edtide25 Posted January 19, 2017 Posted January 19, 2017 @CliftonJD Thanks for taking a look at my papyrus log. I'm sorta shocked that I'm being spammed with Cloud script. I don't even know what it is. About the voices.. Where can I find it in my MCM.. is it Sexlab voices? I don't use sounds at all since I'm hearing disabled. I will check it in a few.
CliftonJD Posted January 19, 2017 Author Posted January 19, 2017 @CliftonJD Thanks for taking a look at my papyrus log. I'm sorta shocked that I'm being spammed with Cloud script. I don't even know what it is. About the voices.. Where can I find it in my MCM.. is it Sexlab voices? I don't use sounds at all since I'm hearing disabled. I will check it in a few. the mcm provided here, click the slave from the list and at the bottom of the slave info is the voice type: etc...so many voice types in skyrim
edtide25 Posted January 19, 2017 Posted January 19, 2017 Ok now I understand about that picture lol.. The slave's voice is FemaleCondescending is the one having the dialogue issue...
edtide25 Posted January 19, 2017 Posted January 19, 2017 Anyway thanks for letting me know about the Cloud script spamming papyrus.. It was a Real Clouds mod so I took it out.
CliftonJD Posted January 19, 2017 Author Posted January 19, 2017 Ok now I understand about that picture lol.. The slave's voice is FemaleCondescending is the one having the dialogue issue... oh, lovely so, there's a mod that over-rules the female condescending greetings then not too sure what i can do about that if you can't find what mod you've added. i've already added the same greetings package i tested with young and eager that layam wrote for nords. even the quest priority is 96 edit: actually you might be the second person with ths issue, but i never heard back from the first person about it - that voice type was created for mod support when another user had issues with their mod preventing dialogues with the slave
edtide25 Posted January 19, 2017 Posted January 19, 2017 Ok thanks for helping out. I will try to uncheck 155 mods one by one in my MO. If I find something is conflicting. I'll let you know.
CliftonJD Posted January 19, 2017 Author Posted January 19, 2017 Ok thanks for helping out. I will try to uncheck 155 mods one by one in my MO. If I find something is conflicting. I'll let you know. ok, goodluck and sorry i couldn't help further on that
CrazySloth Posted January 19, 2017 Posted January 19, 2017 I'm not sure if this is a conflict with other mod but I'm getting the "enslave" option If I try to talk to my slaves when they have low health. I'm using the latest version with the tdf's prostitution patch and home sweet home on a clean save. I've been using older versions of pahe and this didnt happen before.
CliftonJD Posted January 19, 2017 Author Posted January 19, 2017 I'm not sure if this is a conflict with other mod but I'm getting the "enslave" option If I try to talk to my slaves when they have low health. I'm using the latest version with the tdf's prostitution patch and home sweet home on a clean save. I've been using older versions of pahe and this didnt happen before. no, its not a conflict. its a new feature - the ability to re-enslave your slaves has been needed for some time. it was known that a broken slave could be released (or sold) then re-enslaved with out the bugs of the original. there should also be an option to disable that feature listed in the enslavement options as the slave toggle
pinky6225 Posted January 19, 2017 Posted January 19, 2017 the devious devices patches are still optional addons for additional leash collars.i'll try to get screenshots next Do we use just pahe-DeviousDevices-addon-DDx-patch.esp or both the DD patch .esps?
ragnam Posted January 19, 2017 Posted January 19, 2017 I only came across an inconsistent bug, after enslaving so many NPcs over the past 3 days some NPCs I did not like the looks of and tried to command: slave "I decided to let you go" sometimes the command does not show up? and some that I did tell. I let them go, yet they continued to follow but have no slave dialog only regular game dialog. I wind up killing them to stop them following me around and hearing their mutters at me of discontent from ear shot away lol. I did not know if this was one of those past issues or not, if not, I will try to evaluate better to consistently repeat it with who, where when and how and let you know. that was on 7.1.4 version. I am about to get the 7.1.8 and try it out.
ragnam Posted January 19, 2017 Posted January 19, 2017 Sorry I had to add pics here, message does not add themwith those min max values check message
Ryzogalos Posted January 20, 2017 Posted January 20, 2017 Thank you for this. Is there a cheatery way to raise slave training? I'm trying to upgrade from a late 2014 version by blabla and it doesn't look like I'll be able to. MCM shows "status unknown, click to restart" but clicking does nothing. I clicked so much. Cleaning up a save and installing fresh seems to work fine but I'd like to keep a bunch of my old slaves without going through the whole "stop running away idiot" phase again with all of them. I guess I could lower the submission threshold for fleeing but I do like fresh captures to try and escape. Do you plan to add dialogue for gagged slaves?
CliftonJD Posted January 20, 2017 Author Posted January 20, 2017 (edited) the devious devices patches are still optional addons for additional leash collars.i'll try to get screenshots next Do we use just pahe-DeviousDevices-addon-DDx-patch.esp or both the DD patch .esps? unfortunately it still requires both for the full effect(neither contains the contents of the other). i should have merged it, but didn't think of it until afterwords...i'll try to get both into the ddx patch for next release I only came across an inconsistent bug, after enslaving so many NPcs over the past 3 days some NPCs I did not like the looks of and tried to command: slave "I decided to let you go" sometimes the command does not show up? and some that I did tell. I let them go, yet they continued to follow but have no slave dialog only regular game dialog. I wind up killing them to stop them following me around and hearing their mutters at me of discontent from ear shot away lol. I did not know if this was one of those past issues or not, if not, I will try to evaluate better to consistently repeat it with who, where when and how and let you know. that was on 7.1.4 version. I am about to get the 7.1.8 and try it out. the npc's that don't have the dialog are part of the new voice types - intentionally...the dialog is known to be wonky on the slaves that do have it so i'm not adding it to the new voice types until i have time to overhaul the knwon bugs of the dialog is that it doesn't alway work, but if you've gotten the dialog to work and still have them following you've found a new outcome Sorry I had to add pics here, message does not add them with those min max values check message messages can have pics same as the main topic, just click the "use full editor" button at the bottom of the message box Thank you for this. Is there a cheatery way to raise slave training? I'm trying to upgrade from a late 2014 version by blabla and it doesn't look like I'll be able to. MCM shows "status unknown, click to restart" but clicking does nothing. I clicked so much. Cleaning up a save and installing fresh seems to work fine but I'd like to keep a bunch of my old slaves without going through the whole "stop running away idiot" phase again with all of them. I guess I could lower the submission threshold for fleeing but I do like fresh captures to try and escape. Do you plan to add dialogue for gagged slaves? no, we don't have submission cheats. if you're looking to prevent them from running, collar them with a wide variety of dd collars at your disposal now gagged slave dialog has been requested - already on my list at some point Edited January 20, 2017 by CliftonJD
Ghostphoto Posted January 20, 2017 Posted January 20, 2017 Love your mod...have been using different versions for two years. One request....can you make it so the slaves aren't constantly bumping into the player when following in sneak mode? Its really irritating , I much preferred to have them wait behind on the old version so you didn't have to worry about getting rammed from behind all the time.
CliftonJD Posted January 20, 2017 Author Posted January 20, 2017 Love your mod...have been using different versions for two years. One request....can you make it so the slaves aren't constantly bumping into the player when following in sneak mode? Its really irritating , I much preferred to have them wait behind on the old version so you didn't have to worry about getting rammed from behind all the time. actualy that's what's already listed as in progress, meaning repeating something already stated half dozen times is only slowing it down
Ghostphoto Posted January 20, 2017 Posted January 20, 2017 Love your mod...have been using different versions for two years. One request....can you make it so the slaves aren't constantly bumping into the player when following in sneak mode? Its really irritating , I much preferred to have them wait behind on the old version so you didn't have to worry about getting rammed from behind all the time. actualy that's what's already listed as in progress, meaning repeating something already stated half dozen times is only slowing it down oops. sorry. didn't see it on the page 1 summary,
pinky6225 Posted January 20, 2017 Posted January 20, 2017 the devious devices patches are still optional addons for additional leash collars.i'll try to get screenshots next Do we use just pahe-DeviousDevices-addon-DDx-patch.esp or both the DD patch .esps? unfortunately it still requires both for the full effect(neither contains the contents of the other). i should have merged it, but didn't think of it until afterwords...i'll try to get both into the ddx patch for next release Wouldn't worry about it although some clearer instructions regarding the DD patch on the main page would be welcome, peeps that are near/hitting the .esp limit can use wyre bash to make a bashed patch.esp which will contain the contents of both and same them a .esp space (least thats how i understand bashed patches working) and peeps that aren't near the limit don't have anything to worry about
CliftonJD Posted January 20, 2017 Author Posted January 20, 2017 Love your mod...have been using different versions for two years. One request....can you make it so the slaves aren't constantly bumping into the player when following in sneak mode? Its really irritating , I much preferred to have them wait behind on the old version so you didn't have to worry about getting rammed from behind all the time. actualy that's what's already listed as in progress, meaning repeating something already stated half dozen times is only slowing it down oops. sorry. didn't see it on the page 1 summary, the behavioral changes listed in the change notes became the start of an ongoing project never listed in the plans cuz i never knew it was possible to make those changes, but researching what goes into making making more slaves lead me to a ton of behavior packages with follow distances to play with . yes, its a nuisance when the slaves bump the player while sneaking, but i prefer that over the slaves hanging so far back they're not around for the battle that's coming. in the meantime i'll keep tinkering with their behaviors until i find something in the middle that neither holds back out of site range nor pushes the player
edtide25 Posted January 20, 2017 Posted January 20, 2017 In case if you didn't know about this. There is another dialog issue with FemaleNord voice.. Its something about double dialog.
CliftonJD Posted January 20, 2017 Author Posted January 20, 2017 passing this request along from simple slavery if anybody here wants to try something like this: interesting so anyone can walk through the door to the auction house? I can just see it where you play as a male character go to the auction block and buy one of the slaves there if that was possibleyes to the first, no to the second. I agree that that would be a logical step, but that is beyond my ability. That said, of someone wants to make such a mod using the SS market, feel free. Maybe a patch that merged Paradise Halls Enhanced with Simple slavery? I already play with both in my loadorder Probably with Paradise Halls: Home Sweet Home instead. Doesn't allow to buy a slave per say, but you can sell yours at the restless hunter. PAHE is mostly about capturing slaves, it all depend on CliftonJD.if I understand these mods properly, that's incorrect. Home just gives you a place to store slaves. You need PAHE to do the enslaving. A simple patch could work like this: the player enters the SS market and the auction happens, which is the part I don't know how to implement. How to make a bidding war between NPC's and the player?One slighty non-immersive way would be to have the player speak to the auctioneer and give the number he wants to bid, then the NPC's are assigned random numbers. If the player has the highest bid, they win. More like a silent auction. There might be a way to make the player's bid into a global or something, then call it during a scene, if globals can be called in scenes.Anyway, if the player wins, they either use PAHE'S enslavement function to enslave their prize or maybe that can be coded into the mod. Not sure how that works.So the basic functionality is sort of easy to work out. You'd need a lot of NPC's to use as the slaves, stick then on the platform disabled, then enable the next once one gets bought.
CliftonJD Posted January 20, 2017 Author Posted January 20, 2017 It was a fresh new game after installing 7.1.8 and it was a level 1 female Breton Novice Necromancer but it works on some NPC and others don't. The other time it worked on High Elf Novice Necromancer. I was thinking it might a race issue? In case if you didn't know about this. There is another dialog issue with FemaleNord voice.. Its something about double dialog. not only is it not known, but shouldn't be possible (read the change notes in this version) the first thing i'd suggest for the 2 combined issues would be to reinstall all pahe files from the site and choose overwrite all. if you're using a mod manager, remove previous versions and patches then install the full version if that doesn't fix the problem then the mod causing the issue with female condescending in your game is also effecting your nords oh and btw, i have some nords in my game for testing as i wrote the dialogs in
edtide25 Posted January 20, 2017 Posted January 20, 2017 I followed your directions on removing and reinstalling PAHE and unchecked everything in my MO including the left panel and the load order except the requirements. I went to the same NPC that has a female condescending, enslaved her, and then dialog did not get fixed. Am I the only one that has a dialog issue? I have a bad feeling I might have to delete Skyrim and start fresh.
CliftonJD Posted January 20, 2017 Author Posted January 20, 2017 I followed your directions on removing and reinstalling PAHE and unchecked everything in my MO including the left panel and the load order except the requirements. I went to the same NPC that has a female condescending, enslaved her, and then dialog did not get fixed. Am I the only one that has a dialog issue? I have a bad feeling I might have to delete Skyrim and start fresh. the only other person reporting an issue with female condescending reported it before i made the voice type for it - had no slave dialogs for some reason so i attempted to fix his issue by adding that as 1 of the new voice types - haven't heard back on wether it fixed the problem for that user or if the user now has the same bug as you do aside from that, the only thing that would make sense for you to have the bug with female condescending and a double dialog issue with nord would be a mixup in the files of older versions like an older version patch set to install its files over the current version files in mo. from what i understand of mo tho, you should already have a clean copy of skyrim outside of the mo folders. if you're considering a clean install of skyrim, my question would be did you install something outside of mo (other than skse) are you having this problem on regular skyrim or skyrim special edition - i can't verify what will happen on sse, if that's the issue
edtide25 Posted January 21, 2017 Posted January 21, 2017 I only used the CK outside of MO once to fix the dark grey face bug on old Conjure Sexy Female Dremora. I also moved the MO folder to Skyrim steam folder from desktop otherwise the Merge Plugins mod wouldn't work. Installed SKSE in Skyrim default folder. Thats about it. I'm sorry if this doesn't help or wasting your time. lol Do you mind if I ask for full install of 7.1.4 so I can test before I reinstall Skyrim?
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