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F4:SS - Fallout 4 Slavery System 0.9b (05.08.17)


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Posted
I think this should be added via quest and vendor.
 
-Start slave (radiant) quest with slaver to capture slave for 500 caps > A : price can be negotiated B : accept C : decline/leave D : kill slaver (blocks all slave quests), slaver gives you some basic slave capture gear > capture a slave and return to slaver to hand over slave for reward.
 
Completing slave (radiant) quest unlock slaver as basic slave vendor, quest is repeatable but slave capture equipment must be purchased from now on. Unlocks new quest recapture (radiant) quest and Slave den Quest.
 
-Recapture (radiant) quest : find and recapture escaped slave for caps > A : Persuade to return B : Intimidate to return C : Kill D : Free collar (requires lock pick perk), return to slaver to complete and repeatable. 
 
-Slave den Quest, Enter and clear out tall building Near trinity tower and use new work bench inside to build slaver den (beds, food, water, cages, traps, defences, torture and slave devices and equipment from ground floor upwards to top floor.) slavers moves to slaver den. Unlocks Market quest part 1 and Defence quest.
 
-Defence quest : Convince diamond city guard to join > A : Persuade to her join (requires lady killer perk/black widow to work) B : Hire 1000 caps C : mini quest kill her supervisor D : Leave . Completing Defence quest moves diamond city guard to slave den and adds 25 defence.
 
Using A or C unlocks guard as sleeping partner (lovers comfort).
 
-Market quest part 1 : Build slave equipment stall to buy slave gear >. Unlocks Market quest part 2.
 
-Market quest part 2 : Find Level 4 slave merchant and convince her to join > A : Persuade to return (requires lady killer perk/black widow to work) B : Intimidate to return C : Hire 5000 caps D : Leave, return to slaver to complete, Level 4 slave merchant moves to slave den.
 
Using A unlocks vendor as sleeping partner (lovers comfort). Unlocks Market quest part 3.
 
-Market quest part 3 : Build slave vendor stalls (3 types) to buy slaves. Unlocks Processing quest.
 
Level 1 : Drifters and Scavvers : males and female 150 caps. 
 
Level 2 : Raiders and Gunners : males and female 400 caps.
 
Level 3 :  Settlers : males 500 caps, female 650 caps. 
 
Level 4 (level 3 with Level 4 slave merchant) : BOS : males 1000 and female 1000 caps. Vault dwellers (75/95/81?) : males 2800 caps, female 3000 caps. 
 
-Processing quest : Build processing chair (institute/Cait quest chair), chair can be used to change slave stats or overdose/kill via chems e.g daytripper decreases resistance/ increases submission, x-cell increases all stats but can overdose and die.
 

 

Posted

ok, so this is weird. for some reason after i download and try to open the file....WINDOWS 10 solirair card game opens up! WHY THO???? -_-

I've no idea why a lot of download files nowdays seem to have solitare8 as an extension name, just change them to rar and it seems to open ok.
Posted

Hello, Nice mod.

I have a problem though, when i start the game, the mod loads all fine.

But when i paralyze someone it even says capture but when i press E to do so the game freezes with the music and background sounds still playing.

Any suggestions ?

InstallLog.xml

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Posted

Hello, Nice mod.

I have a problem though, when i start the game, the mod loads all fine.

But when i paralyze someone it even says capture but when i press E to do so the game freezes with the music and background sounds still playing.

Any suggestions ?

 

Some people have reported similar issues, but I haven't been able to reproduce it myself.

Can you attach your Papyrus log? Thanks.

Posted

 

Hello, Nice mod.

I have a problem though, when i start the game, the mod loads all fine.

But when i paralyze someone it even says capture but when i press E to do so the game freezes with the music and background sounds still playing.

Any suggestions ?

 

Some people have reported similar issues, but I haven't been able to reproduce it myself.

Can you attach your Papyrus log? Thanks.

 

thx for the quick response

 

edit i saw some error from "classic sniper". Ill disable and try again.

 

edit 2: Still the same

Papyrus.0.log

Papyrus.1.log

Posted

Great mod. Is there a way to keep slaves in your settlements currently? if you have them wait and you fast travel they still follow. My only workaround has been to remove the collar and basically they become your captive (sinister laughter). I'm enjoying this mod immensely. it goes great with my cannibal character's  soylent green factories.... I am only requesting more commands or things to do with the slaves (sex slaves please) as well as a way to keep them at the settlement without removing the collar. My suggestions for more features could include a craftable pole or object like a fence and if they pass it with a collar... booom!

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Posted

Hmm, every time I attempt capture of someone.  The game locks up & have go to Taskmanager to shut it down.

Maybe your F4SE is not the correct version or you are not starting the game through it?
Posted

 

Hmm, every time I attempt capture of someone.  The game locks up & have go to Taskmanager to shut it down.

Maybe your F4SE is not the correct version or you are not starting the game through it?

 

 

My F4SE is updated, I can't launch FO4, less it is :P

Posted

'Bout time! It's almost time for me to get to work then. Bored of animating The Sims 4. Wanna move on to Beth games, finally. Already know how to animate Skyrim, just never did. :-/  Probably because we've had every kind of sex animation known to man for a long time.

 

I'm gonna make the filthiest animations! :o

Posted

Finally got it working I believe.  But my "slave" keeps resisting my commands.  I've shot it & wacked it with the baton, several times, I've recaptured.  Still resists commands, am I doing something wrong?

Posted

An animation where an actor was held by one person while another collared them or fitted cuffs or a chastity belt would be great for this mod when we get animations with threesomes happening.

Posted

Can't wait to see this start getting fleshed out. I went back a few pages and didn't see it, is there currently a way to reclaim escaping slaves? Or does my slave bodyguard have to wait?

Posted

Just a Thank You. Even unfinished this mod gave me the ability to do something i wanted to do since my first play through.... Capture and give Mama Murphy and Marcy Long to Jared.
"How do you like raiders now Marcy? You like being Jared's toy?"" And you Mama... bet you didn't "see" that, did you?"
Took some playing with console commands to keep the raiders from killing them... Mama is still clothed... because Jared has some respect for her.... and i really did not want to see her nude..... but Marcy is only wearing a collar.... "she is all yours raiders."
Now i just need a mod to give the raiders some dialog.... some way to talk to them..... i don't speak raider.post-275029-0-45465300-1469848278_thumb.jpg

post-275029-0-45261900-1469848394_thumb.jpg

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Posted

 

Finally got it working I believe. But my "slave" keeps resisting my commands. I've shot it & wacked it with the baton, several times, I've recaptured. Still resists commands, am I doing something wrong?[/quote

 

I will answer that. Ver 0.6??? the latest release so for was actually testing the slave resistance . They are all going to run given enough time..... that is if i read the post right. If i am wrong sorry. The earlier version they wont run as easy. Left 8 at a settlement and they eventually ran... left 8 at a non-settlement and after "several days" they were still there. I hope i did not step on any ones toes by trying to answer you.

Posted

When using the "Scrap Everything"  Mod,  you can SCRAP living slaves!  Yikes!   Very 

"body horror"....but also,  fertilizer is not easy to come by.  

 

post-357901-0-46545700-1469852126_thumb.png

Posted

Maybe this will help, maybe not.  I found a post on bethesda.net from 1 of the game coders, basically stating that the game occasionally 'corrupts' various game file headers, causing erratic gameplay, random ctd, and random freezing.  Solution; delete the fallout.ini, falloutprefs.ini and the entire 'fallout4' folder @ Local Disk () > Users > "ur name" > AppData > Local > Fallout4.  Then start ur game via the Steam launcher, it will want to set graphics and such, get to main menu, them exit to desktop.  Now u can use ur mod manager to re-enable ur mods and get load order straight again.

I've done this 'procedure' every time mine F4 get 'cranky' and bingo no more 'cranky' back to normal.  I've found that changing, adding, swapping, h-ll any mod change, after about 3-5 'changes', or Bethesda releases another 'patch' or DLC and it's 'cranky' time.

Hope this helps, and was understandable...

  • 2 weeks later...
Posted

So currently, paralyze and calm syringes are the only way to capture someone, right?
Seems like the INTIMIDATION perk (at least LVL3 if not all of it) should be an accepted trigger for enslavement.
At LVL3, you can equip/unequip/control your target.
Just a thought :)

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