cciao613 Posted October 13, 2018 Posted October 13, 2018 I'm doing the quest "tales and tallows" finish the quest "The man who cried wolf" but I can't activate the statue in wolfskull cave, is there a code to skip this mission objective as for game missions? or how I resolve
DonQuiWho Posted October 13, 2018 Posted October 13, 2018 Quote 2: ------------------  Following that is the Quest Screens for Virgin Training. It's active, and it implies that I seem to be waiting for Cassia.  Everywhere I go, she's there before me, but never has any dialogue to move anything on That's a problem. Have you tried the Player Reset option in MCM? If that does not fix, show me your papyrus log.  On 10/10/2018 at 4:42 AM, VirginMarie said: No issue here unless I'm not understanding why you think something is wrong. The "4" is not going to decrement. That's a problem. Have you tried the Player Reset option in MCM? If that does not fix, show me your papyrus log. This could be normal. After you complete one, there will be no "next" until, eventually, the ghost visits you again. Yes, so potentially the only issue is #2. I tried the solution that you suggested some time ago, and that seems to have fixed everything thanks ?  Everything now seems back on track.  But it's Skyrim, so who knows what nasty dragon may be hiding over the horizon
VirginMarie Posted October 13, 2018 Author Posted October 13, 2018 2 hours ago, cciao613 said: I'm doing the quest "tales and tallows" finish the quest "The man who cried wolf" but I can't activate the statue in wolfskull cave, is there a code to skip this mission objective as for game missions? or how I resolve You don't "activate", you shout (the Love Shout). Just like the first one when Nocturnal taught you. Â There is no code to skip. Doing that for most quests in this mod will break.
fruns75 Posted October 14, 2018 Posted October 14, 2018 I can 't get this mod to work, the only mod i have that would cause problems is dibella but shout is below dibella so i dont know what else it could be. Please help
VirginMarie Posted October 15, 2018 Author Posted October 15, 2018 8 hours ago, fruns75 said: I can 't get this mod to work, the only mod i have that would cause problems is dibella but shout is below dibella so i dont know what else it could be. Please help Not enough info to help you. Â First, check the Troubleshooting section (link on main page). If that does not help, give me more detail.
fruns75 Posted October 15, 2018 Posted October 15, 2018 13 hours ago, VirginMarie said: Not enough info to help you. Â First, check the Troubleshooting section (link on main page). If that does not help, give me more detail. got it to stop ctd-ing, it was too many animations i had
VirginMarie Posted October 22, 2018 Author Posted October 22, 2018 Halloween! "Enable Halloween" in MCM Misc Tab. Tales & Tallows (quest), and many other visuals/locations will become "spooky".  Already have the mod? Just turn it on. There was no update.  More pics / More Details in FAQs under Tales & Tallows FAQ  You can turn it off again at anytime.
VirginMarie Posted October 23, 2018 Author Posted October 23, 2018 4 hours ago, AkiKay said: Is there an Update planned for the near future ? Im interested what could come next. Yes. Â I'm stripping dependency on ZAP entirely, just like they did for Devious Devices. This will simplify installs, make it more efficient (less scripts running), and other reasons including not trusting the way ZAP is headed. Also, having both DD and ZAP is becoming too many animations for the Skyrim engine to handle. Â For content, there's a wish list and the most significant item would be a "punishment maze" used to give new options and variety for when you report in to Nocturnal.
VirginMarie Posted October 24, 2018 Author Posted October 24, 2018 5 hours ago, AkiKay said: Ugh. My God. I really have to come here again 1 Year later to post this again. But yes. Im still getting killed in the Sepulcher. I heard it was some kind of magical death trap from a reply on my 2017 Post. Godmode doesn´t help. I liturally have to spam Heal Potions in the Console (which makes me crash most of the times) and use tcl to get from place to place. But it has gotten worse. Usually i didn´t die in Cassias cage, but now i do. And since noctural revives me on death, its an infinite Death/resurrection loop. Am i the only one who gets this ? Its such a huge problem. Even if it is a magical trap maze, it doesn´t make sense.  -Aki Troubleshooting #24  There is now way that you are going to die in the cage. Something else from some other mod would have to be involved.
Nazzzgul666 Posted October 24, 2018 Posted October 24, 2018 On 10/23/2018 at 3:44 AM, VirginMarie said: Yes.  I'm stripping dependency on ZAP entirely, just like they did for Devious Devices. This will simplify installs, make it more efficient (less scripts running), and other reasons including not trusting the way ZAP is headed. Also, having both DD and ZAP is becoming too many animations for the Skyrim engine to handle.  For content, there's a wish list and the most significant item would be a "punishment maze" used to give new options and variety for when you report in to Nocturnal. Seems you missed some update from the front, i think the "too many animations" problem is solved. Hugh Reckum (changed his name, can't remember the original one) found that the DD team accidently used way more animation slots than necessary in DDi4.1 and provided a fix, current 4.2 dev version uses even less slots than 4.0, so... ZAP and DD should stay compatible at least for quite a while. I don't necessarily want to discourage you from removing ZAP as dependency, just thought you might want to know that. If somebody reports a problem that sounds like too many animations, upgrading to the dev version might be a good alternative to uninstall animations until release.  For content: Nothing really specific, i think it would be nice to meet Dibella in person, to make her more like an equal opponent. Maybe even one of the other gods, well... encourages her appearence because s/he's unhappy with her/his shrine in Nocturnals chamber? Since there are hardly any Daedrics i'd consider friends with Dibella, this would be hard to balance (for him/her). Even more generally: i'd like more story, but i admit i don't have good ideas for what and how. More punishment as a start sounds good to me too.^^
VirginMarie Posted October 25, 2018 Author Posted October 25, 2018 8 hours ago, Nazzzgul666 said: Seems you missed some update from the front, i think the "too many animations" problem is solved. Hugh Reckum (changed his name, can't remember the original one) found that the DD team accidently used way more animation slots than necessary in DDi4.1 and provided a fix, current 4.2 dev version uses even less slots than 4.0, so... ZAP and DD should stay compatible at least for quite a while. I don't necessarily want to discourage you from removing ZAP as dependency, just thought you might want to know that. If somebody reports a problem that sounds like too many animations, upgrading to the dev version might be a good alternative to uninstall animations until release.  For content: Nothing really specific, i think it would be nice to meet Dibella in person, to make her more like an equal opponent. Maybe even one of the other gods, well... encourages her appearence because s/he's unhappy with her/his shrine in Nocturnals chamber? Since there are hardly any Daedrics i'd consider friends with Dibella, this would be hard to balance (for him/her). Even more generally: i'd like more story, but i admit i don't have good ideas for what and how. More punishment as a start sounds good to me too.^^ Thanks for the update on too many animations. I still have plenty of other reasons to simplify by removing the ZAP dependency.  Dibella in person eh? Have to think on that one ?
Elloxyy Posted October 27, 2018 Posted October 27, 2018 i've tried to play with this mod a few timbes and always seem to run into the same issue. when nocturnal comes to me after i shout, and she does her thing with the torch and explains what it is, her dialogue just ends abruptly and the scene cant be continued, is there a known reason/fix as to why this happens or is it something unusual with my game?
VirginMarie Posted October 27, 2018 Author Posted October 27, 2018 1 hour ago, Elloxyy said: i've tried to play with this mod a few timbes and always seem to run into the same issue. when nocturnal comes to me after i shout, and she does her thing with the torch and explains what it is, her dialogue just ends abruptly and the scene cant be continued, is there a known reason/fix as to why this happens or is it something unusual with my game? Install issue. Almost certainly Troubleshooting #3
Elloxyy Posted October 27, 2018 Posted October 27, 2018 2 hours ago, VirginMarie said: Install issue. Almost certainly Troubleshooting #3 ahh, thank you. i'll look into that. i was looking into more of the info, its been so long since i did much skyrim modding that i didnt realise FNIS had an update, i thought the development of this mod was stopped, but i was still using 6.3 with DD4, i'll see if fixing that sorts out the issue  edit: didnt seem to fix anything, i ran the verify zaz tool from the first tab and nothing happens either, even though i've ran the fnis tool, so something seems very broken somewhere and i realyl have no idea how to go about finding out T_T  edit2: fixed it and understood what i was doing incorrectly
Elloxyy Posted October 30, 2018 Posted October 30, 2018 i tried to interact with cassia in the cage to sleep with her, but she just never didi anything, no matter how amny times i tried to talk. i ended up taving to spawn in another copy of her and tolk to her instead, to progress the quest. not sure if this is a problem unique to me but i thought i would report it regardless.
SamBooka Posted October 30, 2018 Posted October 30, 2018 On 8/24/2018 at 4:12 AM, niceboatu said: I can't say for sure when it is happening because everytime I try to equip my helmet back on, it just unequip itself a few second to a few minutes later. There is no animation triggered, and I am also on busy mode. Turning off busy mode doesn't help. I have all the melting stripping option turned off. The only mod that I can think of is slaverun, which has a stripping enforcer feature. I had been playing slaverun reloaded for a while (without any helmet of course), but the problem persist after I uninstall slaverun. It only got fixed after I uninstall shout like a virgin. I'm gonna try to do a clean save and see if that helps.  Edit: I tried clean save and a very old save (before I had all the sexlab mods), and the helmet unequiped itself again. Having the same problem and dont have slaverun. And i did follow the golden rule. Havent even shouted yet to trigger the start. Tried turning of the halo's. Halo's disapear, but the helmet gets unequiped anyways. And this started happening only after i installed shout like a virgin.  Love the mod though
VirginMarie Posted October 30, 2018 Author Posted October 30, 2018 3 hours ago, Elloxyy said: i tried to interact with cassia in the cage to sleep with her, but she just never didi anything, no matter how amny times i tried to talk. i ended up taving to spawn in another copy of her and tolk to her instead, to progress the quest. not sure if this is a problem unique to me but i thought i would report it regardless. It's unique to you, nobody has described it before. Â The first thing to try if anything wacky happens with activating stuff is "player reset" in MCM Misc tab. Â I suspect, however, that you are running on a slightly corrupt save by not knowing/breaking the golden rule when you were earlier, trying to fix your install.
VirginMarie Posted October 30, 2018 Author Posted October 30, 2018 1 hour ago, SamBooka said: Having the same problem and dont have slaverun. And i did follow the golden rule. Havent even shouted yet to trigger the start. Tried turning of the halo's. Halo's disapear, but the helmet gets unequiped anyways. And this started happening only after i installed shout like a virgin. Â Love the mod though Do you have Halloween turned on? If yes could you see if turning it off, just as a test, changes anything?
VirginMarie Posted November 2, 2018 Author Posted November 2, 2018 Testing for DD 4.2 - no known issues but needs more testing  If anybody ends up playing this mod, starting with a clean new game, and the new Devious Devices 4.2, would like to know if you notice any issues that you think are related to this mod in combo with updated DD 4.2. Same for the new Cursed Loot (which would force you to start a new game).  I've tested with an earlier DD dev version and it was fine. The changes should have no impact. Will be testing myself with 4.2 and new Cursed Loot, likely over this weekend.
HermausMoron Posted November 2, 2018 Posted November 2, 2018 Run into a problem with the Dragon Priest Mask quest. I had all of the masks before starting, but when I equip them all, only 7 of them are counted. WTF?
VirginMarie Posted November 2, 2018 Author Posted November 2, 2018  1 hour ago, HermausMoron said: Run into a problem with the Dragon Priest Mask quest. I had all of the masks before starting, but when I equip them all, only 7 of them are counted. WTF? My guess is one was converted in that vanilla quest. Need to go get the original.
HermausMoron Posted November 2, 2018 Posted November 2, 2018 13 minutes ago, VirginMarie said: Â My guess is one was converted in that vanilla quest. Need to go get the original. How do I do that? All the dragon priests are dead.
Nymra Posted November 3, 2018 Posted November 3, 2018 28 minutes ago, HermausMoron said: How do I do that? All the dragon priests are dead. maybe try to cheat with AddItemMenu mod and get it that way
lastbytescout Posted November 3, 2018 Posted November 3, 2018 That most likely won't work. That mod and the console spawn generic tems, not the ones the real quest would give you.
VirginMarie Posted November 3, 2018 Author Posted November 3, 2018 16 hours ago, HermausMoron said: How do I do that? All the dragon priests are dead. Completing the quest will increment the damage from your love shout, when wearing the mask gag, one last time. So you will only be missing that small difference. There is no other quest that starts etc. so NOT completing is not a big deal. Sorry I dont have any solution to suggest.
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