Psalam Posted February 2, 2021 Posted February 2, 2021 1 minute ago, Libita said: Alright, thanks. You're welcome.
cbeyond8027 Posted February 2, 2021 Posted February 2, 2021 I’m have an issue with slaves becoming un-selectable (no way to interact and they do not display a name) after they are used as combat slaves. Generally the scenario is I take a HSH slave, tell them to hit the road with me to convert them back to a pahe slave, tell them “ok slave.. you’ll fight for me”, then sometime during/after combat I lose the ability to talk to them. Once I was able to reset a slave by teleporting them to me and once rebooting pahe worked but I cannot consistently fix the issue with those methods. Resetting just the slave in the MCM doesn’t work and actually makes the name spot in the MCM blank (all the other information stays the same). This has also happened when moving cells or fast traveling but I’ve only noticed it when they are designated for combat. Has this ever been reported? I’m hoping this is a user error and I don’t need to perform load order surgery or go through my log files.
CliftonJD Posted February 2, 2021 Author Posted February 2, 2021 16 minutes ago, cbeyond8027 said: I’m have an issue with slaves becoming un-selectable (no way to interact and they do not display a name) after they are used as combat slaves. Generally the scenario is I take a HSH slave, tell them to hit the road with me to convert them back to a pahe slave, tell them “ok slave.. you’ll fight for me”, then sometime during/after combat I lose the ability to talk to them. Once I was able to reset a slave by teleporting them to me and once rebooting pahe worked but I cannot consistently fix the issue with those methods. Resetting just the slave in the MCM doesn’t work and actually makes the name spot in the MCM blank (all the other information stays the same). This has also happened when moving cells or fast traveling but I’ve only noticed it when they are designated for combat. Has this ever been reported? I’m hoping this is a user error and I don’t need to perform load order surgery or go through my log files. most common cause for it is mias lair or sexlsab sexslaves. rename the slave from mcm then use the miaslair patch from downloads to fix it
cbeyond8027 Posted February 3, 2021 Posted February 3, 2021 18 hours ago, CliftonJD said: most common cause for it is mias lair or sexlsab sexslaves. rename the slave from mcm then use the miaslair patch from downloads to fix it Thanks, this fixed it immediately. I had made a new profile and didn’t think to enable the patch because I’m running the flower girls version of sex slaves and didn’t expect any interaction between the mods.
EblisAzadi Posted February 4, 2021 Posted February 4, 2021 Hey I know that there is no solution for naked bandits! But my question is that is there anyway to see less naked bandits And is there any console code which we can fix them manually?
CliftonJD Posted February 4, 2021 Author Posted February 4, 2021 1 hour ago, Eblis Azadi said: Hey I know that there is no solution for naked bandits! But my question is that is there anyway to see less naked bandits And is there any console code which we can fix them manually? only known solution to less naked bandits is to add more bandits to the encounter tables with other mods. pretty bandits is my best suggestion 1
Molvaeth Posted February 6, 2021 Posted February 6, 2021 Heyho Sorry, I'm not sure if it's a problem with PAH or ZAZ- if I'm in the wrong thread, just tell me: I have only installed the basic PAH, "home sweet home" and the fellglow camp. Now I have some problems with the tie functions. If I tie a slave up mostly he or she goes down on the knees and then suddenly stands up. As for the scripts, the slave counts as tied, but isn't it in the animation. Normally, after some time or reload the cell, it works, but not everytime. See pictures for illustrating. Spoiler Has someone an Idea how to fix this? The load order ist as told in the instructions with the PAH SL_extensions at the bottom and so on. Thx already Mu
EblisAzadi Posted February 6, 2021 Posted February 6, 2021 20 minutes ago, muon_nol said: Heyho Sorry, I'm not sure ifit's a problem with PAH or ZAZ- if I'm in the wrong thread, just tell me: I have only installed the basic PAH, "home sweet home" and the fellglow camp. Now I have some problems with the tie functions. If I tie a slave up mostly he or she goes down on the knees and then suddenly stands up. As for the scripts, the slave counts as tied, but isn't it in the animation. Normally, after some time or reload the cell, it works, but not everytime. See pictures for illustrating. Reveal hidden contents Has someone an Idea how to fix this? The load order ist as told in the instructions with the PAH SL_extensions at the bottom and so on. Thx already Mu I have the same issue But never tried to find a solution If it has solution I have also another issue When i choose tie up with rope it uses iron cuffs over rope
CliftonJD Posted February 6, 2021 Author Posted February 6, 2021 9 hours ago, muon_nol said: Heyho Sorry, I'm not sure if it's a problem with PAH or ZAZ- if I'm in the wrong thread, just tell me: I have only installed the basic PAH, "home sweet home" and the fellglow camp. Now I have some problems with the tie functions. If I tie a slave up mostly he or she goes down on the knees and then suddenly stands up. As for the scripts, the slave counts as tied, but isn't it in the animation. Normally, after some time or reload the cell, it works, but not everytime. See pictures for illustrating. Hide contents Has someone an Idea how to fix this? The load order ist as told in the instructions with the PAH SL_extensions at the bottom and so on. Thx already Mu from what i can tell, that's done to simulate the tieup animation while she's on her knees then the tied pose for the leather cuffs you're using have her standing. if you craft some irons cuffs at the forge before using the dialog, she uses a different dialog for only the hardest. iron cuffs are inescapable and use a different tied animation. iirc, she should stay on her knees with iron cuffs 9 hours ago, Eblis Azadi said: I have the same issue But never tried to find a solution If it has solution I have also another issue When i choose tie up with rope it uses iron cuffs over rope if you did not use this dialog: cheat dialogs added by home sweet home use the rope type as an animation choice rather than a cuff type and always use iron cuffs, disable the extra dialogs from the home sweet home mcm choices to remove the extra tieup dialogs
Molvaeth Posted February 7, 2021 Posted February 7, 2021 15 hours ago, CliftonJD said: from what i can tell, that's done to simulate the tieup animation while she's on her knees then the tied pose for the leather cuffs you're using have her standing. if you craft some irons cuffs at the forge before using the dialog, she uses a different dialog for only the hardest. iron cuffs are inescapable and use a different tied animation. iirc, she should stay on her knees with iron cuffs Thx for your answer. The leather cuffs I used were the ones I made at the tanning rack (zbf cuffs leather binds) I tried it with the forged iron cuffs (zbf cuffs) and the result was the same: Do you have an idea what part of the game triggers the issue? I don't mind to make a methodical search if I know where to start. Dunno if this helps, but here are my mods: Spoiler
CliftonJD Posted February 7, 2021 Author Posted February 7, 2021 5 hours ago, muon_nol said: Thx for your answer. The leather cuffs I used were the ones I made at the tanning rack (zbf cuffs leather binds) I tried it with the forged iron cuffs (zbf cuffs) and the result was the same: Do you have an idea what part of the game triggers the issue? I don't mind to make a methodical search if I know where to start. Dunno if this helps, but here are my mods: Reveal hidden contents atm i don't know if this is a script issue between the interacting pah slaves scripts or an animation issue with zaz so i'll need to run some tests and gt back to you on it 1
Molvaeth Posted February 7, 2021 Posted February 7, 2021 16 hours ago, CliftonJD said: atm i don't know if this is a script issue between the interacting pah slaves scripts or an animation issue with zaz so i'll need to run some tests and gt back to you on it Aight. Take your time, it's just a bit annoying, that's all. If I find some additional information, I'll post it here.
EblisAzadi Posted February 7, 2021 Posted February 7, 2021 I also use zaz 8+. And recently I got into trouble. For example, when I use a cuff, first the character puts her hands behind her back, but after a few seconds, shr puts his hands forward again and returns to normal. What can cause this?
Salutaris Posted February 8, 2021 Posted February 8, 2021 On 10/4/2018 at 2:40 PM, Prime66 said: Ohh dam, thanks for pointing me in the right direction. I didn't check the optional dependencies I needed FNIS Spells for the Poses. Could someone confirm that FNIS Spells is this mod from Nexus? https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files I have it installed, but still can't activate the poses in Home sweet home's menu.
Psalam Posted February 8, 2021 Posted February 8, 2021 2 minutes ago, Salutaris said: Could someone confirm that FNIS Spells is this mod from Nexus? https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files I have it installed, but still can't activate the poses in Home sweet home's menu. It is if you are using the SE version of FNIS. Otherwise (for LE) it is found here.
Salutaris Posted February 8, 2021 Posted February 8, 2021 1 hour ago, Psalam said: It is if you are using the SE version of FNIS. Otherwise (for LE) it is found here. Thank you for your reply. Yes, I am using Skyrim SE and PAHE home sweet home 1.25 It seems that Home sweet home can not detect FNIS spells.
Psalam Posted February 8, 2021 Posted February 8, 2021 12 minutes ago, Salutaris said: Thank you for your reply. Yes, I am using Skyrim SE and PAHE home sweet home 1.25 It seems that Home sweet home can not detect FNIS spells. I'm not certain what you're saying. FNIS spells is about animations played while spell casting, not about particular spells. What spells do you think HSH can not recognize?
Salutaris Posted February 8, 2021 Posted February 8, 2021 11 minutes ago, Psalam said: I'm not certain what you're saying. FNIS spells is about animations played while spell casting, not about particular spells. What spells do you think HSH can not recognize? In HSH menu instead of OK near the FNIS spells it has these symbols --- Also nothing happens when I ask a house slave to pose/dance. But dancing animation will start playing when I ask a slave to dance using prostitution mode
Psalam Posted February 8, 2021 Posted February 8, 2021 14 minutes ago, Salutaris said: In HSH menu instead of OK near the FNIS spells it has these symbols --- Also nothing happens when I ask a house slave to pose/dance. But dancing animation will start playing when I ask a slave to dance using prostitution mode Sorry to ask this but I hate to miss something easy. Are you using the SE version of HSH? It's hard to be certain since we're on the PAHE thread and not the HSH one. 1
CliftonJD Posted February 8, 2021 Author Posted February 8, 2021 4 hours ago, Salutaris said: Could someone confirm that FNIS Spells is this mod from Nexus? https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files I have it installed, but still can't activate the poses in Home sweet home's menu. Quote Compatible with FNIS Behavior SE 7_0 and above - Plugin and example idles could be that musje needs to make a special update to hsh se for fnis se to be read from fnis spells se 1 hour ago, Psalam said: ....It's hard to be certain since we're on the PAHE thread and not the HSH one. this is why i usually prefer that type of subject be spoken of in the correct thread so that: 1 hour ago, Psalam said: Sorry to ask this but I hate to miss something easy. Are you using the SE version of HSH? if it is the sse version musje can see sse needs another special update without needing to follow both threads 1
grosaprap Posted February 10, 2021 Posted February 10, 2021 On 2/8/2021 at 12:09 PM, Salutaris said: In HSH menu instead of OK near the FNIS spells it has these symbols --- Also nothing happens when I ask a house slave to pose/dance. But dancing animation will start playing when I ask a slave to dance using prostitution mode I can confirm for you that PAHE detects FNIS Spells, when it's properly installed. You may have some issue with either your FNIS Spells install or PAHE. 1
Salutaris Posted February 10, 2021 Posted February 10, 2021 4 hours ago, grosaprap said: I can confirm for you that PAHE detects FNIS Spells, when it's properly installed. You may have some issue with either your FNIS Spells install or PAHE. Yes, I've installed PAHE 7.5, and then updated HSH to 1.26, also I've reinstalled FNIS (both spells and behaviors) And now it works fine. As always thanks to Mod creators and community members for help!
EblisAzadi Posted February 10, 2021 Posted February 10, 2021 On 2/7/2021 at 10:10 PM, muon_nol said: Aight. Take your time, it's just a bit annoying, that's all. If I find some additional information, I'll post it here. For me Pressing T and waiting for 1h fixed issue but dunno if it always fixes.
ummmhiguz Posted February 12, 2021 Posted February 12, 2021 Hey, I'm playing oldrim and I can't seem to enslave anybody anymore. Like, I can't make anybody submit then they talk to me. They just fall down. How do I fix this?
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