sidfu Posted November 2, 2020 Posted November 2, 2020 you dont need manipulator to strip them. if their clothing dont show in their ieventory when you go to put on their collar you have far more worse issues then.
Jasmine91 Posted November 2, 2020 Posted November 2, 2020 5 hours ago, CliftonJD said: that is strange indeed. i could understand 1 or 2 slaves, but that's over 30 slaves detected as none objects. double check that you're not running any old paradise halls patches. aygas and hsh are both safe to use, but any paradise halls or pah patches made before 2016 would be old or obsolete conflicts if you have enough room in hsh, try moving them all to hsh long enough to reboot pahe. Thanks i will try that. I only use PHE, HSH and AYGAS. However since I'am not really sure about the "loose file" and "with all addons" Version you provide, I always load the "with all addons" Version and only activate the ESPs I need in ModOrganizer. I have uploaded my Modlist to modwat.ch here if anyone is interest. Quote this: On 5/2/2016 at 8:16 AM, CliftonJD said: final trouble shooting methods if that's still not fixing it: Install Let's Tie You Up Bind every slave you have into position Save your game Remove everything PAH-related Load game, wait 5 minutes, save game Clean save with Papyrus Data Transfer Load cleaned game, wait 5 minutes, save it Enable all PAH stuff again Enslave your slaves again I will try that if all else fails. Am i correct in assuming that it will reset all my slave progressions?
CliftonJD Posted November 2, 2020 Author Posted November 2, 2020 1 hour ago, Jasmine91 said: Thanks i will try that. I only use PHE, HSH and AYGAS. However since I'am not really sure about the "loose file" and "with all addons" Version you provide, I always load the "with all addons" Version and only activate the ESPs I need in ModOrganizer. I have uploaded my Modlist to modwat.ch here if anyone is interest. I will try that if all else fails. Am i correct in assuming that it will reset all my slave progressions? unfortunately yes, all your slave stats will be wiped out in the cleaning
Jasmine91 Posted November 3, 2020 Posted November 3, 2020 11 hours ago, CliftonJD said: unfortunately yes, all your slave stats will be wiped out in the cleaning I started a new game with the new PHE Version installed to see if the error would be gone in a new save. Unfortunately even then i get the None object error: Spoiler ... [11/03/2020 - 11:33:31AM] [PAHCore] Enslavement started [11/03/2020 - 11:33:32AM] [PAHCore] ActorData stored in eval [11/03/2020 - 11:33:32AM] [PAHCore] Enslavement started [11/03/2020 - 11:33:33AM] SEXLAB - NOTICE: Herkja Init Empty Stats [11/03/2020 - 11:33:33AM] SEXLAB - NOTICE: Herkja Init Empty Stats [11/03/2020 - 11:33:33AM] [PAHCore] EncounterZone Actor cloned [11/03/2020 - 11:33:34AM] [PAHESlave] After Assign [11/03/2020 - 11:33:34AM] ERROR: Cannot call GetActorStatInt() on a None object, aborting function call stack: [alias slave001 on quest PAH (0D01FAEF)].pahslave.oral_training() - "pahslave.psc" Line 1463 [alias slave001 on quest PAH (0D01FAEF)].pahslave.AfterAssign() - "pahslave.psc" Line 203 [PAH (0D01FAEF)].pahcore.AddSlave() - "pahcore.psc" Line 626 [PAH (0D01FAEF)].pahcore.Capture() - "pahcore.psc" Line 930 [ (39036BD1)].PAHE_EnslavePrkScr.Fragment_1() - "PAHE_EnslavePrkScr.psc" Line 12 [11/03/2020 - 11:33:34AM] Warning: Assigning None to a non-object variable named "::temp380" stack: [alias slave001 on quest PAH (0D01FAEF)].pahslave.oral_training() - "pahslave.psc" Line 1463 [alias slave001 on quest PAH (0D01FAEF)].pahslave.AfterAssign() - "pahslave.psc" Line 203 [PAH (0D01FAEF)].pahcore.AddSlave() - "pahcore.psc" Line 626 [PAH (0D01FAEF)].pahcore.Capture() - "pahcore.psc" Line 930 [ (39036BD1)].PAHE_EnslavePrkScr.Fragment_1() - "PAHE_EnslavePrkScr.psc" Line 12 [11/03/2020 - 11:33:34AM] ERROR: Cannot call GetActorStatInt() on a None object, aborting function call stack: [alias slave001 on quest PAH (0D01FAEF)].pahslave.oral_training() - "pahslave.psc" Line 1464 [alias slave001 on quest PAH (0D01FAEF)].pahslave.AfterAssign() - "pahslave.psc" Line 203 [PAH (0D01FAEF)].pahcore.AddSlave() - "pahcore.psc" Line 626 [PAH (0D01FAEF)].pahcore.Capture() - "pahcore.psc" Line 930 [ (39036BD1)].PAHE_EnslavePrkScr.Fragment_1() - "PAHE_EnslavePrkScr.psc" Line 12 [11/03/2020 - 11:33:34AM] Warning: Assigning None to a non-object variable named "::temp380" stack: [alias slave001 on quest PAH (0D01FAEF)].pahslave.oral_training() - "pahslave.psc" Line 1464 [alias slave001 on quest PAH (0D01FAEF)].pahslave.AfterAssign() - "pahslave.psc" Line 203 [PAH (0D01FAEF)].pahcore.AddSlave() - "pahcore.psc" Line 626 [PAH (0D01FAEF)].pahcore.Capture() - "pahcore.psc" Line 930 [ (39036BD1)].PAHE_EnslavePrkScr.Fragment_1() - "PAHE_EnslavePrkScr.psc" Line 12 [11/03/2020 - 11:33:35AM] ERROR: Cannot call GetActorStatInt() on a None object, aborting function call stack: [alias slave001 on quest PAH (0D01FAEF)].pahslave.vaginal_training() - "pahslave.psc" Line 1488 [alias slave001 on quest PAH (0D01FAEF)].pahslave.AfterAssign() - "pahslave.psc" Line 204 [PAH (0D01FAEF)].pahcore.AddSlave() - "pahcore.psc" Line 626 [PAH (0D01FAEF)].pahcore.Capture() - "pahcore.psc" Line 930 [ (39036BD1)].PAHE_EnslavePrkScr.Fragment_1() - "PAHE_EnslavePrkScr.psc" Line 12 [11/03/2020 - 11:33:35AM] Warning: Assigning None to a non-object variable named "::temp389" stack: [alias slave001 on quest PAH (0D01FAEF)].pahslave.vaginal_training() - "pahslave.psc" Line 1488 [alias slave001 on quest PAH (0D01FAEF)].pahslave.AfterAssign() - "pahslave.psc" Line 204 [PAH (0D01FAEF)].pahcore.AddSlave() - "pahcore.psc" Line 626 [PAH (0D01FAEF)].pahcore.Capture() - "pahcore.psc" Line 930 [ (39036BD1)].PAHE_EnslavePrkScr.Fragment_1() - "PAHE_EnslavePrkScr.psc" Line 12 [11/03/2020 - 11:33:35AM] ERROR: Cannot call GetActorStatInt() on a None object, aborting function call stack: [alias slave001 on quest PAH (0D01FAEF)].pahslave.vaginal_training() - "pahslave.psc" Line 1489 [alias slave001 on quest PAH (0D01FAEF)].pahslave.AfterAssign() - "pahslave.psc" Line 204 [PAH (0D01FAEF)].pahcore.AddSlave() - "pahcore.psc" Line 626 [PAH (0D01FAEF)].pahcore.Capture() - "pahcore.psc" Line 930 [ (39036BD1)].PAHE_EnslavePrkScr.Fragment_1() - "PAHE_EnslavePrkScr.psc" Line 12 [11/03/2020 - 11:33:35AM] Warning: Assigning None to a non-object variable named "::temp389" stack: [alias slave001 on quest PAH (0D01FAEF)].pahslave.vaginal_training() - "pahslave.psc" Line 1489 [alias slave001 on quest PAH (0D01FAEF)].pahslave.AfterAssign() - "pahslave.psc" Line 204 [PAH (0D01FAEF)].pahcore.AddSlave() - "pahcore.psc" Line 626 [PAH (0D01FAEF)].pahcore.Capture() - "pahcore.psc" Line 930 [ (39036BD1)].PAHE_EnslavePrkScr.Fragment_1() - "PAHE_EnslavePrkScr.psc" Line 12 [11/03/2020 - 11:33:35AM] ERROR: Cannot call GetActorStatInt() on a None object, aborting function call stack: [alias slave001 on quest PAH (0D01FAEF)].pahslave.anal_training() - "pahslave.psc" Line 1513 [alias slave001 on quest PAH (0D01FAEF)].pahslave.AfterAssign() - "pahslave.psc" Line 205 [PAH (0D01FAEF)].pahcore.AddSlave() - "pahcore.psc" Line 626 [PAH (0D01FAEF)].pahcore.Capture() - "pahcore.psc" Line 930 [ (39036BD1)].PAHE_EnslavePrkScr.Fragment_1() - "PAHE_EnslavePrkScr.psc" Line 12 [11/03/2020 - 11:33:35AM] Warning: Assigning None to a non-object variable named "::temp398" stack: [alias slave001 on quest PAH (0D01FAEF)].pahslave.anal_training() - "pahslave.psc" Line 1513 [alias slave001 on quest PAH (0D01FAEF)].pahslave.AfterAssign() - "pahslave.psc" Line 205 [PAH (0D01FAEF)].pahcore.AddSlave() - "pahcore.psc" Line 626 [PAH (0D01FAEF)].pahcore.Capture() - "pahcore.psc" Line 930 [ (39036BD1)].PAHE_EnslavePrkScr.Fragment_1() - "PAHE_EnslavePrkScr.psc" Line 12 [11/03/2020 - 11:33:35AM] ERROR: Cannot call GetActorStatInt() on a None object, aborting function call stack: [alias slave001 on quest PAH (0D01FAEF)].pahslave.anal_training() - "pahslave.psc" Line 1514 [alias slave001 on quest PAH (0D01FAEF)].pahslave.AfterAssign() - "pahslave.psc" Line 205 [PAH (0D01FAEF)].pahcore.AddSlave() - "pahcore.psc" Line 626 [PAH (0D01FAEF)].pahcore.Capture() - "pahcore.psc" Line 930 [ (39036BD1)].PAHE_EnslavePrkScr.Fragment_1() - "PAHE_EnslavePrkScr.psc" Line 12 [11/03/2020 - 11:33:35AM] Warning: Assigning None to a non-object variable named "::temp398" stack: [alias slave001 on quest PAH (0D01FAEF)].pahslave.anal_training() - "pahslave.psc" Line 1514 [alias slave001 on quest PAH (0D01FAEF)].pahslave.AfterAssign() - "pahslave.psc" Line 205 [PAH (0D01FAEF)].pahcore.AddSlave() - "pahcore.psc" Line 626 [PAH (0D01FAEF)].pahcore.Capture() - "pahcore.psc" Line 930 [ (39036BD1)].PAHE_EnslavePrkScr.Fragment_1() - "PAHE_EnslavePrkScr.psc" Line 12 [11/03/2020 - 11:33:35AM] [PAHESlave] After Assign: [pahslave <alias slave001 on quest PAH (0D01FAEF)>] is [DLC2PillarBuilderActorScript < (FF000AEA)>] [11/03/2020 - 11:33:35AM] [PAHCore] Slave list updated [11/03/2020 - 11:33:36AM] [PAHCore] eval data stored in slave [11/03/2020 - 11:33:36AM] Rpnodes loaded without morphs [11/03/2020 - 11:33:36AM] slavers_spellbook: pahcore: cleaning done [11/03/2020 - 11:33:36AM] slavers_spellbook: pahcore: no mark found [11/03/2020 - 11:33:36AM] slavers_spellbook: sending PAHE_NewSlave [11/03/2020 - 11:33:36AM] [PAHCore] Enslavement finished ... this is after I just started the game, waited for everything to boot up and then let Alternate Start drop me of in the middle of nowhere. Tried enslaving the first character i met. So it seems my problem is rooted deeper. This is my modlist. Is there a way to find out, if the right ESMs/ESPs are getting loaded and it's not a bug where ModOrganizer mixes the files up wrong with the old Version? (Paradise_halls.esm is 865696 Bytes CRC32 is 97DF273C) Scratch that, the ESM didn't change between versions. However I checked that the right Version of the scriptfiles get loaded. So that's not it. I have attached the complete Papyrus log Papyrus.0.log
CliftonJD Posted November 3, 2020 Author Posted November 3, 2020 4 hours ago, Jasmine91 said: the ESM didn't change between versions. However I checked that the right Version of the scriptfiles get loaded. So that's not it. I have attached the complete Papyrus log the esm did change between versions, but the script properties are added in the esp. we discovered in the early days when i first started working pah scripts that if the esp remains the same between versions, the script property would return a none object. that's the current difference between the pahe for Le and the pahe for Se. when a property is added to Le, i have to wait for outside help to port it to Se so i named the Se version with a letter for each change made until Le gets ported to Se for the full changes the new respect changes are added in the esm, then the first stages of the gagged speech are added in the sl extension esp for zaz gags, and finally the devious gagged speech is added in the dwarven suits patch. your log tells me you have the right scripts, but i haven't found a way to check the esm/esp versions yet is there a way to tell mo to copy your profile or mods list to a new profile. if you're still trying to save the old version of pahe, do that on a different profile in mo. start a new profile for the new version. if it doesn't have the ability to copy your old profile, then you'll need to start the new profile clean with just pahe7.4.2 and its pre-requisites. then add your other mods in 5 or so mods at a time to rule out issues from other mods
tinkerbelle Posted November 3, 2020 Posted November 3, 2020 35 minutes ago, CliftonJD said: the esm did change between versions, but the script properties are added in the esp. we discovered in the early days when i first started working pah scripts that if the esp remains the same between versions, the script property would return a none object. that's the current difference between the pahe for Le and the pahe for Se. when a property is added to Le, i have to wait for outside help to port it to Se so i named the Se version with a letter for each change made until Le gets ported to Se for the full changes the new respect changes are added in the esm, then the first stages of the gagged speech are added in the sl extension esp for zaz gags, and finally the devious gagged speech is added in the dwarven suits patch. your log tells me you have the right scripts, but i haven't found a way to check the esm/esp versions yet is there a way to tell mo to copy your profile or mods list to a new profile. if you're still trying to save the old version of pahe, do that on a different profile in mo. start a new profile for the new version. if it doesn't have the ability to copy your old profile, then you'll need to start the new profile clean with just pahe7.4.2 and its pre-requisites. then add your other mods in 5 or so mods at a time to rule out issues from other mods Mod Organizer 2 can copy profiles to a new profile. Save files can be setup as unique to a profile or just the generic skyrim save location. Making a copy will copy all mods and it will have all save files if saves are unique to the profile (well, not so unique if they're copied, but I digress).
Jasmine91 Posted November 3, 2020 Posted November 3, 2020 3 hours ago, CliftonJD said: the esm did change between versions, but the script properties are added in the esp. we discovered in the early days when i first started working pah scripts that if the esp remains the same between versions, the script property would return a none object. that's the current difference between the pahe for Le and the pahe for Se. when a property is added to Le, i have to wait for outside help to port it to Se so i named the Se version with a letter for each change made until Le gets ported to Se for the full changes the new respect changes are added in the esm, then the first stages of the gagged speech are added in the sl extension esp for zaz gags, and finally the devious gagged speech is added in the dwarven suits patch. your log tells me you have the right scripts, but i haven't found a way to check the esm/esp versions yet is there a way to tell mo to copy your profile or mods list to a new profile. if you're still trying to save the old version of pahe, do that on a different profile in mo. start a new profile for the new version. if it doesn't have the ability to copy your old profile, then you'll need to start the new profile clean with just pahe7.4.2 and its pre-requisites. then add your other mods in 5 or so mods at a time to rule out issues from other mods OK, first, thanks for trying to help me! I had to read your first paragraph a couple times and I might begin to understand what you mean (I have next to no knowledge of the ins and outs of esm and esp besides these go to the top and these to the bottom and the order matters). However you said "the esm did change" prompted me to look into that further. I extracted my downloaded 7z files ("pahe_lives_on-7.3.9 with all addons install loose files.7z" vs "pahe_lives_on-7.4.2 with all addons install loose files.7z") and I found no difference between the esm and esp files in the two archives. (did a byte-level compare) the only files that are different are the Translations and some scripts (PAH_MCM, pahcore, pahslave, RPNodes). (I'm talking LE Version here) But then again, i might have misunderstood you. I might try your suggestion regarding a new MO profile next, but since the ESP and ESM files inside the downloaded archives are the same I think i will wait for your opinion on that. 1
CliftonJD Posted November 3, 2020 Author Posted November 3, 2020 1 hour ago, Jasmine91 said: OK, first, thanks for trying to help me! I had to read your first paragraph a couple times and I might begin to understand what you mean (I have next to no knowledge of the ins and outs of esm and esp besides these go to the top and these to the bottom and the order matters). However you said "the esm did change" prompted me to look into that further. I extracted my downloaded 7z files ("pahe_lives_on-7.3.9 with all addons install loose files.7z" vs "pahe_lives_on-7.4.2 with all addons install loose files.7z") and I found no difference between the esm and esp files in the two archives. (did a byte-level compare) the only files that are different are the Translations and some scripts (PAH_MCM, pahcore, pahslave, RPNodes). (I'm talking LE Version here) But then again, i might have misunderstood you. I might try your suggestion regarding a new MO profile next, but since the ESP and ESM files inside the downloaded archives are the same I think i will wait for your opinion on that. ok, i reviewed the files again. seems the no addons version got the updates but somehow the all addons version didn't so i'll re-upload now:
CliftonJD Posted November 3, 2020 Author Posted November 3, 2020 reuploaded the correct files this time, i'll work on a version checker for next release
Jasmine91 Posted November 3, 2020 Posted November 3, 2020 53 minutes ago, CliftonJD said: reuploaded the correct files this time, i'll work on a version checker for next release Thank you! Did a quick test run, unfortunately even though thinks are different, they might not be better. I still get the None object error, and a new warning when loading the game: Spoiler ... [11/03/2020 - 10:30:56PM] Warning: Property PAHCaged on script pahslave attached to alias slave126 on quest PAH (0D01FAEF) cannot be initialized because the script no longer contains that property [11/03/2020 - 10:30:56PM] Warning: Property PAHCaged on script pahslave attached to alias slave125 on quest PAH (0D01FAEF) cannot be initialized because the script no longer contains that property [11/03/2020 - 10:30:56PM] Warning: Property PAHCaged on script pahslave attached to alias slave124 on quest PAH (0D01FAEF) cannot be initialized because the script no longer contains that property [11/03/2020 - 10:30:56PM] Warning: Property PAHCaged on script pahslave attached to alias slave123 on quest PAH (0D01FAEF) cannot be initialized because the script no longer contains that property [11/03/2020 - 10:30:56PM] Warning: Property PAHCaged on script pahslave attached to alias slave122 on quest PAH (0D01FAEF) cannot be initialized because the script no longer contains that property [11/03/2020 - 10:30:56PM] Warning: Property PAHCaged on script pahslave attached to alias slave121 on quest PAH (0D01FAEF) cannot be initialized because the script no longer contains that property ... This was only the first loaded save though. I will test a little more soon. Edit: started a new game. Same result unfortunately. Papyrus.0.log New_Game_Papyrus.0.log
CliftonJD Posted November 3, 2020 Author Posted November 3, 2020 35 minutes ago, Jasmine91 said: Thank you! Did a quick test run, unfortunately even though thinks are different, they might not be better. I still get the None object error, and a new warning when loading the game: Reveal hidden contents ... [11/03/2020 - 10:30:56PM] Warning: Property PAHCaged on script pahslave attached to alias slave126 on quest PAH (0D01FAEF) cannot be initialized because the script no longer contains that property [11/03/2020 - 10:30:56PM] Warning: Property PAHCaged on script pahslave attached to alias slave125 on quest PAH (0D01FAEF) cannot be initialized because the script no longer contains that property [11/03/2020 - 10:30:56PM] Warning: Property PAHCaged on script pahslave attached to alias slave124 on quest PAH (0D01FAEF) cannot be initialized because the script no longer contains that property [11/03/2020 - 10:30:56PM] Warning: Property PAHCaged on script pahslave attached to alias slave123 on quest PAH (0D01FAEF) cannot be initialized because the script no longer contains that property [11/03/2020 - 10:30:56PM] Warning: Property PAHCaged on script pahslave attached to alias slave122 on quest PAH (0D01FAEF) cannot be initialized because the script no longer contains that property [11/03/2020 - 10:30:56PM] Warning: Property PAHCaged on script pahslave attached to alias slave121 on quest PAH (0D01FAEF) cannot be initialized because the script no longer contains that property ... This was only the first loaded save though. I will test a little more soon. Edit: started a new game. Same result unfortunately. Papyrus.0.log 411.83 kB · 0 downloads New_Game_Papyrus.0.log 357.68 kB · 0 downloads don't understand why the files aren't right Again... so i'm going to push for an early release:
CliftonJD Posted November 3, 2020 Author Posted November 3, 2020 Pahe_lives_on-7.4.3 beta: esp version checking during startup displays current esp version combat strength fix/changed to improve slave stats 1
Jasmine91 Posted November 3, 2020 Posted November 3, 2020 48 minutes ago, CliftonJD said: don't understand why the files aren't right Again... so i'm going to push for an early release: Ok. No problem and don't sweat it! 7.3.9 is working for me atm so need to panic. By the way: Are you developing and testing on LE or on SE? (I was thinking that maybe it's time to move to SE, since more and more of the "importand" mods seem to work on SE now and the new stuff is happening on SE nowadays and less in LE)
CliftonJD Posted November 4, 2020 Author Posted November 4, 2020 40 minutes ago, Jasmine91 said: Ok. No problem and don't sweat it! 7.3.9 is working for me atm so need to panic. By the way: Are you developing and testing on LE or on SE? (I was thinking that maybe it's time to move to SE, since more and more of the "importand" mods seem to work on SE now and the new stuff is happening on SE nowadays and less in LE) for the most part i develop and test dialog changes from se, but any new script properties i still write from Le they are atleast upto 7,4,1 now, but in se i letter it 7.4.1c for the 3 changes to se without the properties from Le Se isn't just about the graphic changes, its overall better performance than Le
aulton1968 Posted November 4, 2020 Posted November 4, 2020 On 11/2/2020 at 3:43 PM, sidfu said: you dont need manipulator to strip them. if their clothing dont show in their ieventory when you go to put on their collar you have far more worse issues then. you are correct but thats not exactly what I would like to use manipulator for. Hard to explain. This feature of manipulator is more like a really, really fast inventory reset hotkey. So I know that without manipultator I could go through dialogue trees and say "take your clothes off" then say "put your clothes back on" and that works too. The hot key is great when you just cleared a silverhand stronghold, you have deadly wenches installed, now you have a dozen new slaves following behind you. Lets say you put a collar and cuffs on all of them. It wont be long before all dozen of them are still wearing the cuffs but their hands are no longer behind their backs. If you reset the inventory, or strip and re dress, the bondage pose is back again. I havent found an easier, less time consuming solution than the hotkey.
CliftonJD Posted November 4, 2020 Author Posted November 4, 2020 1 hour ago, aulton1968 said: you are correct but thats not exactly what I would like to use manipulator for. Hard to explain. This feature of manipulator is more like a really, really fast inventory reset hotkey. So I know that without manipultator I could go through dialogue trees and say "take your clothes off" then say "put your clothes back on" and that works too. The hot key is great when you just cleared a silverhand stronghold, you have deadly wenches installed, now you have a dozen new slaves following behind you. Lets say you put a collar and cuffs on all of them. It wont be long before all dozen of them are still wearing the cuffs but their hands are no longer behind their backs. If you reset the inventory, or strip and re dress, the bondage pose is back again. I havent found an easier, less time consuming solution than the hotkey. it doesn't work on pah slaves cuz their inventory is handled different from normal npc's. if you wanted to fix manipulator, you could try suggesting to its creators to use the same strip functions as "stark reality" spell in "player succubus quest". i think the difference is a forced strip, but i've never looked into it. the closest alternative for pahe to help in the matter would be to create our own hotkey for the task
Jasmine91 Posted November 4, 2020 Posted November 4, 2020 22 hours ago, CliftonJD said: Pahe_lives_on-7.4.3 beta: esp version checking during startup displays current esp version combat strength fix/changed to improve slave stats OK, I tried that one, unfortunately I got the same None object errors. However this time I even hat an in-game bug with new slaves: the "OK Slave..." entry when talking to them was missing. (Which is new, in the Versions before the only reason I even realized something was off, was because I was tailing the Papyrus.log on a second screen and highlighting all "ERROR" and "WARNING" lines.) Next thing I did, I was trying out your suggestion to disable all non essential Plugins and try again. Unfortunately I fucked up and right now Skyrim will CDT even before the Mainmenu is even loaded with some "missing file?" errors in the Papyrus.log. Even the Profile Backup of MO I made before has this error now... So right now I'm considering if it even makes sense to try and fix that, or if I should just burn it all down, call it a day and use it as an excuse to move to Skyrim SE. Will decide that later, but even though, thanks for your time in trying to fix this! Here are the first 100 Lines of my Papyrus.log if anybody is interested. Spoiler [11/04/2020 - 09:56:08PM] Papyrus log opened (PC) [11/04/2020 - 09:56:08PM] Cannot open store for class "Scene", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "Topic", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "WorldSpace", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "GlobalVariable", missing file? [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "ModObjectiveGlobal" in state "" on object "Quest". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "UpdateCurrentInstanceGlobal" in state "" on object "Quest". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "GetOwningQuest" in state "" on object "Alias". [11/04/2020 - 09:56:08PM] Cannot open store for class "PROJECTILE", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "ImpactDataSet", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "EncounterZone", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "ReferenceAlias", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "Class", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "VoiceType", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "Location", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "LocationRefType", missing file? [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "GetProjectile" in state "" on object "MagicEffect". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "GetImpactDataSet" in state "" on object "MagicEffect". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "SetProjectile" in state "" on object "MagicEffect". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "SetImpactDataSet" in state "" on object "MagicEffect". [11/04/2020 - 09:56:08PM] Cannot open store for class "Light", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "Explosion", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "EffectShader", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "ImageSpaceModifier", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "Key", missing file? [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "SendStoryEventAndWait" in state "" on object "Keyword". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "SendStoryEvent" in state "" on object "Keyword". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "OnLocationChange" in state "" on object "Actor". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "ModFavorPointsWithGlobal" in state "" on object "Actor". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "HasMagicEffect" in state "" on object "Actor". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "WornHasKeyword" in state "" on object "Actor". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "HasMagicEffectWithKeyword" in state "" on object "Actor". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "GetProjectile" in state "" on object "Ammo". [11/04/2020 - 09:56:08PM] Error: Unable to link types associated with function "Fire" in state "" on object "WEAPON". [11/04/2020 - 09:56:08PM] Cannot open store for class "STATIC", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "WordOfPower", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "AssociationType", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "Idle", missing file? [11/04/2020 - 09:56:08PM] Cannot open store for class "Package", missing file? [11/04/2020 - 09:56:08PM] error: Native function SendStoryEvent in empty state could find no matching function on linked type Keyword. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function SendStoryEventAndWait in empty state could find no matching function on linked type Keyword. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function GetKeywordData in empty state could find no matching function on linked type Location. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function GetRefTypeAliveCount in empty state could find no matching function on linked type Location. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function GetRefTypeDeadCount in empty state could find no matching function on linked type Location. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function HasCommonParent in empty state could find no matching function on linked type Location. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function HasRefType in empty state could find no matching function on linked type Location. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function IsChild in empty state could find no matching function on linked type Location. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function IsCleared in empty state could find no matching function on linked type Location. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function IsLoaded in empty state could find no matching function on linked type Location. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function SetCleared in empty state could find no matching function on linked type Location. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function SetKeywordData in empty state could find no matching function on linked type Location. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function ForceStart in empty state could find no matching function on linked type Scene. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function GetOwningQuest in empty state could find no matching function on linked type Scene. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function IsActionComplete in empty state could find no matching function on linked type Scene. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function IsPlaying in empty state could find no matching function on linked type Scene. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function start in empty state could find no matching function on linked type Scene. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function Stop in empty state could find no matching function on linked type Scene. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function GetAssociatedSkill in empty state could find no matching function on linked type MagicEffect. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function Play in empty state could find no matching function on linked type EffectShader. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function Stop in empty state could find no matching function on linked type EffectShader. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function GetValue in empty state could find no matching function on linked type GlobalVariable. Function will not be bound. [11/04/2020 - 09:56:08PM] Function GetValue in the empty state on type GlobalVariable does not exist. Function will not be flagged as callable from tasklets. [11/04/2020 - 09:56:08PM] error: Native function SetValue in empty state could find no matching function on linked type GlobalVariable. Function will not be bound. [11/04/2020 - 09:56:08PM] Function SetValue in the empty state on type GlobalVariable does not exist. Function will not be flagged as callable from tasklets. [11/04/2020 - 09:56:08PM] error: Native function Apply in empty state could find no matching function on linked type ImageSpaceModifier. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function ApplyCrossFade in empty state could find no matching function on linked type ImageSpaceModifier. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function PopTo in empty state could find no matching function on linked type ImageSpaceModifier. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function Remove in empty state could find no matching function on linked type ImageSpaceModifier. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native static function RemoveCrossFade could find no matching static function on linked type ImageSpaceModifier. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function Fire in empty state could find no matching function on linked type WEAPON. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function GetOwningQuest in empty state could find no matching function on linked type Package. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function GetTemplate in empty state could find no matching function on linked type Package. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function CompleteQuest in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function GetAlias in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function IsActive in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function IsObjectiveCompleted in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function IsObjectiveDisplayed in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function IsRunning in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function IsStageDone in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function IsStarting in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function IsStopped in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function Reset in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function SetActive in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function SetCurrentStageID in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function SetObjectiveFailed in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function Stop in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function UpdateCurrentInstanceGlobal in empty state could find no matching function on linked type Quest. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function Add in empty state could find no matching function on linked type Topic. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function AddPerk in empty state could find no matching function on linked type Actor. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function AddSpell in empty state could find no matching function on linked type Actor. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function AllowBleedoutDialogue in empty state could find no matching function on linked type Actor. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function AllowPCDialogue in empty state could find no matching function on linked type Actor. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function AttachAshPile in empty state could find no matching function on linked type Actor. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function CanFlyHere in empty state could find no matching function on linked type Actor. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function ClearArrested in empty state could find no matching function on linked type Actor. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function ClearExpressionOverride in empty state could find no matching function on linked type Actor. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function ClearExtraArrows in empty state could find no matching function on linked type Actor. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function ClearKeepOffsetFromActor in empty state could find no matching function on linked type Actor. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function ClearLookAt in empty state could find no matching function on linked type Actor. Function will not be bound. [11/04/2020 - 09:56:08PM] error: Native function DamageActorValue in empty state could find no matching function on linked type Actor. Function will not be bound. ....
aulton1968 Posted November 5, 2020 Posted November 5, 2020 13 hours ago, CliftonJD said: it doesn't work on pah slaves cuz their inventory is handled different from normal npc's. if you wanted to fix manipulator, you could try suggesting to its creators to use the same strip functions as "stark reality" spell in "player succubus quest". i think the difference is a forced strip, but i've never looked into it. the closest alternative for pahe to help in the matter would be to create our own hotkey for the task Thank you. I will pass that on! Btw if you could consider a "reset bondage" hotkey for a future paradise hall update. Just something that resets bondage idles by instantly un equipping and re equipping the slots occupied by cuffs, ropes and yokes etc.
sofzx Posted November 5, 2020 Posted November 5, 2020 Sorry...dummie question but is the same mod from nexus? the nexus one looks more "friendly" because i didn't see any bondage stuff at the momment lol. Your version looks more update but im not into bondage. It is?
sidfu Posted November 5, 2020 Posted November 5, 2020 5 hours ago, urbon said: Sorry...dummie question but is the same mod from nexus? the nexus one looks more "friendly" because i didn't see any bondage stuff at the momment lol. Your version looks more update but im not into bondage. It is? take 2 sec and look at last time each was updated also read the OP and you get your answer inl ike 10 sec 1
CliftonJD Posted November 5, 2020 Author Posted November 5, 2020 On 11/3/2020 at 5:21 PM, Jasmine91 said: 7.3.9 is working for me atm so need to panic. i should have paid more attention when you said it before, but basically that gave me a basis to narrow down my search for the problem. seems i added more sexlab stat tracking to improve sex training if/when sexlab stats get higher than the sex training. the problem occurred when i added the script properties. i expected it to auto-add and didn't pay enough attention to see that it hadn't. will likely take a couple days to add the properties manually to each of the slave aliases 18 hours ago, Jasmine91 said: Unfortunately I fucked up and right now Skyrim will CDT even before the Mainmenu is even loaded check for flags in mo and check for notifications 18 hours ago, Jasmine91 said: excuse to move to Skyrim SE. now that we know where the problem came from, we know its already been ported to se. i can get you a fix for it in Le, but Se won't get a fix for it til somebody gets time to port it from Le.
fred200 Posted November 5, 2020 Posted November 5, 2020 If there is ever anything we can do to help - let us know. 1
Nevropath Posted November 5, 2020 Posted November 5, 2020 Hello, Do you think it could be possible to add gang bang for sex training/punishment involving followers ?
sofzx Posted November 5, 2020 Posted November 5, 2020 9 hours ago, sidfu said: take 2 sec and look at last time each was updated also read the OP and you get your answer inl ike 10 sec thank you....i already did but i was confused
Jasmine91 Posted November 5, 2020 Posted November 5, 2020 5 hours ago, CliftonJD said: check for flags in mo and check for notifications MO thinks everything is fine. (Besides always warning about files in the overwrite folder) I meddled with the "automatic Archive invalidation" Checkbox that you can use for your different profiles in MO and I think that that is what fucked things up. Unfortunately unchecking it does not get rid of he problem. I can hover start older saved profiles. So not all seems to be lost, but starting from there an reinstalling everything since then will be a pain in the ass. On the bright side: You found the bug!
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