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Posted

The list is for upcoming ME release that most likely will be release this weekend.

 

I have no plans to change anything regarding the whoring restrictions: most of my scenes doesn't take care about combats and most of my NPC AI packages doesn't check for valid actors.

It is a hard job to control random NPCs and as you can see it still fails often (NPCs stucks, Scenes stucks).

 

If you want to hack ME - your choice : Quest Maria000 Script MariaEdensTools Property LocationsForWhoring. The location IDs can be found in MariaEdensTools Script (int property ltUnknown = -1 AutoReadOnly ...). Alternatively patch

; old
MariaWhoringLocation.SetValueInt((LocationsForWhoring.Find(locType) >= 0) as int)

; new
MariaWhoringLocation.SetValueInt(1)
Posted

 

The list is for upcoming ME release that most likely will be release this weekend.

 

I have no plans to change anything regarding the whoring restrictions: most of my scenes doesn't take care about combats and most of my NPC AI packages doesn't check for valid actors.

It is a hard job to control random NPCs and as you can see it still fails often (NPCs stucks, Scenes stucks).

 

If you want to hack ME - your choice : Quest Maria000 Script MariaEdensTools Property LocationsForWhoring. The location IDs can be found in MariaEdensTools Script (int property ltUnknown = -1 AutoReadOnly ...). Alternatively patch

[..]

 

Would it be an idea to move the relation between location and whoring restriction into a seperate json file?

The default setting would be exactly as you designed it. But whoever prefers it different could simply exit game, edit json, load game and be done with it in 3 steps.

 

For myself, I'm thinking of allowing for "ship". I use mods that shift that tiny solitude harbour into a REAL harbour... and everybody knows what sailors really want ... wink.png

 

Posted

 

Would it be an idea to move the relation between location and whoring restriction into a seperate json file?

The default setting would be exactly as you designed it. But whoever prefers it different could simply exit game, edit json, load game and be done with it in 3 steps.

 

For myself, I'm thinking of allowing for "ship". I use mods that shift that tiny solitude harbour into a REAL harbour... and everybody knows what sailors really want ... wink.png

 

Hard to configure for non modders.

Ship location means only ship interiors - there you usually only meet ghosts and bandits.

A harbour is usually part of a city location - whoring shall work there.

 

Tell me the harbour mod and I'll check if I can enable whoring there - depends if the mod is only a hack or a full qualified extension.

 

I would like to see whoring in harbours pretty much!

Posted

i am a non modder and would probably not be able to do the work you wrote about. cant you do that simply as a patch to use on own risk ?

every mod is on own risk, especially ME.

the restrictions of whoring because it MAYBE interferes with quests and encounter is not valid. someone could play ME on an already finished game, or play the mod without care for vanilla game at all, which is most likely very often the case.

so please, a patch.

Posted

so please, a patch.

 

Not yet - priority is 100% on bugfixing now - because ME 2.x is near feature complete.

Posted

 

[..]

Tell me the harbour mod and I'll check if I can enable whoring there - depends if the mod is only a hack or a full qualified extension.

 

I would like to see whoring in harbours pretty much!

 

I'm not at home these days and not sure if I am complete. But for Solitude, I use:

I had thrown away some others, but they where not as impressive as the first one above and where not fit enough for a stable gameplay.

 

Well, in fact, except for JK's,  all the other mods above needed some good effort to clean them out, too. (Huge load of ITMs and UDRs and some other unwelcome stuff, if I remember right)

So, I don't recommend to use them in the vanilla form as you download them from nexus. But afterwards, they look real cool and I don't CTD anymore in the harbour. biggrin.png

 

EDIT:

And I'm eagerly awaiting your next version and appreciate any bugfixing second you spent for it!

ME will be inserted into my main game, as soon as you release it. cool.gif

Posted

Hi , i have the problem ( which i didnt had when i first installed maria eden since ME slavery ) that the dialogue which leads to sex ( with pimp jobs, customers ) does not trigger.

 

example :

 

"Want some fun ?"

" Sure"

 

- End. nothing happens anymore. no more message that "you are busy"

 

I guess its a scritpting error. anyone had this problem and know how to fix ?

Some NPCs doesn't behave as I expected. I implemented a solution that works for most - but not for any NPC. Avoid this specific NPCs next time.

 

Solitude Docks District looks like it shall work out of the box - doesn't it?

Posted

Solitude Docks District looks like it shall work out of the box - doesn't it?

 

Can't say yet. I didn't try Solitude when I experimented around with ME last week. I will give it a try next weekend and tell you...

 

Posted

 

Hi , i have the problem ( which i didnt had when i first installed maria eden since ME slavery ) that the dialogue which leads to sex ( with pimp jobs, customers ) does not trigger.

 

example :

 

"Want some fun ?"

" Sure"

 

- End. nothing happens anymore. no more message that "you are busy"

 

I guess its a scritpting error. anyone had this problem and know how to fix ?

Some NPCs doesn't behave as I expected. I implemented a solution that works for most - but not for any NPC. Avoid this specific NPCs next time.

 

Solitude Docks District looks like it shall work out of the box - doesn't it?

 

 

Thanks for the reply ! i appreciate your support for this lovely mod.

 

I managed to fix this somehow. its not a specific npc but all of them if this bug occurs. usually a restart of the mod in the mcm menu with a location change fixes this.

 

Im not sure which mod could fight in the scrips with ME. Iim using ~ 3-400 mods ( 254 active plugins and other stuff ) the strongest impact on scripts should have Slaverun reloaded, ME, SD+, Sexlab Sex Slaves  and the other sexlab stuff. Anyone using these mods too and have similar problems and could tell me which one of these specific cause problems ?

 

 

 

1 wish of me for a future Maria Eden patch. Could you implement more Sex with your owner if beeing a slave whore ? And what about a reverse roleplay - having all the options as a player whore/slave for a npc ? The current pimp and be-a-slaver mods dont offer much for my amusement.

 

love your mod-

Grimm

Posted

 

Solitude Docks District looks like it shall work out of the box - doesn't it?

 

Can't say yet. I didn't try Solitude when I experimented around with ME last week. I will give it a try next weekend and tell you...

 

I checked this mod and it is not implemented in a correct way - most locations are not flagged properly - even ships. Only the Inn is flagged correctly. So I have no chance to detect the type of location there.

 

Posted

 

 

Solitude Docks District looks like it shall work out of the box - doesn't it?

 

Can't say yet. I didn't try Solitude when I experimented around with ME last week. I will give it a try next weekend and tell you...

 

I checked this mod and it is not implemented in a correct way - most locations are not flagged properly - even ships. Only the Inn is flagged correctly. So I have no chance to detect the type of location there.

 

Oh, what a pitysad.png  but thank you very much for giving it a check!

 

The next idea that comes to my mind would be your builder-spell-thing in the mod: could that be used to flag a selected area as "whoring territory"? I cant' remember if I tried that one, maybe it is already capable to do that?

 

Posted

So I've been using this mod quite a bit and I think it's really well done. I had some suggestions, based on my experiences with it. Just my personal wish-list for things I'd love to see implemented:

 

- An option in the MCM menu to set the likelihood of clients asking for certain sex acts when you're a slave whore. I get that the point of it is that your character is a slave and doesn't get a choice in what the clients do to her, but I'd still love to be able to set oral/vaginal/anal/group sex to be more common and flogging/footjobs to be less common, for example. Currently, people almost never ask for group sex, it seems to be extremely rare. Whereas flogging happens way too much for my personal taste.

 

- On the "special" jobs where you get sent to bandit camps and things like that, I'd love it if there was an option to only have male clients and no females. Again, could be an MCM option.

 

- More variety of sex acts that you can offer or clients can request, e.g. rimming (giving or recieving) and spanking. It would be great if there was a proper cum swallowing one as well, but I guess that's dependent on whether there are animations out there for that.

 

- Baths in the brothels! And a system where you have to clean yourself between jobs every so often, or clients will be less interested in you and pay you less. It would make a lot of sense for your character to have to clean herself after some of the messier jobs.

 

- This one is probably not going to happen because it would presumably take a huge amount of work, but I would love it if there was more of a storyline progression with individual quests for the whore scenarios (slave and non-slave). So, rather than only having the repeatable quests that you currently have (which are great aside from the bugs), there would be an actual questline with special dialogue and scenarios with your pimp, the other whores, and certain special clients. I guess what I'm suggesting is something to give more of a sense of story progression over time. Working as a whore in a brothel does get pretty repetitive from a gameplay perspective, so if there was an actual overarching questline it would aleviate the repetitiveness a bit and give your character a sense of having a proper story arc as a whore.

 

 

As far as bugs, the things I've noticed the most (which you're probably already aware of) are:

 

- Some special jobs are really broken. One that comes to mind is the Thalmor Embassy one, where the NPC tracking seems to be broken and they just walk to the corner of the room and get stuck everytime. There are others with problems like this (there's a bandit camp in a wooden shack in a snowy region where the NPCs get stuck as well).

 

- The player/NPC positioning for the "spray your face with cum" and piss swallowing jobs seems to not work properly a lot of the time. The piss one works fine about half the time, but sometimes the NPC will be on the wrong side and be pissing on the players feet rather than in her mouth. As for the cum spraying one, the NPC is always positioned really far away from my character. It would look a lot better if he was standing right in front of her. I've tried using the "realign actors" option to fix this during the scene, but it doesn't seem to work.

 

- A lot of the time the "A Whore's job" quests don't end by themselves, and you have to manually end them to get the client to pay the pimp.

 

- Gags/buttplugs not being removed after scenes, which means having to use the console to fix it.

 

- Player mouth being stuck in the "open" position after scenes. I have to use the ZaZ animation pack MCM menu or showracemenu to reset it.

 

- The "Whore's meal" job doesn't seem to work at all.

 

Anyway, thanks for the great mod. These are just suggestions based on my personal preference.

 

 

Posted

first I would like to say I really love this  MOD!!!!! i do have something to report the some of the lessons arent working they will start  but then not finish and the animal ones are not working aswell and ideas is this a known bug

 

 

update! some bug issues ;if you do the lessons and do the trainer first then gang bang then the animal will work  though when the gangbang happens they kill the german man in the room with bob. also that the auction scene will not start in the cell you get stuck in the cell  and nothing will work and has to reload.

 

cant wait for more of this mod   this is one of the best mods out there

Posted

it could be the best mod if not everything would be bugged so in the end there is nothing left to play. plus it spreads the bugs into skyrim and ruins it

you need examples ?  watch your game!

sandbox of all npc ruined which approach the pimp or the pc because of clothing

items like blindfold that cant be taken off by any means, by any means

pimps will never become usal npcs anymore, not even by restart me or deleting all skse files

follower will never become normal again once made to a whore or a pimp

pimp takes all your money away, not just the 500, other pimps gives you all the money and dont keep their 500g, but selling you at first oportunity

whipping is double, but second time behind the cross, pc off the cross, then john is masturbating,  paying a whore for masturbating !

most special jobs dont work. those who work may end in selling and being fucktoy in cage. that is :nothing happens anymore than some fucking.end of game

pimps get leather armor and will never return to their original clothes.

all common dialogues the pimp had before are broken, they will never speak with voice anymore

follower who wears whore clothes will not take it on again after having sex so she stops woring after the first client.

dialogues spread over all npcs, although they end for nothing outside the restricted areas (which are inns, streets and miltitary camps as discussed above)

these are just some examples !

 

 

Posted

nice mod, too bad nothing works for me.

 

action wheel be locked once the quest are active, can't select any action but "fly cam" or "cheat", or some times get tie up by a client then nothing happen next.

 

pimp don't do shit but follow me around.

 

i don't know whats wrong or is just me, anyone have any idea whats wrong? from what i see in this post, seems like this mod works for many others...

Posted

I haven't played skyrim in a long while now been stuck on fallout 4. I remember the helgen area was really bugged thanks to the quickstart portion of this mod. Did you fix that yet? Basically set helgen to look destroyed and all the npcs gone/dead/where they are supposed to be etc.

Posted

 

so please, a patch.

 

Not yet - priority is 100% on bugfixing now - because ME 2.x is near feature complete.

 

 

I agree with you zaira ;)

 

I want you to get what you have solid, and playing well first.

 

It is a very fun mod, and extending further at this time, and creating possibly more bugs would be a bad thing.

 

Please stay on course, and get what you have made already repaired in places that it needs it, and after that, maybe you can look at extending other area's, and there options.

 

  Is all very good stuff, please keep up the good work. :)

Posted

 

 

so please, a patch.

 

Not yet - priority is 100% on bugfixing now - because ME 2.x is near feature complete.

 

 

I agree with you zaira ;)

 

I want you to get what you have solid, and playing well first.

 

It is a very fun mod, and extending further at this time, and creating possibly more bugs would be a bad thing.

 

Please stay on course, and get what you have made already repaired in places that it needs it, and after that, maybe you can look at extending other area's, and there options.

 

  Is all very good stuff, please keep up the good work. :)

 

Galgath, this mod will never become solid. impossible. 1200 scripts, -most of the bugs are very old, never worked on. instead he creates more and more bugs. this impossible whipping is new in 2.11 it was full functional and without any bug in 2.0 - He does not even look at it, test it by himself, and ignores the messages. everybody can place an x cross somewhere with lot of space around and start a whipping job, he wont trust his eyes for what he sees. then compare it to 2.0 --...

limit area because maybe there could be conflicts- while the mod comflicts with everything anyway. this little patch to take away the limit is a matter of some minutes for zaira, and he answers not yet. not yet five minutes. ok. yes, five minutes are a waste of time, regading the 8k hours he worked on it with these results .....

 

Posted

 

 

 

so please, a patch.

 

Not yet - priority is 100% on bugfixing now - because ME 2.x is near feature complete.

 

 

I agree with you zaira ;)

 

I want you to get what you have solid, and playing well first.

 

It is a very fun mod, and extending further at this time, and creating possibly more bugs would be a bad thing.

 

Please stay on course, and get what you have made already repaired in places that it needs it, and after that, maybe you can look at extending other area's, and there options.

 

  Is all very good stuff, please keep up the good work. :)

 

Galgath, this mod will never become solid. impossible. 1200 scripts, -most of the bugs are very old, never worked on. instead he creates more and more bugs. this impossible whipping is new in 2.11 it was full functional and without any bug in 2.0 - He does not even look at it, test it by himself, and ignores the messages. everybody can place an x cross somewhere with lot of space around and start a whipping job, he wont trust his eyes for what he sees. then compare it to 2.0 --...

limit area because maybe there could be conflicts- while the mod comflicts with everything anyway. this little patch to take away the limit is a matter of some minutes for zaira, and he answers not yet. not yet five minutes. ok. yes, five minutes are a waste of time, regading the 8k hours he worked on it with these results .....

 

 

Wouldnt answer you too . You seem to not realise that this is a project the author has done for himself and published it only due to demands and for sharing this awsome way to play a different skyrim.

 

I would love too to see this mod reach a stable and perfect working state. But when people like you keep beeing ungrateful for something that is for free and contains hours and hours of work, this may lead to a stop. which i hope will never happen.

 

Critic is good but watch your language.

 

 

 

 

Posted

There are always posers who thinks that they are stunning if they debase the work of other people.

I think the best they can do is to switch to other (propably better) mods and emit their wisdoms there...

Posted

Nobody force people to load this mod !

 

Indeed it has some bugs, but even commercial programs have bugs. Thanks Zaira for sharing it with us.

Posted

Nobody force people to load this mod !

 

Indeed it has some bugs, but even commercial programs have bugs. Thanks Zaira for sharing it with us.

 

Totaly agreed.

 

This Mod is one of the best here.

Doesent matter how many ctd´s i had/have...

I love this mod. :)

Posted

yes thank you Zaira !

 

  I totally hate papyrus [ Really Bad Lua ], and the separation of the scripting from the Construction set, causing major casting problems for me every time i get the urge to mod Skyrim a little, I am quickly turned off, by the multiple repeated entries one has to do for even the simplest scripting idea's,  

 

    Then once I start testing. Which is pretty easy for some one that only scripts, but once you unpack all the BSA [ Which for me, as a quest oriented Modder is a must do, to build large land masses, and interior Cells  ], making everything loose installed, the load times alone turn Me off from testing, and any major manipulation of the mod cause's Me to have to always restart at the beginning, and try to set stage's, and global set back to where I was in the mod creation, only to find out My fix did not work, this leading Me back to repeating the same thing over, and over, modding time getting longer, and longer.

 

I mean I thought Oblivion was aggravating, and Morrowind was a terrible pain, but Skyrim is pretty much set up for the professional programmers, and those that are truly dedicated, and have quite a bit of time to waste.

 

    What few things I have done for my self in Skyrim, which only needed scripting, are pretty easy [ with the exception of my constant casting problems ], but any major manipulation of the entire game is really painful, or for me very time consuming ( Not to mention the corrupted saves, and script death error's, which Sex modding I guess has increased the event possibility of ), I just don't personally have the time for Skyrim Modding.

 

 I very much admire your courage to continue with this mod, and like what you have done very much, I truly hope you continue.

Posted

Sorry to bother in every thread but I can't seem to get any animation to work. I am running FNIS every time I start the game, so I really have no idea. 

This is my load order:

 

 

Skyrim.esm

Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
hdtHighHeel.esm
Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm
ZaZAnimationPack.esm
ApachiiHair.esm
Devious Devices - Assets.esm
SkyUI.esp
FNIS.esp
FNISspells.esp
dD - Realistic Ragdoll Force - Realistic.esp
RaceMenu.esp
RaceMenuPlugin.esp
UIExtensions.esp
JaxonzEnhGrab.esp
BlackLaceMiniDress.esp
selobl_DarkLillith.esp
Elewin Pumps 2.esp
Gatti12Jewelry.esp
Earrings Set1.esp
Pentagram.esp
UNP Undies.esp
Maria.esp
MariaQuickStart.esp
HouseOfBurden.esp
METraining & Auctions.esp
BanneredMareExtension.esp
 

 



 

Posted

Sorry to bother in every thread but I can't seem to get any animation to work. I am running FNIS every time I start the game, so I really have no idea. 

 

This is my load order:

 

 

Skyrim.esm

Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
hdtHighHeel.esm
Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm
ZaZAnimationPack.esm
ApachiiHair.esm
Devious Devices - Assets.esm
SkyUI.esp
FNIS.esp
FNISspells.esp
dD - Realistic Ragdoll Force - Realistic.esp
RaceMenu.esp
RaceMenuPlugin.esp
UIExtensions.esp
JaxonzEnhGrab.esp
BlackLaceMiniDress.esp
selobl_DarkLillith.esp
Elewin Pumps 2.esp
Gatti12Jewelry.esp
Earrings Set1.esp
Pentagram.esp
UNP Undies.esp
Maria.esp
MariaQuickStart.esp
HouseOfBurden.esp
METraining & Auctions.esp
BanneredMareExtension.esp
 

 

 

 

 

 

Missing mods. Fusrohdoh. not essential but for the subtitles.

 

You installed and registered Sexlab properly INgame ? Animations have to be activated. I also recommend to download "SexLab AnimLoader" and "NSAP" and even " Sexlab Tools" for more variety and possibilities.

 

Make clear what is exactly happening and where the problem occurs. ( Did u try to force a Sexlab animation via the Animation editor in the MCM menu , to make sure its a sexlab problem ? )

 

 

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