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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted
5 hours ago, Hannibal139 said:

thank you for your suggestion ☺. i uninstalled the camp and installed pah and you got a slave instead, it seems more fun? than hsh. everything is working fine now tho issue of zaz animations not working properly still remains. i hope there is a fix for that.

you get a sllave and home sweet home can both be used at same time with pahe

on vampire attack you still need to calm them before you do it as game sees them as a person still.

Posted
37 minutes ago, TheLoverLabCriminal said:

Ok Idk is that in I will suggest put an option so vampire pc can drink blood from their slaves in peace, Everytime I drink blood they start to attack me

this:

On 11/13/2020 at 10:38 PM, kohlteth said:

I'm not actually killing them in their sleep, though. The Sacrosanct feeding perk recognizes PAHE slaves as valid feeding targets for some reason. it also picks up on the Immersive Wench cattle in castle Volkihar, so it's probably intended to be fairly generic. So I can feed on slaves, and because I can feed, the Sacrosanct perk also gives me the option to drain them lethally, which gives me a small, permenant buff to my stats each time. So they get killed awake. A lot of time while they're still in bleedout now I think about it, which might be relevant. If they're not fully set up as slaves ...

 

And I must say, I'm more than happy with the idea that my vamp can feed from his slaves. I'd hate to lose that feature :)

 

On 11/13/2020 at 3:46 PM, CliftonJD said:

slaves are added to the cattle faction during the initial enslavement process

i don't know if it makes a difference in vanilla vampire versus vampire lord of the dawnguard dlc content. the only known exception to the cattle faction is the nord voice type gets removed from it during a slave reset to prevent them from losing dialogues when gagged

Posted
On 11/17/2020 at 12:08 AM, fred200 said:

I don't know what to tell you. I have used slaves in combat for literally years without crashes or dead slaves.

I do have standards in the slaves I take... No vampires because of aggro issues.

the ctd must have been something else in my extensive mod list then. And the aggro was my vampire slaves. I didnt realize there was a difference. I have always had a lot of vampire slaves.  

Posted
20 hours ago, CliftonJD said:

that type of behavior to me seems indicative of wearing devices such as a chastity that prevent other animations. if that's not the case, you'll want to try the zaz or dd support threads

well zaz animations in my game don't play with normal npcs either. i tried playing some of the zaz animations with olfina grey mane with sexlab tools but the scenes didn't animate at all and my slaves just had hands and feet tied in ropes when zaz animations were playing. however i have now disabled the zaz animations in sexlab and let the ddi overide instead of zaz and everything is working fine even animations i have never seen sexlab play are playing now and that is entirely something new and exciting for me. thanks for mod tho, it is amazing and i am surely going to check into said forums you mentioned, many thanks. you rock ?
 

Posted
15 hours ago, sidfu said:

you get a sllave and home sweet home can both be used at same time with pahe


yeah i know, seems lotta fun but i chose pah AYGAS only as it offers everything that i was looking for. Kudos to mod author ?

Posted
10 hours ago, aulton1968 said:

the ctd must have been something else in my extensive mod list then. And the aggro was my vampire slaves. I didnt realize there was a difference. I have always had a lot of vampire slaves.  

i do recall these issues with the original mod, but i've since gone to great lengths to ensure any slaves i could find with these issues get added to the cleaning process during enslavement

2 hours ago, Hannibal139 said:

well zaz animations in my game don't play with normal npcs either. i tried playing some of the zaz animations with olfina grey mane with sexlab tools but the scenes didn't animate at all and my slaves just had hands and feet tied in ropes when zaz animations were playing. however i have now disabled the zaz animations in sexlab and let the ddi overide instead of zaz and everything is working fine even animations i have never seen sexlab play are playing now and that is entirely something new and exciting for me. thanks for mod tho, it is amazing and i am surely going to check into said forums you mentioned, many thanks. you rock ?
 

welcome ;)

Posted

Hey, just to confirm, there is no workaround for the nude leveled npc bug?
For example if I enslave a bandit with baseid 00037bff (Bandit Archer Lvl1), all other spawned Bandit Archer Lvl1 will be nude afterwards, even tried to spawn a new one using console, that one is nude too.
Tried enabling leveledActorBaseToggle but did not seem to help with that issue.

Also found this, does that describe a possible workaround?
https://forums.nexusmods.com/index.php?/topic/9215408-setoutfit-does-not-work-on-actors-only-actorbase/

Posted
2 hours ago, bobsaget5 said:

Hey, just to confirm, there is no workaround for the nude leveled npc bug?
For example if I enslave a bandit with baseid 00037bff (Bandit Archer Lvl1), all other spawned Bandit Archer Lvl1 will be nude afterwards, even tried to spawn a new one using console, that one is nude too.
Tried enabling leveledActorBaseToggle but did not seem to help with that issue.

the leveled actorbase toggle in pahe is only made to reduce the odds of encountering the same npc when encountering a level list with other actors to draw from. first the console forces that same npc to spawn so it will always circumvent the effects of that toggle. next the level 1 bandit archers don't have many options to draw an alternative from the encounter list so any npc's with player level 1 or even radiant events set to triger for that level will always be forced to pull the same actor

2 hours ago, bobsaget5 said:

the topic discussed exactly describes the issue we have setting the slave outfit:

Quote

My problem is doing a setoutfit on the objectreference (cast as Actor) effects the outfit on ALL other objectreferences derived from the same actorbase.

Not immediately - but when they next 3d load.

It is as if doing (myobjectreference as actor).setoutfit(outfit) is being treated as  (myobjectreference as actor).getactorbase().setoutfit(outfit)

the only workaround for that bug is to apply the outfit to the reference, But Not as actor. the new problem when applying the outfit to the reference without casting it as actor is that the slave reverts to the actorbase outfit on cell changes in the same way that setting the outfit to the actor applies to the base

Quote

I know actors created from a levelled list are treated very differently by many script functions.

For instance you have to use Getleveledactorbase()

this was pointed out as a workaround for it, but it was discovered that the leveledactorbase is very unstable. leveled actorbase is prone to changing the actor after its cleared from memory, for instance a save/quit and reload will often cause the npc to be an entirely new npc.

in order to get around the instability of the leveled actorbase for use in the leveledactorbase toggle we clone them as usual after cloning the leveled actorbase

Posted
On 11/19/2020 at 4:19 PM, CliftonJD said:

i do recall these issues with the original mod, but i've since gone to great lengths to ensure any slaves i could find with these issues get added to the cleaning process during enslavement

welcome ;)

I may have found a faction that does not get cleaned after turning an NPC into a Slave: When you enslave one of the 3 NPCs in the Dark Brotherhood Quest "With friends like these...", of whom you are ordered to kill one, they keep their original lines (between the PAH lines).

The NPC are: Alea Quintus, Vasha and Fultheim the Fearless

Posted
21 minutes ago, Jasmine91 said:

I may have found a faction that does not get cleaned after turning an NPC into a Slave: When you enslave one of the 3 NPCs in the Dark Brotherhood Quest "With friends like these...", of whom you are ordered to kill one, they keep their original lines (between the PAH lines).

The NPC are: Alea Quintus, Vasha and Fultheim the Fearless

those are unique npc's getting their dialogues for who they are, not for the factions. markarth has an excellent example of that when you first come to town. both marget of the forsworn conspiracy and durak of the dawnguard will also keep their original dialogues and extra dialogues were put into slaves to handle margret's dialog blockers as you progress thru her quest

 

Posted
2 hours ago, Knightynight2 said:

Will there be a compatible version for Flowergirls in the near future? OR if there already is, could someone share it?

are you asking about mia's lair?

Posted
2 hours ago, tinkerbelle said:

I suspect Knightynight2 is talking about Flower Girls for Skyrim Legendary Edition .  I've never tried it myself, but "flower girls" appears to be a group of gals who are either prostitutes or "free love" enthusiasts.

 

ok, thanks for pointing it out

18 hours ago, Knightynight2 said:

Will there be a compatible version for Flowergirls in the near future? OR if there already is, could someone share it?

i haven't yet heard of any incompatibility with flowers girls and there doesn't appear to be any by what's written on their page. if you think there's a problem or incompatibility with it i need more info. for now i can add it to my test mods list, but it would help narrow down any problems if i knew what to look for or why you think there's a incompatibility between flowers girls and pahe slaves

Posted

I would call Flower Girls an animation replacement for Sexlab.

Your mod would either have animation calls to Sexlab or to Flower Girls - but not both.

 

I can't see any reason to worry about PAHE slaves. That would be up to the mod trying to animate them.

 

Mia's Lair (Sex Slaves) is an example of a Sexlab mod that was recoded for Flower Girls. And actually - only the animation calls were changed.

 

Posted
3 hours ago, fred200 said:

I would call Flower Girls an animation replacement for Sexlab.

Your mod would either have animation calls to Sexlab or to Flower Girls - but not both.

 

I can't see any reason to worry about PAHE slaves. That would be up to the mod trying to animate them.

 

Mia's Lair (Sex Slaves) is an example of a Sexlab mod that was recoded for Flower Girls. And actually - only the animation calls were changed.

 

Oh....

that will take some thought then

probably not something anytime soon

Posted

Pahe_lives_on-7.4.7 wip:

  • fix/change devious gags should now remove the cattle faction for the nord voice type when equipped (should fix the cattle voices) (might require a reboot from mcm for this to take effect)
  • added fuz files to silent solsteim (dlc2)darkelves
Posted

Under MCM, Pah reborn tab, click on slave, click release and the slave always goes back to the original home they were in.  I would like to release at another area and then I can visit them if i wish. Explanation would be nice on how it works?

Posted

Hello. I have a... "small" problem. when i install this mod with others pah addons i get a crash during save, fast travel or when enter/leave any areas. I tried to disable every mods i've installed but that's only give me a crash. Also tried to tips on multiple CTD forums without result. No errors displayed on TES5Edit or LOOT. I know nothing about modding and i'm still a newbie. Any way to fix this without creating a new save?


btw sorry for my bad english.
Regards

Posted
18 hours ago, Amberyl said:

Under MCM, Pah reborn tab, click on slave, click release and the slave always goes back to the original home they were in.  I would like to release at another area and then I can visit them if i wish. Explanation would be nice on how it works?

only alternative to that is to train them enough to be eligible followers when released for follower mods to help in those regards

17 hours ago, Kasia_IksDe said:

Hello. I have a... "small" problem. when i install this mod with others pah addons i get a crash during save, fast travel or when enter/leave any areas. I tried to disable every mods i've installed but that's only give me a crash. Also tried to tips on multiple CTD forums without result. No errors displayed on TES5Edit or LOOT. I know nothing about modding and i'm still a newbie. Any way to fix this without creating a new save?


btw sorry for my bad english.
Regards

send your papyrus log for help of that nature

Posted
6 hours ago, CliftonJD said:

only alternative to that is to train them enough to be eligible followers when released for follower mods to help in those regards

send your papyrus log for help of that nature

ew.. sorry, don't know if i found correcly file.. i have never do this...

Papyrus.0.log

Posted
53 minutes ago, Kasia_IksDe said:

ew.. sorry, don't know if i found correcly file.. i have never do this...

Papyrus.0.log 60.77 kB · 0 downloads

its the right file, but you need to play until it ctd. not seeing anything pah related or anything that would cause a ctd in that log.

if however  you did ctd, then we will need to look at other venues. we could try an fnis log for animation or animation limit problems

Posted

meh.. when i start a new game, the ctd gone... for now.. propably because of corrupted save... or a lot of slave (118) on my weak pc. thanks for advice.
I have a additional question; is there any fix of naked, non-slave bandits?

Thanks, great mod:)

Posted

clifton i wonder if you enslave them when they dead if then it wont effect the naked bandits? cause once they dead the game should remove them from any thing dealing with th eorginal right?

you would probaly know how to test it  more than me.

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