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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted

FYI about my game play style and all Wench mods except dwemer wenches.

I have all the deadly wenches mods, one of my favorite types to enslave. I happen to use bind and gag mod and some might think it is a cheat but it works for me. http://www.nexusmods.com/skyrim/mods/14697/?

 

"Don't you hate when you come across a pretty NPC you could not get to before they were killed? or maybe not killed?"

 

Well during battles many NPCs die before I get to them. So when casting that spell over a corpse resurrects the DEAD NPC in a past out state gag and bind

when I click on the npc again I am prompted to "wake and tie" or "enslave low health" or "cancel"

 

Sometimes under heavu PC load after the spell is cast the prompt screen does not show, I will grab the dead NPC and drag it to another location and try again which then works. 

If you get a prompt and choose "enslave" , if nothing happens do NOT click enslave again, just wait if the PC is under heavy load, the most I waited was like 40 secs and then the NPC will clone and be on the knees. I click again with the PAHE post enslave prompts your gonna where this and your my slave now.

 

I have enslave insane, hateful. vampire, and regular wenches alike. the only mod I don't like is the last which turns all female followers into dwemer robots :(
 

the gag and bind mod seems to work along side pahe stuff with no issues for me. 
Maybe add as a supplement to game play?

Posted (edited)

 

pahe-DeviousDevices-addon-DDx-patch- version 2.zip

pahe-DeviousDevices-addon-patch.esp

 

 

What the point of these patchs please ?

 

 

adds devious devices as leash options - i'll have to work on screenshots at some point for exactly which devices, but for now the first screenshot on the download page shows the items from ddi

 

the ddx patch includes all the items from the ddi patch so a player only needs 1 or the other and this should also include all the collars with some extras

FYI about my game play style and all Wench mods except dwemer wenches.

I have all the deadly wenches mods, one of my favorite types to enslave. I happen to use bind and gag mod and some might think it is a cheat but it works for me. http://www.nexusmods.com/skyrim/mods/14697/?

 

"Don't you hate when you come across a pretty NPC you could not get to before they were killed? or maybe not killed?"

 

Well during battles many NPCs die before I get to them. So when casting that spell over a corpse resurrects the DEAD NPC in a past out state gag and bind

when I click on the npc again I am prompted to "wake and tie" or "enslave low health" or "cancel"

 

Sometimes under heavu PC load after the spell is cast the prompt screen does not show, I will grab the dead NPC and drag it to another location and try again which then works. 

If you get a prompt and choose "enslave" , if nothing happens do NOT click enslave again, just wait if the PC is under heavy load, the most I waited was like 40 secs and then the NPC will clone and be on the knees. I click again with the PAHE post enslave prompts your gonna where this and your my slave now.

 

I have enslave insane, hateful. vampire, and regular wenches alike. the only mod I don't like is the last which turns all female followers into dwemer robots :(

 

the gag and bind mod seems to work along side pahe stuff with no issues for me. 

Maybe add as a supplement to game play?

dwemer wenches?

 

you mean this:

http://www.nexusmods.com/skyrim/mods/76289/?

Edited by CliftonJD
Posted

 

 

pahe-DeviousDevices-addon-DDx-patch- version 2.zip

pahe-DeviousDevices-addon-patch.esp

 

 

What the point of these patchs please ?

 

 

adds devious devices as leash options - i'll have to work on screenshots at some point for exactly which devices, but for now the first screenshot on the download page shows the items from ddi

 

the ddx patch includes all the items from the ddi patch so a player only needs 1 or the other and this should also include all the collars with some extras

FYI about my game play style and all Wench mods except dwemer wenches.

I have all the deadly wenches mods, one of my favorite types to enslave. I happen to use bind and gag mod and some might think it is a cheat but it works for me. http://www.nexusmods.com/skyrim/mods/14697/?

 

"Don't you hate when you come across a pretty NPC you could not get to before they were killed? or maybe not killed?"

 

Well during battles many NPCs die before I get to them. So when casting that spell over a corpse resurrects the DEAD NPC in a past out state gag and bind

when I click on the npc again I am prompted to "wake and tie" or "enslave low health" or "cancel"

 

Sometimes under heavu PC load after the spell is cast the prompt screen does not show, I will grab the dead NPC and drag it to another location and try again which then works. 

If you get a prompt and choose "enslave" , if nothing happens do NOT click enslave again, just wait if the PC is under heavy load, the most I waited was like 40 secs and then the NPC will clone and be on the knees. I click again with the PAHE post enslave prompts your gonna where this and your my slave now.

 

I have enslave insane, hateful. vampire, and regular wenches alike. the only mod I don't like is the last which turns all female followers into dwemer robots :(

 

the gag and bind mod seems to work along side pahe stuff with no issues for me. 

Maybe add as a supplement to game play?

dwemer wenches?

 

you mean this:

http://www.nexusmods.com/skyrim/mods/76289/?

 

Yes , my bad lol, I hate losing my slaves and followers. Maybe someone needs to create a protection device from them HAHAA I went in a dungeon with 26 female slaves and followers, lost them all in a few secs, ALL GONE.. truly sad!

Posted

 

 

 

 

pahe-DeviousDevices-addon-DDx-patch- version 2.zip

pahe-DeviousDevices-addon-patch.esp

 

 

What the point of these patchs please ?

 

 

adds devious devices as leash options - i'll have to work on screenshots at some point for exactly which devices, but for now the first screenshot on the download page shows the items from ddi

 

the ddx patch includes all the items from the ddi patch so a player only needs 1 or the other and this should also include all the collars with some extras

FYI about my game play style and all Wench mods except dwemer wenches.

I have all the deadly wenches mods, one of my favorite types to enslave. I happen to use bind and gag mod and some might think it is a cheat but it works for me. http://www.nexusmods.com/skyrim/mods/14697/?

 

"Don't you hate when you come across a pretty NPC you could not get to before they were killed? or maybe not killed?"

 

Well during battles many NPCs die before I get to them. So when casting that spell over a corpse resurrects the DEAD NPC in a past out state gag and bind

when I click on the npc again I am prompted to "wake and tie" or "enslave low health" or "cancel"

 

Sometimes under heavu PC load after the spell is cast the prompt screen does not show, I will grab the dead NPC and drag it to another location and try again which then works. 

If you get a prompt and choose "enslave" , if nothing happens do NOT click enslave again, just wait if the PC is under heavy load, the most I waited was like 40 secs and then the NPC will clone and be on the knees. I click again with the PAHE post enslave prompts your gonna where this and your my slave now.

 

I have enslave insane, hateful. vampire, and regular wenches alike. the only mod I don't like is the last which turns all female followers into dwemer robots :(

 

the gag and bind mod seems to work along side pahe stuff with no issues for me. 

Maybe add as a supplement to game play?

dwemer wenches?

 

you mean this:

http://www.nexusmods.com/skyrim/mods/76289/?

 

 

 

Yes , my bad lol, I hate losing my slaves and followers. Maybe someone needs to create a protection device from them HAHAA I went in a dungeon with 26 female slaves and followers, lost them all in a few secs, ALL GONE.. truly sad!

 

 

looks interesting and i like the terminator theme implied by the page - i'll test it and hope not to get the same results...that seems a bit weird to just lose them

Posted

 

 

pahe-DeviousDevices-addon-DDx-patch- version 2.zip

pahe-DeviousDevices-addon-patch.esp

 

 

What the point of these patchs please ?

 

 

adds devious devices as leash options - i'll have to work on screenshots at some point for exactly which devices, but for now the first screenshot on the download page shows the items from ddi

 

the ddx patch includes all the items from the ddi patch so a player only needs 1 or the other and this should also include all the collars with some extras

 

 

ddi ?

Sorry i don't understand the difference between these 2 patchs.

 

And, if i let a slave waiting in a place with one of these devices, does that mean he can't escape even if he is no obedient ?

Posted

 

Not a bid deal really but I'm curious: my PAHE list shows 2 slaves (wenches) in the same location and with the same name but different training levels (one high and one low). The one with high levels is kosher but the second one is nowhere to be seen and can't be summoned to the player. Tried resetting her but no joy. Any ideas about how to get rid of an invisible NPC?

 

And I still do have some problems with deadly wenches. I can enslave some of them but not the others. The ones that can't be enslaved don't show the dialogue option to put the collar on but go straight into slave dialogue options and never rise from the crouch. Again something I can live with but what could be the reason?

 

dialog issues require the voice type from the mcm, if it list female sultry as the voice type its already in production for the next beta

-if you find (and report) that as the voice type, that will also give me a greater possibility of finding test subjects for that voice type to move from beta to wip so it can be completed

for invisible slave issues:

  • , try fast travel, if you find it unimmersive like i do then fast travel to your same location - alternatively you can enter a building - which ever is easiest at the time....a common bug if you have too many npc's in the area skyrim can leave 1 invisible--graphics limitation...another more serious cause i'm hoping isn't the case, but i've seen save bloat cause that as well
  • if that fails or if attempting that risks an escape then teleport the slave using the debug options in the mcm--alternatively you might also be able to skip the above method and just use this

 

 

 

 

 

 

Ok, good news everyone. I finally FINALLY fixed my non interactable npc after telling them to fight for me issue (I THINK). First tur of debug and rename the npc in whatever name it gives and ever since then the npc kept being interactable so far. I hope it's gonna stay that way now. I dn't know if debug had something to do with it i just turned it off because i thought it would help. Btw the npc i'm talking about was one of the combat wenches.

 

you'll have to be more specific then, i'm playing with wenches since the beginning of version 7.0 looking for problem with wenches

about the only problem i seem to find with them is they're all so nice - leads me to believe i'm still not finding the hateful wenches or any variant meanness that i've heard so many rumors about, maybe i've seen the "traveling wenches"

 

 

I believe the hatefull wenches are from another mod. They are not present in the hostile wenches mod. Btw the problem still hasn't popped up again as long as i rename the slave once i told them to fight for me. Also it wasn't wenches fault. It happened in general but since i have "moar wenches" enabled basically almost all hostile human npc's that are female tend to be wenches. Only the witches and mages aren't (but it is simply because the author just didn't include those).

 

edit: here's the link: www.nexusmods.com/skyrim/mods/68090/? (so painfull to manually type this :dodgy: )

 

 

attachicon.gifwenches mcm.JPG

interesting you're pointing out a completely different mod page for hateful wenches tho...

Would be nice to Equip Chastity Belts on female slaves you plan on Pimping with TDF. That way you can sex train them remotely or turn your attention else where and still have them in training for sex slaves.

if you choose to equip a chastity on your slaves, we have no quarrel over that, hell some of mine come pre-equipped with it....but that's nothing to do with sex training

 

 

 

Yeah, but i think the immersive wenches MCM just lists it as an option incase you have the mod hatefull wenches installed. It's not included with neither deadly wenches nor immersive wenches, it stands completely on it's own but it does requires IW to run it.

 

 

ok, i'll start testing on it next

let me guess dw is another separate esp as well then

and next time just paste it from your browser - no need to manually type it

 

 

Yes, that's right. the immersive wenches consists of 5 parts i think. Immersive wenches alone, deadly wenches, hatefull wenches and to other that i can't come up with the name (missing wenches and something else) . Tbh just immersive wenches and deady is more than enough for me. way to many otherwise. :D Btw i tried to copy paste the link both with mouse and hotkeys but that didn't seem to work.

 

Posted

 

 

 

 

 

pahe-DeviousDevices-addon-DDx-patch- version 2.zip

pahe-DeviousDevices-addon-patch.esp

 

 

What the point of these patchs please ?

 

 

adds devious devices as leash options - i'll have to work on screenshots at some point for exactly which devices, but for now the first screenshot on the download page shows the items from ddi

 

the ddx patch includes all the items from the ddi patch so a player only needs 1 or the other and this should also include all the collars with some extras

FYI about my game play style and all Wench mods except dwemer wenches.

I have all the deadly wenches mods, one of my favorite types to enslave. I happen to use bind and gag mod and some might think it is a cheat but it works for me. http://www.nexusmods.com/skyrim/mods/14697/?

 

"Don't you hate when you come across a pretty NPC you could not get to before they were killed? or maybe not killed?"

 

Well during battles many NPCs die before I get to them. So when casting that spell over a corpse resurrects the DEAD NPC in a past out state gag and bind

when I click on the npc again I am prompted to "wake and tie" or "enslave low health" or "cancel"

 

Sometimes under heavu PC load after the spell is cast the prompt screen does not show, I will grab the dead NPC and drag it to another location and try again which then works. 

If you get a prompt and choose "enslave" , if nothing happens do NOT click enslave again, just wait if the PC is under heavy load, the most I waited was like 40 secs and then the NPC will clone and be on the knees. I click again with the PAHE post enslave prompts your gonna where this and your my slave now.

 

I have enslave insane, hateful. vampire, and regular wenches alike. the only mod I don't like is the last which turns all female followers into dwemer robots :(

 

the gag and bind mod seems to work along side pahe stuff with no issues for me. 

Maybe add as a supplement to game play?

dwemer wenches?

 

you mean this:

http://www.nexusmods.com/skyrim/mods/76289/?

 

 

 

Yes , my bad lol, I hate losing my slaves and followers. Maybe someone needs to create a protection device from them HAHAA I went in a dungeon with 26 female slaves and followers, lost them all in a few secs, ALL GONE.. truly sad!

 

 

looks interesting and i like the terminator theme implied by the page - i'll test it and hope not to get the same results...that seems a bit weird to just lose them

 

Judgement wenches transform any female into more judgement wenches. just like we enslave NPCs to slave, but once they are judgement wench body, they stay robotic like.  there no way getting back the flesh like female. you can enslave the judgment wench but they are still droid like body.

 

someone needs to create an amulet of some kind to trick the judgement wench to see females AS male and not try to transform them if possible, or a ring or something, like slave or follower protection,

Posted (edited)

 

 

 

pahe-DeviousDevices-addon-DDx-patch- version 2.zip

pahe-DeviousDevices-addon-patch.esp

 

 

What the point of these patchs please ?

 

 

adds devious devices as leash options - i'll have to work on screenshots at some point for exactly which devices, but for now the first screenshot on the download page shows the items from ddi

 

the ddx patch includes all the items from the ddi patch so a player only needs 1 or the other and this should also include all the collars with some extras

 

 

ddi ?

Sorry i don't understand the difference between these 2 patchs.

 

And, if i let a slave waiting in a place with one of these devices, does that mean he can't escape even if he is no obedient ?

 

ddi = DeviousDevices integration - basically the difference is that the pahe-DeviousDevices-addon-patch.esp only requires ddi and only provides the patch for items that come in ddi, the other patch is the newer more complete patch that requires the devious devices expansion addon as well and has additional items provided by the devious devices expansion

those mods are made for females - if you take an untrained female slave along with you, she won't run away if she's wearing a collar from that mod as tho she's wearing a leash collar from original paradise halls....yes if you really wanted to leave her somewhere that'd work as well, but we already have restraint options made for that purpose - zbf iron cuffs can be bought at the upgraded slave camp or crafted from iron ingots at the forge and train your slave in the process...that's why my previous save had over 50 slaves trained or training before obtaining a home sweet home cell to place them in

 

edit:

use the dialog option, "i'm going to make sure you stay here" after obtaining the cuffs if you're looking to use that method

 

 

 

 

Not a bid deal really but I'm curious: my PAHE list shows 2 slaves (wenches) in the same location and with the same name but different training levels (one high and one low). The one with high levels is kosher but the second one is nowhere to be seen and can't be summoned to the player. Tried resetting her but no joy. Any ideas about how to get rid of an invisible NPC?

 

And I still do have some problems with deadly wenches. I can enslave some of them but not the others. The ones that can't be enslaved don't show the dialogue option to put the collar on but go straight into slave dialogue options and never rise from the crouch. Again something I can live with but what could be the reason?

 

dialog issues require the voice type from the mcm, if it list female sultry as the voice type its already in production for the next beta

-if you find (and report) that as the voice type, that will also give me a greater possibility of finding test subjects for that voice type to move from beta to wip so it can be completed

for invisible slave issues:

  • , try fast travel, if you find it unimmersive like i do then fast travel to your same location - alternatively you can enter a building - which ever is easiest at the time....a common bug if you have too many npc's in the area skyrim can leave 1 invisible--graphics limitation...another more serious cause i'm hoping isn't the case, but i've seen save bloat cause that as well
  • if that fails or if attempting that risks an escape then teleport the slave using the debug options in the mcm--alternatively you might also be able to skip the above method and just use this

 

 

 

 

 

 

Ok, good news everyone. I finally FINALLY fixed my non interactable npc after telling them to fight for me issue (I THINK). First tur of debug and rename the npc in whatever name it gives and ever since then the npc kept being interactable so far. I hope it's gonna stay that way now. I dn't know if debug had something to do with it i just turned it off because i thought it would help. Btw the npc i'm talking about was one of the combat wenches.

 

you'll have to be more specific then, i'm playing with wenches since the beginning of version 7.0 looking for problem with wenches

about the only problem i seem to find with them is they're all so nice - leads me to believe i'm still not finding the hateful wenches or any variant meanness that i've heard so many rumors about, maybe i've seen the "traveling wenches"

 

 

I believe the hatefull wenches are from another mod. They are not present in the hostile wenches mod. Btw the problem still hasn't popped up again as long as i rename the slave once i told them to fight for me. Also it wasn't wenches fault. It happened in general but since i have "moar wenches" enabled basically almost all hostile human npc's that are female tend to be wenches. Only the witches and mages aren't (but it is simply because the author just didn't include those).

 

edit: here's the link: www.nexusmods.com/skyrim/mods/68090/? (so painfull to manually type this :dodgy: )

 

 

attachicon.gifwenches mcm.JPG

interesting you're pointing out a completely different mod page for hateful wenches tho...

Would be nice to Equip Chastity Belts on female slaves you plan on Pimping with TDF. That way you can sex train them remotely or turn your attention else where and still have them in training for sex slaves.

if you choose to equip a chastity on your slaves, we have no quarrel over that, hell some of mine come pre-equipped with it....but that's nothing to do with sex training

 

 

 

Yeah, but i think the immersive wenches MCM just lists it as an option incase you have the mod hatefull wenches installed. It's not included with neither deadly wenches nor immersive wenches, it stands completely on it's own but it does requires IW to run it.

 

 

ok, i'll start testing on it next

let me guess dw is another separate esp as well then

and next time just paste it from your browser - no need to manually type it

 

 

 

Yes, that's right. the immersive wenches consists of 5 parts i think. Immersive wenches alone, deadly wenches, hatefull wenches and to other that i can't come up with the name (missing wenches and something else) . Tbh just immersive wenches and deady is more than enough for me. way to many otherwise. :D Btw i tried to copy paste the link both with mouse and hotkeys but that didn't seem to work.

 

 

damnit, why the hell aren't the links to this shit on the main page to the mod

 

 

 

 

 

 

 

pahe-DeviousDevices-addon-DDx-patch- version 2.zip

pahe-DeviousDevices-addon-patch.esp

 

 

What the point of these patchs please ?

 

 

adds devious devices as leash options - i'll have to work on screenshots at some point for exactly which devices, but for now the first screenshot on the download page shows the items from ddi

 

the ddx patch includes all the items from the ddi patch so a player only needs 1 or the other and this should also include all the collars with some extras

FYI about my game play style and all Wench mods except dwemer wenches.

I have all the deadly wenches mods, one of my favorite types to enslave. I happen to use bind and gag mod and some might think it is a cheat but it works for me. http://www.nexusmods.com/skyrim/mods/14697/?

 

"Don't you hate when you come across a pretty NPC you could not get to before they were killed? or maybe not killed?"

 

Well during battles many NPCs die before I get to them. So when casting that spell over a corpse resurrects the DEAD NPC in a past out state gag and bind

when I click on the npc again I am prompted to "wake and tie" or "enslave low health" or "cancel"

 

Sometimes under heavu PC load after the spell is cast the prompt screen does not show, I will grab the dead NPC and drag it to another location and try again which then works. 

If you get a prompt and choose "enslave" , if nothing happens do NOT click enslave again, just wait if the PC is under heavy load, the most I waited was like 40 secs and then the NPC will clone and be on the knees. I click again with the PAHE post enslave prompts your gonna where this and your my slave now.

 

I have enslave insane, hateful. vampire, and regular wenches alike. the only mod I don't like is the last which turns all female followers into dwemer robots :(

 

the gag and bind mod seems to work along side pahe stuff with no issues for me. 

Maybe add as a supplement to game play?

dwemer wenches?

 

you mean this:

http://www.nexusmods.com/skyrim/mods/76289/?

 

 

 

Yes , my bad lol, I hate losing my slaves and followers. Maybe someone needs to create a protection device from them HAHAA I went in a dungeon with 26 female slaves and followers, lost them all in a few secs, ALL GONE.. truly sad!

 

 

looks interesting and i like the terminator theme implied by the page - i'll test it and hope not to get the same results...that seems a bit weird to just lose them

 

Judgement wenches transform any female into more judgement wenches. just like we enslave NPCs to slave, but once they are judgement wench body, they stay robotic like.  there no way getting back the flesh like female. you can enslave the judgment wench but they are still droid like body.

 

someone needs to create an amulet of some kind to trick the judgement wench to see females AS male and not try to transform them if possible, or a ring or something, like slave or follower protection,

 

lol and oh dear what have i gotten myself into. sounds terrifying as hell, but i'll look into it - see it in action first then, see if its fixable

Edited by CliftonJD
Posted (edited)

Having an issue regarding Anger training. Slaves seem to stop backtalking once they get high submission (when they do back talk it is EXTREMELY rare). This makes it rather difficult to train anger. Is there perhaps some way to train anger other than having them insult the player? Also is the slaves refusing commands "You are going to do something for me" related to Fear or Anger? I'm going to guess the chance of it happening is related to anger (all my slaves seem to refuse commands) but punishing them seems to only level fear. 

 

The same problem occurs with respect, after a while they seem to just stop "disrespecting" you completely (Usually at around 50 respect and high sub)

 

 

Also have a feature idea: Maybe at max respect and submission a slave can be asked to tutor the player in specific skills. (Free skill training dependant on the slaves skill sets)

 

your post is a bit confusion regarding a working behavior traits doing as they're told as an issue, but if you're looking for anger train it during the early stages, pretty much fear is the better trait here, not only is  it easier to obtain fear, but it also gets you what you want

anger is still sposed to be trainable thru the tell off commands,  but at some point i'll have to look into why that's maybe glitchy as it doesn't always train the anger then either.....

 

ps..

i'll elaborate a bit more on my observation of the current anger traing - its not so much a training stat based on punishment anymore so much as your meanness, if you choose beatings over sex they'll tens to be more angry and if you just randomly beat them they'll train more anger and fear. each emotion stat is randomly trained and for both percentages and as to which stat will be trained in it. the slaves also don't a heal or rally spell is meant to help them...so if you're looking to intentionally raise those fear and anger training levels in your slaves use rally spell. heal other will also work. burn your slaves while simultaneously healing them is real good for it

Edited by CliftonJD
Posted

 

 

 

Ok, good news everyone. I finally FINALLY fixed my non interactable npc after telling them to fight for me issue (I THINK). First tur of debug and rename the npc in whatever name it gives and ever since then the npc kept being interactable so far. I hope it's gonna stay that way now. I dn't know if debug had something to do with it i just turned it off because i thought it would help. Btw the npc i'm talking about was one of the combat wenches.

 

you'll have to be more specific then, i'm playing with wenches since the beginning of version 7.0 looking for problem with wenches

about the only problem i seem to find with them is they're all so nice - leads me to believe i'm still not finding the hateful wenches or any variant meanness that i've heard so many rumors about, maybe i've seen the "traveling wenches"

 

 

I believe the hatefull wenches are from another mod. They are not present in the hostile wenches mod. Btw the problem still hasn't popped up again as long as i rename the slave once i told them to fight for me. Also it wasn't wenches fault. It happened in general but since i have "moar wenches" enabled basically almost all hostile human npc's that are female tend to be wenches. Only the witches and mages aren't (but it is simply because the author just didn't include those).

 

edit: here's the link: www.nexusmods.com/skyrim/mods/68090/? (so painfull to manually type this :dodgy: )

 

 

attachicon.gifwenches mcm.JPG

interesting you're pointing out a completely different mod page for hateful wenches tho...

Would be nice to Equip Chastity Belts on female slaves you plan on Pimping with TDF. That way you can sex train them remotely or turn your attention else where and still have them in training for sex slaves.

if you choose to equip a chastity on your slaves, we have no quarrel over that, hell some of mine come pre-equipped with it....but that's nothing to do with sex training

 

 

Just thought it would be nice to implement them as a form or tool for use as sex training.

 

Posted

 

Hello. I was using this mod with v6.2.2. I want to update last version with new game but its too complicated for me . Can someone please explain me step by step . Thanks.

 

install the latest full version at the bottom of the list - i know i would be simpler if it were at the top of the list, but this doesn't seem possible without removing everything from the list and re-adding it so its always at the bottom

simple 1 click install at the bottom, just unpack the files and place them in your data folder

 

I'm using NMM. Last version of this mod doesn't work with NMM(I guess). I have a lot of mods for PAHE like home sweet home and i install them with NMM. So if i install only pahe manually ,that will be a problem ? Thanks for your help btw ^^.

Posted

 

 

Would be nice to Equip Chastity Belts on female slaves you plan on Pimping with TDF. That way you can sex train them remotely or turn your attention else where and still have them in training for sex slaves.

if you choose to equip a chastity on your slaves, we have no quarrel over that, hell some of mine come pre-equipped with it....but that's nothing to do with sex training

 

 

Just thought it would be nice to implement them as a form or tool for use as sex training.

 

 

 

Having a patch between Devious Devices and pahe that raises the sex training when a Device Event occurs, basically? That would be neat and is also totally my fetish, but also sounds like it would be a pain in the ass to implement.

Posted

 So. I've spent the last hours reading stuff in this topic, but I can't seem to find the conclusion to the "disappearing slaves when transitioning instances" issues. Has it been fixed and I borked something on my side, or is it impossible to fix? 

I'm encountering it on and off with my the only slave I've got atm, the bandit in question (enslaved from the tower N of Riverwood or Bleak Falls, can't remember exactly) goes through phases once every few hours. Managed to somehow fix the issue twice, somehow, but I'm wondering if i should bother with it the next time it happens. Last time I fixed it by using the fact the she didn't know how to follow me into the lakeville manor cell anymore (she got in there, no problem, the first time) and kept going up the ladder into the main hall so I managed to go to the main hall when she was there and that fixed it.  

P.S. Thank you all for the hard work with these mods.

Posted

 

 

Hello. I was using this mod with v6.2.2. I want to update last version with new game but its too complicated for me . Can someone please explain me step by step . Thanks.

 

install the latest full version at the bottom of the list - i know i would be simpler if it were at the top of the list, but this doesn't seem possible without removing everything from the list and re-adding it so its always at the bottom

simple 1 click install at the bottom, just unpack the files and place them in your data folder

 

I'm using NMM. Last version of this mod doesn't work with NMM(I guess). I have a lot of mods for PAHE like home sweet home and i install them with NMM. So if i install only pahe manually ,that will be a problem ? Thanks for your help btw ^^.

 

nmm broke again, are you serious dude..

yes manual install is safe if you're 1 of us that know how to do it - i don't use any mod managers....

extract the files and drop them in your data folder, if asked to overwrite any files - choose yes to all

 

 

 

Would be nice to Equip Chastity Belts on female slaves you plan on Pimping with TDF. That way you can sex train them remotely or turn your attention else where and still have them in training for sex slaves.

if you choose to equip a chastity on your slaves, we have no quarrel over that, hell some of mine come pre-equipped with it....but that's nothing to do with sex training

 

 

Just thought it would be nice to implement them as a form or tool for use as sex training.

 

 

 

Having a patch between Devious Devices and pahe that raises the sex training when a Device Event occurs, basically? That would be neat and is also totally my fetish, but also sounds like it would be a pain in the ass to implement.

 

last i remember those events already on the devices caused some issues - it'd be best not to add more to an already dangerous event for slaves

 

 So. I've spent the last hours reading stuff in this topic, but I can't seem to find the conclusion to the "disappearing slaves when transitioning instances" issues. Has it been fixed and I borked something on my side, or is it impossible to fix? 

 

I'm encountering it on and off with my the only slave I've got atm, the bandit in question (enslaved from the tower N of Riverwood or Bleak Falls, can't remember exactly) goes through phases once every few hours. Managed to somehow fix the issue twice, somehow, but I'm wondering if i should bother with it the next time it happens. Last time I fixed it by using the fact the she didn't know how to follow me into the lakeville manor cell anymore (she got in there, no problem, the first time) and kept going up the ladder into the main hall so I managed to go to the main hall when she was there and that fixed it.  

 

P.S. Thank you all for the hard work with these mods.

read my response below, if the issue persists with only 1 slave around, you have something wrong:

either the mods you're running or your skeleton are causing some save bloat

 

 

Not a bid deal really but I'm curious: my PAHE list shows 2 slaves (wenches) in the same location and with the same name but different training levels (one high and one low). The one with high levels is kosher but the second one is nowhere to be seen and can't be summoned to the player. Tried resetting her but no joy. Any ideas about how to get rid of an invisible NPC?

 

And I still do have some problems with deadly wenches. I can enslave some of them but not the others. The ones that can't be enslaved don't show the dialogue option to put the collar on but go straight into slave dialogue options and never rise from the crouch. Again something I can live with but what could be the reason?

 

dialog issues require the voice type from the mcm, if it list female sultry as the voice type its already in production for the next beta

-if you find (and report) that as the voice type, that will also give me a greater possibility of finding test subjects for that voice type to move from beta to wip so it can be completed

for invisible slave issues:

  • , try fast travel, if you find it unimmersive like i do then fast travel to your same location - alternatively you can enter a building - which ever is easiest at the time....a common bug if you have too many npc's in the area skyrim can leave 1 invisible--graphics limitation...another more serious cause i'm hoping isn't the case, but i've seen save bloat cause that as well
  • if that fails or if attempting that risks an escape then teleport the slave using the debug options in the mcm--alternatively you might also be able to skip the above method and just use this
Posted

 

 

  • , try fast travel, if you find it unimmersive like i do then fast travel to your same location - alternatively you can enter a building - which ever is easiest at the time....a common bug if you have too many npc's in the area skyrim can leave 1 invisible--graphics limitation...another more serious cause i'm hoping isn't the case, but i've seen save bloat cause that as well
  • if that fails or if attempting that risks an escape then teleport the slave using the debug options in the mcm--alternatively you might also be able to skip the above method and just use this

 

 Thank you for the fast reply, I'll try those if/when it happens next. I will also get more, different types of slaves, and see if it happens with them as well.

 

atm save file size is at - 7MB

i'm using XP32 maximum skeleton 

 

 It only happened twice, so far, fresh game, 8h of play, both times after I tied them down so they won't run away. The first time it didn't only happen when transitioning, although it did happen when going inside a building first, but also when I tied them down outside the house and going too far from their location (when the game despawned everyone because I wasn't in range or w/e it does), although only 1 of the 3 slaves I had at the time disappeared (i don't remember if it was the same one as the 2nd time). Fast traveled to the slave camp, none disappeared when I entered the mine.  

 

 The 2nd time happened hours later, during which I entered plenty of different instances. And i did also tied her down again several times. 

Posted

 

 

 

  • , try fast travel, if you find it unimmersive like i do then fast travel to your same location - alternatively you can enter a building - which ever is easiest at the time....a common bug if you have too many npc's in the area skyrim can leave 1 invisible--graphics limitation...another more serious cause i'm hoping isn't the case, but i've seen save bloat cause that as well
  • if that fails or if attempting that risks an escape then teleport the slave using the debug options in the mcm--alternatively you might also be able to skip the above method and just use this

 

 Thank you for the fast reply, I'll try those if/when it happens next. I will also get more, different types of slaves, and see if it happens with them as well.

 

atm save file size is at - 7MB

i'm using XP32 maximum skeleton 

 

 It only happened twice, so far, fresh game, 8h of play, both times after I tied them down so they won't run away. The first time it didn't only happen when transitioning, although it did happen when going inside a building first, but also when I tied them down outside the house and going too far from their location (when the game despawned everyone because I wasn't in range or w/e it does), although only 1 of the 3 slaves I had at the time disappeared (i don't remember if it was the same one as the 2nd time). Fast traveled to the slave camp, none disappeared when I entered the mine.  

 

 The 2nd time happened hours later, during which I entered plenty of different instances. And i did also tied her down again several times. 

 

 

Do you have the disappearing issue with any non-slave NPC's?

 

Sometimes when i zone into a cell i have the issue where the slaves nodes go super extended which i believe is related to HDT and as its not rendering properly the NPC disappears although they are still following me (same with slaves) since you can see the option to interactive with them with E if you walk into them

 

As its a infrequent and minor annoyance i dont really worry about it as you can fix it via the console quite easily by clicking on the invisible npc (using the slave teleport is handy here) with the console open and doing disable, close console, open console and do enable and the npc re-appears as it has another go at rendering them and 99.99% of the time works fine, once in a very big while i might get an npc that it takes a second go on

 

Posted

I have been away for some time and it seems like there has been a lot of improvment ....

Thanks for the place at me option.

 

I looked inside the MCM for doing a new Translation. You did a lot of cleaning!!!!

 

I will send you the new txt file soon.

 

Posted

 

Do you have the disappearing issue with any non-slave NPC's?

 

 

 

Not at this time, but I haven't had normal followers, so i wouldn't have noticed, I've just been running around leveling up. I've only had one quest follower NPC and he seemed fine, but it was only for a short cave. 

 

When my slave disappeared they would also be removed from the slave list. 

Posted

 Well, it happened again, same slave (bandit 00039cf7). It happened when exiting Dragonsreach (2 hours of gameplay after the last time, she got removed from the slave list as well, no marker for her location), after entering Whiterun by the gate (first time in this play), going in the Inn, going in Dragonsreach, going out,  going back in and out on the Porch and back into Dragonsreach and it was happening when I was trying to get back out to Whiterun. By this time i had 2 more Thalmor slaves with me, they weren't affected (but they were only recent slaves), as well as Uthgerd as a normal companion (using UFO).
 
 Used FTFI to fast tavel from Dragonsreach into Whiterun, slave teleported with me, disappeared when I exited Whiterun. Reloaded, fast traveled to stables outside of Whiterun, walked back in, slave stayed with me, walked back out, and back in, and back out, the slave didn't disappear anymore. Got back inside, went inside the alchemy store and the general store, she isn't disappearing anymore. 

So... as far as I can tell, it happens randomly, and if you fast travel to outside areas it gets fixed, and it stays fix it for a while (even if you fix it some other way) . 

Posted

 Well, it happened again, same slave (bandit 00039cf7). It happened when exiting Dragonsreach (2 hours of gameplay after the last time, she got removed from the slave list as well, no marker for her location), after entering Whiterun by the gate (first time in this play), going in the Inn, going in Dragonsreach, going out,  going back in and out on the Porch and back into Dragonsreach and it was happening when I was trying to get back out to Whiterun. By this time i had 2 more Thalmor slaves with me, they weren't affected (but they were only recent slaves), as well as Uthgerd as a normal companion (using UFO).

 

 Used FTFI to fast tavel from Dragonsreach into Whiterun, slave teleported with me, disappeared when I exited Whiterun. Reloaded, fast traveled to stables outside of Whiterun, walked back in, slave stayed with me, walked back out, and back in, and back out, the slave didn't disappear anymore. Got back inside, went inside the alchemy store and the general store, she isn't disappearing anymore. 

 

So... as far as I can tell, it happens randomly, and if you fast travel to outside areas it gets fixed, and it stays fix it for a while (even if you fix it some other way) . 

 

I loved UFO, but i HAD to switch to EFF simply because of incompatibilities with other mods that handle factions etc. Maybe it conflicts somehow with PAHE as well? In any case, i would suggest to try enslaving  a unique actor instead of a leveled one, see if you have issues as well. Since you are at the beginning of the game try one of the non quest giver npcs around Whiterun. Alfhild battleborn for example.

Posted

 I think I found my problem, partially at least, it's the Heartfire Extended mod.

 

 Went back to the Lakeview Manor, with 4 slaves and 2 followers (Uthgerd and Lydia), with the exception of that 1 first bandit slave, no one has problems, well almost, but more on that later.

 The moment I go in the basement she bugs out and if I leave she vanishes, she's also removed from the MCM list as well (resetting her doesn't work), every time .

 However, if I pop up the main menu really fast after changing instances, she is still in the list and I can teleport her to me, and it works, tried 3 times, worked all 3 times, and I can leave the house with her. (everyone else was tied outside while I was testing her and they were fine). But if i go back inside, take her with me back to the cellar she gets glitched once again. 

 Decided to experiment some more, took everyone else, 3 slaves and 2 followers down in the cellar, they don't disappear, but they have real troubles getting back out. Fast Travel does get them out. They also can't move into the Extended rooms, I'm guessing the AI pathing ... whatever it's called (can't remember the name of it) either doesn't work for the mod or it gets broken with everything else running. 

 

 So I uninstalled Heartfire Extended, and everything works now : The problem slave doesn't disappear when going back out of the cellar, everyone can move into the PAHE cell at the manor and everyone can get out of the cellar without problems. (The PAHE cellar cell had no effect on the issue). 
 

Later Edit: except not really, the problem slave now disappears if she is tied down (...make sure you can't get away) or told to wait and I go away, different instance, move far enough or use fast travel. Fast traveling to another location and leaving her there has the same outcome. I am starting to think that she's just a figment of my imagination that can't exist outside of my view. Oh well, at least I fixed a bit of the problem.

 

I am considering a restart, because the new doorway to the void that I now have in the cellar is a bit creepy, but I'm going to give it the day and see if I have more problems with that specific slave in other places, couldn't replicate her disappearing act in Whiterun.  

P.S. I did see that My Home is Your Home is also incompatible, how does that incompatibility manifest? I did turn it on to see if it fixed the issue, and it didn't. 

Posted

I have been away for some time and it seems like there has been a lot of improvment ....

Thanks for the place at me option.

 

I looked inside the MCM for doing a new Translation. You did a lot of cleaning!!!!

 

I will send you the new txt file soon.

 

ok and yes, lol

 

 

Do you have the disappearing issue with any non-slave NPC's?

 

 

 

Not at this time, but I haven't had normal followers, so i wouldn't have noticed, I've just been running around leveling up. I've only had one quest follower NPC and he seemed fine, but it was only for a short cave. 

 

When my slave disappeared they would also be removed from the slave list. 

 

really sounds more like you're describing runaways than disappearances - you do realize the slaves are programmed to runaway and they will be removed if successful

 

 I think I found my problem, partially at least, it's the Heartfire Extended mod.

 

 

 

 Went back to the Lakeview Manor, with 4 slaves and 2 followers (Uthgerd and Lydia), with the exception of that 1 first bandit slave, no one has problems, well almost, but more on that later.

 The moment I go in the basement she bugs out and if I leave she vanishes, she's also removed from the MCM list as well (resetting her doesn't work), every time .

 However, if I pop up the main menu really fast after changing instances, she is still in the list and I can teleport her to me, and it works, tried 3 times, worked all 3 times, and I can leave the house with her. (everyone else was tied outside while I was testing her and they were fine). But if i go back inside, take her with me back to the cellar she gets glitched once again. 

 

 Decided to experiment some more, took everyone else, 3 slaves and 2 followers down in the cellar, they don't disappear, but they have real troubles getting back out. Fast Travel does get them out. They also can't move into the Extended rooms, I'm guessing the AI pathing ... whatever it's called (can't remember the name of it) either doesn't work for the mod or it gets broken with everything else running. 

 

 So I uninstalled Heartfire Extended, and everything works now : The problem slave doesn't disappear when going back out of the cellar, everyone can move into the PAHE cell at the manor and everyone can get out of the cellar without problems. (The PAHE cellar cell had no effect on the issue). 

 

Later Edit: except not really, the problem slave now disappears if she is tied down (...make sure you can't get away) and I go away, different instance or move far enough. Oh well, at least I fixed a bit of the problem.  

 

I am considering a restart, because the new doorway to the void that I now have in the cellar is a bit creepy, but I'm going to give it the day and see if I have more problems with that specific slave in other places, couldn't replicate her disappearing act in Whiterun.  

 

 

P.S. I did see that My Home is Your Home is also incompatible, how does that incompatibility manifest? 

i think mhiyh was mostly a name issue, they lose names if you use the dialog from that mod on the slave

Posted

 In any case, i would suggest to try enslaving  a unique actor instead of a leveled one, see if you have issues as well. Since you are at the beginning of the game try one of the non quest giver npcs around Whiterun. Alfhild battleborn for example.

 

 

 I was going to try that, if other leveled actors got bugged, but so far only THE one has that issue, everyone else seems perfectly functioning, well almost. One of them keeps forgetting to address me properly despite having respect at 100. I got 3 others to test out, they seem to be doing well, and I recently acquired 5 more bandits to see if the refusal to exist after awhile runs in the family. So far so good. 

 

 If they don't bug out in the next 10 hours or so i'm going to chuck it out to either this particular bandit being "special" or my particular mod setup at the time I enslaved her bugging her out, either way she'll be sold (I'm waiting to see if someone has other suggestions to test since she's so easy to bug). 

 

Btw, how exactly do you increase the various slave stats?

Posted

 

 In any case, i would suggest to try enslaving  a unique actor instead of a leveled one, see if you have issues as well. Since you are at the beginning of the game try one of the non quest giver npcs around Whiterun. Alfhild battleborn for example.

 

 

 I was going to try that, if other leveled actors got bugged, but so far only THE one has that issue, everyone else seems perfectly functioning, well almost. One of them keeps forgetting to address me properly despite having respect at 100. I got 3 others to test out, they seem to be doing well, and I recently acquired 5 more bandits to see if the refusal to exist after awhile runs in the family. So far so good. 

 

 If they don't bug out in the next 10 hours or so i'm going to chuck it out to either this particular bandit being "special" or my particular mod setup at the time I enslaved her bugging her out, either way she'll be sold (I'm waiting to see if someone has other suggestions to test since she's so easy to bug). 

 

Btw, how exactly do you increase the various slave stats?

 

 

Keep in mind what Clifton said : Slaves with low submission and no collar of leashing tend to escape.It's very easy to not see the notification about the "minus one slave". If your "bugged" bandit had higher submission than the flee escape threshold (MCM option) ofc, this is not the case.

 

Having sex with the slave raises sex stat, fighting with the slave as a companion raises combat stat, beating the slave raises the fear stat (and anger stat i think) , leaving the slave tied up raises the pose stat (and all the the rest a bit in my case).

 

@CliftonJD : Was doing the HSH quests and enslaved a male bandit to turn in. Some of his (silent) replies was for females, Like "Can't a woman have a minute to herself" .Voice type was MaleNord. Also, a second bandit got duplicated twice,one appeared next to my char the other stayed the the clone cell. Both were working normally after i got the second one near my char too (dialogue wise)

 

Posted (edited)

 I think I found my problem, partially at least, it's the Heartfire Extended mod.

 

 

 

 Went back to the Lakeview Manor, with 4 slaves and 2 followers (Uthgerd and Lydia), with the exception of that 1 first bandit slave, no one has problems, well almost, but more on that later.

 The moment I go in the basement she bugs out and if I leave she vanishes, she's also removed from the MCM list as well (resetting her doesn't work), every time .

 However, if I pop up the main menu really fast after changing instances, she is still in the list and I can teleport her to me, and it works, tried 3 times, worked all 3 times, and I can leave the house with her. (everyone else was tied outside while I was testing her and they were fine). But if i go back inside, take her with me back to the cellar she gets glitched once again. 

 

 Decided to experiment some more, took everyone else, 3 slaves and 2 followers down in the cellar, they don't disappear, but they have real troubles getting back out. Fast Travel does get them out. They also can't move into the Extended rooms, I'm guessing the AI pathing ... whatever it's called (can't remember the name of it) either doesn't work for the mod or it gets broken with everything else running. 

 

 So I uninstalled Heartfire Extended, and everything works now : The problem slave doesn't disappear when going back out of the cellar, everyone can move into the PAHE cell at the manor and everyone can get out of the cellar without problems. (The PAHE cellar cell had no effect on the issue). 

 

Later Edit: except not really, the problem slave now disappears if she is tied down (...make sure you can't get away) or told to wait and I go away, different instance, move far enough or use fast travel. Fast traveling to another location and leaving her there has the same outcome. I am starting to think that she's just a figment of my imagination that can't exist outside of my view. Oh well, at least I fixed a bit of the problem.

 

I am considering a restart, because the new doorway to the void that I now have in the cellar is a bit creepy, but I'm going to give it the day and see if I have more problems with that specific slave in other places, couldn't replicate her disappearing act in Whiterun.  

 

P.S. I did see that My Home is Your Home is also incompatible, how does that incompatibility manifest? I did turn it on to see if it fixed the issue, and it didn't.

 

 

 In any case, i would suggest to try enslaving  a unique actor instead of a leveled one, see if you have issues as well. Since you are at the beginning of the game try one of the non quest giver npcs around Whiterun. Alfhild battleborn for example.

 

 

 I was going to try that, if other leveled actors got bugged, but so far only THE one has that issue, everyone else seems perfectly functioning,

well almost. One of them keeps forgetting to address me properly despite having respect at 100. I got 3 others to test out, they seem to be doing well, and I recently acquired 5 more bandits to see if the refusal to exist after awhile runs in the family. So far so good. 

 

 If they don't bug out in the next 10 hours or so i'm going to chuck it out to either this particular bandit being "special" or my particular mod setup at the time I enslaved her bugging her out, either way she'll be sold (I'm waiting to see if someone has other suggestions to test since she's so easy to bug). 

 

Btw, how exactly do you increase the various slave stats?

 

 

 

some mods mark their npc's for delete that even pahe can't fix, there's another mod that has similar issues called hyragorgon's slavegirls

 

 

 

 

 In any case, i would suggest to try enslaving  a unique actor instead of a leveled one, see if you have issues as well. Since you are at the beginning of the game try one of the non quest giver npcs around Whiterun. Alfhild battleborn for example.

 

 

 I was going to try that, if other leveled actors got bugged, but so far only THE one has that issue, everyone else seems perfectly functioning, well almost. One of them keeps forgetting to address me properly despite having respect at 100. I got 3 others to test out, they seem to be doing well, and I recently acquired 5 more bandits to see if the refusal to exist after awhile runs in the family. So far so good. 

 

 If they don't bug out in the next 10 hours or so i'm going to chuck it out to either this particular bandit being "special" or my particular mod setup at the time I enslaved her bugging her out, either way she'll be sold (I'm waiting to see if someone has other suggestions to test since she's so easy to bug). 

 

Btw, how exactly do you increase the various slave stats?

 

 

Keep in mind what Clifton said : Slaves with low submission and no collar of leashing tend to escape.It's very easy to not see the notification about the "minus one slave". If your "bugged" bandit had higher submission than the flee escape threshold (MCM option) ofc, this is not the case.

 

Having sex with the slave raises sex stat, fighting with the slave as a companion raises combat stat, beating the slave raises the fear stat (and anger stat i think) , leaving the slave tied up raises the pose stat (and all the the rest a bit in my case).

 

 

@CliftonJD : Was doing the HSH quests and enslaved a male bandit to turn in. Some of his (silent) replies was for females, Like "Can't a woman have a minute to herself" .Voice type was MaleNord. Also, a second bandit got duplicated twice,one appeared next to my char the other stayed the the clone cell. Both were working normally after i got the second one near my char too (dialogue wise)

 

 

the nord voice type giving improper greetings/replies i've noticed as well, but not really sure where to go there - i've made alot of changes to the voice types in the next beta so hopefully that clears up some, but i haven't had time to test it in action any to see if its corrected

edit:

found the missing gender check on the greeting - should be fixed with the next update

Edited by CliftonJD

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