LynxFirenze Posted October 20, 2020 Posted October 20, 2020 12 hours ago, CliftonJD said: i'll need to see your papyrus log to find what's stopping it up seems kinda weird or backwords that it would do things that way, all 3 of the addons should be green and the sl extension not. you should be able to merge the addons into the sl extension so that it is the main file with its patches included in it. i only left them separate so they wouldn't be required Papyrus.0.log This is from a new game, basically I just stood and let everything load up then opened the MCM and booted PAH. I appreciate the help and hope this is enlightening because it's gibberish to me. I'm a big fan of the mod but my knowledge of scripting is somewhere around "Nothing".
CliftonJD Posted October 20, 2020 Author Posted October 20, 2020 4 hours ago, LynxFirenze said: Papyrus.0.log This is from a new game, basically I just stood and let everything load up then opened the MCM and booted PAH. I appreciate the help and hope this is enlightening because it's gibberish to me. I'm a big fan of the mod but my knowledge of scripting is somewhere around "Nothing". i can't determine if this is a problem from inexperience with mo2 causing it to not load things proper(even hearthfire scripts are malfunctioning) or if there's some problems with installation. for now i'm going to suggest you start by reinstalling any house mods you have installed (or remove them for now til things work). many of the slave aliases on pahcore are also being seen as null attached to a null quest. check for (and remove) any old pah patches. pretty much any pah mod made before 2016 won't work. some pah mods became obsolete and some just too old next reinstall pre-requisite mods: skse sexlab zaz reinstall pahe and aygas (aygas not required, but it had some issues as well to fix if you intend to keep it) new game is good for checking its not a problem with old saves, but after completing the above we need to try from another new game. but some mods spit incomprehendable garbage during first launch so this time after starting a new game, let it load up, then save quit, reload and send me the new papyrus from that (if it still doesn't work).
donttouchmethere Posted October 20, 2020 Posted October 20, 2020 22 hours ago, LynxFirenze said: I'm going to take a wild guess and say that there's something interfering with the scripts but I have absolutely 0 idea what. If it helps I'm using the latest MO2 with the modlist here: https://modwat.ch/u/LynxFirenze Help would be appreciated. Perhaps there's something blatant that I'm missing and I'm an idiot. Arghs, there are some evil things going on in your LO. Spoiler MODWATCH HomeLoginClose LynxFirenze Tag: PAHEFix Skyrim Classic Skyrim.esmesm Update.esmesm Dawnguard.esmesm HearthFires.esmesm Dragonborn.esmesm Unofficial Skyrim Legendary Edition Patch.espesp UnlimitedBookshelves.espesp SexLab.esmesm SexLabAroused.esmesm ImCh.esmesm SkyrimSewers.ESMESM Campfire.esmesm Devious Devices - Assets.esmesm Devious Devices - Integration.esmesm Devious Devices - Expansion.esmesm Gray Fox Cowl.esmesm TaraUltimateFurniturePack.esmesm ZaZAnimationPack.esmesm Remember those rules: -TUFP + ZEP is OK -ZAP 7 + TUFP + ZEP is OK (most common combination) -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack) DeviousFramework.esmesm daymoyl.esmesm AtronachCrossing.espesp ApachiiHair.esmesm ApachiiHairMales.esmesm ApachiiHairFemales.esmesm hdtHighHeel.esmesm EFFCore.esmesm WM Flora Fixes.espesp CreatureFramework.esmesm Heels Sound.esmesm Heretical Resources.esmesm ZazExtensionPack.esmesm RE_RealEstate_Core.espesp Schlongs of Skyrim - Core.esmesm ETaC - RESOURCES.esmesm paradise_halls.esmesm Cutting Room Floor.espesp BetterQuestObjectives.espesp Hothtrooper44_Armor_Ecksstra.espesp Hothtrooper44_ArmorCompilation.espesp Guard Dialogue Overhaul.espesp Weapons & Armor Fixes_Remade.espesp Clothing & Clutter Fixes.espesp XPMSE.espesp FNIS.espesp RealisticRoomRental.espesp LegacyoftheDragonborn.espesp SGEyebrows.espesp SkyUI.espesp AtronachCrossingDLC.espesp CobbPositioner.espesp SexLab TDF Aggressive Prostitution.espesp if you want to use it with PAH mods you need to also install the patch for it SerialStrip.espesp UIExtensions.espesp MoreNastyCritters.espesp FISS.espesp AMatterOfTime.espesp TakeNotes.espesp AllThievesGuildJobsConcurrently.espesp Bathing in Skyrim - Main.espesp CollegeOfWinterholdImmersive.espesp Complete Crafting Overhaul_Remade.espesp Complete Alchemy & Cooking Overhaul.espesp Brows.espesp Beards.espesp SLAnimLoader.espesp SLALAnimObj.espesp SexLabTools.espesp SlaveTats.espesp SexLabDefeat.espesp mslDeviousCaptures.espesp KS Hairdo's.espesp 3DNPC.espesp ETaC - Complete.espesp Book Covers Skyrim.espesp Immersive Jewelry.espesp paradise_halls_SLExtension.espesp Devious Devices For Him.espesp Sanctuary Reborn.espesp hjerimtnf.espesp proudspiremanortnf.espesp DawnofSkyrim-AllMajorCities.espesp MoreBanditCamps(Explorer'sEdition).espesp Immersive Orc Strongholds.espesp Prettier Bandits.espesp Helgen Reborn.espesp SexLab_Solutions.espesp SkyrimCoinReplacerRedux.espesp Cidhna Mine Expanded.espesp ShenkThieveryOverhaul.espesp Feminine Females.espesp Immersive Weapons.espesp Wildcat - Combat of Skyrim.espesp Mortal Enemies.espesp WeaponsArmorFixes_ImmersiveWeapons_Patch.espesp More Interesting Loot for Skyrim.espesp thieverysilverware.espesp DBMPatches.espesp Legendary Skyrim Crossbows.espesp SexLab_DibellaCult.espesp RE_RealEstate.espesp hearthfireextended.espesp OwnCivilWar.espesp Windhelm Bridge Overhaul.espesp Hidden Hideouts of Skyrim - Merged NavMeshed - Deep Immersion.espesp Point The Way.espesp Morskom.espesp Run For Your Lives.espesp DBM_MoreInterestingLoot_Patch.espesp Brevi_MoonlightTales.espesp ESFCompanions.espesp Immersive Solstheim.espesp AccessibleMerchantStorage.espesp QaxeWinterholdRebuild.espesp ETaC - Complete QWR Patch.espesp ZIA_Complete Pack_V4.espesp more idle markers.espesp Thieves Guild Requirements.espesp The Brotherhood of Old.espesp Corpse_Preparation.espesp Inconsequential NPCs.espesp Relationship Dialogue Overhaul.espesp SexLabSkoomaWhore.espesp SMIM-Merged-All.espesp CFTO.espesp iNeed.espesp TNFHFE.espesp TKAA.espesp Cloaks.espesp Nightingale Hall.espesp BecomeKingofSkyrim.espesp HunterbornMerge.espesp HeljarchenFarm.espesp WindstadMine.espesp Immersive Wenches.espesp Schlongs of Skyrim.espesp EFFDialogue.espesp HearthfireMultiKid.espesp Better Vampires.espesp ETaC - IHO Compatibility Patch.espesp ETaC - Complete STO Patch.espesp Inconsequential NPCs - CRF Compatibility Patch.espesp Inconsequential NPCs - Enhancement.espesp Cloaks - Dawnguard.espesp Orc Female Body Replacer.espesp Deadly Wenches.espesp Crime Overhaul.espesp Thief skills rebalance for Ordinator.espesp Perk Points at Skill Levels 50-75-100.espesp GoToBed.espesp SmartCast_1_0.espesp SimplyKnock.espesp Make sure it didn't overwrite your PapyrusUtil v3.3 Chesko_LevelUp.espesp RaceMenu.espesp RaceMenuPlugin.espesp honedmetal.espesp DVA - Dynamic Vampire Appearance.espesp Imperious - Races of Skyrim.espesp AddItemMenuLE.espesp AcquisitiveSoulGemMultithreaded.espesp PAH_HomeSweetHome.espesp NorthernCardinal.espesp ETaC - Complete CRF Patch.espesp Underwater_Treasure.espesp dcc-dm2.espesp => if you instal PAH AYGAS too make sure dcc-dm2 is always above all PAH esp (AYGAS will fail to load it's MCM otherwise). Might be enough to have it above AYGAS. Arcanum.espesp RRR_3DNPC-Patch.espesp Immersive Horses.espesp PAH_AndYouGetASlave.espesp Skooming Skyrim by BigBizkit.espesp MoreThievingReward.espesp SCRR Coin Weight.espesp PAN_NPCs.espesp SexLab_Dialogues.espesp Vile Art of Necromancy.espesp Book Covers Skyrim - Lost Library.espesp DeviouslyHelpless.espesp ETaC - Complete RE Patch.espesp DSerHorsesRevamped.espesp Chesko_WearableLantern.espesp ArmourMerge.espesp LADX.espesp DovahBlingJewelryReplacer.espesp ConjurationMadnessModv1.espesp PuppetMaster.espesp HentaiCreatures.espesp TradeBarter.espesp The Ordinary Women.espesp Bijin AIO.espesp SBF All In One + DLC.espesp IB - All-in-One.espesp PAN_NPCs_DG.espesp PAN_NPCs_DB.espesp PAN_Serana.espesp DONOTDELETEMEDUMBFUCK.espesp ? Merge v5.espesp SL99Exchanger.espesp ETaC - Complete Helgen Reborn Patch.espesp SOS.espesp SOS - Shop.espesp Missives.espesp CWICRFPatch.espesp UsefulAlteration.espesp JaxonzUtilities.espesp Bells of Skyrim.espesp paradise_halls_fellglow_slave_camp.espesp The Paarthurnax Dilemma.espesp The Manipulator.espesp Faster Spells Double Speed.espesp DrunkenDragon.espesp ImperialMail.espesp Equippable Tomes.espesp PAN_FollowerPack1.espesp Bells of Skyrim - Dawn of Skyrim Patch.espesp ArtOfTheCatch.espesp LPBards.espesp Vivace.espesp Spartan Bard Outfit UNP LE.espesp Dead Body Collision.espesp FNISspells.espesp My Home Is Your Home.espesp PAHE comes with a sexy patch for that too Equippable Tomes - Campfire Add-On.espesp wizDynamicThings.espesp DibellanDefender.espesp Dual Sheath Redux.espesp EmpyreanWarpaints.espesp Improved Eyes Skyrim.espesp KS Jewelry.espesp HTBWigsApachiiSkyHair.espesp NonSexLabAnimationPack.espesp Apocalypse - The Spell Package.espesp DragonPriestMaskJournal.espesp Melt_Down_Everything.espesp ZazResources.espesp NONONONONO! Don't mix the old Nexus ZAP version with LL Versions SC_KhajiitMorphs.espesp Cuyima 3DNPC - Redone.espesp hothtrooper44_ArmorPatch.espesp GagSFX.espesp GagSFXDawnguard.espesp GagSFXDragonborn.espesp GagSFXHearthfires.espesp GKRedguard.espesp KS Hairdos - HDT.espesp Ordinator - Perks of Skyrim.espesp Apocalypse - Ordinator Compatibility Patch.espesp Alternate Start - Live Another Life.espesp Bashed Patch, 0.espesp Dual Sheath Redux Patch.espesp What always works for me: Spoiler ... 0F Schlongs of Skyrim - Core.esm ... • 11 SexLab.esm [Version 1.62] • 12 Devious Devices - Assets.esm [Version 2.8.3] • 13 SexLabAroused.esm [Version 2.8] • 14 CreatureFramework.esm [Version 2.0.1] • 15 ZaZAnimationPack.esm => I use ZAP 8+, if you use the TUTFP + ZEP variation follow the PAH HSH rules ... • 18 Amputator.esm ... 1A paradise_halls.esm • 1B Devious Devices - Integration.esm • 1C Devious Devices - Expansion.esm (• 1D Devious Devices - Contraptions.esm => ignore it's from DD5beta) ... • 52 dcc-dm2.esp => keep it above all PAHE esp to make sure PAH AYGAS MCM doesn't fail ... (FNIS) (FNISspells) (XPMSE) (MNC) (SIC) ... • 90 SexLab TDF Aggressive Prostitution.esp • 91 paradise_halls_SLExtension.esp => DON'T MERGE THAT ONE!!! • 92 pahe-tdf-patch.esp => patch for TDF-P (93 Pahe_Dwarven_Devious_suits.esp) (94 Pahe_Immersive_Creature fixes patch.esp => if you use SIC, don't forget to grab the SIC Bad Dog patch too, causes a bunsh of conflicts with mods that wanna change something on creature too other than MNC/SIC) => I tested what happens if the patches are below PAHE/HSH/AYGAS => some PAHE MCM enslavement options failed to work (can't be ticked) => I tested what happens if you move the patches around on a running game => some PAHE MCM enslavement options failed to work (can't be ticked) => I also merged the patches but didn't test on a new game, the result was => some PAHE MCM enslavement options failed to work (can't be ticked) • 95 PAH_HomeSweetHome.esp => during installation make sure to install the AYGAS patch even if AYGAS isn't installed yet if you install AYGAS later (yeah odd), failing here makes MCM fail • 96 PAH_AndYouGetASlave.esp => during installation choose HSH patch even if not installed yet or installed already if you use AYGAS and HSH together (odd too), failing here makes MCM fail ... My Home Is Your Home.esp My Home Is Your Home dialogue patch.esp => patch from PAHE for MHIYH => can be merged I guess ^^ ... bashed patch From my experiance PAH mods are LO sequence sensitive. So don't mix them up too much and move them around on a running game. PAHE mods need to be installed carefully or will fail to work.
CliftonJD Posted October 20, 2020 Author Posted October 20, 2020 On 10/19/2020 at 11:18 AM, LynxFirenze said: This is probably an ID10T problem. I admit but I recently reinstalled Skyrim and I've been trying to make this mod work again (The OG mod was one of my earliest installs way way back in the day and has been in my installs literally ever since). Whenever I start a game the Slave Camp Tracker quest from (I think) Home Sweet Home starts up but the PAHE one doesn't. Opening MCM it says "Unknown, Click to restart". When I click it it seemingly boots up fine enough but I can't change any of the settings under the enslavement tab and whenever I try to enslave someone the only option is "Cancel Enslavement". I'm going to take a wild guess and say that there's something interfering with the scripts but I have absolutely 0 idea what. If it helps I'm using the latest MO2 with the modlist here: https://modwat.ch/u/LynxFirenze Help would be appreciated. Perhaps there's something blatant that I'm missing and I'm an idiot. hmmm, the page was blank when i loaded it. but if what's shown here is right: 1 hour ago, donttouchmethere said: Arghs, there are some evil things going on in your LO. Reveal hidden contents MODWATCH HomeLoginClose LynxFirenze Tag: PAHEFix Skyrim Classic Skyrim.esmesm Update.esmesm Dawnguard.esmesm HearthFires.esmesm Dragonborn.esmesm Unofficial Skyrim Legendary Edition Patch.espesp UnlimitedBookshelves.espesp SexLab.esmesm SexLabAroused.esmesm ImCh.esmesm SkyrimSewers.ESMESM Campfire.esmesm Devious Devices - Assets.esmesm Devious Devices - Integration.esmesm Devious Devices - Expansion.esmesm Gray Fox Cowl.esmesm TaraUltimateFurniturePack.esmesm ZaZAnimationPack.esmesm Remember those rules: -TUFP + ZEP is OK -ZAP 7 + TUFP + ZEP is OK (most common combination) -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack) DeviousFramework.esmesm daymoyl.esmesm AtronachCrossing.espesp ApachiiHair.esmesm ApachiiHairMales.esmesm ApachiiHairFemales.esmesm hdtHighHeel.esmesm EFFCore.esmesm WM Flora Fixes.espesp CreatureFramework.esmesm Heels Sound.esmesm Heretical Resources.esmesm ZazExtensionPack.esmesm RE_RealEstate_Core.espesp Schlongs of Skyrim - Core.esmesm ETaC - RESOURCES.esmesm paradise_halls.esmesm Cutting Room Floor.espesp BetterQuestObjectives.espesp Hothtrooper44_Armor_Ecksstra.espesp Hothtrooper44_ArmorCompilation.espesp Guard Dialogue Overhaul.espesp Weapons & Armor Fixes_Remade.espesp Clothing & Clutter Fixes.espesp XPMSE.espesp FNIS.espesp RealisticRoomRental.espesp LegacyoftheDragonborn.espesp SGEyebrows.espesp SkyUI.espesp AtronachCrossingDLC.espesp CobbPositioner.espesp SexLab TDF Aggressive Prostitution.espesp if you want to use it with PAH mods you need to also install the patch for it SerialStrip.espesp UIExtensions.espesp MoreNastyCritters.espesp FISS.espesp AMatterOfTime.espesp TakeNotes.espesp AllThievesGuildJobsConcurrently.espesp Bathing in Skyrim - Main.espesp CollegeOfWinterholdImmersive.espesp Complete Crafting Overhaul_Remade.espesp Complete Alchemy & Cooking Overhaul.espesp Brows.espesp Beards.espesp SLAnimLoader.espesp SLALAnimObj.espesp SexLabTools.espesp SlaveTats.espesp SexLabDefeat.espesp mslDeviousCaptures.espesp KS Hairdo's.espesp 3DNPC.espesp ETaC - Complete.espesp Book Covers Skyrim.espesp Immersive Jewelry.espesp paradise_halls_SLExtension.espesp Devious Devices For Him.espesp Sanctuary Reborn.espesp hjerimtnf.espesp proudspiremanortnf.espesp DawnofSkyrim-AllMajorCities.espesp MoreBanditCamps(Explorer'sEdition).espesp Immersive Orc Strongholds.espesp Prettier Bandits.espesp Helgen Reborn.espesp SexLab_Solutions.espesp SkyrimCoinReplacerRedux.espesp Cidhna Mine Expanded.espesp ShenkThieveryOverhaul.espesp Feminine Females.espesp Immersive Weapons.espesp Wildcat - Combat of Skyrim.espesp Mortal Enemies.espesp WeaponsArmorFixes_ImmersiveWeapons_Patch.espesp More Interesting Loot for Skyrim.espesp thieverysilverware.espesp DBMPatches.espesp Legendary Skyrim Crossbows.espesp SexLab_DibellaCult.espesp RE_RealEstate.espesp hearthfireextended.espesp OwnCivilWar.espesp Windhelm Bridge Overhaul.espesp Hidden Hideouts of Skyrim - Merged NavMeshed - Deep Immersion.espesp Point The Way.espesp Morskom.espesp Run For Your Lives.espesp DBM_MoreInterestingLoot_Patch.espesp Brevi_MoonlightTales.espesp ESFCompanions.espesp Immersive Solstheim.espesp AccessibleMerchantStorage.espesp QaxeWinterholdRebuild.espesp ETaC - Complete QWR Patch.espesp ZIA_Complete Pack_V4.espesp more idle markers.espesp Thieves Guild Requirements.espesp The Brotherhood of Old.espesp Corpse_Preparation.espesp Inconsequential NPCs.espesp Relationship Dialogue Overhaul.espesp SexLabSkoomaWhore.espesp SMIM-Merged-All.espesp CFTO.espesp iNeed.espesp TNFHFE.espesp TKAA.espesp Cloaks.espesp Nightingale Hall.espesp BecomeKingofSkyrim.espesp HunterbornMerge.espesp HeljarchenFarm.espesp WindstadMine.espesp Immersive Wenches.espesp Schlongs of Skyrim.espesp EFFDialogue.espesp HearthfireMultiKid.espesp Better Vampires.espesp ETaC - IHO Compatibility Patch.espesp ETaC - Complete STO Patch.espesp Inconsequential NPCs - CRF Compatibility Patch.espesp Inconsequential NPCs - Enhancement.espesp Cloaks - Dawnguard.espesp Orc Female Body Replacer.espesp Deadly Wenches.espesp Crime Overhaul.espesp Thief skills rebalance for Ordinator.espesp Perk Points at Skill Levels 50-75-100.espesp GoToBed.espesp SmartCast_1_0.espesp SimplyKnock.espesp Make sure it didn't overwrite your PapyrusUtil v3.3 Chesko_LevelUp.espesp RaceMenu.espesp RaceMenuPlugin.espesp honedmetal.espesp DVA - Dynamic Vampire Appearance.espesp Imperious - Races of Skyrim.espesp AddItemMenuLE.espesp AcquisitiveSoulGemMultithreaded.espesp PAH_HomeSweetHome.espesp NorthernCardinal.espesp ETaC - Complete CRF Patch.espesp Underwater_Treasure.espesp dcc-dm2.espesp => if you instal PAH AYGAS too make sure dcc-dm2 is always above all PAH esp (AYGAS will fail to load it's MCM otherwise). Might be enough to have it above AYGAS. Arcanum.espesp RRR_3DNPC-Patch.espesp Immersive Horses.espesp PAH_AndYouGetASlave.espesp Skooming Skyrim by BigBizkit.espesp MoreThievingReward.espesp SCRR Coin Weight.espesp PAN_NPCs.espesp SexLab_Dialogues.espesp Vile Art of Necromancy.espesp Book Covers Skyrim - Lost Library.espesp DeviouslyHelpless.espesp ETaC - Complete RE Patch.espesp DSerHorsesRevamped.espesp Chesko_WearableLantern.espesp ArmourMerge.espesp LADX.espesp DovahBlingJewelryReplacer.espesp ConjurationMadnessModv1.espesp PuppetMaster.espesp HentaiCreatures.espesp TradeBarter.espesp The Ordinary Women.espesp Bijin AIO.espesp SBF All In One + DLC.espesp IB - All-in-One.espesp PAN_NPCs_DG.espesp PAN_NPCs_DB.espesp PAN_Serana.espesp DONOTDELETEMEDUMBFUCK.espesp ? Merge v5.espesp SL99Exchanger.espesp ETaC - Complete Helgen Reborn Patch.espesp SOS.espesp SOS - Shop.espesp Missives.espesp CWICRFPatch.espesp UsefulAlteration.espesp JaxonzUtilities.espesp Bells of Skyrim.espesp paradise_halls_fellglow_slave_camp.espesp The Paarthurnax Dilemma.espesp The Manipulator.espesp Faster Spells Double Speed.espesp DrunkenDragon.espesp ImperialMail.espesp Equippable Tomes.espesp PAN_FollowerPack1.espesp Bells of Skyrim - Dawn of Skyrim Patch.espesp ArtOfTheCatch.espesp LPBards.espesp Vivace.espesp Spartan Bard Outfit UNP LE.espesp Dead Body Collision.espesp FNISspells.espesp My Home Is Your Home.espesp PAHE comes with a sexy patch for that too Equippable Tomes - Campfire Add-On.espesp wizDynamicThings.espesp DibellanDefender.espesp Dual Sheath Redux.espesp EmpyreanWarpaints.espesp Improved Eyes Skyrim.espesp KS Jewelry.espesp HTBWigsApachiiSkyHair.espesp NonSexLabAnimationPack.espesp Apocalypse - The Spell Package.espesp DragonPriestMaskJournal.espesp Melt_Down_Everything.espesp ZazResources.espesp NONONONONO! Don't mix the old Nexus ZAP version with LL Versions SC_KhajiitMorphs.espesp Cuyima 3DNPC - Redone.espesp hothtrooper44_ArmorPatch.espesp GagSFX.espesp GagSFXDawnguard.espesp GagSFXDragonborn.espesp GagSFXHearthfires.espesp GKRedguard.espesp KS Hairdos - HDT.espesp Ordinator - Perks of Skyrim.espesp Apocalypse - Ordinator Compatibility Patch.espesp Alternate Start - Live Another Life.espesp Bashed Patch, 0.espesp Dual Sheath Redux Patch.espesp What always works for me: Reveal hidden contents ... 0F Schlongs of Skyrim - Core.esm ... • 11 SexLab.esm [Version 1.62] • 12 Devious Devices - Assets.esm [Version 2.8.3] • 13 SexLabAroused.esm [Version 2.8] • 14 CreatureFramework.esm [Version 2.0.1] • 15 ZaZAnimationPack.esm => I use ZAP 8+, if you use the TUTFP + ZEP variation follow the PAH HSH rules ... • 18 Amputator.esm ... 1A paradise_halls.esm • 1B Devious Devices - Integration.esm • 1C Devious Devices - Expansion.esm (• 1D Devious Devices - Contraptions.esm => ignore it's from DD5beta) ... • 52 dcc-dm2.esp => keep it above all PAHE esp to make sure PAH AYGAS MCM doesn't fail ... (FNIS) (FNISspells) (XPMSE) (MNC) (SIC) ... • 90 SexLab TDF Aggressive Prostitution.esp • 91 paradise_halls_SLExtension.esp => DON'T MERGE THAT ONE!!! • 92 pahe-tdf-patch.esp => patch for TDF-P (93 Pahe_Dwarven_Devious_suits.esp) (94 Pahe_Immersive_Creature fixes patch.esp => if you use SIC, don't forget to grab the SIC Bad Dog patch too, causes a bunsh of conflicts with mods that wanna change something on creature too other than MNC/SIC) => I tested what happens if the patches are below PAHE/HSH/AYGAS => some PAHE MCM enslavement options failed to work (can't be ticked) => I tested what happens if you move the patches around on a running game => some PAHE MCM enslavement options failed to work (can't be ticked) => I also merged the patches but didn't test on a new game, the result was => some PAHE MCM enslavement options failed to work (can't be ticked) • 95 PAH_HomeSweetHome.esp => during installation make sure to install the AYGAS patch even if AYGAS isn't installed yet if you install AYGAS later (yeah odd), failing here makes MCM fail • 96 PAH_AndYouGetASlave.esp => during installation choose HSH patch even if not installed yet or installed already if you use AYGAS and HSH together (odd too), failing here makes MCM fail ... My Home Is Your Home.esp My Home Is Your Home dialogue patch.esp => patch from PAHE for MHIYH => can be merged I guess ^^ ... bashed patch From my experiance PAH mods are LO sequence sensitive. So don't mix them up too much and move them around on a running game. PAHE mods need to be installed carefully or will fail to work. a major problem that sticks out is that everything seems to be renamed to have double file extensions: .espesp and .esmesm should just be .esp and .esm respectively. example sexlab.esmesm should only be sexlab.esm
donttouchmethere Posted October 20, 2020 Posted October 20, 2020 9 minutes ago, CliftonJD said: a major problem that sticks out is that everything seems to be renamed to have double file extensions: .espesp and .esmesm should just be .esp and .esm respectively. example sexlab.esmesm should only be sexlab.esm That happens if I copy paste from Modwatch and choose "insert plain text" with LL text editor ?♂️ The plugin extensions are right on the Modwatch page.
CliftonJD Posted October 20, 2020 Author Posted October 20, 2020 59 minutes ago, donttouchmethere said: That happens if I copy paste from Modwatch and choose "insert plain text" with LL text editor ?♂️ The plugin extensions are right on the Modwatch page. ok cool
kadsend Posted October 20, 2020 Posted October 20, 2020 Hum, I dunno if I forgot something but was it here an optional plugin that added a chance for slaves to fight back? If yes, can you redirect me to it? Thanks for answering!
fred200 Posted October 21, 2020 Posted October 21, 2020 Talking about minor bug reports... paradise_halls_SLExtension uses PAHE prefix for almost all Editor IDs. PinewatchKajiitFemale is the very rare exception - and makes her hard to find in the Creation Kit. I was in there fixing dark face bugs and exporting facegen for her and Ingrid. Ingrid was really dark...
CliftonJD Posted October 21, 2020 Author Posted October 21, 2020 43 minutes ago, fred200 said: Talking about minor bug reports... paradise_halls_SLExtension uses PAHE prefix for almost all Editor IDs. PinewatchKajiitFemale is the very rare exception - and makes her hard to find in the Creation Kit. I was in there fixing dark face bugs and exporting facegen for her and Ingrid. Ingrid was really dark... sposed to be a test subject for the faction to enslave her, kinda like a free slave.
fred200 Posted October 21, 2020 Posted October 21, 2020 36 minutes ago, CliftonJD said: sposed to be a test subject for the faction to enslave her, kinda like a free slave. Well so is Ingrid - but she uses the PAHE prefix.
LynxFirenze Posted October 21, 2020 Posted October 21, 2020 Honestly I was drunk when I made most of that load order. And given as MO2 is causing problems elsewhere the best method essentially seems to be "Reinstall, do it sober, use old MO this time" Appreciate the help. I'll try things out and see what happens. Hopefully it's just the fact my load order is a bloated awful mess of Wrong.
CliftonJD Posted October 21, 2020 Author Posted October 21, 2020 5 hours ago, LynxFirenze said: Honestly I was drunk when I made most of that load order. And given as MO2 is causing problems elsewhere the best method essentially seems to be "Reinstall, do it sober, use old MO this time" Appreciate the help. I'll try things out and see what happens. Hopefully it's just the fact my load order is a bloated awful mess of Wrong. if its just a load order issue, mo2 has a loot feature built into it to tell it to sort your mods. if you need to reinstall it, i'd suggest you start with the prerequisites first and get pahe running. then only add a few mods to it at a time, maybe 5 tops. you should be able to start playing from that save as you get too bored to mess with it, but keep retesting your mods from a clean start as you add more to it. every 10 mods tell mo to make a backup of your mod list before adding any more to it so you have something to fall back on if/ when it breaks again
tinkerbelle Posted October 21, 2020 Posted October 21, 2020 6 hours ago, LynxFirenze said: Honestly I was drunk when I made most of that load order. And given as MO2 is causing problems elsewhere the best method essentially seems to be "Reinstall, do it sober, use old MO this time" Appreciate the help. I'll try things out and see what happens. Hopefully it's just the fact my load order is a bloated awful mess of Wrong. I've found ModOrganizer2 to have some advantages to ModOrganizer. Although, what most of those advantages were, I've forgotten. It's not *too hard* to add executables for loot, CBBE and Bodyslide, and Fnis. To run those properly for skyrim played though ModOrganizer2 (or MO), one needs to run those executables through MO2 (or MO). It's also possible to run them so that new Override files aren't created.
Jasmine91 Posted October 23, 2020 Posted October 23, 2020 I get an error on my Papyrus log from time to time (roughly every 5 min), but have no Idea if that can be ignored, or is a sign that things are going bad: ... [10/23/2020 - 09:21:47PM] [slainternalscr <sla_Internal (07083137)>]: Nurn got 8 exposure for seeing naked merian [10/23/2020 - 09:21:47PM] slaScanner end time is ....398.619995 [10/23/2020 - 09:21:47PM] Next update in 120.000000 [10/23/2020 - 09:21:48PM] ERROR: Cannot cast from None to Actor[] stack: [PHHSHScenesSLA (490BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 16 [alias PlayerAlias on quest PHHSHStorage (49008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 45 [10/23/2020 - 09:21:51PM] [Zad]: UpdateControls() [10/23/2020 - 09:21:51PM] aygas:PAHE Prostitutes nearby:1 [10/23/2020 - 09:21:52PM] aygas: Skip unattached slave [10/23/2020 - 09:21:59PM] [Zad]: UpdateControls() ...
CliftonJD Posted October 23, 2020 Author Posted October 23, 2020 4 hours ago, Jasmine91 said: I get an error on my Papyrus log from time to time (roughly every 5 min), but have no Idea if that can be ignored, or is a sign that things are going bad: ... [10/23/2020 - 09:21:47PM] [slainternalscr <sla_Internal (07083137)>]: Nurn got 8 exposure for seeing naked merian [10/23/2020 - 09:21:47PM] slaScanner end time is ....398.619995 [10/23/2020 - 09:21:47PM] Next update in 120.000000 [10/23/2020 - 09:21:48PM] ERROR: Cannot cast from None to Actor[] stack: [PHHSHScenesSLA (490BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 16 [alias PlayerAlias on quest PHHSHStorage (49008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 45 [10/23/2020 - 09:21:51PM] [Zad]: UpdateControls() [10/23/2020 - 09:21:51PM] aygas:PAHE Prostitutes nearby:1 [10/23/2020 - 09:21:52PM] aygas: Skip unattached slave [10/23/2020 - 09:21:59PM] [Zad]: UpdateControls() ... you're quoting home sweet home and aygas scripts, but you're right something is wrong with home sweet home arousal management based on that error. report that to musje here:
TheSilverSmith Posted October 25, 2020 Posted October 25, 2020 So, I've been browsing this topic for the past few days, and it's hard to find a concrete resolution to my current problem in this 196 page discussion. I am having the issue where my slave is disappearing / vanishing from my world and the mcm menu. The affected slave is a Boethiah Cultist with a base id of 4d8d3. My load order is posted here as well as my mod list. So far, I've tried a few different methods that I heard might work for me. Here was my first method: I teleported myself to zbftestcell via the coc command, then I released my slave, then I saved the game, then I closed the game, then I relaunched the save, then I restarted PAH via the mcm menu, then I spawned a new Boethiah Cultist with the player.placeatme 4d8d3 command, then I enslaved that cultist, then I used sex to raise her submission to ~70 (the fleeing threshold is at the default value of 60), then I told the slave to stay in the zbftestcell, then I teleported myself to another cell by using the player.moveto a2c95 command (this follower at the time was in a different cell), and then the slave disappeared. This procedure did not work for me. My second method involved using CK to remove the scripts that handle cleaning dead bodies for the Boethiah questline. I admit that I'm not very good with CK, so any help would be appreciated. First, I used Tes5Edit to check if there were any other mods affecting the DA02 questline (the only plugin in my load order that seems to be affecting the Boethiah Questline is Legacy of the Dragonborn), then I loaded the relevant master files into CK (skyrim.esm, all DLCs, and Unofficial Legendary Edition Patch. I did not load Legacy of the Dragonborn because it seems like all it does it alter a random encounter, which is irrelevant to the cultist I am concerned about (maybe)), then I saved a new plugin and loaded it after all other esms, then I navigated to quests in the object menu and found the quest that handles cleaning dead bodies for Boethiah's Calling (editor id DA02DeadBody), then I navigated to scripts in the quest window and cleared all scripts, then I navigated to actors and found the Boethiah Cultist in question, then I unchecked "respawn" and "use scripts", then I saved the plugin and enabled it via Mod Organizer 2, then I booted up Skyrim, then I told the slave to stay in zbftestcell, then I teleported away, and then the slave disappeared. Again, I know little to nothing about CK or papyrus scripting, so I'm not sure if this did anything or if it made things worse. I then deleted the plugin afterwards seeing as it did nothing to alleviate my issue. If someone could walk me through how to fix this bug, whether it's through CK, or load order wizardry, I'd be grateful. I also have some papyrus logs below. The first is when I first enslaved the Boethiah Cultist, the second is when I started raising my slaves submission (this part crashed due to an r6024 runtime error or something, but it did not affect my save game), the third is when the slave disappears after I leave it in the zbftestcell and it disappears. loadorder.txt modlist.txt Slave Created.log Slave Submitting.log Slave Disappears.log
netruss1964 Posted October 25, 2020 Posted October 25, 2020 I believe it is the base record. The NPC's there are hard coded to disappear from the game after the area is cleared. You need to change the base records. What's her name on the way to the throat of the world is the same way.
TheSilverSmith Posted October 25, 2020 Posted October 25, 2020 28 minutes ago, netruss1964 said: I believe it is the base record. The NPC's there are hard coded to disappear from the game after the area is cleared. You need to change the base records. What's her name on the way to the throat of the world is the same way. Thanks. So my suspicions about it being an actor issue were true. Can you give me a step-by-step instruction guide on what to change for this actor? That'd help a lot.
GuruSR Posted October 25, 2020 Posted October 25, 2020 Still (with the latest version) running into issues where some actors will refuse to go out of the "I thought I told you to address me properly", not sure if this is the mod with that dialogue (wish the enhanced debug info mod also showed active dialogues like Oblivion's did). The person was also afraid, so I was surprised not to see that go up after punishment. The slaver's retreat locations still show up as no names in both home and camp lists (they work, just no title beside the slave count and if no slaves, a blank entry). GuruSR.
CliftonJD Posted October 26, 2020 Author Posted October 26, 2020 4 hours ago, TheSilverSmith said: So, I've been browsing this topic for the past few days, and it's hard to find a concrete resolution to my current problem in this 196 page discussion. I am having the issue where my slave is disappearing / vanishing from my world and the mcm menu. The affected slave is a Boethiah Cultist with a base id of 4d8d3. My load order is posted here as well as my mod list. So far, I've tried a few different methods that I heard might work for me. Here was my first method: I teleported myself to zbftestcell via the coc command, then I released my slave, then I saved the game, then I closed the game, then I relaunched the save, then I restarted PAH via the mcm menu, then I spawned a new Boethiah Cultist with the player.placeatme 4d8d3 command, then I enslaved that cultist, then I used sex to raise her submission to ~70 (the fleeing threshold is at the default value of 60), then I told the slave to stay in the zbftestcell, then I teleported myself to another cell by using the player.moveto a2c95 command (this follower at the time was in a different cell), and then the slave disappeared. This procedure did not work for me. My second method involved using CK to remove the scripts that handle cleaning dead bodies for the Boethiah questline. I admit that I'm not very good with CK, so any help would be appreciated. First, I used Tes5Edit to check if there were any other mods affecting the DA02 questline (the only plugin in my load order that seems to be affecting the Boethiah Questline is Legacy of the Dragonborn), then I loaded the relevant master files into CK (skyrim.esm, all DLCs, and Unofficial Legendary Edition Patch. I did not load Legacy of the Dragonborn because it seems like all it does it alter a random encounter, which is irrelevant to the cultist I am concerned about (maybe)), then I saved a new plugin and loaded it after all other esms, then I navigated to quests in the object menu and found the quest that handles cleaning dead bodies for Boethiah's Calling (editor id DA02DeadBody), then I navigated to scripts in the quest window and cleared all scripts, then I navigated to actors and found the Boethiah Cultist in question, then I unchecked "respawn" and "use scripts", then I saved the plugin and enabled it via Mod Organizer 2, then I booted up Skyrim, then I told the slave to stay in zbftestcell, then I teleported away, and then the slave disappeared. Again, I know little to nothing about CK or papyrus scripting, so I'm not sure if this did anything or if it made things worse. I then deleted the plugin afterwards seeing as it did nothing to alleviate my issue. If someone could walk me through how to fix this bug, whether it's through CK, or load order wizardry, I'd be grateful. I also have some papyrus logs below. The first is when I first enslaved the Boethiah Cultist, the second is when I started raising my slaves submission (this part crashed due to an r6024 runtime error or something, but it did not affect my save game), the third is when the slave disappears after I leave it in the zbftestcell and it disappears. loadorder.txt 3.43 kB · 0 downloads modlist.txt 6.13 kB · 0 downloads Slave Created.log 131.56 kB · 1 download Slave Submitting.log 227.71 kB · 0 downloads Slave Disappears.log 112.6 kB · 0 downloads i've tested the boethiah cultist so many times, he's still in my slave list so i had to scratch my head on that. your log shows that for some reason your cultist is being seen to papyrus as a none object. basically its a junk slave that pahe can't manage if papyrus sees it as a none object. for the time being since we don't yet know the cause, i recommend removing both the legacy of the dragonborn And slaver's spellbook. reboot pahe then retry enslaving the cultist. if that solves it, retry with the slaver's spellbook. if legacy of the dragonborn alters random encounters, that could be causing your conflict with the cultist 42 minutes ago, GuruSR said: Still (with the latest version) running into issues where some actors will refuse to go out of the "I thought I told you to address me properly", not sure if this is the mod with that dialogue (wish the enhanced debug info mod also showed active dialogues like Oblivion's did). The person was also afraid, so I was surprised not to see that go up after punishment. The slaver's retreat locations still show up as no names in both home and camp lists (they work, just no title beside the slave count and if no slaves, a blank entry). GuruSR. ya, i think somebody mentioned or reminded me of the respect bug when i released this update. that was after the update was already released so any changes to that won't happen til next update. i made a couple of changes to the respect dialogs coming up. first i noticed that they were based on submission rather than respect training so that's changed, but next i also changed the dialogs so that slaves with 100 respect should be respectful. these are changes in beta testing atm, due for next release
netruss1964 Posted October 26, 2020 Posted October 26, 2020 3 hours ago, CliftonJD said: i've tested the boethiah cultist so many times, he's still in my slave list so i had to scratch my head on that. your log shows that for some reason your cultist is being seen to papyrus as a none object. basically its a junk slave that pahe can't manage if papyrus sees it as a none object. for the time being since we don't yet know the cause, i recommend removing both the legacy of the dragonborn And slaver's spellbook. reboot pahe then retry enslaving the cultist. if that solves it, retry with the slaver's spellbook. if legacy of the dragonborn alters random encounters, that could be causing your conflict with the cultist ya, i think somebody mentioned or reminded me of the respect bug when i released this update. that was after the update was already released so any changes to that won't happen til next update. i made a couple of changes to the respect dialogs coming up. first i noticed that they were based on submission rather than respect training so that's changed, but next i also changed the dialogs so that slaves with 100 respect should be respectful. these are changes in beta testing atm, due for next release Are we speaking of the initial cultist that kicks off the Boethiah quest or a random cultist in the area of the shrine when the player arrives? Does the distinction matter? As I had been told in answer to questions I had about Karita, The female NPC on the way to High Hrothgar, some NPC's are "removed" from the game after their scene has played. A quote from the unofficial Skyrim pages "Karita is only enabled once The Way of the Voice begins. When you reach High Hrothgar, she's disabled again.". I have enslaved her numerous times assuming the clone would stay but she ends up broken and breaking others. As soon as you meet the Graybeards *POOF* she suddenly spends her time as a floating marker over nothing. I was told her base files would need to be edited, is this not true? If this is true would the same problem occur with the Cult members at the initial encounter? If I have given up on certain NPC's in error...I need to know. I may have some work to do. Please clarify for a less fortunate challenged person if you will. (yes, I was being lazy by not attempting to edit base records so I could take another...eager follower...yeah.).
TheSilverSmith Posted October 26, 2020 Posted October 26, 2020 3 hours ago, CliftonJD said: i've tested the boethiah cultist so many times, he's still in my slave list so i had to scratch my head on that. your log shows that for some reason your cultist is being seen to papyrus as a none object. basically its a junk slave that pahe can't manage if papyrus sees it as a none object. for the time being since we don't yet know the cause, i recommend removing both the legacy of the dragonborn And slaver's spellbook. reboot pahe then retry enslaving the cultist. if that solves it, retry with the slaver's spellbook. if legacy of the dragonborn alters random encounters, that could be causing your conflict with the cultist ya, i think somebody mentioned or reminded me of the respect bug when i released this update. that was after the update was already released so any changes to that won't happen til next update. i made a couple of changes to the respect dialogs coming up. first i noticed that they were based on submission rather than respect training so that's changed, but next i also changed the dialogs so that slaves with 100 respect should be respectful. these are changes in beta testing atm, due for next release I think Netruss1964's assessment of the issue may be correct. I don't think I have Slaver's spellbook in my load order, and, after some testing, determined that Legacy of the Dragonborn isn't the issue. I loaded a save from before I completed the Boethiah questline, then I spawned in Boethiah Cultist 4d8d3, then I enslaved her and then I raised her submission stat. I had her remain in the Bee & Barb, and when I left the cell, she remained in the mcm menu and did not disappear. I assume that this is because the game has not yet initialized the script that deletes the Boethiah Cultists from the game. If the game is deleting aliases and their actors after the completion of the Boethiah questline, then that could be the reason why Papyrus is identifying Boethiah Cultist 4d8d3 as a none object. These specific aliases and references may simply "not exist" anymore after the completion of the questline, thus possibly making PAHE enslave something that doesn't "exist". If this is the case, would you happen to what lines and scripts I would need to edit in the data>scripts>sources folder in order to prevent this specific cultist from getting deleted?
TheSilverSmith Posted October 26, 2020 Posted October 26, 2020 36 minutes ago, netruss1964 said: Are we speaking of the initial cultist that kicks off the Boethiah quest or a random cultist in the area of the shrine when the player arrives? Does the distinction matter? As I had been told in answer to questions I had about Karita, The female NPC on the way to High Hrothgar, some NPC's are "removed" from the game after their scene has played. A quote from the unofficial Skyrim pages "Karita is only enabled once The Way of the Voice begins. When you reach High Hrothgar, she's disabled again.". I have enslaved her numerous times assuming the clone would stay but she ends up broken and breaking others. As soon as you meet the Graybeards *POOF* she suddenly spends her time as a floating marker over nothing. I was told her base files would need to be edited, is this not true? If this is true would the same problem occur with the Cult members at the initial encounter? If I have given up on certain NPC's in error...I need to know. I may have some work to do. Please clarify for a less fortunate challenged person if you will. (yes, I was being lazy by not attempting to edit base records so I could take another...eager follower...yeah.). In my case, it's the Priestess of Boethiah, which is really just a renamed Boethiah Cultist, atop the Sacellum of Boethiah. It's not the one that is randomly encountered once you reach a certain level.
netruss1964 Posted October 26, 2020 Posted October 26, 2020 I had assumed from your syntax that would be the case. I am only currently supposing on a subject I have spent little effort on. I had the occasions with Karita and was informed of the game removing certain NPC ID's upon goal completions by a forgotten dweller near these pages. I have heard/seen corroborating evidence but was too lazy to work at the issue further. I will mark the issue unresolved in my book until further is said by some one with real knowledge of this mod and Skyrim in general. I hopefully help more than I mislead...INTENTIONS MATTER DAMMIT! Mumble...
netruss1964 Posted October 26, 2020 Posted October 26, 2020 If such a script were identified and edited such information would be of interest to me. I appreciate the information and absolutely cherish the people still putting out content for this old title. I have almost given up on the new games. I have no desire to be forced to utilize multiple applications and maintain an "always online" situation for anything trying to get into my wallet, my contacts or my head unobserved. I polish my tinfoil hat every day to keep sticky fingers away. Just random confession time. I am not saying there is a script to be edited in this case, I want the correct information regarding the issue though.
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