Jump to content

Paradise Halls Enhanced (pahe) repacked with the customary addons


Recommended Posts

Posted
54 minutes ago, sidfu said:

clifton i wonder if you enslave them when they dead if then it wont effect the naked bandits? cause once they dead the game should remove them from any thing dealing with th eorginal right?

you would probaly know how to test it  more than me.

we make them living again when we mark them for enslavement so the rules of the dead no longer apply

  • 2 weeks later...
Posted
15 hours ago, Lackom said:

yes, he messaged me about that when he sent that out. it suffers from the same instabilities pahe went thru during the leveled actorbase testing. the instability of the leveledactorbase is the reason the toggle already in pahe uses 3 clone system. our method gets around the instability, but it also means the toggle at best lowers the odds of encountering the actorbase of that npc again, but won't fix the problem if/when the encounter does happen and instead runs into more chance of failed enslavement

Posted

I thought of something that probably have already been tested, but might be worth trying.

Lets say one would create a bunch of generic unique npcs, and each time a bandit or other non-unique npc gets enslaved, it would copy the appearance of that bandit and place it upon a free unique npc, and spawn that one instead.
For example this mod https://www.nexusmods.com/skyrim/mods/105545 is able to change the appearance of a unique npc that persists over saves by using race menu presets. Maybe its possible to generate a racemenu preset from the bandit, and have it be applied to the generic unique npc?

Posted
2 hours ago, bobsaget5 said:

I thought of something that probably have already been tested, but might be worth trying.

Lets say one would create a bunch of generic unique npcs, and each time a bandit or other non-unique npc gets enslaved, it would copy the appearance of that bandit and place it upon a free unique npc, and spawn that one instead.
For example this mod https://www.nexusmods.com/skyrim/mods/105545 is able to change the appearance of a unique npc that persists over saves by using race menu presets. Maybe its possible to generate a racemenu preset from the bandit, and have it be applied to the generic unique npc?

i don't know if layam ever tried that, to me its a fairly new idea from not long before the above listed capture mod was shared. somebody asked why not copy the bandit to a unique template and the question became is it possible or how can that be done. the new capture mod above is like a proof of concept idea for now that yes it can be done once, but can the spell be reset to each new encounter and is there a safe way of retaining leveled actorbase data. for now it seems that capturing past the first slave gives unpredictable results and the only known method of retaining a leveled actor base is to clone that new copy made. until a safer way of retaining the leveled actor base is found, the template option to include the items of the original npc copied produces the same naked bandit bug we already have

Posted
On 2/26/2018 at 8:46 AM, Hambam9871 said:

Only incompatibility that I know of was that combat slaves would lose their name when Sexlab Sex Slaves was installed, so I added a few faction check to a few of Mia's Lair scripts so that it would skip over actors in the PahPlayerSlave Faction. This has eliminated the combat slave name loss on my end, but if their are any other incompatibles I have not addressed them.

 

added to the credits

Posted
On 11/6/2020 at 2:04 PM, fred200 said:

Well as it happens - I am already using the Dwarven Suits patch on SE. My conversion . I also have mcg Dwarven Devious Cuirass SSE, although no idea if that is needed.

Note on that score - one of the captives in Pinewood is a Khajiit in a dwarven slave suit. Works great except the body is a Nord. Nice cat head...

i knew the problem came from the original mod, but didn't realize it could be fixed without additional meshes....found a fix for khajiit and argonians, need a tester for werewolves next

will send this out next update

Posted

It would be great if we had options to execute our slaves sometimes i capture too many enemies from dungeons 

And i want to execute most of them due to standing against me

Posted
On 12/24/2020 at 5:26 AM, Durante said:

There's something wrong with the morph scripts. Captives inflate like balloons on the breast and buttocks area. LOOK

 

  Reveal hidden contents

1.jpg.6fbb8a78cbfdc61cea176e01765a5adc.jpg

 

i'll run some cleanup of old morphs next update

2 hours ago, Eblis Azadi said:

It would be great if we had options to execute our slaves sometimes i capture too many enemies from dungeons 

And i want to execute most of them due to standing against me

that is the difference between essential and protected. essential npc's can't be killed until their quest is completed, but a protected slave can only be killed by the player. i know aft sometimes effects slaves, usually combat slaves

  • 2 weeks later...
Posted

 

On 12/31/2020 at 7:21 AM, wulfy1 said: 

Hi all,

 

I started a new save not along ago and restarted my slave gathering with the latest version of PAHE.  I got up to 70 slaves without an issue, but at my 71st slave, I got a double entry on the MCM.  The first entry(slave number 71) fills out the slave info properly, but the second(slave number 72) is blank or empty.  The number is there (even though it shouldn't be) and the information is empty.  I tried to restart the mod in the MCM and it restarted with the same information (erroneous number 72).  I tried killing the slave but the blank slot persists.  Its like another copy of that number 71 slave was created but got lost before the registration completed.  I tried this with a few different NPCs with and without leveled actor spawn turned on, with the same result.  Any suggestions, or solutions?  Even if I have to manually remove an NPC somewhere through console, I'm game to do that, but not sure where to start.

 

~Wulf

 

fixed

On 11/6/2020 at 2:04 PM, fred200 said:

Well as it happens - I am already using the Dwarven Suits patch on SE. My conversion . I also have mcg Dwarven Devious Cuirass SSE, although no idea if that is needed.

Note on that score - one of the captives in Pinewood is a Khajiit in a dwarven slave suit. Works great except the body is a Nord. Nice cat head...

fixed

On 11/8/2019 at 7:28 PM, GuruSR said:

Using the UUNP version included with PAHE lives on, though what I'm seeing is human skin for every race, so cats and lizards all have human bodies, any chance for a texture fix to remove them or has it happened here?

 

GuruSR.

fixed

On 12/24/2020 at 5:26 AM, Durante said:

There's something wrong with the morph scripts. Captives inflate like balloons on the breast and buttocks area. LOOK

 

  Reveal hidden contents

1.jpg.6fbb8a78cbfdc61cea176e01765a5adc.jpg

 

cleaned

On 10/20/2020 at 7:56 PM, fred200 said:

Talking about minor bug reports...

paradise_halls_SLExtension uses PAHE prefix for almost all Editor IDs.

PinewatchKajiitFemale is the very rare exception - and makes her hard to find in the Creation Kit.

I was in there fixing dark face bugs and exporting facegen for her and Ingrid. Ingrid was really dark...

fixed prefix

update 7.4.8 wip:

  • fixes the typo in arrays causing slave 71/72 to mcm bugs
  • fix/added dwarven devious suits now shows the proper nude textures for khaajiits and argonians
  • cleaned morph functions
  • fix/added the pahe prefix to pahe added npc's
  • fix/change reboot from mcm should no longer clear moods instead should fix blank moods
  • fix/added zaz cuffs should now be added to khaajiit merchants as originally intended by blabla
  • some devious devices might also be added to those merchants, but might not show in the vendor list yet, needs testing
  • change/added alternate start addon to choose a slaver start with your choice of which stat is trained and an assortment of restraints (requires arthmoor's alt start)
Posted

How can I change the mood of a slave? I have a highly trained slave with max submission and high respect stats but she is in full panic mod and won't stop crying for mercy. Maybe I hit her in combat. The mcm says she is angry.

Posted

So I just have installed the mod and played it for a while, really nice mod, but after a fast travel my slave just became un-intractable...sorry for my bad english tho, but how to fix it ?

Posted
2 hours ago, xyzxyz said:

How can I change the mood of a slave? I have a highly trained slave with max submission and high respect stats but she is in full panic mod and won't stop crying for mercy. Maybe I hit her in combat. The mcm says she is angry.

sounds like she's bugged 2 emotions, reset her from mcm

Posted
11 minutes ago, Tungprohp said:

So I just have installed the mod and played it for a while, really nice mod, but after a fast travel my slave just became un-intractable...sorry for my bad english tho, but how to fix it ?

mias lair users need to install the patch for that mod

Posted
7 hours ago, CliftonJD said:

sounds like she's bugged 2 emotions, reset her from mcm

Didn't change anything. Shouldn't the panic/fear dialogues end after some time? And is it possible to make a slave happy?

Edit: The fear dialogues endet after some hours.

Posted
30 minutes ago, xyzxyz said:

Didn't change anything. Shouldn't the panic/fear dialogues end after some time? And is it possible to make a slave happy?

yes, the fear should have ended when she got angry. i'd suggest a full reboot from the mcm. save/quit the game and reload to clear the buffers then check her mood from mcm. if she's still listed as angry with fearful dialogues, it might be best to make her fearful and let her emotion change back to give it another chance to clear the dialogues

Posted
7 minutes ago, CliftonJD said:

yes, the fear should have ended when she got angry. i'd suggest a full reboot from the mcm. save/quit the game and reload to clear the buffers then check her mood from mcm. if she's still listed as angry with fearful dialogues, it might be best to make her fearful and let her emotion change back to give it another chance to clear the dialogues

I whiped her a few times and it works now. She is back to neutral.

Is it possible to change her mood to happy or is neutral the best I can get?

Posted

Some guy in nexus just uploaded a new tool were you can make audio for any custom dialogues, using the vainilla voices. With that, you can make proper responses for the slaves according to their race/voice base. The HSH quest line can also add audio for their NPCs. 

Posted
4 hours ago, xyzxyz said:

I whiped her a few times and it works now. She is back to neutral.

Is it possible to change her mood to happy or is neutral the best I can get?

is no happy

2 hours ago, Merca9996 said:

Some guy in nexus just uploaded a new tool were you can make audio for any custom dialogues, using the vainilla voices. With that, you can make proper responses for the slaves according to their race/voice base. The HSH quest line can also add audio for their NPCs. 

oh nice, would you have a link

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...