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Paradise Halls - Home Sweet Home (SE/LE)


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Posted
Quote
9 minutes ago, fooku said:

How can you get multiple cells in a house? This one is getting crowded and it seems like the dialogue indicates you can move them around.

 

I'll try to be clear but there is a certain difficulty with terminology. So HSH cell is the thing that pops up when you use a house cell token. Skyrim cell is that area of the game referred to as a cell. You can get multiple HSH cells in a house if the house has multiple Skyrim cells. Hearthfire homes, for instance have two. One is the vast majority of the house and the second is the cellar. So, you can put an HSH cell in the main part of the house and a second one in the cellar. Each count toward the total number of HSH cells that this mod allows you to have.

Posted
On 5/26/2019 at 3:29 PM, fooku said:

How can you get multiple cells in a house? This one is getting crowded and it seems like the dialogue indicates you can move them around.

When you drop a house token... look for the lockbox on the ground and click it.  

Wait for the scripts to kick in and youll get an option to place more cells.    You press enter for the new cell location and wait for the green wheel indicator to appear behind you.   if you like its placement you can press escape when you are finished.    

 

When you tell an npc they will stay here a while, they will go to the closest cell.   

 

Also:

If their training is high enough you will get an option "attend me slave"

tell them they can use any cell in the house... then ask them to follow you and use "attend me slave" dialogue again to select the new closest cell by saying you will stay in this cell from now on.

 

you can also do this with bedrooms and house indicators.  

 

Posted
5 hours ago, donttouchmethere said:

just gave it a quick spin:

forget about touring carriages!

you revolutionised travel in skyrim

really really immersive!

Full marks for being as brave to try it! ?

 

What does it do/How does it work, pls?

Posted
Quote
9 minutes ago, donkeywho said:

Full marks for being as brave to try it! ?

 

What does it do/How does it work, pls?

 

I haven't used it but DTMT answered my PM about it with this:

 

no training needed, just a quick spell and the subjugated bandit became a full pony slave

 

I did load it in TES5Edit and it needs cleaning if you decide to load it. Also, from the pictures DTMT sent the cart looks similar to the one from SLUTS.

 

Posted
7 hours ago, donkeywho said:

Full marks for being as brave to try it! ?

 

What does it do/How does it work, pls?

Like Darkmaster showed it in his pictures and Psalam explained (thx for the cleaning hint)...

It's pretty straigth forward:

> grab the spell with additem, only the spell, all devices get added via spell (or near riverwood (not checked by me))

> fight a bandit and enslave her via PAHE (or any other NPC that doesn't come with a scripted behavior I guess)
> get her to follow you to a road (not needed but better to prevent a stuck pony or a cart physics accident)

> cast the spell on her *PUFF* you get a ponygirl with cart

> activate the cart and choose a destination

> PC will use the cart while the new ponygirl follows the pathways to your destination

 

sometimes the physics of the cart go crazy and it will turn upside down, but it will find his way back on the wheels after a while (so pls wear a helmet! savety first)

 

if you get attacked by something during your travels the PC looses HP till defeat

on my setup it's DiD that manages defeat atm

after some back and forth teleportations DiD was able to do it's thing

not sure yet, but it looks like the ponyslave will try to go to the target destination anyways if you don't leave the cart before defeat

 

I played a lot with SLUTS so it's a great feeling for once to be the one on the cart instead to be the one pulling it ^^

 

@Musje if you saw Darkmasters creation! It's totally worth it, maybe you could even invent a PonyGirl training for PAHE slaves o.o

Posted
6 hours ago, donttouchmethere said:

Like Darkmaster showed it in his pictures and Psalam explained (thx for the cleaning hint)...

It's pretty straigth forward:

> grab the spell with additem, only the spell, all devices get added via spell (or near riverwood (not checked by me))

> fight a bandit and enslave her via PAHE (or any other NPC that doesn't come with a scripted behavior I guess)
> get her to follow you to a road (not needed but better to prevent a stuck pony or a cart physics accident)

> cast the spell on her *PUFF* you get a ponygirl with cart

> activate the cart and choose a destination

> PC will use the cart while the new ponygirl follows the pathways to your destination

 

sometimes the physics of the cart go crazy and it will turn upside down, but it will find his way back on the wheels after a while (so pls wear a helmet! savety first)

 

if you get attacked by something during your travels the PC looses HP till defeat

on my setup it's DiD that manages defeat atm

after some back and forth teleportations DiD was able to do it's thing

not sure yet, but it looks like the ponyslave will try to go to the target destination anyways if you don't leave the cart before defeat

 

I played a lot with SLUTS so it's a great feeling for once to be the one on the cart instead to be the one pulling it ^^

 

@Musje if you saw Darkmasters creation! It's totally worth it, maybe you could even invent a PonyGirl training for PAHE slaves o.o

Thanks (to yourself and @Psalam ) for the very full explanations

 

This sounds like fun.  I have a game with HSH running, but it has some problems - see upstream, and if you have any suggestions as to why it might be squiff, I'd love to hear them! - so I'll try this out there if I can get that sorted

Posted
Quote
1 minute ago, donkeywho said:

Thanks (to yourself and @Psalam ) for the very full explanations

 

This sounds like fun.  I have a game with HSH running, but it has some problems - see upstream, and if you have any suggestions as to why it might be squiff, I'd love to hear them! - so I'll try this out there if I can get that sorted

 

If you're talking about the heretical chains I can say I always found them dicey. Sometimes they worked and worked well, and sometimes they just didn't. I do know I had to print out a copy of Musje's instructions on how to use them and follow it when I did get them to work. If you have deduced that I quit using them then you would be quite right. The fixed furniture (with all the ZAP choices now available) is enough to keep me happy without the headaches. 

 

As a side note though, I've often wondered why heretic's collars with the attached hdt chains could never be adapted so that the master couldn't hold the loos end (given what Musje did with the chains). But I expect that I've only just shown my ignorance.

Posted

[Ryona] Skyrim Execution (Other amazing idea to extend slaver world).

Slave is not submissive? Is it hard to train it? Absolutely stupid asshole? Or you just bored... Execution it!

 

 

GUIDE

Always save game before use execution!!!

WARNING!!! If you use it with PAH/HSH slaves or essential NPC (to prevent walks around decaped NPC)  set in skyrim.ini:

[GamePlay]
bEssentialTakeNoDamage=0

Video: how to use in spoiler:

 

Spoiler

 

 

Ryona_Execution.zip

Posted
24 minutes ago, DarkMaster13 said:

WARNING!!! If you use it with PAH/HSH slaves or essential NPC  set in skyrim.ini.

Again an intriguing mod o.o

 

Does that mean:

> Slaves as Ponygirls

> Execution

would work on any NPC and not only PAHE slaves?

Posted
43 minutes ago, donttouchmethere said:

Again an intriguing mod o.o

 

Does that mean:

> Slaves as Ponygirls

> Execution

would work on any NPC and not only PAHE slaves? 

Yes mods work on any NPC. But save before use Execution ;)
It would be great to integrate it to PAH/HSH
I hope someone will do this.

Posted
44 minutes ago, DarkMaster13 said:

Yes mods work on any NPC. But save before use Execution ;)
It would be great to integrate it to PAH/HSH
I hope someone will do this.

amazing, my game just became a lot darker ?

Posted
46 minutes ago, KLongad Sirtup said:

@DarkMaster13 Does this addition have the possibility of using the furniture placing system of Paradise Halls - Home Sweet Home? Cause the ZaZ Animation Pack 8.0's other execution furniture would add some extra variety. 

No, this mod use skyrim vanilla execution scene and it have no any dependencies.
There are other more immersive mods:

 

 

[lordkoz] Public Executions 0.77

https://www.nexusmods.com/skyrim/mods/77135

 

And awesome animattion
Proxy's Animations 2.0

 

Posted

@DarkMaster13 Could it be reworked so that it can use the options from Zaz Animation Pack 8.0 plus (if it is present)? This would enable the use the following execution options:

  •  Hanging
  •  Beheading - By Axe
  •  Beheading - Bye Guillotine
  •  Crucifixion

This would enable a much better integration and more variety options for use. So it can have the possibility of not always being the same way (beheading by axe - vanilla).

Posted
11 minutes ago, KLongad Sirtup said:

@DarkMaster13 Could it be reworked so that it can use the options from Zaz Animation Pack 8.0 plus (if it is present)? This would enable the use the following execution options: 

  •  Hanging
  •  Beheading - By Axe
  •  Beheading - Bye Guillotine
  •  Crucifixion

This would enable a much better integration and more variety options for use. So it can have the possibility of not always being the same way (beheading by axe - vanilla).

I think it possible why not? But i am not modder and this is not my mod i just found and share it for LL community.

Posted
4 hours ago, Psalam said:

If you're talking about the heretical chains I can say I always found them dicey. Sometimes they worked and worked well, and sometimes they just didn't. I do know I had to print out a copy of Musje's instructions on how to use them and follow it when I did get them to work. If you have deduced that I quit using them then you would be quite right. The fixed furniture (with all the ZAP choices now available) is enough to keep me happy without the headaches. 

 

As a side note though, I've often wondered why heretic's collars with the attached hdt chains could never be adapted so that the master couldn't hold the loos end (given what Musje did with the chains). But I expect that I've only just shown my ignorance.

Thanks.  I have followed Musje's instructions umpteen times, to the last dot on the 'i' and cross on the 't'

 

I have had the chains work perfectly in some games, and not at all on others.  Looking at the source codes, both for this mod and Heretical Resources, my guess is that when it goes squiff, it's something to do with the need to set the NPC into a 'paralysed' state, before applying the chains, that is going wrong, but I can't see what else in my game is causing that to 'stall'. 

 

One day, all may become clear .... and if so, I'll certainly make sure I let other people know what it was ?

 

 

Posted

Hi.

If i give the slave trainers an outfit to wear and tell them they have to wear this from now on they still dont wear it after they have been sleeping or loose parts after sex. Is it only special outfit they can wear or what am i doing wrong.

Posted

How can I train slaves to have respect? All my slaves have 0 respect and I don't see any option to train this. Some of my slaves have the dialogue option "keep me company, dear." How can I get this option for all slaves?

 

Also the dialogue "lets get you on one of those toys" seems to be completely random. Some slaves follow the order (but not always) while others ignore it.

 

Posted
Quote
6 minutes ago, whatsoldier said:

How can I train slaves to have respect? All my slaves have 0 respect and I don't see any option to train this. Some of my slaves have the dialogue option "keep me company, dear." How can I get this option for all slaves?

 

Also the dialogue "lets get you on one of those toys" seems to be completely random. Some slaves follow the order (but not always) while others ignore it.

 

 

For respect look here. I found this using the search engine in about 30 seconds.

 

Increasing submission unlocks dialogues.

 

As Musje has indicated, the main "trick" to getting slaves onto devices is to get their submission up sufficiently and have them physically near the device you want them in when you give them the command.

  • 2 weeks later...
Posted

I stumbled on a little issue, we all know once in a while slaves training in combat might die and stuff. well I figured I would resurrect a slave laying on the floor.
but once they stood back up, their dialog were pretty much toast. could not set them to stay here for a while since they were a HSH slave, could not get the slave to obey PAHE dialog, 
I guess once the slave dies, it is removed from the HSH list and then has now proper place to be joined into the group again. 
you think HSH would make a debug NPC like EFF has to NPCs in view? or a command to readmit a NPC slave back into the list?

kind of sucks having a slave maxed out 100% that was training a new slave which killed them. just to kill your maxed out slave, and enslaved them again to start them from the bottom up.

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