zaira Posted July 3, 2016 Author Posted July 3, 2016 I have a question about the enchanting follower quest and slave to follower : IIs there some way to get Maria Prostitution to recognize the masters? Should I change the directory placement of the potential masters/ pimps, perhaps put it in my Maria Prostitution directory somewhere? Log please
Sospice Posted July 3, 2016 Posted July 3, 2016 I have a question about the enchanting follower quest and slave to follower : IIs there some way to get Maria Prostitution to recognize the masters? Should I change the directory placement of the potential masters/ pimps, perhaps put it in my Maria Prostitution directory somewhere? Log please I just generated one. http://pastebin.com/TnB7FcS7 Here's an exact play by play of the events from this point in the log (before that I had to resolve the payday miniquest that initiated on loading the save); [07/03/2016 - 01:22:40PM] @@ TOOLS :Sidequest started :Whore is sold The character is presently an enslaved prostitute to Jaosi Lowen (simple slavery auction sent character to Maria Prostitution enslavement). I initiate a request for job from pimp and chose; "whore is sold" option. Pimp tells slave he will sell her and tells her to undress. I use MP "undress" option and then I am offered an option of house of burden or riften auction house. I chose house of burden. When the character first appears in the cage, I get prompted to choose; "sold as slave" "Sold as whore". Regardless of which one I chose, the screen freezes. If I hit the "b" button on my controller, then the screen unfreezes and the message; "Has joined the auction" appears in the upper left corner. THAT'S where there used to be a list of names that were the possible pimps/ masters you chose or the innkeepers from the brothels you created (I'm not using them at the moment). The leash kicks in, the character is taken upstairs, the auction proceeds. When it gets to the bidding portion, the auctioneer responds as if someone has bid, says "sold!" and then that's it. He just stands there and nothing else happens. *edit; I'm aware that the estrus mod throws a lot of errors, but it's never seemed to be an issue with any mods. If someone says it does cause issues, let me know and I can just remove it or take the time to try to clean it up. 2nd edit; If I had one of your brothels installed, then the brothel owner would appear in the list after that freeze. I've been getting a ctd on load when I try to install the riften brothel with this newest version, I figured I'd mention that.
jennievm Posted July 3, 2016 Posted July 3, 2016 I have a question about the enchanting follower quest and slave to follower : I have experienced that these works fine with NPC without follower package, but I have problems with followers (either vanilla ones, or those from standalone mods). It seems to me that the AI follower and AI Maria follower are fighting for control of dialogues. So, with an NPC who has a follower AI, is it better to : - First recruit him/her with standard follower dialogue, then ask him/her to follow via Maria dialogue or - recruit him/her directly with Maria dialogue (thus ignoring his/her planned follower dialogues) As long as a NPC is a Maria Follower he is removed from vanilla potential follower faction. So there must be something different happening - eg. a other follower mod like AFT interfere with Maria Eden. I am always playing with potential followers - without problems. The enchanting follower system seems to work fine for me so far. I picked for example, Uthgard the Unbroken as an experiment (who you can't get as a vanilla follower until you fight her). Her relationship rank increased from interaction with her as a maria prostitution follower which bypassed the fight requirement to make her a vanilla follower. That makes perfect sense since winning the fight with her just increases her relationship rank. Now I can pick her as a vanilla follower or an enchanting follower (I haven't experimented with what happens if you do both at the same time). The one problem I'm having is that I pick a bunch of followers/ potential masters at the start of game. I use mod organizer, so those followers then get dumped into the Overwrite and you create a mod based on that (see attached image). I quit out, create the mod (see attached picture) and start up my game again. However, when my character is sent to auction at house of burden, none of the potential masters/ followers are at the auction and the auction just stalls. I still get the message that indicates the scripts are populating the list of potential masters to inject them into the auction, but where there used to be a list of potential pimps/ masters, now it is just blank. We go upstairs, the auctions starts, and when you reach the point where bidders place bids nothing happens, it just stalls. Is there some way to get Maria Prostitution to recognize the masters? Should I change the directory placement of the potential masters/ pimps, perhaps put it in my Maria Prostitution directory somewhere? You can do what I did. I also use mod orginizer but this will only work if you installed skse directly not through mod orginiser. I just drag the storageutil directory directly to my skyrim/data/skse/plugin folder that way my clothes and all those potential masters are always there even if you restart.
galgat Posted July 3, 2016 Posted July 3, 2016 Love this mod.. >>>>>> First Problem I have ran Into is with the New Whip Purchase <<<<<<< 1. When the Master enters a merchant owned cell, They will quite often attempt to buy a Whip, or this is the first thing that the Master seems to want to buy. 2. The purchase does fine, and the Master now has a whip. 3. The master then gets permission to test the new whip on Player Slave. 4. Master tells you to Kneel. 5. After I Kneel, the master starts walking, and normally finds the door, and leaves the cell. 6. I have been able to fix this by using the Wheel Cheat menu, and forcing the master to move to me. >>>>> Second Problem Is with the Slave to the Guild Quest >>>>>>>>> 1. I have master relationship at 1 or zero... [They do not like me much] 2. I enter the Companions Building in White run. 3. Normally this will start the quest where the Master tells the Guild master that they will be gone for some time, and wants them to take care of there slave. 4. The Guild member forces me to redress into a corset, and tells me to sweep the floor. 5. I start sweeping the floor. 6. Soon or in the next Hour I have a visitor that tells me to have sex, or take a beating or some thing. 7. I will get 2 or three such customers before some Guild member Brings a dog in the front door. 8. then normally another Guild member will come to me, and tell me I am to dance at some event. 9. This Guild member will then keep telling me to "come on!" or saying "how long do I have to wait" 10. I have found no work around on this one, They just keep telling me to "come on!" or saying "how long do I have to wait" Also >>> This is very much the same thing that happens to me during the beginning of the training Quest <<< 11. If this is to work for all guilds I have yet to make it happen for the mages Guild or the Thief's Guild [[[ I do not run any extra mods except clothing mod's, I do not have DDI or DDE or sexlab Arousel active at all in this profile. I am running Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62. I am also running ZazAnimationPack_V0611 ]]] [[[ Animations I have >>> NonSexlabAnimationPack3.1, and SLAL_AnimationsByLeito_v1.3a, and SLAL_FunnyBizness12.7, I also have latest CreatureFramework ]]] I wish I could or had more for you, I was hopeful that this might be of some help to you. I have tried to explain it as best I know how.
jennievm Posted July 3, 2016 Posted July 3, 2016 I have a question about the enchanting follower quest and slave to follower : IIs there some way to get Maria Prostitution to recognize the masters? Should I change the directory placement of the potential masters/ pimps, perhaps put it in my Maria Prostitution directory somewhere? Log please I just generated one. http://pastebin.com/TnB7FcS7 Here's an exact play by play of the events from this point in the log (before that I had to resolve the payday miniquest that initiated on loading the save); [07/03/2016 - 01:22:40PM] @@ TOOLS :Sidequest started :Whore is sold The character is presently an enslaved prostitute to Jaosi Lowen (simple slavery auction sent character to Maria Prostitution enslavement). I initiate a request for job from pimp and chose; "whore is sold" option. Pimp tells slave he will sell her and tells her to undress. I use MP "undress" option and then I am offered an option of house of burden or riften auction house. I chose house of burden. When the character first appears in the cage, I get prompted to choose; "sold as slave" "Sold as whore". Regardless of which one I chose, the screen freezes. If I hit the "b" button on my controller, then the screen unfreezes and the message; "Has joined the auction" appears in the upper left corner. THAT'S where there used to be a list of names that were the possible pimps/ masters you chose or the innkeepers from the brothels you created (I'm not using them at the moment). The leash kicks in, the character is taken upstairs, the auction proceeds. When it gets to the bidding portion, the auctioneer responds as if someone has bid, says "sold!" and then that's it. He just stands there and nothing else happens. *edit; I'm aware that the estrus mod throws a lot of errors, but it's never seemed to be an issue with any mods. If someone says it does cause issues, let me know and I can just remove it or take the time to try to clean it up. 2nd edit; If I had one of your brothels installed, then the brothel owner would appear in the list after that freeze. I've been getting a ctd on load when I try to install the riften brothel with this newest version, I figured I'd mention that. This could also be caused by script delays due to alot of script heavy mods. I get it ocassionally aswel. The solution for me is just to rest for a couple of hours and things progress eventually
vpoteryaev Posted July 3, 2016 Posted July 3, 2016 Love this mod.. >>>>>> First Problem I have ran Into is with the New Whip Purchase <<<<<<< 1. When the Master enters a merchant owned cell, They will quite often attempt to buy a Whip, or this is the first thing that the Master seems to want to buy. 2. The purchase does fine, and the Master now has a whip. 3. The master then gets permission to test the new whip on Player Slave. 4. Master tells you to Kneel. 5. After I Kneel, the master starts walking, and normally finds the door, and leaves the cell. 6. I have been able to fix this by using the Wheel Cheat menu, and forcing the master to move to me. >>>>> Second Problem Is with the Slave to the Guild Quest >>>>>>>>> 1. I have master relationship at 1 or zero... [They do not like me much] 2. I enter the Companions Building in White run. 3. Normally this will start the quest where the Master tells the Guild master that they will be gone for some time, and wants them to take care of there slave. 4. The Guild member forces me to redress into a corset, and tells me to sweep the floor. 5. I start sweeping the floor. 6. Soon or in the next Hour I have a visitor that tells me to have sex, or take a beating or some thing. 7. I will get 2 or three such customers before some Guild member Brings a dog in the front door. 8. then normally another Guild member will come to me, and tell me I am to dance at some event. 9. This Guild member will then keep telling me to "come on!" or saying "how long do I have to wait" 10. I have found no work around on this one, They just keep telling me to "come on!" or saying "how long do I have to wait" Also >>> This is very much the same thing that happens to me during the beginning of the training Quest <<< 11. If this is to work for all guilds I have yet to make it happen for the mages Guild or the Thief's Guild [[[ I do not run any extra mods except clothing mod's, I do not have DDI or DDE or sexlab Arousel active at all in this profile. I am running Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62. I am also running ZazAnimationPack_V0611 ]]] [[[ Animations I have >>> NonSexlabAnimationPack3.1, and SLAL_AnimationsByLeito_v1.3a, and SLAL_FunnyBizness12.7, I also have latest CreatureFramework ]]] I wish I could or had more for you, I was hopeful that this might be of some help to you. I have tried to explain it as best I know how. About first issue (with going nowhere) i just want to report to zaira. Problem not only in buying quest, but some punushment quests. Zaira need to recheck all references to punishment package. Bug caused because BEFORE punishment package used Travel to punishment marker but punisment marker is initialized AFTER calling travel, exactly in punishment package. So punisher, in your case, goes out throu door. Kind Regards. Added. Zaira, small wish - it's not very good that one missed hit by Dom causes her to flee or leave. At least, please do something like: if !me.IsInFaction(PlayerMarriedFaction) && me.GetActorValuePercentage("health") <= 0.3 in OnHit event.
zaira Posted July 3, 2016 Author Posted July 3, 2016 About first issue (with going nowhere) i just want to report to zaira. Problem not only in buying quest, but some punushment quests. Zaira need to recheck all references to punishment package. Bug caused because BEFORE punishment package used Travel to punishment marker but punisment marker is initialized AFTER calling travel, exactly in punishment package. So punisher, in your case, goes out throu door. Kind Regards. Added. Zaira, small wish - it's not very good that one missed hit by Dom causes her to flee or leave. At least, please do something like: if !me.IsInFaction(PlayerMarriedFaction) && me.GetActorValuePercentage("health") <= 0.3 in OnHit event. The punishment marker is set whenever player kneels or enters a furniture - long time before the punishment packages starts. About your whish - you're right - I'll put a health check into OnHit
vpoteryaev Posted July 3, 2016 Posted July 3, 2016 The punishment marker is set whenever player kneels or enters a furniture - long time before the punishment packages starts. About your whish - you're right - I'll put a health check into OnHit You've posted, I just recheck MariaShopping quest scene MariaFISAfterTradeWhipping. There are no scripts in MariaEdensCommandKneel package (phase 6). MariaKneelDialog also didn't positioning marker. Phase 7 - MariaGotoPunishmentMarker - marker is not initialized. Phase 8 - MariaEdenPunishmentPackage - initialization. Kind Regards
Guest Posted July 3, 2016 Posted July 3, 2016 Zaira - maybe it's only the bug in my game but, when I gave the gift to my mistress, using the dialogue line, she took all the money from my inventory instead of the item. The mod didn't gave me an option to choose what gift I want to give. I tried this few times and it happens every time. Beside that, I loooove to be a slave to my mistress... She is wonderful and you did excellent job.
zaira Posted July 3, 2016 Author Posted July 3, 2016 The punishment marker is set whenever player kneels or enters a furniture - long time before the punishment packages starts. About your whish - you're right - I'll put a health check into OnHit You've posted, I just recheck MariaShopping quest scene MariaFISAfterTradeWhipping. There are no scripts in MariaEdensCommandKneel package (phase 6). MariaKneelDialog also didn't positioning marker. Phase 7 - MariaGotoPunishmentMarker - marker is not initialized. Phase 8 - MariaEdenPunishmentPackage - initialization. Kind Regards It is in PlayerAlias script MariaPlayer - function Kneel and in OnSit
Sospice Posted July 3, 2016 Posted July 3, 2016 I have a question about the enchanting follower quest and slave to follower : I have experienced that these works fine with NPC without follower package, but I have problems with followers (either vanilla ones, or those from standalone mods). It seems to me that the AI follower and AI Maria follower are fighting for control of dialogues. So, with an NPC who has a follower AI, is it better to : - First recruit him/her with standard follower dialogue, then ask him/her to follow via Maria dialogue or - recruit him/her directly with Maria dialogue (thus ignoring his/her planned follower dialogues) As long as a NPC is a Maria Follower he is removed from vanilla potential follower faction. So there must be something different happening - eg. a other follower mod like AFT interfere with Maria Eden. I am always playing with potential followers - without problems. The enchanting follower system seems to work fine for me so far. I picked for example, Uthgard the Unbroken as an experiment (who you can't get as a vanilla follower until you fight her). Her relationship rank increased from interaction with her as a maria prostitution follower which bypassed the fight requirement to make her a vanilla follower. That makes perfect sense since winning the fight with her just increases her relationship rank. Now I can pick her as a vanilla follower or an enchanting follower (I haven't experimented with what happens if you do both at the same time). The one problem I'm having is that I pick a bunch of followers/ potential masters at the start of game. I use mod organizer, so those followers then get dumped into the Overwrite and you create a mod based on that (see attached image). I quit out, create the mod (see attached picture) and start up my game again. However, when my character is sent to auction at house of burden, none of the potential masters/ followers are at the auction and the auction just stalls. I still get the message that indicates the scripts are populating the list of potential masters to inject them into the auction, but where there used to be a list of potential pimps/ masters, now it is just blank. We go upstairs, the auctions starts, and when you reach the point where bidders place bids nothing happens, it just stalls. Is there some way to get Maria Prostitution to recognize the masters? Should I change the directory placement of the potential masters/ pimps, perhaps put it in my Maria Prostitution directory somewhere? You can do what I did. I also use mod orginizer but this will only work if you installed skse directly not through mod orginiser. I just drag the storageutil directory directly to my skyrim/data/skse/plugin folder that way my clothes and all those potential masters are always there even if you restart. The outfit system works fine with mod organizer, it's just the auction pimps that are an issue. It has worked intermittently. At one point I had 7 pimps chosen but only the first one was appearing at the auction. If Zaria wants to troubleshoot it, I'm happy to help. If not I'll just try moving the directory. Zaria, the pimp taking control of the player's horse just happened and it worked perfectly as described. The only issue I ran into is that whatever command you're using to transfer the horse ownership to the follower is causing the horse to be marked as "steal" when you go to mount it after you stop "enchanting follower" quest. It's easy enough to fix with console command but I thought I'd give you a heads up. I'm using convenient horses if that matters. I don't see an option for kitty play or pony play in the pop up menu. Is that in this release or the next one?
4nk8r Posted July 3, 2016 Posted July 3, 2016 Couldn't post this on the new site just yet. I was going to merge all the plugins, but TES5Edit shows many errors for all the Maria mods. Are these going to be safe to ignore? Will cleaning any of the ESP's break anything? [00:00] Checking for Errors in [06] Maria.esp[00:00] MariaEdensOrgyCalm "Group fun" [MGEF:06135784][00:00] MGEF \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "Maria000 "Maria Eden" [QUST:06052CE7]">[00:00] [iNFO:06105C40] ('I wouldn't be so gentle if she was my slave.' in GRUP Topic Children of MariaEdensSlaveSpectatorBrabbleTopic [DIAL:06105C37])[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST[00:00] [iNFO:0659F40F] ('She is getting what she deserves' in GRUP Topic Children of MariaEdensSlaveSpectatorBrabbleTopic [DIAL:06105C37])[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST[00:00] [iNFO:0659F412] ('That's right!' in GRUP Topic Children of MariaEdensSlaveSpectatorBrabbleTopic [DIAL:06105C37])[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST[00:00] [iNFO:0659F413] ('She deserves to be punished' in GRUP Topic Children of MariaEdensSlaveSpectatorBrabbleTopic [DIAL:06105C37])[00:00] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST[00:00] [iNFO:069FC3D9] ('Finally. Thank you!' in GRUP Topic Children of MariaFollowerStopHookingTopic "That's enough, you don't need to work for me anymore" [DIAL:069FC3D8])[00:00] INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "Maria000 "Maria Eden" [QUST:06052CE7]">[00:01] MariaWhoreSell "Transport of Goods" [QUST:065373A9][00:01] QUST \ Aliases \ Alias \ External Alias Reference \ ALEA - Alias -> <Warning: Quest Alias not found in "MariaBuilderQuest "Builder" [QUST:0689021A]">[00:01] QUST \ Aliases \ Alias \ External Alias Reference \ ALEA - Alias -> <Warning: Quest Alias not found in "MariaBuilderQuest "Builder" [QUST:0689021A]">[00:01] MariaKillQuest "No mercy" [QUST:0655C614][00:01] QUST \ Aliases \ Alias \ External Alias Reference \ ALEA - Alias -> <Warning: Quest Alias not found in "Maria000 "Maria Eden" [QUST:06052CE7]">[00:02] MariaTGotoJail [PACK:06B2F69A][00:02] PACK \ VMAD - Virtual Machine Adapter \ Data \ Pack VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "MariaTraining "Training" [QUST:06B2A75C]">[00:02] MariaTGotoCage [PACK:06B40C92][00:02] PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Quest Alias not found in "MariaTraining "Training" [QUST:06B2A75C]">[00:02] MariaEdenComeToMasterSlow [PACK:062D0C86][00:02] PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Quest Alias not found in "Maria000 "Maria Eden" [QUST:06052CE7]">[00:03] MariaEdensSlaveHuntFinishedScene [sCEN:061A9F03][00:03] SCEN \ VMAD - Virtual Machine Adapter \ Data \ Scene VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "Maria000 "Maria Eden" [QUST:06052CE7]">[00:03] MariaSHFinale [sCEN:063E16C0][00:03] SCEN \ Phases \ Phase \ Start Conditions \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: GLOB[00:04] Checking for Errors in [07] METraining & Auctions.esp[00:05] [REFR:00049CA4] (places RockPileS03 [sTAT:000AF8E0] in GRUP Cell Temporary Children of HalfMoonMillExterior [CELL:00009B9C] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-15))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0006149E] (places TreePineForest03 [TREE:0004B016] in GRUP Cell Temporary Children of HalfMoonMillExterior [CELL:00009B9C] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-15))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0006149D] (places TreePineForest04 [TREE:0004FBB0] in GRUP Cell Temporary Children of HalfMoonMillExterior [CELL:00009B9C] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-15))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0006149C] (places TreePineForest04 [TREE:0004FBB0] in GRUP Cell Temporary Children of HalfMoonMillExterior [CELL:00009B9C] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-15))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:00070DD3] (places TreeSwordFernCluster05 [TREE:000B8A67] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:00070DD2] (places TreePineShrub02 [TREE:0009DAA0] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:00070DD1] (places TreePineShrub02 [TREE:0009DAA0] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:00049CC0] (places TreeFloraThistle01 "Thistle" [TREE:000B91F0] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0005D057] (places TreePineForest02 [TREE:00018A02] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0005D05E] (places TreePineForest03 [TREE:0004B016] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0005D05F] (places RockPileM02Rocks01 [sTAT:00020F37] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0005D067] (places TreePineForest04 [TREE:0004FBB0] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0005D068] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0003FFE4] (places BarrelFood01 "Barrel" [CONT:00000845] in GRUP Cell Temporary Children of RiftenOrigin [CELL:00042247] (in RiftenWorld "Rifton" [WRLD:00016BB4] at 42,-24))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0006BA31] (places BarrelFood01 "Barrel" [CONT:00000845] in GRUP Cell Temporary Children of RiftenOrigin [CELL:00042247] (in RiftenWorld "Rifton" [WRLD:00016BB4] at 42,-24))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] Checking for Errors in [08] HouseOfBurden.esp[00:05] [REFR:00049CA4] (places RockPileS03 [sTAT:000AF8E0] in GRUP Cell Temporary Children of HalfMoonMillExterior [CELL:00009B9C] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-15))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0006149E] (places TreePineForest03 [TREE:0004B016] in GRUP Cell Temporary Children of HalfMoonMillExterior [CELL:00009B9C] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-15))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0006149D] (places TreePineForest04 [TREE:0004FBB0] in GRUP Cell Temporary Children of HalfMoonMillExterior [CELL:00009B9C] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-15))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0006149C] (places TreePineForest04 [TREE:0004FBB0] in GRUP Cell Temporary Children of HalfMoonMillExterior [CELL:00009B9C] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-15))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:00070DD3] (places TreeSwordFernCluster05 [TREE:000B8A67] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:00070DD2] (places TreePineShrub02 [TREE:0009DAA0] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:00070DD1] (places TreePineShrub02 [TREE:0009DAA0] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:00049CC0] (places TreeFloraThistle01 "Thistle" [TREE:000B91F0] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0005D057] (places TreePineForest02 [TREE:00018A02] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0005D05E] (places TreePineForest03 [TREE:0004B016] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0005D05F] (places RockPileM02Rocks01 [sTAT:00020F37] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0005D067] (places TreePineForest04 [TREE:0004FBB0] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0005D068] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:00009BBD] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,-16))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] Checking for Errors in [09] BanneredMareExtension.esp[00:05] [REFR:000DDE43] (places SweepIdleMarker [iDLM:00064106] in GRUP Cell Temporary Children of WhiterunBanneredMare "Die 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FoxClub.esp[00:05] [REFR:00053820] (places RockCliff03SnowLight [sTAT:0005B56A] in GRUP Cell Temporary Children of Riverwood05 [CELL:00009730] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-12))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] [REFR:0003F613] (places ImpJailDoorframe01 [sTAT:00040BB1] in GRUP Cell Temporary Children of WindhelmPitEntrance [CELL:000D45F2] (in WindhelmPitWorldspace "The Pit" [WRLD:000D45F0] at 33,10))[00:05] REFR -> Record marked as deleted but contains: Base[00:05] Checking for Errors in [0B] PonyTailClub.esp[00:05] PonytailClubBoss "Vanessa" [NPC_:0B010B97][00:05] NPC_ \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0500B445] < Error: Could not be resolved >[00:06] [REFR:000FA236] (places TreeFloraMountainFlower02Purple "Mountain Flower" [TREE:000B91F8] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000F5D7F] (places TreeFloraLeek01 "Leek" [TREE:000BB952] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000F5D7E] (places TreeFloraLeek01 "Leek" [TREE:000BB952] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000F5D7D] (places TreeFloraLeek01 "Leek" [TREE:000BB952] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000F5D7C] (places TreeFloraLeek01 "Leek" [TREE:000BB952] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000F5D7B] (places TreeFloraPotatoPlant01 "Potato Plant" [TREE:000BCF47] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000F5D7A] (places TreeFloraPotatoPlant01 "Potato Plant" [TREE:000BCF47] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000F5D79] (places TreeFloraPotatoPlant01 "Potato Plant" [TREE:000BCF47] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000F5D78] (places TreeFloraPotatoPlant01 "Potato Plant" [TREE:000BCF47] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000EB0A8] (places TreeFloraMountainFlower02Purple "Mountain Flower" [TREE:000B91F8] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000C3503] (places TreePineForest01 [TREE:0001306D] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000C34DF] (places RockL01 [sTAT:00018199] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000C34DE] (places RockL03 [sTAT:00018BA5] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000C34D0] (places TreeClover01 [TREE:000B8A62] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000C34CD] (places RockL02 [sTAT:0001819A] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:000C34CB] (places RockL03 [sTAT:00018BA5] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:0005255D] (places TreeClover01 [TREE:000B8A62] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:0003808F] (places RockPileM02 [sTAT:000233EF] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:00038090] (places TreeClover01 [TREE:000B8A62] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:00100D5B] (places CivilWarRubble01Sol [sTAT:00100D2E] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:00100D5C] (places FXSmokeLargeClose01 [MSTT:000D5E82] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:00100D5D] (places CivilWarRubble03Sol [sTAT:00100D40] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:00100D9D] (places BFXFireVol01 [MSTT:000D61B6] in GRUP Cell Temporary Children of SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] Checking for Errors in [0C] Club Riften.esp[00:06] [REFR:0005EDB1] (places BarrelMeat01 "Barrel" [CONT:0010D9C1] in GRUP Cell Temporary Children of RiftenOrigin [CELL:00042247] (in RiftenWorld "Rifton" [WRLD:00016BB4] at 42,-24))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:0005EDB0] (places BarrelFish01 "Fish Barrel" [CONT:0010CD5B] in GRUP Cell Temporary Children of RiftenOrigin [CELL:00042247] (in RiftenWorld "Rifton" [WRLD:00016BB4] at 42,-24))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] [REFR:0005EDAF] (places BarrelFish01 "Fish Barrel" [CONT:0010CD5B] in GRUP Cell Temporary Children of RiftenOrigin [CELL:00042247] (in RiftenWorld "Rifton" [WRLD:00016BB4] at 42,-24))[00:06] REFR -> Record marked as deleted but contains: Base[00:06] All Done!
galgat Posted July 3, 2016 Posted July 3, 2016 The only issue I ran into is that whatever command you're using to transfer the horse ownership to the follower is causing the horse to be marked as "steal" when you go to mount it after you stop "enchanting follower" quest. It's easy enough to fix with console command but I thought I'd give you a heads up. I'm using convenient horses if that matters. I am only guessing, But i would imagine The ownership of the Horse was transferred to the Master Alias. This would make sense, as a slave you do not own anything. Might have to buy another Horse..
Sospice Posted July 4, 2016 Posted July 4, 2016 The only issue I ran into is that whatever command you're using to transfer the horse ownership to the follower is causing the horse to be marked as "steal" when you go to mount it after you stop "enchanting follower" quest. It's easy enough to fix with console command but I thought I'd give you a heads up. I'm using convenient horses if that matters. I am only guessing, But i would imagine The ownership of the Horse was transferred to the Master Alias. This would make sense, as a slave you do not own anything. Might have to buy another Horse.. The weird thing is it still says "Horse of slave" but it's now marked as a "steal" if you mount it. That's why I wasn't sure if it was supposed to be that way, especially after you stop being a slave. I figured the easiest solution was to kill it to be sure it didn't spread any glitchiness if I bought a new horse, but I just couldn't bring myself to put down James Baxter. So I marked him as my horse again in console command again with "setownership."
galgat Posted July 4, 2016 Posted July 4, 2016 The weird thing is it still says "Horse of slave" but it's now marked as a "steal" if you mount it. That's why I wasn't sure if it was supposed to be that way, especially after you stop being a slave. I figured the easiest solution was to kill it to be sure it didn't spread any glitchiness if I bought a new horse, but I just couldn't bring myself to put down James Baxter. So I marked him as my horse again in console command again with "setownership." Ah! That does not really make sense then, I understand why you were wondering about it... It is I guess a small thing. I have to figure out why when the Master buys a whip, I kneel, and they walk out the door..LOL I also seem to have to figure out what my problem with the training quest, and the Slave for a day to the companion Guild is. I am sure it is probably something i have fat fingered, I just have to figure out what I did wrong....
Sospice Posted July 4, 2016 Posted July 4, 2016 Love this mod.. >>>>>> First Problem I have ran Into is with the New Whip Purchase <<<<<<< 1. When the Master enters a merchant owned cell, They will quite often attempt to buy a Whip, or this is the first thing that the Master seems to want to buy. 2. The purchase does fine, and the Master now has a whip. 3. The master then gets permission to test the new whip on Player Slave. 4. Master tells you to Kneel. 5. After I Kneel, the master starts walking, and normally finds the door, and leaves the cell. 6. I have been able to fix this by using the Wheel Cheat menu, and forcing the master to move to me. >>>>> Second Problem Is with the Slave to the Guild Quest >>>>>>>>> 1. I have master relationship at 1 or zero... [They do not like me much] 2. I enter the Companions Building in White run. 3. Normally this will start the quest where the Master tells the Guild master that they will be gone for some time, and wants them to take care of there slave. 4. The Guild member forces me to redress into a corset, and tells me to sweep the floor. 5. I start sweeping the floor. 6. Soon or in the next Hour I have a visitor that tells me to have sex, or take a beating or some thing. 7. I will get 2 or three such customers before some Guild member Brings a dog in the front door. 8. then normally another Guild member will come to me, and tell me I am to dance at some event. 9. This Guild member will then keep telling me to "come on!" or saying "how long do I have to wait" 10. I have found no work around on this one, They just keep telling me to "come on!" or saying "how long do I have to wait" Also >>> This is very much the same thing that happens to me during the beginning of the training Quest <<< 11. If this is to work for all guilds I have yet to make it happen for the mages Guild or the Thief's Guild [[[ I do not run any extra mods except clothing mod's, I do not have DDI or DDE or sexlab Arousel active at all in this profile. I am running Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62. I am also running ZazAnimationPack_V0611 ]]] [[[ Animations I have >>> NonSexlabAnimationPack3.1, and SLAL_AnimationsByLeito_v1.3a, and SLAL_FunnyBizness12.7, I also have latest CreatureFramework ]]] I wish I could or had more for you, I was hopeful that this might be of some help to you. I have tried to explain it as best I know how. I had the same issue with the whip purchase. I used the cheat "stop quest" function and the master teleported back to me and said some dialogue that sounded like it came after the whipping scene. You don't suppose that the master is going outside to wait for you by the stocks in the market square to whip you in the stocks? In the training quest, you're told to get in say, a pillory or cross, but some of them are on the first floor in the back of the area and there's no indication you have to go there. You just have to figure it out on your own. The issue with the guild quest? You mentioned you had the same issue with the training quest. Is that happening when your master first brings you to the house of burden or is the slave trainer the one getting stuck? The former, I had that problem in the last version but not this one. The latter, I noticed that if it's during the hours of 11PM & 7AMish when the slave trainer sandboxes in the bed to sleep, that can cause him to get stuck and just loop. Maybe try starting the training during daylight hours? The only actions I have to take to start the slave training once the slave trainier has taken charge of the player character is; 1: Leash activated and you go to chest, Put items in chest. 2: Wait for slave collar to appear in inventory and then put on. 3: Wait for cuffs to appear in inventory and put on. 4: Kneel. 5: Leave position. Then the leash kicks in and you get taken to the cage. How far do you get? I did notice that you don't have to put all items in the chest, just one fulfills the requirement. I don't know if that's deliberate or not.
Sospice Posted July 4, 2016 Posted July 4, 2016 The weird thing is it still says "Horse of slave" but it's now marked as a "steal" if you mount it. That's why I wasn't sure if it was supposed to be that way, especially after you stop being a slave. I figured the easiest solution was to kill it to be sure it didn't spread any glitchiness if I bought a new horse, but I just couldn't bring myself to put down James Baxter. So I marked him as my horse again in console command again with "setownership." Ah! That does not really make sense then, I understand why you were wondering about it... It is I guess a small thing. I have to figure out why when the Master buys a whip, I kneel, and they walk out the door..LOL I also seem to have to figure out what my problem with the training quest, and the Slave for a day to the companion Guild is. I am sure it is probably something i have fat fingered, I just have to figure out what I did wrong.... Just out of curiosity, are you using MO? I was just looking at the training quest in CK, but as usual CK stopped working and crashed which is why I tend not to use CK and I'd like to do it more so I can learn more about it. I'm wondering if it's something about running CK through MO that causes the issue or if CK is just prone to crashing.
galgat Posted July 4, 2016 Posted July 4, 2016 I had the same issue with the whip purchase. I used the cheat "stop quest" function and the master teleported back to me and said some dialogue that sounded like it came after the whipping scene. You don't suppose that the master is going outside to wait for you by the stocks in the market square to whip you in the stocks? In the training quest, you're told to get in say, a pillory or cross, but some of them are on the first floor in the back of the area and there's no indication you have to go there. You just have to figure it out on your own. The issue with the guild quest? You mentioned you had the same issue with the training quest. Is that happening when your master first brings you to the house of burden or is the slave trainer the one getting stuck? The former, I had that problem in the last version but not this one. The latter, I noticed that if it's during the hours of 11PM & 7AMish when the slave trainer sandboxes in the bed to sleep, that can cause him to get stuck and just loop. Maybe try starting the training during daylight hours? The only actions I have to take to start the slave training once the slave trainier has taken charge of the player character is; 1: Leash activated and you go to chest, Put items in chest. 2: Wait for slave collar to appear in inventory and then put on. 3: Wait for cuffs to appear in inventory and put on. 4: Kneel. 5: Leave position. Then the leash kicks in and you get taken to the cage. How far do you get? I did notice that you don't have to put all items in the chest, just one fulfills the requirement. I don't know if that's deliberate or not. In the training quest i get the collar on, and he just keeps saying come on, or How long do I have to wait. I managed to get around the Purchase of a whip by just using the cheat, and warp to me command. EDIT >>>>yes i have about 20 profiles in MO, as i very seldom mix Sexlab mod's and normally play them singularly. I have had Nexus Client to total my game far to ,many times, causing a major re installation problem. With MO I can just install the game, and keep a back up of all my profiles, and I am set, for the next crash. EDIT>>> any modification done to an ESP in MO, using the CK moves the ESP to the Overwrite folder, there it will stay, and it will also not be turned off by the left side of your MO Window. This is not a problem, and is a good thing in some ways, as UN-installing the mod does not lose all your Changes to the ESP. The ESP just has to be manually turned off/On or removed from OverWrite after your edits.
Leeyds4LLTS Posted July 4, 2016 Posted July 4, 2016 I also had a problem with the purchase of the whip, where everything went well until I tried to leave or save, then there was an immediate crash. I solved it by buying one from the smith, and giving it to her ahead of time. =)
Drek71 Posted July 4, 2016 Posted July 4, 2016 Couple of issues I'm having are the wrist and foot cuffs equip but cannot be seen and cannot be unequipped, usually there will be two pair in inventory and both seem to be equipped although only one indicates this. Secondly is whatever master I have seems to surrender the first time they are hit and sells me off or abandons me, even to animals which then results in the first issue with the restraints in the case of bandits and such. Now I'm unsure exactly how the mechanics are suppose to work in this scenario but I would prefer the option where they have to defeat my char as well before the master starts bartering for their lives. Any help on these would be appreciated.
zaira Posted July 4, 2016 Author Posted July 4, 2016 You know that any further discussion here on the old forum gets lost soon? You shall better proceed in the new forum
A Little Kitten Posted July 4, 2016 Posted July 4, 2016 Would you add realistic needs and deseases mod compability ?I have to uninstal this mod, because my character is working in a tavern during night and Tanya is so alive during days.I can't find the time to sleep and She shouldn't let her slave eat and drink whatever she wants right ?Have you ever seen a slave that drinks and eats whatever it wants ?I see you enjoy doing this mod and i think you can have a lot of fun with this idea.
Krynn Posted July 4, 2016 Posted July 4, 2016 Hello! My Piercings won't work, it looks like: { "form" : { "clitpiercing" : "265996|Devious Devices - Integration.esm", "navelpiercing" : "265996|Devious Devices - Integration.esm", "nosepiercing" : "265996|Devious Devices - Integration.esm" }} I have no Idea, what is wrong? Hallo, ich bekomme das leider mit den Piercings nicht hin, egal welche ich auch nehme und speichere.. sie werden nicht erkannt. Freundliche Grüße, Mikes
A Little Kitten Posted July 4, 2016 Posted July 4, 2016 One more thing.Would anybody Plesae Help Me with this ?Marie Eden Menu has glitched up textIt looks like this:&SME_OPT_KEY_STRIP (&SME_CONF_KEY) Skse 1.7.3. Papyrus 3.2. (http://www.nexusmods.com/skyrim/mods/58705/?) I tried: uninstal and installdisable and activate I ran out of ideas. What should i do ?
macnchz Posted July 7, 2016 Posted July 7, 2016 Awesome Mod! Just keeps getting better and better! Thank you! Considered: Devious Attributes mod integration? SLSexual Fame integration? SL Defeat .. as an outcome to losing in combat Just a thought...
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