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F4:SS - Fallout 4 Slavery System 0.9b (05.08.17)


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Posted

I genuinely don't know where else to ask this, but, how do you heal slaves? Is their even such a feature implemented? I really would like to know.

Posted

Is there any way to make my slaves fight my enemies? So far it doesn't seem like there's any point of giving slave a gun, stick or molotov

There is really not a lot of features implemented. This is very early in development - I just don't have the time at the moment to push it further and am waiting for animations to get rolling.

 

I genuinely don't know where else to ask this, but, how do you heal slaves? Is their even such a feature implemented? I really would like to know.

I haven't had the time to work on F4SS in a while, so I'm not even sure wether I disabled that feature or not, but in theory you should be able to just put Stimpaks into the slaves inventory and the slave will consume them (there is a little update issue with the interface, so when you put the Chem [it should work for all items with the Chem keyword] into the inventory, it will show it in the list albeit already being consumed right away. Just move another item into or from the inventory to push the update).

 

If that doesn't work, then I have disabled it for being an incomplete feature and will reimplement it in the next version.

Posted

i would think right now isn't a good time to be modifying the framework anyway, the nuka world trailer released yesterday and there was a frame that had two raiders in new gear standing next to an NPC that was wearing what looked like an exploding collar - that may be all it is or it could mean there is more stuff dealing with slavery in the DLC - the collar by itself doesn't mean much but if bethesda put in more slavery stuff bethesda could have done some of the work for you...

 

 

it seems there is another person working on slavery in fallout 4: http://www.loverslab.com/topic/65722-wip-slavers-rule-the-world-preview/

Posted

i would think right now isn't a good time to be modifying the framework anyway, the nuka world trailer released yesterday and there was a frame that had two raiders in new gear standing next to an NPC that was wearing what looked like an exploding collar - that may be all it is or it could mean there is more stuff dealing with slavery in the DLC - the collar by itself doesn't mean much but if bethesda put in more slavery stuff bethesda could have done some of the work for you...

 

 

it seems there is another person working on slavery in fallout 4: http://www.loverslab.com/topic/65722-wip-slavers-rule-the-world-preview/

 

Yeah. No offense to strec, but he seems to have an issue finishing projects (at least back on FONV) and his stuff is usually larger scale than I like anyway.

 

Yo ag12, I've been looking for an excuse to get back into modding with GECK, are there any custom locations or maps you'd like made?

Posted

 

Is there any way to make my slaves fight my enemies? So far it doesn't seem like there's any point of giving slave a gun, stick or molotov

There is really not a lot of features implemented. This is very early in development - I just don't have the time at the moment to push it further and am waiting for animations to get rolling.

 

I genuinely don't know where else to ask this, but, how do you heal slaves? Is their even such a feature implemented? I really would like to know.

I haven't had the time to work on F4SS in a while, so I'm not even sure wether I disabled that feature or not, but in theory you should be able to just put Stimpaks into the slaves inventory and the slave will consume them (there is a little update issue with the interface, so when you put the Chem [it should work for all items with the Chem keyword] into the inventory, it will show it in the list albeit already being consumed right away. Just move another item into or from the inventory to push the update).

 

If that doesn't work, then I have disabled it for being an incomplete feature and will reimplement it in the next version.

 

Well, it doesn't work so i'll just be patient and wait till you can work on it. Thanks for the response!

Posted

 

I think this should be added via quest and vendor.
 
-Start slave (radiant) quest with slaver to capture slave for 500 caps > A : price can be negotiated B : accept C : decline/leave D : kill slaver (blocks all slave quests), slaver gives you some basic slave capture gear > capture a slave and return to slaver to hand over slave for reward.
 
Completing slave (radiant) quest unlock slaver as basic slave vendor, quest is repeatable but slave capture equipment must be purchased from now on. Unlocks new quest recapture (radiant) quest and Slave den Quest.
 
-Recapture (radiant) quest : find and recapture escaped slave for caps > A : Persuade to return B : Intimidate to return C : Kill D : Free collar (requires lock pick perk), return to slaver to complete and repeatable. 
 
-Slave den Quest, Enter and clear out tall building Near trinity tower and use new work bench inside to build slaver den (beds, food, water, cages, traps, defences, torture and slave devices and equipment from ground floor upwards to top floor.) slavers moves to slaver den. Unlocks Market quest part 1 and Defence quest.
 
-Defence quest : Convince diamond city guard to join > A : Persuade to her join (requires lady killer perk/black widow to work) B : Hire 1000 caps C : mini quest kill her supervisor D : Leave . Completing Defence quest moves diamond city guard to slave den and adds 25 defence.
 
Using A or C unlocks guard as sleeping partner (lovers comfort).
 
-Market quest part 1 : Build slave equipment stall to buy slave gear >. Unlocks Market quest part 2.
 
-Market quest part 2 : Find Level 4 slave merchant and convince her to join > A : Persuade to return (requires lady killer perk/black widow to work) B : Intimidate to return C : Hire 5000 caps D : Leave, return to slaver to complete, Level 4 slave merchant moves to slave den.
 
Using A unlocks vendor as sleeping partner (lovers comfort). Unlocks Market quest part 3.
 
-Market quest part 3 : Build slave vendor stalls (3 types) to buy slaves. Unlocks Processing quest.
 
Level 1 : Drifters and Scavvers : males and female 150 caps. 
 
Level 2 : Raiders and Gunners : males and female 400 caps.
 
Level 3 :  Settlers : males 500 caps, female 650 caps. 
 
Level 4 (level 3 with Level 4 slave merchant) : BOS : males 1000 and female 1000 caps. Vault dwellers (75/95/81?) : males 2800 caps, female 3000 caps. 
 
-Processing quest : Build processing chair (institute/Cait quest chair), chair can be used to change slave stats or overdose/kill via chems e.g daytripper decreases resistance/ increases submission, x-cell increases all stats but can overdose and die.
 

 

 

hi, just downloaded and installed it, question:

is this "starting quest" still active, or will it be added later? If active: where can i trigger it to start?

thx in advance

 

Posted

i have run in everytime i try to turn someone into a slave the game compleaty freezes now. 1st time i used this mod it works. but i really wish there was some way to heal my slave. having the health item in there inv they dont seem to use. they have about 48 about of health left..  tryed to killed her on the over past.. (the named NPC gunner...) but my other thing is she is showing no signs of submission.. 

Posted

 

i would think right now isn't a good time to be modifying the framework anyway, the nuka world trailer released yesterday and there was a frame that had two raiders in new gear standing next to an NPC that was wearing what looked like an exploding collar - that may be all it is or it could mean there is more stuff dealing with slavery in the DLC - the collar by itself doesn't mean much but if bethesda put in more slavery stuff bethesda could have done some of the work for you...

 

 

it seems there is another person working on slavery in fallout 4: http://www.loverslab.com/topic/65722-wip-slavers-rule-the-world-preview/

 

Yeah. No offense to strec, but he seems to have an issue finishing projects (at least back on FONV) and his stuff is usually larger scale than I like anyway.

 

Yo ag12, I've been looking for an excuse to get back into modding with GECK, are there any custom locations or maps you'd like made?

 

Yo, in general any slavery related content and locations are appreciated, however I do realize that some essential functionality is still missing from this - I will be waiting for NukaWorld to drop and also have quite a packed schedule at the moment.

Afterwards I'll hopefully be able to package all this in a way that other people can start using it reliably.

 

 

 

I think this should be added via quest and vendor.
 
-Start slave (radiant) quest with slaver to capture slave for 500 caps > A : price can be negotiated B : accept C : decline/leave D : kill slaver (blocks all slave quests), slaver gives you some basic slave capture gear > capture a slave and return to slaver to hand over slave for reward.
 
Completing slave (radiant) quest unlock slaver as basic slave vendor, quest is repeatable but slave capture equipment must be purchased from now on. Unlocks new quest recapture (radiant) quest and Slave den Quest.
 
-Recapture (radiant) quest : find and recapture escaped slave for caps > A : Persuade to return B : Intimidate to return C : Kill D : Free collar (requires lock pick perk), return to slaver to complete and repeatable. 
 
-Slave den Quest, Enter and clear out tall building Near trinity tower and use new work bench inside to build slaver den (beds, food, water, cages, traps, defences, torture and slave devices and equipment from ground floor upwards to top floor.) slavers moves to slaver den. Unlocks Market quest part 1 and Defence quest.
 
-Defence quest : Convince diamond city guard to join > A : Persuade to her join (requires lady killer perk/black widow to work) B : Hire 1000 caps C : mini quest kill her supervisor D : Leave . Completing Defence quest moves diamond city guard to slave den and adds 25 defence.
 
Using A or C unlocks guard as sleeping partner (lovers comfort).
 
-Market quest part 1 : Build slave equipment stall to buy slave gear >. Unlocks Market quest part 2.
 
-Market quest part 2 : Find Level 4 slave merchant and convince her to join > A : Persuade to return (requires lady killer perk/black widow to work) B : Intimidate to return C : Hire 5000 caps D : Leave, return to slaver to complete, Level 4 slave merchant moves to slave den.
 
Using A unlocks vendor as sleeping partner (lovers comfort). Unlocks Market quest part 3.
 
-Market quest part 3 : Build slave vendor stalls (3 types) to buy slaves. Unlocks Processing quest.
 
Level 1 : Drifters and Scavvers : males and female 150 caps. 
 
Level 2 : Raiders and Gunners : males and female 400 caps.
 
Level 3 :  Settlers : males 500 caps, female 650 caps. 
 
Level 4 (level 3 with Level 4 slave merchant) : BOS : males 1000 and female 1000 caps. Vault dwellers (75/95/81?) : males 2800 caps, female 3000 caps. 
 
-Processing quest : Build processing chair (institute/Cait quest chair), chair can be used to change slave stats or overdose/kill via chems e.g daytripper decreases resistance/ increases submission, x-cell increases all stats but can overdose and die.
 

 

 

hi, just downloaded and installed it, question:

is this "starting quest" still active, or will it be added later? If active: where can i trigger it to start?

thx in advance

 

 

I have no idea what you're talking about.

  • 2 weeks later...
Posted

I know this is very early stage in FO4 modding, but will you also consider adding player becoming the slave in the future?

Keep up your amazing work! 

Posted

I've captured a child of the atom slave (in the commonwealth, not in far harbor): fought a little, then realized "hey, you are not so bad good looking after all!", equipped the syringe rifle, shot pax syringe to tranquillize her, gave her the collar, all is right. But after a while (I think after the time effect of the syringe), the slave appears as red on the compass, like an enemy, but she won't attack me. The problem is the minute I pass by a settlement of mine, she's attacked by settlers and killed... unless I keep firing syringes at her.

 

Is this happening because before enslaving her I attacked her and now she will always be flagged as hostile? Or is this a bug to be fixed in a future update? =)

That's what happens now in Nuka World when u get a quest where u have to capture a Raider with a Collar from GoodNeighbor or Diamond City if u're to close.

Posted

Can u make a version without the slave running away chance(escaping),it ruins it for me..cos this basically means that ull lose the slave eventually,i had to kill marcy after a few minutes cos she ran away,i wanted to keep her as my pet

Posted

Quick push: I'm super busy with planning the starting university semester, moving towns and stuff like that - so unfortunately I can't do much more than keeping tabs on the forums at the moment. Sorry for that.

Posted

Please help! It worked the first time but now my game freezes every time I try to capture someone.

Same here :(. Freezes everytime i capture someone. Even without any other mods.

Posted

Game freezes after I capture while its transferring contents from the slave. I've had this happen several times and normally i just re-add the mod files and the issue is resolved but this time it seems to not want to be resolved. Load order and log attached. Thanks in advance for the help.

post-1310684-0-34685900-1473810886_thumb.jpg

post-1310684-0-27174500-1473810887_thumb.jpg

Papyrus.0.log

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