix.esp

Elemental Staves.esp

DawnguardRuneWeaponsFXSReplacer.esp

dD-No Spinning Death Animation Merged.esp

Soul Gems Differ - NWS.esp

AOS.esp

FNISSexyMove.esp

Invisibility Eyes Fix.esp

AOS2_DSI Patch.esp

AOS2_EBT Patch.esp

AOS2_IWIE Patch.esp

IHSS.esp

Improved Combat Sounds v2.2.esp

Auto Unequip Ammo.esp

Better Stealth AI for Followers.esp

When Vampires Attack.esp

Remodeled Armor - Vanilla Replacer - Dragonborn.esp

Schlongs of Skyrim.esp

SOS - Smurf Average Addon.esp

SOS - VectorPlexus Muscular Addon.esp

SOS - VectorPlexus Regular Addon.esp

3DNPC.esp

Clothing & Clutter Fixes.esp

Guard Dialogue Overhaul.esp

SkyFalls + SkyMills + DG + DB + FS + WT.esp

Undeath.esp

imp_helm_legend.esp

SMIM-FarmhouseFlickeringFix.esp

aMidianborn_Skyforge_Weapons.esp

KS Hairdo's.esp

Immersive Wenches.esp

SexLab-Stories.esp

Beasts of Tamriel.esp

Point The Way.esp

RealisticWaterTwo.esp

RealisticWaterTwo - Legendary.esp

SFO - Dragonborn.esp

AOS2_RealisticWaterTwo Patch.esp

AOS2_WAF Patch.esp

Remodeled Armor - Vanilla Replacer - Dawnguard.esp

Remodeled Armor - Vanilla Replacer.esp

SPTConsistentOlderPeople.esp

Inigo.esp

Run For Your Lives.esp

buildablehouse.esp

Deviously Cursed Loot.esp

SMIM-ShackRoofFixes.esp

Vile Art of Necromancy.esp

HearthfireChimneys.esp

Shout Like a Virgin.esp

SexLab-StoriesDevious.esp

Skyrim Flora Overhaul.esp

Devious Deviants.esp

UIExtensions.esp

GetStripped.esp

ScopedBows.esp

GrandMaster.esp

Mysticism.esp

SMIM-ShackRoofFixesDragonborn.esp

PilgrimsDelight.esp

The Paarthurnax Dilemma.esp

Follower Neisa.esp

Gildergreen Regrown.esp

TheEyesOfBeauty.esp

SexLab_Solutions.esp

AmazingFollowerTweaks.esp

KS Hairdos - HDT.esp

SlaveTats.esp

FNIS.esp

RaceMenuMorphsUUNP.esp

FtM_3 - OBIS + CCOR.esp

FtM_3 - OBIS.esp

FtM_3.esp

FtM_3 - CCOR.esp

Luxury Collection.esp

Luxury Collection Vendor.esp

Warglaive of Azzinoth.esp

bwitch.esp

Follower Onean.esp

DibellanDefender.esp

SLAnimLoader.esp

SLALAnimObj.esp

SED7-CBBE3-BM_ALLin1-EDITION.esp

SED7-CBBE3-BM_GOLDEDITION_NipplePiercing_Rings.esp

SED7-CBBE3-BM_SILVEREDITION_NipplePiercing_Rings.esp

SED7-CBBE3-BM_UNIEDITION_Nipplewand.esp

SED7-CBBE3_GOLDEDITION_Barbell.esp

SED7-CBBE3_GOLDEDITION_femaleLabiaPiercings.esp

SED7-CBBE3_SILVEREDITION_femaleLabiaPiercings.esp

SED7-CBBE3_UNIEDITIONfemaleNipplePiercing_SwordNShield.esp

sextoys-calyps-2.esp

HDT Piercingsets.esp

ResplendentArmor.esp

Unlimited Training.esp

Cassandra Frost Witch.esp

SoulGemMerging.esp

Modern Brawl Bug Fix.esp

Jugs.esp

dcc-dm2.esp

ScopedBows_ArrowTweaks.esp

ScopedBows_EagleEyeTweak.esp

BlanketScarf.esp

Alternate Start - Live Another Life.esp

ccas_starts.esp

 

 

I'll keep trying to find the mod that does it.

Well, whatever mod is causing it is also the reason why My character wasn't using FNIS sexy moves. I just used the console to manually setrace to nord (fixing the gag AND the animations) since it kept my character face and color.

I ran an orc without any issue with this mod.  One thing I have that I did not see in your load order was the orc female idle fix.  Orc females are set to use male animations for some silly reason.  It may be all you need to add to get things working correctly both with this mod and with FNIS sexy move (and any other animation for female mods).  Here is the address for it: http://www.nexusmods.com/skyrim/mods/25495/?

Posted

Well, played few hours with mod and only Erotic Arts events works, nothing more so far. Maybe i miss something, how exactly should i "Shout" ? Sorry for bad english :)

Posted

 

I think one of my mod is modifying the orc race. I'm playing an orc, and after trying, it works perfectly fine with nords. I don't know what mod is modifying the race though. The only mod I have with "race" in the name are racemenu, and improved beast race (none of these should modify the orcs)

 

 

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

Skyrim Project Optimization - Full Version.esm

Falskaar.esm

Wyrmstooth.esp

Unofficial Skyrim Legendary Edition Patch.esp

hdtHighHeel.esm

SexLab.esm

SexLabAroused.esm

Schlongs of Skyrim - Core.esm

Devious Devices - Assets.esm

ZaZAnimationPack.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

dcc-soulgem-oven-000.esm

Heels Sound.esm

Inn Girls Resources.esm

notice board.esp

Gray Fox Cowl.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

Cutting Room Floor.esp

SkyUI.esp

Appropriately Attired Jarls Redux.esp

Dead Body Collision.esp

Paralyze.esp

TradeBarter.esp

RaceMenu.esp

RaceMenuPlugin.esp

ViewableFactionRanksBothDLC.esp

SMIM-DragonbornTernFix.esp

SMIM-DungeonsCliffsIceSkirts.esp

SMIM-FurnitureChestSnowFix.esp

ELE_Legendary_Fs_Wt_Lite.esp

Moss Rocks.esp

Moss Rocks_DB.esp

SOSRaceMenu.esp

XPMSE.esp

Beards.esp

Brows.esp

ORM-Arvak.esp

ExplosiveBoltsVisualized.esp

GQJ_DG_vampireamuletfix.esp

Elemental Staves.esp

DawnguardRuneWeaponsFXSReplacer.esp

dD-No Spinning Death Animation Merged.esp

Soul Gems Differ - NWS.esp

AOS.esp

FNISSexyMove.esp

Invisibility Eyes Fix.esp

AOS2_DSI Patch.esp

AOS2_EBT Patch.esp

AOS2_IWIE Patch.esp

IHSS.esp

Improved Combat Sounds v2.2.esp

Auto Unequip Ammo.esp

Better Stealth AI for Followers.esp

When Vampires Attack.esp

Remodeled Armor - Vanilla Replacer - Dragonborn.esp

Schlongs of Skyrim.esp

SOS - Smurf Average Addon.esp

SOS - VectorPlexus Muscular Addon.esp

SOS - VectorPlexus Regular Addon.esp

3DNPC.esp

Clothing & Clutter Fixes.esp

Guard Dialogue Overhaul.esp

SkyFalls + SkyMills + DG + DB + FS + WT.esp

Undeath.esp

imp_helm_legend.esp

SMIM-FarmhouseFlickeringFix.esp

aMidianborn_Skyforge_Weapons.esp

KS Hairdo's.esp

Immersive Wenches.esp

SexLab-Stories.esp

Beasts of Tamriel.esp

Point The Way.esp

RealisticWaterTwo.esp

RealisticWaterTwo - Legendary.esp

SFO - Dragonborn.esp

AOS2_RealisticWaterTwo Patch.esp

AOS2_WAF Patch.esp

Remodeled Armor - Vanilla Replacer - Dawnguard.esp

Remodeled Armor - Vanilla Replacer.esp

SPTConsistentOlderPeople.esp

Inigo.esp

Run For Your Lives.esp

buildablehouse.esp

Deviously Cursed Loot.esp

SMIM-ShackRoofFixes.esp

Vile Art of Necromancy.esp

HearthfireChimneys.esp

Shout Like a Virgin.esp

SexLab-StoriesDevious.esp

Skyrim Flora Overhaul.esp

Devious Deviants.esp

UIExtensions.esp

GetStripped.esp

ScopedBows.esp

GrandMaster.esp

Mysticism.esp

SMIM-ShackRoofFixesDragonborn.esp

PilgrimsDelight.esp

The Paarthurnax Dilemma.esp

Follower Neisa.esp

Gildergreen Regrown.esp

TheEyesOfBeauty.esp

SexLab_Solutions.esp

AmazingFollowerTweaks.esp

KS Hairdos - HDT.esp

SlaveTats.esp

FNIS.esp

RaceMenuMorphsUUNP.esp

FtM_3 - OBIS + CCOR.esp

FtM_3 - OBIS.esp

FtM_3.esp

FtM_3 - CCOR.esp

Luxury Collection.esp

Luxury Collection Vendor.esp

Warglaive of Azzinoth.esp

bwitch.esp

Follower Onean.esp

DibellanDefender.esp

SLAnimLoader.esp

SLALAnimObj.esp

SED7-CBBE3-BM_ALLin1-EDITION.esp

SED7-CBBE3-BM_GOLDEDITION_NipplePiercing_Rings.esp

SED7-CBBE3-BM_SILVEREDITION_NipplePiercing_Rings.esp

SED7-CBBE3-BM_UNIEDITION_Nipplewand.esp

SED7-CBBE3_GOLDEDITION_Barbell.esp

SED7-CBBE3_GOLDEDITION_femaleLabiaPiercings.esp

SED7-CBBE3_SILVEREDITION_femaleLabiaPiercings.esp

SED7-CBBE3_UNIEDITIONfemaleNipplePiercing_SwordNShield.esp

sextoys-calyps-2.esp

HDT Piercingsets.esp

ResplendentArmor.esp

Unlimited Training.esp

Cassandra Frost Witch.esp

SoulGemMerging.esp

Modern Brawl Bug Fix.esp

Jugs.esp

dcc-dm2.esp

ScopedBows_ArrowTweaks.esp

ScopedBows_EagleEyeTweak.esp

BlanketScarf.esp

Alternate Start - Live Another Life.esp

ccas_starts.esp

 

 

I'll keep trying to find the mod that does it.

Well, whatever mod is causing it is also the reason why My character wasn't using FNIS sexy moves. I just used the console to manually setrace to nord (fixing the gag AND the animations) since it kept my character face and color.

I ran an orc without any issue with this mod.  One thing I have that I did not see in your load order was the orc female idle fix.  Orc females are set to use male animations for some silly reason.  It may be all you need to add to get things working correctly both with this mod and with FNIS sexy move (and any other animation for female mods).  Here is the address for it: http://www.nexusmods.com/skyrim/mods/25495/?

 

 

This mod uses a Zaz asset and I have now looked into how this works. The Virgin Workout Gag will fallback to a basic non-animated model if your race is Orc, Argonian, or Khajit, since these races have incompatible heads.

Posted

What slot are the nipple guard taking? So that I can try to remove it from hiding the strapon.

 

Nipple Guard uses 32 (body) 

Strap on uses 51

 

I've inherited the slots from the mod authors of the assets I'm using. I'd like to make it not hide the strapon. Let me know if you figure out how. I don't think it will be easy.

Posted

Well, played few hours with mod and only Erotic Arts events works, nothing more so far. Maybe i miss something, how exactly should i "Shout" ? Sorry for bad english :)

 

 

From the section, How to Begin the Quests & Get the Devices:

 

Dare to Shout Like a Virgin - Shout once, and a maiden will eventually find you and have a letter for you. After reading the letter, shout again if you dare. Note: the maiden will not appear instantly. You will need to change locations, and usually visit a city at least once (works like the regular courier)

 

 

 

There's more help on this topic under troubleshooting section:

 

I Shout but the maiden never shows up - ​this means detection of shout somehow has not initialized. Can sometimes happen on a vanilla start - Solution: Just Save the game and reload the game

 

Also ensure your expectation of when the maiden should show up is correct. Normal sequence of events to expect when starting is:

  • Shout anywhere (any shout will work) - example: your first shout is normally at the West Tower after your first dragon slaying
  • Change locations - example: going to Whiterun after your first shout at the West Tower
  • Maiden shows up and quest starts (in the same fashion as the regular courier - sometimes need to visit another location)
  • Read the letter - quest progresses
  • Shouting again anywhere - the quest is going proceed immediately with an encounter starting
Posted

 

What slot are the nipple guard taking? So that I can try to remove it from hiding the strapon.

 

Nipple Guard uses 32 (body) 

Strap on uses 51

 

I've inherited the slots from the mod authors of the assets I'm using. I'd like to make it not hide the strapon. Let me know if you figure out how. I don't think it will be easy.

 

 

I found a way, but it require to modify from devious device.

open "devious devices" mod menu on "device underneath (1)" go to "body - full (32)" and remove the part about slot (51).

Now it shows, but It also shows the nipples piercing on other characters.

Posted

 

What slot are the nipple guard taking? So that I can try to remove it from hiding the strapon.

 

Nipple Guard uses 32 (body) 

Strap on uses 51

 

I've inherited the slots from the mod authors of the assets I'm using. I'd like to make it not hide the strapon. Let me know if you figure out how. I don't think it will be easy.

 

Using the Creation Kit and Nif Scope you can move the strap-on from 51 (nipple piercing) to 49(chastity belt), the guide at https://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts/ is fairly good.

 

Moving the chastity piercing to 49 as well can help prevent other conflicts.  Moving the other pieces is more complicated.

 

I can provide my modded version if you want VirginMarie, but because it includes changes in the .esp there is no easy way to merge the changes as far as I know.

 

---

 

On the topic of starting the quest line. When you first meet Cassia you have the option of saying no, but she keeps starting up the conversation instead of waiting for you to get back to her. Is this intended? 

Posted

 

 

What slot are the nipple guard taking? So that I can try to remove it from hiding the strapon.

 

Nipple Guard uses 32 (body) 

Strap on uses 51

 

I've inherited the slots from the mod authors of the assets I'm using. I'd like to make it not hide the strapon. Let me know if you figure out how. I don't think it will be easy.

 

Using the Creation Kit and Nif Scope you can move the strap-on from 51 (nipple piercing) to 49(chastity belt), the guide at https://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts/ is fairly good.

 

Moving the chastity piercing to 49 as well can help prevent other conflicts.  Moving the other pieces is more complicated.

 

I can provide my modded version if you want VirginMarie, but because it includes changes in the .esp there is no easy way to merge the changes as far as I know.

 

---

 

On the topic of starting the quest line. When you first meet Cassia you have the option of saying no, but she keeps starting up the conversation instead of waiting for you to get back to her. Is this intended? 

 

 

So the trick is knowing where to modify in the Nif. Thanks!

 

I can modify the _0 and _1 nifs and it works... I.e. nip guard does not hide the strap on.

 

But I have a problem. Can't make it work for Bodyslide. Bodyslike uses the nif in Data\CalienteTools\BodySlide\ShapeData\Virgin

And then when it generates it just overwrites the _0 and _1 files. So must be able to update that ShapeData nif.

But when I open it in NifScope, it tells me there's a hash error. Tried changing it anyhow but while it does seem to save ect, what it's generating is no good in game

 

Did you try to make this work in Bodyslide? If yes and it worked, maybe just send me that Shapedate nif as that's all I need.

 

-----

 

Re Cassia... it's intentional that she will seek you out again. While I'd like her to go away for a while before hunting you down again, there was no easy way to make her do that. There is a way I can think of but did not seem worth the effort.

Posted

No idea on the hash error, you can try mine.

 

Thanks very much. That did it. Works perfectly. Will be in next release. Likely tomorrow along with some other juicy things.

Posted

Hi all,

first of all thanks for the mod :-)

 

I played a lill bit arround with it - my Avatar is of Orc race - see there are some problems... hmmm.. ok...

 

Now the question:

 

I realy realy hate golden stuff :-)

How can i change the stuff to anothere texture - rusty or whatever?

 

Thanks for help

 

Avahashija

Posted

Hi all,

first of all thanks for the mod :-)

 

I played a lill bit arround with it - my Avatar is of Orc race - see there are some problems... hmmm.. ok...

 

Now the question:

 

I realy realy hate golden stuff :-)

How can i change the stuff to anothere texture - rusty or whatever?

 

Thanks for help

 

Avahashija

 

No problems with orc race... just gag will, by design, look different and not be animated.

 

I'm using assets from other mod authors. I don't know how to change their color. In the future I might learn how to do it, but there will never be an easy way for a user to change it themselves.

Posted

 

 

 

 

 

 

I have given you possible solutions based on limited info and assumptions.

  • I still don't know... are we talking about the very first meeting, or have you had successful encounters?
  • What are you doing, what happens, then what goes wrong?
  • Have you tried reinstalling Zaz, first the 6.1, then the 6.11 patch, answering yes to replacing the files?
  • Have you upgraded this mod and if yes, have you done a clean save?
  • If you are not starting a new game, have you tried it with a new game? This can help us rule out any bad save issues.
I don't  know of any way to verify Zaz is installed correctly, other than to use a mod that uses it's features. That's what we are doing here. Lots of mods rely on Zaz, but few use the furniture in scenes like this mod, thus it could still be incorrectly installed. Answer the questions above and then maybe I can help.

 

Papyrus is not going to show more than you describe, sounds normal to me. If you can attach a log that's right after your problem (the problem you describe for me) occurs, that will help me also.

 

I'm really sorry for not bringing out enough information. I wrote some of them down, but LL server's crash brought them away. And I forgot to write them twice.

To your question:

1. Yes, we are talking about the very first encounter.

2. I shouted, Cassia sent me a note in Whiterun, I shouted again out of Whterun, Nocturnal appeared from nowhere and ran away, I tried to talk to her but she has no words for me. I followed her to the southwest corner of Falkreach and then realized something must went wrong.

3. No, I didn't. Because MO's working mechanism is equivalent to installing your mod list into a clean Skyrim *EVERY* time you start the game, one mod by one mod, latter ones overwrite former ones.

4. I installed version 1.70 into an existing save.

5. I'm trying a new game on 1.80, but I need to do several quests before the first shout can be unlocked. I will report in this thread after that.

 

 

2. With this symptom, I'm 99% certain your Zaz Animations pack is incorrectly installed, possibly worsened by a FNIS problem. I recommend the latest 6.3 of FNIS since the previous version has the complexity of installing an add-on to fix it that many people miss.

 

3. That's mostly incorrect. First you make it sound like MO will clean save (see #4 below). There's at least 2 things I can think of that you could do wrong with MO... you could install just the 6.11 patch, thinking you don't also need 6.1 there. Or you could install them in the wrong order. Just trust me and reinstall your ZAZ using the directions in my Trouble Shooting. This has been the fix for everyone who's reported exactly what you reported in #2.

 

4. Sounds like you are not clean saving which is an absolute must. Read the spoiler for "How to Clean Save" in my Installation section. MO is not doing those steps for you. This could be your problem and if not, is till going to cause you more problems later on. For your new game, this of course is not relevant, which is why a new game test can rule out issues when you've tried everything else.

 

5. A good test, but maybe not needed if you first reinstall Zaz, check FNIS, and do a clean save. And in fact this test is a waste of time until you ensure Zaz and FNIS are good to go.

 

I'm back. The problem is not solved yet, but at lease I have some clues now.

First of all, you are right that there are some problems of my Zaz animations. But not by Zaz itself, but a more tricky one. Many may know that, at some time in the past, Sexlab used an older PapyrusUtils version than many other mods' requirement which is 3.2 or above. As an MO user I installed PapyrusUtils 3.2 and put it after Sexlab so it will override Sexlab's one, and forgot about it. Then Sexlab 1.62 came out, includes and requires PapyrusUtils newer than 3.2 (most players including me are not even able to know such a thing, because both Nexus and LL shows that 3.2 is still the latest version). Things went wrong from here.

Current status after removal of PapyrusUtils 3.2:

1. Zaz animation can be registered in Sexlab (which failed before)

2. Zaz animation can be chosen and played by Sexlab

3. After cleaned my save, Nocturnal still runs away. But I found two new errors in the log.

[07/31/2016 - 03:45:46PM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
	[None].virginmain.OnAnimationEvent() - "VirginMain.psc" Line ?
[07/31/2016 - 03:45:46PM] warning: Assigning None to a non-object variable named "::temp4"
stack:
	[None].virginmain.OnAnimationEvent() - "VirginMain.psc" Line ?

 

 

This part of your log is generated by Skyrim, not by this mod. It's not giving a line number for within VirginMain.psc because in this case it's coming from an AI package.

 

I'm going to assume you shouted, 2nd time, after reading the letter from Cassia, as you described before, and then Nocturnal ran off. The fact that you got this far means cassia showed up with the letter and she did not CTD you with her equipped devices (she did have gold cuffs, collar, ankle chains, and black harness on right?). This means the Zaz assets are there to use. So our problem is Zaz Animations are not working only. Here's what this mod would be doing at this point...

  • The OnAnimationEvent() event is triggered by your shout. first shout after reading the letter calls the next steps
  • VirginMain.psc starts the first meeting scene
  • One of the first things the scene does is runs an AI package on the player, which uses a Zaz animation that puts you in a little cage
  • if It can't do that animation, the whole scene ends, and Nocturnal's AI package would tell her to run home
So the GetValue() on a None object that this stack results in causing, is some skyrim engine fail that is failing when the AI package is given a bad Zaz animation (the none object is the animation object).

 

 

I don't know how to fix your Zaz Animations, but that is what his mod needs to work. Not just this first scene. Almost every encounter.

 

The fact that Zaz animations was not registering before was a pretty key bit if info. I'd have to suggest that whatever caused that is still not entirely fixed.

 

EDIT: before trying the steps below. Did you re-run FNIS generation after removal of PapyrusUtils? If not, worth trying that first, using latest FNIS 6.3.

 

If you want me to try and help further (I want to spend the time :) because I could learn something that helps others in the future, or even maybe adjust this mod to be more resilient, or display a helpful message), please use these steps to recreate the problem, and get more info...

  • Disable some mods that are not required and just noise for our test
  • Review all requirements and upgrade to latest versions of required mods, such as 6.3 FNIS
  • Start a brand new game
  • Make sure Sexlab, Devious Devices, and Zaz are fully installed and working as far as you can tell in their MCM
  • In Sexlab's MCM "System Requirements" under the last tab. Are they all showing as "ok" ? If not, must fix. No point in going any further here
  • Use the "Skip initial portion of story" in this mod's MCM. This will equip the devices, give you the shout, and the key (this is just for our test - don't use to play this mod when you've not completed the story before) --  Did anything go wrong here? Are the devices equipped? Can you use the love shout? If any problem at this point, give me the details, and the log ending at this point. I would expect everything will be fine at this point, unless your shouting was detected by Nocturnal and triggers an encounter, which is our next step
  • Now we want to trigger an encounter. In MCM set "Shout Detect (or Encounter) Chance" to 100. Then shout. This will now recreate your problem because any of the 3 possible encounters will trigger a Zaz Animation, using a scene, with an AI package. In each of the 3 you should see your character restrained in chains or tied up. If it does not start with that, you've created the problem
If the problem is recreated, stop the game. Give me your log. Describe what you saw. I need the full log, from start of brand new game, to point of creating the problem.

 

If this does not recreate the problem, we know that either your other test is using a bad save, or the mods you disabled are somehow part of the problem.

 

 

 

I recorded all my observactions and actions when trying to repro and locate the issue.

 

1. Shrink my load order into a minimal one. All mods updated to the latest version except USKP and DDI (still 3.0beta1).

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

SexLab.esm

SexLabAroused.esm

ZaZAnimationPack.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

SkyUI.esp

FNIS.esp

dD - Realistic Ragdoll Force - Realistic.esp

RaceMenu.esp

RaceMenuPlugin.esp

RaceMenuMorphsCBBE.esp

XPMSE.esp

Devious Deviants.esp

Shout Like a Virgin.esp

Alternate Start - Live Another Life.esp

 

 

 

2. Clean the overwrite folder and run GenerateFNISForUsers.exe with "GENDER Specific Animations" and "SKELETON Arm Fix" checked. No error.

 

3. Start a new game with LAL. Check SexLab prerequisite: All OK. Install SexLab and check system requirement: All OK. Register ZaZ and check through SexLab animation filter: Looks good. Check DD status: No problems.

 

4. Use "Skip initial portion of story" function. My PC got several items equipped, a key, and the love shout.

 

5. Go to somewhere in wilderness with nobody nearby, set the detection rate to 100% and try that shout. My PC started to masturbate but Nocturnal didn't appear.

 

6. Close the game and look at the log. Found that "[08/06/2016 - 03:22:42PM] SEXLAB - NOTICE: ValidateActor(Nocturnal) -- FALSE -- They are not loaded"

 

1.log

Posted

Can't seem to find out why but after the first shout initiates the quest Cassia will run up to me and once she begins talking the game will immediately crash to desktop :c know of anything that might be causing this?

Posted

I'm starting to wonder what event actually bump my arousal that much O.o

I've installed the widget to see when it increase, but I am speechless.

I'm usually walking with about 7 arousal then suddenly, it bump to 66. Nothing happened. I was just walking in the desert.

 

By the way, Nocturnal took her revenge from being turned into a display -.- I forgot to turn off her summoning when shouting.

Posted

 

 

 

 

 

 

I have given you possible solutions based on limited info and assumptions.

  • I still don't know... are we talking about the very first meeting, or have you had successful encounters?
  • What are you doing, what happens, then what goes wrong?
  • Have you tried reinstalling Zaz, first the 6.1, then the 6.11 patch, answering yes to replacing the files?
  • Have you upgraded this mod and if yes, have you done a clean save?
  • If you are not starting a new game, have you tried it with a new game? This can help us rule out any bad save issues.
I don't  know of any way to verify Zaz is installed correctly, other than to use a mod that uses it's features. That's what we are doing here. Lots of mods rely on Zaz, but few use the furniture in scenes like this mod, thus it could still be incorrectly installed. Answer the questions above and then maybe I can help.

 

Papyrus is not going to show more than you describe, sounds normal to me. If you can attach a log that's right after your problem (the problem you describe for me) occurs, that will help me also.

 

I'm really sorry for not bringing out enough information. I wrote some of them down, but LL server's crash brought them away. And I forgot to write them twice.

To your question:

1. Yes, we are talking about the very first encounter.

2. I shouted, Cassia sent me a note in Whiterun, I shouted again out of Whterun, Nocturnal appeared from nowhere and ran away, I tried to talk to her but she has no words for me. I followed her to the southwest corner of Falkreach and then realized something must went wrong.

3. No, I didn't. Because MO's working mechanism is equivalent to installing your mod list into a clean Skyrim *EVERY* time you start the game, one mod by one mod, latter ones overwrite former ones.

4. I installed version 1.70 into an existing save.

5. I'm trying a new game on 1.80, but I need to do several quests before the first shout can be unlocked. I will report in this thread after that.

 

 

2. With this symptom, I'm 99% certain your Zaz Animations pack is incorrectly installed, possibly worsened by a FNIS problem. I recommend the latest 6.3 of FNIS since the previous version has the complexity of installing an add-on to fix it that many people miss.

 

3. That's mostly incorrect. First you make it sound like MO will clean save (see #4 below). There's at least 2 things I can think of that you could do wrong with MO... you could install just the 6.11 patch, thinking you don't also need 6.1 there. Or you could install them in the wrong order. Just trust me and reinstall your ZAZ using the directions in my Trouble Shooting. This has been the fix for everyone who's reported exactly what you reported in #2.

 

4. Sounds like you are not clean saving which is an absolute must. Read the spoiler for "How to Clean Save" in my Installation section. MO is not doing those steps for you. This could be your problem and if not, is till going to cause you more problems later on. For your new game, this of course is not relevant, which is why a new game test can rule out issues when you've tried everything else.

 

5. A good test, but maybe not needed if you first reinstall Zaz, check FNIS, and do a clean save. And in fact this test is a waste of time until you ensure Zaz and FNIS are good to go.

 

I'm back. The problem is not solved yet, but at lease I have some clues now.

First of all, you are right that there are some problems of my Zaz animations. But not by Zaz itself, but a more tricky one. Many may know that, at some time in the past, Sexlab used an older PapyrusUtils version than many other mods' requirement which is 3.2 or above. As an MO user I installed PapyrusUtils 3.2 and put it after Sexlab so it will override Sexlab's one, and forgot about it. Then Sexlab 1.62 came out, includes and requires PapyrusUtils newer than 3.2 (most players including me are not even able to know such a thing, because both Nexus and LL shows that 3.2 is still the latest version). Things went wrong from here.

Current status after removal of PapyrusUtils 3.2:

1. Zaz animation can be registered in Sexlab (which failed before)

2. Zaz animation can be chosen and played by Sexlab

3. After cleaned my save, Nocturnal still runs away. But I found two new errors in the log.

[07/31/2016 - 03:45:46PM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
	[None].virginmain.OnAnimationEvent() - "VirginMain.psc" Line ?
[07/31/2016 - 03:45:46PM] warning: Assigning None to a non-object variable named "::temp4"
stack:
	[None].virginmain.OnAnimationEvent() - "VirginMain.psc" Line ?
 

This part of your log is generated by Skyrim, not by this mod. It's not giving a line number for within VirginMain.psc because in this case it's coming from an AI package.

 

I'm going to assume you shouted, 2nd time, after reading the letter from Cassia, as you described before, and then Nocturnal ran off. The fact that you got this far means cassia showed up with the letter and she did not CTD you with her equipped devices (she did have gold cuffs, collar, ankle chains, and black harness on right?). This means the Zaz assets are there to use. So our problem is Zaz Animations are not working only. Here's what this mod would be doing at this point...

  • The OnAnimationEvent() event is triggered by your shout. first shout after reading the letter calls the next steps
  • VirginMain.psc starts the first meeting scene
  • One of the first things the scene does is runs an AI package on the player, which uses a Zaz animation that puts you in a little cage
  • if It can't do that animation, the whole scene ends, and Nocturnal's AI package would tell her to run home
So the GetValue() on a None object that this stack results in causing, is some skyrim engine fail that is failing when the AI package is given a bad Zaz animation (the none object is the animation object).

 

 

I don't know how to fix your Zaz Animations, but that is what his mod needs to work. Not just this first scene. Almost every encounter.

 

The fact that Zaz animations was not registering before was a pretty key bit if info. I'd have to suggest that whatever caused that is still not entirely fixed.

 

EDIT: before trying the steps below. Did you re-run FNIS generation after removal of PapyrusUtils? If not, worth trying that first, using latest FNIS 6.3.

 

If you want me to try and help further (I want to spend the time :) because I could learn something that helps others in the future, or even maybe adjust this mod to be more resilient, or display a helpful message), please use these steps to recreate the problem, and get more info...

  •  
  • Disable some mods that are not required and just noise for our test
  • Review all requirements and upgrade to latest versions of required mods, such as 6.3 FNIS
  • Start a brand new game
  • Make sure Sexlab, Devious Devices, and Zaz are fully installed and working as far as you can tell in their MCM
  • In Sexlab's MCM "System Requirements" under the last tab. Are they all showing as "ok" ? If not, must fix. No point in going any further here
  • Use the "Skip initial portion of story" in this mod's MCM. This will equip the devices, give you the shout, and the key (this is just for our test - don't use to play this mod when you've not completed the story before) --  Did anything go wrong here? Are the devices equipped? Can you use the love shout? If any problem at this point, give me the details, and the log ending at this point. I would expect everything will be fine at this point, unless your shouting was detected by Nocturnal and triggers an encounter, which is our next step
  • Now we want to trigger an encounter. In MCM set "Shout Detect (or Encounter) Chance" to 100. Then shout. This will now recreate your problem because any of the 3 possible encounters will trigger a Zaz Animation, using a scene, with an AI package. In each of the 3 you should see your character restrained in chains or tied up. If it does not start with that, you've created the problem
If the problem is recreated, stop the game. Give me your log. Describe what you saw. I need the full log, from start of brand new game, to point of creating the problem.

 

If this does not recreate the problem, we know that either your other test is using a bad save, or the mods you disabled are somehow part of the problem.

 

 

 

I recorded all my observactions and actions when trying to repro and locate the issue.

 

1. Shrink my load order into a minimal one. All mods updated to the latest version except USKP and DDI (still 3.0beta1).

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

SexLab.esm

SexLabAroused.esm

ZaZAnimationPack.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

SkyUI.esp

FNIS.esp

dD - Realistic Ragdoll Force - Realistic.esp

RaceMenu.esp

RaceMenuPlugin.esp

RaceMenuMorphsCBBE.esp

XPMSE.esp

Devious Deviants.esp

Shout Like a Virgin.esp

Alternate Start - Live Another Life.esp

 

 

 

2. Clean the overwrite folder and run GenerateFNISForUsers.exe with "GENDER Specific Animations" and "SKELETON Arm Fix" checked. No error.

 

3. Start a new game with LAL. Check SexLab prerequisite: All OK. Install SexLab and check system requirement: All OK. Register ZaZ and check through SexLab animation filter: Looks good. Check DD status: No problems.

 

4. Use "Skip initial portion of story" function. My PC got several items equipped, a key, and the love shout.

 

5. Go to somewhere in wilderness with nobody nearby, set the detection rate to 100% and try that shout. My PC started to masturbate but Nocturnal didn't appear.

 

6. Close the game and look at the log. Found that "[08/06/2016 - 03:22:42PM] SEXLAB - NOTICE: ValidateActor(Nocturnal) -- FALSE -- They are not loaded"

 

attachicon.gif1.log

 

 

load order... Just one thing I see. According to Loot, Zaz should be before Sexlab. I don't know if this actually matters but worth trying.

 

SEXLAB - NOTICE: ValidateActor(Nocturnal) -- FALSE -- They are not loaded

This would be expected if Nocturnal did not appear. So the question is... why is Nocturnal not appearing? Not sure why yet be we need to sort out the following first.

 

The log shows Zaz Animations integration with Sexlab is likely not working. zbfsexlab, which is there a couple dozen times, with errors and warnings, is the Zaz module that integrates with sexlab (Anytime you see zbf, this is some part of Zaz). Load order? Let's find out.

 

In my step 8 where I say "Then shout.", I should have said "Then shout with any shout other than the love shout". This is becase we want one of the 3 encounters to occur. Love shout does other fancy stuff, including you masturbating so that worked as it should.

 

 

So can you please try this again. with the load order adjusted and the different shout.

Posted

Can't seem to find out why but after the first shout initiates the quest Cassia will run up to me and once she begins talking the game will immediately crash to desktop :c know of anything that might be causing this?

 

This is a symptom of a Zaz Animation install problem. Cassia is wearing items from Zaz, so she crashed you because there's a Zaz problem. I'm copy/pasting from the Troubleshooting Section...

 

 

4. Maiden's appearance causes a CTD - use the steps under "Encounter Not Starting" below as this is most likely a Zaz Animations problem

 

Encounter Not Starting

 

Encounter scenes will freeze, not start, Nocturnal just runs away, possible CTD, etc., if ZaZ Animation Pack is installed incorrectly. Almost all encounters use ZaZ Animations and SexLab. Ensure ZaZ Animations is setup correctly by following these steps:

  1. Verify all the requirements listed are met, including requirements of the required mods. And that they are in the right load order. Maybe use Loot (a tool for sorting mod load order)
  2. For ZaZ Animations, uninstall both 6.1 and the 6.11 patch, then reinstall, making sure to install 6.1 first, then the patch on top (meaning you say yes to overwriting files)
  3. Upgrade to the latest FNIS (6.3+) if you don't have. The prior version needed an "add-on" fix which could be missing, but 6.3 does not need an add-on. And then run the FNIS regenerate
  4. In game, make sure Zaz Animations is setup. You need to tell it to register it's animations with SexLab

 

Please do let me know if this solved your problem.

Posted

I'm starting to wonder what event actually bump my arousal that much O.o

I've installed the widget to see when it increase, but I am speechless.

I'm usually walking with about 7 arousal then suddenly, it bump to 66. Nothing happened. I was just walking in the desert.

 

By the way, Nocturnal took her revenge from being turned into a display -.- I forgot to turn off her summoning when shouting.

 

I told you Nocturnal would get revenge :P

 

While you may have been just walking, like an innocent virgin I presume, some event must have happened. These are Devious Devise or Sexlab Aroused events and are mostly mysterious to me too, but they are, after all, "devious" :P Look at that long list in the DD MCM... I doubt they all display a notification... but honestly I've never been as curious as you to figure this out. So I don't know. But I can tell you this mod is only increasing arousal indirectly by equipping you with the devices. The only direct arousal change this mod does is the decrease for the shout. There could be some other mod doing it too.

Posted

 

I'm starting to wonder what event actually bump my arousal that much O.o

I've installed the widget to see when it increase, but I am speechless.

I'm usually walking with about 7 arousal then suddenly, it bump to 66. Nothing happened. I was just walking in the desert.

 

By the way, Nocturnal took her revenge from being turned into a display -.- I forgot to turn off her summoning when shouting.

 

I told you Nocturnal would get revenge :P

 

While you may have been just walking, like an innocent virgin I presume, some event must have happened. These are Devious Devise or Sexlab Aroused events and are mostly mysterious to me too, but they are, after all, "devious" :P Look at that long list in the DD MCM... I doubt they all display a notification... but honestly I've never been as curious as you to figure this out. So I don't know. But I can tell you this mod is only increasing arousal indirectly by equipping you with the devices. The only direct arousal change this mod does is the decrease for the shout. There could be some other mod doing it too.

 

 

She takes revenge, but fortunately, after that she go back to take her place near the fire.

 

I removed the virgiin devices for now, and it stopped bumping the arousal. I'll try to add each of them individually to see which is triggering it, then try to link which event it can be.

 

 

Posted

 

 

 

 

 

 

 

I have given you possible solutions based on limited info and assumptions.

  • I still don't know... are we talking about the very first meeting, or have you had successful encounters?
  • What are you doing, what happens, then what goes wrong?
  • Have you tried reinstalling Zaz, first the 6.1, then the 6.11 patch, answering yes to replacing the files?
  • Have you upgraded this mod and if yes, have you done a clean save?
  • If you are not starting a new game, have you tried it with a new game? This can help us rule out any bad save issues.
I don't  know of any way to verify Zaz is installed correctly, other than to use a mod that uses it's features. That's what we are doing here. Lots of mods rely on Zaz, but few use the furniture in scenes like this mod, thus it could still be incorrectly installed. Answer the questions above and then maybe I can help.

 

Papyrus is not going to show more than you describe, sounds normal to me. If you can attach a log that's right after your problem (the problem you describe for me) occurs, that will help me also.

 

I'm really sorry for not bringing out enough information. I wrote some of them down, but LL server's crash brought them away. And I forgot to write them twice.

To your question:

1. Yes, we are talking about the very first encounter.

2. I shouted, Cassia sent me a note in Whiterun, I shouted again out of Whterun, Nocturnal appeared from nowhere and ran away, I tried to talk to her but she has no words for me. I followed her to the southwest corner of Falkreach and then realized something must went wrong.

3. No, I didn't. Because MO's working mechanism is equivalent to installing your mod list into a clean Skyrim *EVERY* time you start the game, one mod by one mod, latter ones overwrite former ones.

4. I installed version 1.70 into an existing save.

5. I'm trying a new game on 1.80, but I need to do several quests before the first shout can be unlocked. I will report in this thread after that.

 

 

2. With this symptom, I'm 99% certain your Zaz Animations pack is incorrectly installed, possibly worsened by a FNIS problem. I recommend the latest 6.3 of FNIS since the previous version has the complexity of installing an add-on to fix it that many people miss.

 

3. That's mostly incorrect. First you make it sound like MO will clean save (see #4 below). There's at least 2 things I can think of that you could do wrong with MO... you could install just the 6.11 patch, thinking you don't also need 6.1 there. Or you could install them in the wrong order. Just trust me and reinstall your ZAZ using the directions in my Trouble Shooting. This has been the fix for everyone who's reported exactly what you reported in #2.

 

4. Sounds like you are not clean saving which is an absolute must. Read the spoiler for "How to Clean Save" in my Installation section. MO is not doing those steps for you. This could be your problem and if not, is till going to cause you more problems later on. For your new game, this of course is not relevant, which is why a new game test can rule out issues when you've tried everything else.

 

5. A good test, but maybe not needed if you first reinstall Zaz, check FNIS, and do a clean save. And in fact this test is a waste of time until you ensure Zaz and FNIS are good to go.

 

I'm back. The problem is not solved yet, but at lease I have some clues now.

First of all, you are right that there are some problems of my Zaz animations. But not by Zaz itself, but a more tricky one. Many may know that, at some time in the past, Sexlab used an older PapyrusUtils version than many other mods' requirement which is 3.2 or above. As an MO user I installed PapyrusUtils 3.2 and put it after Sexlab so it will override Sexlab's one, and forgot about it. Then Sexlab 1.62 came out, includes and requires PapyrusUtils newer than 3.2 (most players including me are not even able to know such a thing, because both Nexus and LL shows that 3.2 is still the latest version). Things went wrong from here.

Current status after removal of PapyrusUtils 3.2:

1. Zaz animation can be registered in Sexlab (which failed before)

2. Zaz animation can be chosen and played by Sexlab

3. After cleaned my save, Nocturnal still runs away. But I found two new errors in the log.

[07/31/2016 - 03:45:46PM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
	[None].virginmain.OnAnimationEvent() - "VirginMain.psc" Line ?
[07/31/2016 - 03:45:46PM] warning: Assigning None to a non-object variable named "::temp4"
stack:
	[None].virginmain.OnAnimationEvent() - "VirginMain.psc" Line ?

 

 

This part of your log is generated by Skyrim, not by this mod. It's not giving a line number for within VirginMain.psc because in this case it's coming from an AI package.

 

I'm going to assume you shouted, 2nd time, after reading the letter from Cassia, as you described before, and then Nocturnal ran off. The fact that you got this far means cassia showed up with the letter and she did not CTD you with her equipped devices (she did have gold cuffs, collar, ankle chains, and black harness on right?). This means the Zaz assets are there to use. So our problem is Zaz Animations are not working only. Here's what this mod would be doing at this point...

  • The OnAnimationEvent() event is triggered by your shout. first shout after reading the letter calls the next steps
  • VirginMain.psc starts the first meeting scene
  • One of the first things the scene does is runs an AI package on the player, which uses a Zaz animation that puts you in a little cage
  • if It can't do that animation, the whole scene ends, and Nocturnal's AI package would tell her to run home
So the GetValue() on a None object that this stack results in causing, is some skyrim engine fail that is failing when the AI package is given a bad Zaz animation (the none object is the animation object).

 

 

I don't know how to fix your Zaz Animations, but that is what his mod needs to work. Not just this first scene. Almost every encounter.

 

The fact that Zaz animations was not registering before was a pretty key bit if info. I'd have to suggest that whatever caused that is still not entirely fixed.

 

EDIT: before trying the steps below. Did you re-run FNIS generation after removal of PapyrusUtils? If not, worth trying that first, using latest FNIS 6.3.

 

If you want me to try and help further (I want to spend the time :) because I could learn something that helps others in the future, or even maybe adjust this mod to be more resilient, or display a helpful message), please use these steps to recreate the problem, and get more info...

  • Disable some mods that are not required and just noise for our test
  • Review all requirements and upgrade to latest versions of required mods, such as 6.3 FNIS
  • Start a brand new game
  • Make sure Sexlab, Devious Devices, and Zaz are fully installed and working as far as you can tell in their MCM
  • In Sexlab's MCM "System Requirements" under the last tab. Are they all showing as "ok" ? If not, must fix. No point in going any further here
  • Use the "Skip initial portion of story" in this mod's MCM. This will equip the devices, give you the shout, and the key (this is just for our test - don't use to play this mod when you've not completed the story before) --  Did anything go wrong here? Are the devices equipped? Can you use the love shout? If any problem at this point, give me the details, and the log ending at this point. I would expect everything will be fine at this point, unless your shouting was detected by Nocturnal and triggers an encounter, which is our next step
  • Now we want to trigger an encounter. In MCM set "Shout Detect (or Encounter) Chance" to 100. Then shout. This will now recreate your problem because any of the 3 possible encounters will trigger a Zaz Animation, using a scene, with an AI package. In each of the 3 you should see your character restrained in chains or tied up. If it does not start with that, you've created the problem
If the problem is recreated, stop the game. Give me your log. Describe what you saw. I need the full log, from start of brand new game, to point of creating the problem.

 

If this does not recreate the problem, we know that either your other test is using a bad save, or the mods you disabled are somehow part of the problem.

 

 

 

I recorded all my observactions and actions when trying to repro and locate the issue.

 

1. Shrink my load order into a minimal one. All mods updated to the latest version except USKP and DDI (still 3.0beta1).

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

SexLab.esm

SexLabAroused.esm

ZaZAnimationPack.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

SkyUI.esp

FNIS.esp

dD - Realistic Ragdoll Force - Realistic.esp

RaceMenu.esp

RaceMenuPlugin.esp

RaceMenuMorphsCBBE.esp

XPMSE.esp

Devious Deviants.esp

Shout Like a Virgin.esp

Alternate Start - Live Another Life.esp

 

 

 

2. Clean the overwrite folder and run GenerateFNISForUsers.exe with "GENDER Specific Animations" and "SKELETON Arm Fix" checked. No error.

 

3. Start a new game with LAL. Check SexLab prerequisite: All OK. Install SexLab and check system requirement: All OK. Register ZaZ and check through SexLab animation filter: Looks good. Check DD status: No problems.

 

4. Use "Skip initial portion of story" function. My PC got several items equipped, a key, and the love shout.

 

5. Go to somewhere in wilderness with nobody nearby, set the detection rate to 100% and try that shout. My PC started to masturbate but Nocturnal didn't appear.

 

6. Close the game and look at the log. Found that "[08/06/2016 - 03:22:42PM] SEXLAB - NOTICE: ValidateActor(Nocturnal) -- FALSE -- They are not loaded"

 

attachicon.gif1.log

 

 

load order... Just one thing I see. According to Loot, Zaz should be before Sexlab. I don't know if this actually matters but worth trying.

 

SEXLAB - NOTICE: ValidateActor(Nocturnal) -- FALSE -- They are not loaded

This would be expected if Nocturnal did not appear. So the question is... why is Nocturnal not appearing? Not sure why yet be we need to sort out the following first.

 

The log shows Zaz Animations integration with Sexlab is likely not working. zbfsexlab, which is there a couple dozen times, with errors and warnings, is the Zaz module that integrates with sexlab (Anytime you see zbf, this is some part of Zaz). Load order? Let's find out.

 

In my step 8 where I say "Then shout.", I should have said "Then shout with any shout other than the love shout". This is becase we want one of the 3 encounters to occur. Love shout does other fancy stuff, including you masturbating so that worked as it should.

 

 

So can you please try this again. with the load order adjusted and the different shout.

 

Sorry but I cannot get your point.

You say "why is Nocturnal not appearing?". I think you mean Nocturnal is supposed to appear (after my PC used the love shout), but she didn't due to some unknown causes. The log also implies that your script attempted to do something on Nocturnal, but failed due to her absence.

Then you say I should try any shout other than the love shout, say that love shout doesn't trigger encounters. But playing with myself should have nothing to do with Nocturnal, right?

I'm confused by that contradiction.

Posted

 

 

 

 

 

 

 

 

I have given you possible solutions based on limited info and assumptions.

  • I still don't know... are we talking about the very first meeting, or have you had successful encounters?
  • What are you doing, what happens, then what goes wrong?
  • Have you tried reinstalling Zaz, first the 6.1, then the 6.11 patch, answering yes to replacing the files?
  • Have you upgraded this mod and if yes, have you done a clean save?
  • If you are not starting a new game, have you tried it with a new game? This can help us rule out any bad save issues.
I don't  know of any way to verify Zaz is installed correctly, other than to use a mod that uses it's features. That's what we are doing here. Lots of mods rely on Zaz, but few use the furniture in scenes like this mod, thus it could still be incorrectly installed. Answer the questions above and then maybe I can help.

 

Papyrus is not going to show more than you describe, sounds normal to me. If you can attach a log that's right after your problem (the problem you describe for me) occurs, that will help me also.

 

I'm really sorry for not bringing out enough information. I wrote some of them down, but LL server's crash brought them away. And I forgot to write them twice.

To your question:

1. Yes, we are talking about the very first encounter.

2. I shouted, Cassia sent me a note in Whiterun, I shouted again out of Whterun, Nocturnal appeared from nowhere and ran away, I tried to talk to her but she has no words for me. I followed her to the southwest corner of Falkreach and then realized something must went wrong.

3. No, I didn't. Because MO's working mechanism is equivalent to installing your mod list into a clean Skyrim *EVERY* time you start the game, one mod by one mod, latter ones overwrite former ones.

4. I installed version 1.70 into an existing save.

5. I'm trying a new game on 1.80, but I need to do several quests before the first shout can be unlocked. I will report in this thread after that.

 

 

2. With this symptom, I'm 99% certain your Zaz Animations pack is incorrectly installed, possibly worsened by a FNIS problem. I recommend the latest 6.3 of FNIS since the previous version has the complexity of installing an add-on to fix it that many people miss.

 

3. That's mostly incorrect. First you make it sound like MO will clean save (see #4 below). There's at least 2 things I can think of that you could do wrong with MO... you could install just the 6.11 patch, thinking you don't also need 6.1 there. Or you could install them in the wrong order. Just trust me and reinstall your ZAZ using the directions in my Trouble Shooting. This has been the fix for everyone who's reported exactly what you reported in #2.

 

4. Sounds like you are not clean saving which is an absolute must. Read the spoiler for "How to Clean Save" in my Installation section. MO is not doing those steps for you. This could be your problem and if not, is till going to cause you more problems later on. For your new game, this of course is not relevant, which is why a new game test can rule out issues when you've tried everything else.

 

5. A good test, but maybe not needed if you first reinstall Zaz, check FNIS, and do a clean save. And in fact this test is a waste of time until you ensure Zaz and FNIS are good to go.

 

I'm back. The problem is not solved yet, but at lease I have some clues now.

First of all, you are right that there are some problems of my Zaz animations. But not by Zaz itself, but a more tricky one. Many may know that, at some time in the past, Sexlab used an older PapyrusUtils version than many other mods' requirement which is 3.2 or above. As an MO user I installed PapyrusUtils 3.2 and put it after Sexlab so it will override Sexlab's one, and forgot about it. Then Sexlab 1.62 came out, includes and requires PapyrusUtils newer than 3.2 (most players including me are not even able to know such a thing, because both Nexus and LL shows that 3.2 is still the latest version). Things went wrong from here.

Current status after removal of PapyrusUtils 3.2:

1. Zaz animation can be registered in Sexlab (which failed before)

2. Zaz animation can be chosen and played by Sexlab

3. After cleaned my save, Nocturnal still runs away. But I found two new errors in the log.

[07/31/2016 - 03:45:46PM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
	[None].virginmain.OnAnimationEvent() - "VirginMain.psc" Line ?
[07/31/2016 - 03:45:46PM] warning: Assigning None to a non-object variable named "::temp4"
stack:
	[None].virginmain.OnAnimationEvent() - "VirginMain.psc" Line ?
 

This part of your log is generated by Skyrim, not by this mod. It's not giving a line number for within VirginMain.psc because in this case it's coming from an AI package.

 

I'm going to assume you shouted, 2nd time, after reading the letter from Cassia, as you described before, and then Nocturnal ran off. The fact that you got this far means cassia showed up with the letter and she did not CTD you with her equipped devices (she did have gold cuffs, collar, ankle chains, and black harness on right?). This means the Zaz assets are there to use. So our problem is Zaz Animations are not working only. Here's what this mod would be doing at this point...

  • The OnAnimationEvent() event is triggered by your shout. first shout after reading the letter calls the next steps
  • VirginMain.psc starts the first meeting scene
  • One of the first things the scene does is runs an AI package on the player, which uses a Zaz animation that puts you in a little cage
  • if It can't do that animation, the whole scene ends, and Nocturnal's AI package would tell her to run home
So the GetValue() on a None object that this stack results in causing, is some skyrim engine fail that is failing when the AI package is given a bad Zaz animation (the none object is the animation object).

 

 

I don't know how to fix your Zaz Animations, but that is what his mod needs to work. Not just this first scene. Almost every encounter.

 

The fact that Zaz animations was not registering before was a pretty key bit if info. I'd have to suggest that whatever caused that is still not entirely fixed.

 

EDIT: before trying the steps below. Did you re-run FNIS generation after removal of PapyrusUtils? If not, worth trying that first, using latest FNIS 6.3.

 

If you want me to try and help further (I want to spend the time :) because I could learn something that helps others in the future, or even maybe adjust this mod to be more resilient, or display a helpful message), please use these steps to recreate the problem, and get more info...

  •  
  • Disable some mods that are not required and just noise for our test
  • Review all requirements and upgrade to latest versions of required mods, such as 6.3 FNIS
  • Start a brand new game
  • Make sure Sexlab, Devious Devices, and Zaz are fully installed and working as far as you can tell in their MCM
  • In Sexlab's MCM "System Requirements" under the last tab. Are they all showing as "ok" ? If not, must fix. No point in going any further here
  • Use the "Skip initial portion of story" in this mod's MCM. This will equip the devices, give you the shout, and the key (this is just for our test - don't use to play this mod when you've not completed the story before) --  Did anything go wrong here? Are the devices equipped? Can you use the love shout? If any problem at this point, give me the details, and the log ending at this point. I would expect everything will be fine at this point, unless your shouting was detected by Nocturnal and triggers an encounter, which is our next step
  • Now we want to trigger an encounter. In MCM set "Shout Detect (or Encounter) Chance" to 100. Then shout. This will now recreate your problem because any of the 3 possible encounters will trigger a Zaz Animation, using a scene, with an AI package. In each of the 3 you should see your character restrained in chains or tied up. If it does not start with that, you've created the problem
If the problem is recreated, stop the game. Give me your log. Describe what you saw. I need the full log, from start of brand new game, to point of creating the problem.

 

If this does not recreate the problem, we know that either your other test is using a bad save, or the mods you disabled are somehow part of the problem.

 

 

 

I recorded all my observactions and actions when trying to repro and locate the issue.

 

1. Shrink my load order into a minimal one. All mods updated to the latest version except USKP and DDI (still 3.0beta1).

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

SexLab.esm

SexLabAroused.esm

ZaZAnimationPack.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

SkyUI.esp

FNIS.esp

dD - Realistic Ragdoll Force - Realistic.esp

RaceMenu.esp

RaceMenuPlugin.esp

RaceMenuMorphsCBBE.esp

XPMSE.esp

Devious Deviants.esp

Shout Like a Virgin.esp

Alternate Start - Live Another Life.esp

 

 

 

2. Clean the overwrite folder and run GenerateFNISForUsers.exe with "GENDER Specific Animations" and "SKELETON Arm Fix" checked. No error.

 

3. Start a new game with LAL. Check SexLab prerequisite: All OK. Install SexLab and check system requirement: All OK. Register ZaZ and check through SexLab animation filter: Looks good. Check DD status: No problems.

 

4. Use "Skip initial portion of story" function. My PC got several items equipped, a key, and the love shout.

 

5. Go to somewhere in wilderness with nobody nearby, set the detection rate to 100% and try that shout. My PC started to masturbate but Nocturnal didn't appear.

 

6. Close the game and look at the log. Found that "[08/06/2016 - 03:22:42PM] SEXLAB - NOTICE: ValidateActor(Nocturnal) -- FALSE -- They are not loaded"

 

attachicon.gif1.log

 

 

load order... Just one thing I see. According to Loot, Zaz should be before Sexlab. I don't know if this actually matters but worth trying.

 

SEXLAB - NOTICE: ValidateActor(Nocturnal) -- FALSE -- They are not loaded

This would be expected if Nocturnal did not appear. So the question is... why is Nocturnal not appearing? Not sure why yet be we need to sort out the following first.

 

The log shows Zaz Animations integration with Sexlab is likely not working. zbfsexlab, which is there a couple dozen times, with errors and warnings, is the Zaz module that integrates with sexlab (Anytime you see zbf, this is some part of Zaz). Load order? Let's find out.

 

In my step 8 where I say "Then shout.", I should have said "Then shout with any shout other than the love shout". This is becase we want one of the 3 encounters to occur. Love shout does other fancy stuff, including you masturbating so that worked as it should.

 

 

So can you please try this again. with the load order adjusted and the different shout.

 

Sorry but I cannot get your point.

You say "why is Nocturnal not appearing?". I think you mean Nocturnal is supposed to appear (after my PC used the love shout), but she didn't due to some unknown causes. The log also implies that your script attempted to do something on Nocturnal, but failed due to her absence.

Then you say I should try any shout other than the love shout, say that love shout doesn't trigger encounters. But playing with myself should have nothing to do with Nocturnal, right?

I'm confused by that contradiction.

 

 

Nocturnal should appear only if you have the "like a follower" option turned on which is not the default. 

 

But what happens with the love shout is at this point just noise, as this was not the test we want.

 

We want the test where you trigger an encounter that uses Zaz just like the first meeting. The love shout does not do that. Playing with yourself is the effect of the love shout, but not the encounter we are trying to test since it's not using Zaz like the first meeting.

 

Now lets look into why Zaz is not working. It's clear to me that it's not. Start with basics.

 

So can you please try this again, with the load order adjusted and any other different shout.

 

 

EDIT:  made some edits above. Trying to explain better.

Posted

I just realised that I actually missed a par of the mod. I still need to find the 3rd word of power. Back to action ^^.

 

By the way, I don't know if it's something you can fix, but I use "DD for the masses" which randomly equip NPC with DD, and I have some trouble. The dibella's priestess are wearing restraint and I can't free them. Thus, I can't profit of the erotical arts animation :'(

Posted

I just realised that I actually missed a par of the mod. I still need to find the 3rd word of power. Back to action ^^.

 

By the way, I don't know if it's something you can fix, but I use "DD for the masses" which randomly equip NPC with DD, and I have some trouble. The dibella's priestess are wearing restraint and I can't free them. Thus, I can't profit of the erotical arts animation :'(

 

The Shrine Love is part of finding the 3rd word. Maybe that's the part you are talking about. But actually completing that is "coming in a future release". No 3rd word yet. It will mention that when you get to the end of the currently implemented shrines.

 

I have put DD for the masses in my future to do list, but lower priority than just finishing current plans. Not sure if I can do anything with it, but might be able to give them the means to unequip.

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