Jump to content

Paradise Halls - Home Sweet Home (SE/LE)


Recommended Posts

Posted
Quote
7 hours ago, ICabalusDwemerSweater said:

Hi, 

 

I've been using this mod for a number of days now, but I am really confused with the training aspects. I've been scrolling through this forum now for a while and have found very little information in regards to how long training takes; be it training a slave as the player character or via NPC training. Lastly, what is the most efficient way of training slaves? I have one that is at about 70% in almost everything except combat and it has taken me around three real-world days to do that. Is there a read me with tips and tricks or does anyone have any information on this? Any help would be appreciated as I have been enjoying this mod and I'm willing to put in the time but I am really lost when it comes to training efficiency and in-game time tables. 

 

No there is no read me but I have posted this tip many times before, so here goes.

 

First, after capturing your slave beat them until they will 1) no longer run away and 2) agree to fight for you. If you use the slider in the McMenu to minimize the level at which they will run away then by the time they agree to fight for you they will also not run away.

 

Next, take them to a safe, indoor location (I like Dragonsreach). Chain them up inside. Then leave them to stew, except, whenever you pop your head in at that location for other reasons (which is why I like Dragonsreach) have sex with them once or twice (take them anally whenever possible since total sex training is a combination of training in oral, vaginal and anal and that last is the hardest to get). 

 

If you do this, it will take about one month (game time) to achieve 100% in the following: submission, pose, combat and sex. There are tips on the other types of training in this thread but I don't personally care since none of them have a practical effect on slave behavior. You can do this with more than one slave at a time. It is prudent to keep your first slave that you achieve your goals with as a teacher for future slaves.

 

Happy hunting!

Posted
2 hours ago, Psalam said:

No there is no read me but I have posted this tip many times before, so here goes.

 

First, after capturing your slave beat them until they will 1) no longer run away and 2) agree to fight for you. If you use the slider in the McMenu to minimize the level at which they will run away then by the time they agree to fight for you they will also not run away.

 

Next, take them to a safe, indoor location (I like Dragonsreach). Chain them up inside. Then leave them to stew, except, whenever you pop your head in at that location for other reasons (which is why I like Dragonsreach) have sex with them once or twice (take them anally whenever possible since total sex training is a combination of training in oral, vaginal and anal and that last is the hardest to get). 

 

If you do this, it will take about one month (game time) to achieve 100% in the following: submission, pose, combat and sex. There are tips on the other types of training in this thread but I don't personally care since none of them have a practical effect on slave behavior. You can do this with more than one slave at a time. It is prudent to keep your first slave that you achieve your goals with as a teacher for future slaves.

 

Happy hunting!

Thank you! I appreciate the response. This helps a bunch. 

Posted
Quote
3 minutes ago, ICabalusDwemerSweater said:

Thank you! I appreciate the response. This helps a bunch. 

 

You're welcome! As I am fond of saying, I'll take any gratitude that you think I've earned as Likes. That's the green thumbs-up button found in the bottom right hand corner of any post. It is grayed out until you hover over it and click it. By the way, you can also like mods (like this one) here on LoversLab. Go to the post where you download the mod. Scroll down to the bottom of the post and click on the thumbs-up there. It is usually easier to find those because many people have been there before you.

 

Anyway, happy hunting!

Posted
On 4/16/2019 at 9:33 PM, ICabalusDwemerSweater said:

Hi, 

 

I've been using this mod for a number of days now, but I am really confused with the training aspects. I've been scrolling through this forum now for a while and have found very little information in regards to how long training takes; be it training a slave as the player character or via NPC training. Lastly, what is the most efficient way of training slaves? I have one that is at about 70% in almost everything except combat and it has taken me around three real-world days to do that. Is there a read me with tips and tricks or does anyone have any information on this? Any help would be appreciated as I have been enjoying this mod and I'm willing to put in the time but I am really lost when it comes to training efficiency and in-game time tables. 

One of the big BIG tips that has really saved me a lot of grief and I really wish I had known earlier is, unless it is clearly a stop point (break ties, release, kill, suicide, etc) you are intended to exhaust all choices to progress in mods.

Mod authors generally don't have the time or inventiveness to design for every possible combination of player choices (Example Simple Slavery REQUIRES you do oral AND anal AND vaginal to progress but lets you repeat 1 or 2 of those forever without telling you that) and want to show off all of their work so you need to do everything.

 

So knowing that you need to:

  1. Catch your slave
  2. Punish your slave until a new menu option appears
  3. Activate any new menu options
  4. Punish your slave until they perform the menu option task reliably
  5. TURN OFF THE MENU OPTION ("Slave you may address me as you like" is required for greater than 70 respect )
  6. GOTO 3

You can hit 70's in respect and submission for multiple slaves like this in less than an hour (Maybe longer my sense of the passage of time goes out the window playing Skyrim)

Posted

APOLOGIES - JUST REALISED THAT I HAD POSTED THIS TO THE WRONG FORUM

 

@Musje

 

(EDIT: In case there is any reason why it should matter, in this game my PC is Male Orc)

 

Hi.  On the subect of the mysterious non application of chains, I have been having this problem in my current game, as well as the 'Let's use one of these toys' failing to fire properly

 

These are issues that I hadn't had in past games, when using the mod in Hearthfire House locations.   There, everything worked perfectly (at least as close to perfect as anything in Skyrim does)

 

Location presently tested is Comphy, a much modified Breezehome

 

I add a chain to the wall.  About '20 steps' from the cage and box  I have a slave approach the chain.  Tried bandits, wenches, Olava the Feeble

 

I get the correct text, ie Tie you up ,,,,Try this chain etc  Then the NPC just stands there

 

I can do this multiple times before I then get them back to 'normal' with the 'Punished enough' dialogue

 

Log has these lines at the start

[04/17/2019 - 02:23:49PM] Cannot open store for class "HR_LeashedMEScript", missing file?
[04/17/2019 - 02:23:49PM] Cannot open store for class "HR_LooseHavokChainScript", missing file?
[04/17/2019 - 02:23:49PM] Cannot open store for class "HR_DisableHeadTrack", missing file?
[04/17/2019 - 02:23:49PM] Cannot open store for class "HR_ChainConnector", missing file?

 

I can't find those in Heretical Resources v1.40 or v1.51 so I'm not sure what wants them

 

Switched on HSH logging and got this.

 

--------------

 

[04/17/2019 - 03:11:09PM] Error: Unable to call ApplyHavokImpulse - no native object bound to the script object, or object is of incorrect type
stack:
    [None].HR_HavokChainScript.ApplyHavokImpulse() - "<native>" Line ?
    [None].HR_HavokChainScript.OnLoad() - "HR_HavokChainScript.psc" Line 12
[04/17/2019 - 03:11:09PM] Error: Unable to call ApplyHavokImpulse - no native object bound to the script object, or object is of incorrect type
stack:
    [None].HR_HavokChainScript.ApplyHavokImpulse() - "<native>" Line ?
    [None].HR_HavokChainScript.OnLoad() - "HR_HavokChainScript.psc" Line 12
[04/17/2019 - 03:11:10PM] Error: Unable to call ApplyHavokImpulse - no native object bound to the script object, or object is of incorrect type
stack:
    [None].HR_HavokChainScript.ApplyHavokImpulse() - "<native>" Line ?
    [None].HR_HavokChainScript.OnLoad() - "HR_HavokChainScript.psc" Line 12
[04/17/2019 - 03:11:10PM] Error: Unable to call ApplyHavokImpulse - no native object bound to the script object, or object is of incorrect type
stack:
    [None].HR_HavokChainScript.ApplyHavokImpulse() - "<native>" Line ?
    [None].HR_HavokChainScript.OnLoad() - "HR_HavokChainScript.psc" Line 12

 

ie: It seems to fail where the script calls....

 

Event OnLoad()
    utility.wait(1.0)
      self.ApplyHavokImpulse(1.0, 0.0, 0.0, 10.0)
endEvent


.... but never getting to properly fire

 

Event OnActivate(ObjectReference akActionRef)
 
    if(Useable)

    AttachedActor.setunconscious(true)
    AttachedActor.PushActorAway(AttachedActor, 1.0)
    AttachedActor.SetAV("Paralysis", 1)
    utility.wait(1.0)
       AttachActorBone(AttachNode)

    EndIf

 

----------------

 

The problem really seems to be with the mod failing to set the actor as unconscious when you say that 'I am going to tie you up'. 

 

If the actor is conscious, it will do zilch.  There is no 'falling to the ground' with Chain Options dialogue.  The NPC can then be 'punished enough' and fall to the floor whilst 'recovering' (FWIW, that seems to 'stack'.  You can tie up twice, and then do the 'punished enough' thing twice to get back to basic dialogue) 

 

But, if I use a paralysis equipped dagger to paralyse the actor, they ragdoll and fall down, and then on activation the box with Attach, Something, Kick, Detach Chains messages appear, and while the paralysis is maintained, I can add chains to the NPC. eg, single chain to 'neck' or 'Remove chains' 

 

And once the paralysis effect runs out, all I get left with is a dialogue box with the 'Cancel Enslavement & Talk to [Slave Name]' options

 

But if I then order 'Detach chains' before paralysis ends, the NPC will literally start trying to climb the wall to which the chain is attached - very funny to watch! - and there is no further dialogue possible at all

 

From the 'I'm going to tie you up' options

 

Ropes work fine

Chains work OK

Hanging chains work fine

 

...but the NPC can't be 'sat' in placed Furniture, eg neither Gallows nor even basic Bondage Chair 'work'

 

Have you any idea what could cause this?  I have checked my XPMSE skeleton, and reinstalled 3.94 in case the latest 4.51 added to this game was the problem.  I moved Heretical about a bit in ESM order on a test basis, but that didn't seem to do anything.  Also reinstalled the Heretic Bodyslide stuff, just in case

 

I'm completely at a loss.  Has anyone else seen this and have any idea as to what might cause, and fix, it?

 

EDIT 2

 

Ok, so I went for broke and shifted the HSH and AYGAS esps to the bottom of my load order.  Checked my MO L/H pane and there is nothing overwriting either mod - only overwrite is AGYAS ski_playerloadgamealias.pex overwriting the SKYUI and jbcNPCmap versions

 

Tried again in original location but no change

 

Went to another player home, set up a House Cell there, transported the HSH slave there, t/f back to PAHE, then back to HSH

 

Same outcomes.  Chains refuse to function unless NPC is first paralysed, chaining options + Enslavement option appear in the message box, and afterwards, chains don't get removed, NPC can't be 'talked to' and NPC acts weird, climbing up an invisible wall - LOL the pics don't do that justice


Here's a log that covers a lot of this just in case there is anything in it that is of some use.  I'd be grateful of any help from anyone ?

Papyrus.0.log

 

 

 

TESV 2019-04-24 16-45-02-47.jpg

TESV 2019-04-24 16-45-03-04.jpg

Posted

After all these years - I finally have a HSH question I don't know the answer to.

I have a slave whose trainer has gone missing.

A trainee has no way to stop the training or be transferred back to PAHE.

Trying to enslave them again just gives the option to cancel enslavement.

They have no option to hit the road - or follow.

Is there any way to gain control of them again?

Thanks!

Posted
31 minutes ago, vdino012 said:

Probably a dumb question, but how do you train respect as a skill?

 

Get their submission up to 50 and tell them to address you like a slave should. Every time they don't address you as "dragon born" or "my thane" punish them relentlessly. Works like a charm.

Posted
On 4/27/2019 at 1:30 AM, polonius said:

 

Get their submission up to 50 and tell them to address you like a slave should. Every time they don't address you as "dragon born" or "my thane" punish them relentlessly. Works like a charm.

That works, if the slaves are still managed by PAHE. Transfered to a house, there is no way to train respect except by having another house slave with a lot of respect train them.

Posted

I am running PAH_HomeSweetHome_SE_1.20. Either Musje posted it - or I did my own conversion. I can't find it online ATM.

It is not a hard conversion - just follow any of the online guides.

Of course, I run PAHE 7.24 and And You Get A Slave also.

Only bit tricky part is only use Nif Conversion Head for the facegeom parts.

Posted

I couldn;t find an answer to this, though there might be one that I missed: if I have a multi-section player home (like Dragonfall or Sjel Blad Castles, for example. I'm a decadent draconic ruler, damnit, I want my castle with slave girls dancing before my throne!) is there a way to have them move between cells like normal NPCs would. Like, I tried setting their bedrooms downstairs in dragon fall, marked it as house, then put another house marker in the great hall so they would come up and eat dinner. Didn't work!

Therefore, is there a way to have them act like normal NPCs and wander about the house unless specifically ordered to do something for me?

Posted

The short answer is no (and yes, I've answered this question on this thread before). Each cell requires it's own house cell token. That token controls the slaves' behavior within it which includes keeping them from wandering away. You can "manually" move them from one cell to the next (take them back to PAHE, walk into the next cell, and tell them to stay here) but this mod does not allow you to do it "automatically".

Posted

Bah and Humbug, says I! Lakeview Maner it is, I suppose, or perhaps proudspire. A shame, neither are big enough for a truly magnificent stable of collared flesh...perhaps I shall make a fortress of my own in CK...

Posted
6 hours ago, AshesOfVictory said:

Bah and Humbug, says I! Lakeview Maner it is, I suppose, or perhaps proudspire. A shame, neither are big enough for a truly magnificent stable of collared flesh...perhaps I shall make a fortress of my own in CK...

You should try the EtR HearthfireDungeonAddon mod first.  It alters the cellar in Lakeview Manor to add extensive underground spaces that are all in the same Skyrim cell.

The vanilla cellar is mostly unchanged and now has a door which leads down to a storage/armory room which connects to a huge room with customizable torture devices which connects to a stair down to a large slave pen room.  You can put your HSH cage in any of the rooms (I usually choose the slave pen) and slaves will be good for the whole space.  There is a lot of bare wall space for HSH chains and there is already hay piles for sleeping in the slave pen and even a couple of smaller bathing areas.

Posted
On 5/2/2019 at 11:30 AM, Psalam said:

The short answer is no (and yes, I've answered this question on this thread before). Each cell requires it's own house cell token. That token controls the slaves' behavior within it which includes keeping them from wandering away. You can "manually" move them from one cell to the next (take them back to PAHE, walk into the next cell, and tell them to stay here) but this mod does not allow you to do it "automatically".

would it work if I register some slaves with MHIYH (MyHomeIsYourHome) and tell them to eat there even if they under control of HSH?

Posted
39 minutes ago, vancity2 said:

do you need Hearthfire DLC for this mod? 

 

as after i installed this mod, its straight ctd to desktop, as i don't have it

Yes, Hearthfires is a requirement.

Posted
On 4/24/2019 at 5:17 PM, donkeywho said:

Can I give this a gentle bump please?

 

I know that your time will be limited, but I spent ages trying to narrow this one down

 

I'm not asking for a 'solution' of any kind as I know it works on other games.   I'd settle for just a hint as to what I might sensibly look for, ie what might be stopping HSH from setting a HSH slave unconscious

 

TIA for any help you might be able to see your way to give me

 

?

On 4/24/2019 at 5:17 PM, donkeywho said:

 

APOLOGIES - JUST REALISED THAT I HAD POSTED THIS TO THE WRONG FORUM

 

@Musje

 

(EDIT: In case there is any reason why it should matter, in this game my PC is Male Orc)

 

Hi.  On the subect of the mysterious non application of chains, I have been having this problem in my current game, as well as the 'Let's use one of these toys' failing to fire properly

 

These are issues that I hadn't had in past games, when using the mod in Hearthfire House locations.   There, everything worked perfectly (at least as close to perfect as anything in Skyrim does)

 

Location presently tested is Comphy, a much modified Breezehome

 

I add a chain to the wall.  About '20 steps' from the cage and box  I have a slave approach the chain.  Tried bandits, wenches, Olava the Feeble

 

I get the correct text, ie Tie you up ,,,,Try this chain etc  Then the NPC just stands there

 

I can do this multiple times before I then get them back to 'normal' with the 'Punished enough' dialogue

 

Log has these lines at the start

[04/17/2019 - 02:23:49PM] Cannot open store for class "HR_LeashedMEScript", missing file?
[04/17/2019 - 02:23:49PM] Cannot open store for class "HR_LooseHavokChainScript", missing file?
[04/17/2019 - 02:23:49PM] Cannot open store for class "HR_DisableHeadTrack", missing file?
[04/17/2019 - 02:23:49PM] Cannot open store for class "HR_ChainConnector", missing file?

 

I can't find those in Heretical Resources v1.40 or v1.51 so I'm not sure what wants them

 

Switched on HSH logging and got this.

 

--------------

 

[04/17/2019 - 03:11:09PM] Error: Unable to call ApplyHavokImpulse - no native object bound to the script object, or object is of incorrect type
stack:
    [None].HR_HavokChainScript.ApplyHavokImpulse() - "<native>" Line ?
    [None].HR_HavokChainScript.OnLoad() - "HR_HavokChainScript.psc" Line 12
[04/17/2019 - 03:11:09PM] Error: Unable to call ApplyHavokImpulse - no native object bound to the script object, or object is of incorrect type
stack:
    [None].HR_HavokChainScript.ApplyHavokImpulse() - "<native>" Line ?
    [None].HR_HavokChainScript.OnLoad() - "HR_HavokChainScript.psc" Line 12
[04/17/2019 - 03:11:10PM] Error: Unable to call ApplyHavokImpulse - no native object bound to the script object, or object is of incorrect type
stack:
    [None].HR_HavokChainScript.ApplyHavokImpulse() - "<native>" Line ?
    [None].HR_HavokChainScript.OnLoad() - "HR_HavokChainScript.psc" Line 12
[04/17/2019 - 03:11:10PM] Error: Unable to call ApplyHavokImpulse - no native object bound to the script object, or object is of incorrect type
stack:
    [None].HR_HavokChainScript.ApplyHavokImpulse() - "<native>" Line ?
    [None].HR_HavokChainScript.OnLoad() - "HR_HavokChainScript.psc" Line 12

 

ie: It seems to fail where the script calls....

 

Event OnLoad()
    utility.wait(1.0)
      self.ApplyHavokImpulse(1.0, 0.0, 0.0, 10.0)
endEvent


.... but never getting to properly fire

 

Event OnActivate(ObjectReference akActionRef)
 
    if(Useable)

    AttachedActor.setunconscious(true)
    AttachedActor.PushActorAway(AttachedActor, 1.0)
    AttachedActor.SetAV("Paralysis", 1)
    utility.wait(1.0)
       AttachActorBone(AttachNode)

    EndIf

 

----------------

 

The problem really seems to be with the mod failing to set the actor as unconscious when you say that 'I am going to tie you up'. 

 

If the actor is conscious, it will do zilch.  There is no 'falling to the ground' with Chain Options dialogue.  The NPC can then be 'punished enough' and fall to the floor whilst 'recovering' (FWIW, that seems to 'stack'.  You can tie up twice, and then do the 'punished enough' thing twice to get back to basic dialogue) 

 

But, if I use a paralysis equipped dagger to paralyse the actor, they ragdoll and fall down, and then on activation the box with Attach, Something, Kick, Detach Chains messages appear, and while the paralysis is maintained, I can add chains to the NPC. eg, single chain to 'neck' or 'Remove chains' 

 

And once the paralysis effect runs out, all I get left with is a dialogue box with the 'Cancel Enslavement & Talk to [Slave Name]' options

 

But if I then order 'Detach chains' before paralysis ends, the NPC will literally start trying to climb the wall to which the chain is attached - very funny to watch! - and there is no further dialogue possible at all

 

From the 'I'm going to tie you up' options

 

Ropes work fine

Chains work OK

Hanging chains work fine

 

...but the NPC can't be 'sat' in placed Furniture, eg neither Gallows nor even basic Bondage Chair 'work'

 

Have you any idea what could cause this?  I have checked my XPMSE skeleton, and reinstalled 3.94 in case the latest 4.51 added to this game was the problem.  I moved Heretical about a bit in ESM order on a test basis, but that didn't seem to do anything.  Also reinstalled the Heretic Bodyslide stuff, just in case

 

I'm completely at a loss.  Has anyone else seen this and have any idea as to what might cause, and fix, it?

 

EDIT 2

 

Ok, so I went for broke and shifted the HSH and AYGAS esps to the bottom of my load order.  Checked my MO L/H pane and there is nothing overwriting either mod - only overwrite is AGYAS ski_playerloadgamealias.pex overwriting the SKYUI and jbcNPCmap versions

 

Tried again in original location but no change

 

Went to another player home, set up a House Cell there, transported the HSH slave there, t/f back to PAHE, then back to HSH

 

Same outcomes.  Chains refuse to function unless NPC is first paralysed, chaining options + Enslavement option appear in the message box, and afterwards, chains don't get removed, NPC can't be 'talked to' and NPC acts weird, climbing up an invisible wall - LOL the pics don't do that justice


Here's a log that covers a lot of this just in case there is anything in it that is of some use.  I'd be grateful of any help from anyone ?

Papyrus.0.log 985.92 kB · 0 downloads

 

 

 

TESV 2019-04-24 16-45-02-47.jpg

TESV 2019-04-24 16-45-03-04.jpg

 

Posted
On 5/4/2019 at 1:28 AM, Musje said:

Yes, Hearthfires is a requirement.

is there a version somewhere that doesnt require Hearthfires?

Posted
Quote
32 minutes ago, vancity2 said:

is there a version somewhere that doesnt require Hearthfires?

 

Not to put too fine a point on it, NO! Musje has answered this several times previously.

Posted

can someone explain to me how does auction work, i waited till midnight then after they bring out one of my slave for auction nothing happen,then i continue wait for quite a while still nothing happen so i get up and talk to the guy and choose the option "i have to leave". Then when i leave and reenter the house and talk to the guy there are no option to get my money from the auction and the slaves just gone, there need to be a better detail description about this.

Posted
On 5/13/2019 at 12:50 AM, nailkaiser said:

can someone explain to me how does auction work, i waited till midnight then after they bring out one of my slave for auction nothing happen,then i continue wait for quite a while still nothing happen so i get up and talk to the guy and choose the option "i have to leave". Then when i leave and reenter the house and talk to the guy there are no option to get my money from the auction and the slaves just gone, there need to be a better detail description about this.

I had the same issue ones, i think i just reinstalled the mod. My pc is not the best but i know i have to be patient with thr scripts. 

Posted
On 5/13/2019 at 12:50 AM, nailkaiser said:

can someone explain to me how does auction work, i waited till midnight then after they bring out one of my slave for auction nothing happen,then i continue wait for quite a while still nothing happen so i get up and talk to the guy and choose the option "i have to leave". Then when i leave and reenter the house and talk to the guy there are no option to get my money from the auction and the slaves just gone, there need to be a better detail description about this.

This happens sometimes. My advise is to save your game just before the auction starts (that can be after everyone files down the stairs, but before the auction master bids everyone welcome in the basement). If the thing gets stuck, load the saved game and try again. Usually it goes right through on the second try. If it keeps getting stuck you might have to reinstall the mod as Fettebr suggested.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...