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Posted

Hi guys.  I didn't see an answer to this when I browsed through the old posts, so if I'm asking a repeat question, my apologies in advance.

I understand that Maria Eden has blocked gag-dialogue- whenever you try to speak, you get "I beg your pardon?" even if you have successfully navigated any of the other, many gag minigames from mods like Cursed Loot.  Is there any way to disable this feature that I have missed?

 

Thanks for any help you can provide!

Posted

Hi guys.  I didn't see an answer to this when I browsed through the old posts, so if I'm asking a repeat question, my apologies in advance.

 

I understand that Maria Eden has blocked gag-dialogue- whenever you try to speak, you get "I beg your pardon?" even if you have successfully navigated any of the other, many gag minigames from mods like Cursed Loot.  Is there any way to disable this feature that I have missed?

 

Thanks for any help you can provide!

 

MaikCG: Open maria.esp in tes5edit, find dialog topic xx268B63, in the block "ENAM - Response flags" change value "Reset Hours" form 0 to 0.5-1, after the first event maria's dialog it will switch off on 0.5-1 ingame hours and instead will trigger dialogs DDi or Cursed Loot.

 

Posted

Just started using this mod, and quite enjoying some of the options. The only issue I ran into is the same one someone else asked about but didn't get an answer to; after the dialog to "make me the best whore", from the "mariatraining" quest, nothing happens and all NPCs will only respond with "don't talk to me slave" or something to that effect. Any suggestions to get the quest to move forward other than setting the stages from the console?

Posted

Zaira, any chance of integration with I'll Take the Display Model's furnitures at some point, perhaps another update or two down the line?

 

At least zaz Chain animations should be playable in ME.   (as it was in 2.0 and before)

 

Posted

Is it possible to enchant an amuielt with whore power, so the follower does not take it off and on  ? is it possible to enable/disable female Clients ?

the Money System really sucks. john agrees to 330, but there is only 200.  Number of Clients experienced should be a major factor.

Posted

Hi guys.  I didn't see an answer to this when I browsed through the old posts, so if I'm asking a repeat question, my apologies in advance.

 

I understand that Maria Eden has blocked gag-dialogue- whenever you try to speak, you get "I beg your pardon?" even if you have successfully navigated any of the other, many gag minigames from mods like Cursed Loot.  Is there any way to disable this feature that I have missed?

 

Thanks for any help you can provide!

 

Even if this feature would be disabled, ME and DD/DCL would still be very, very incompatible. You have to decide between ME and the DD family of mods. They cannot be in the same load order without stuff breaking left and right.

Posted

Zaira, any chance of integration with I'll Take the Display Model's furnitures at some point, perhaps another update or two down the line?

 

I checked this mod and unfortunately those devices are not realized as furnitures - I asked the author to allow that I convert them into real furnitures and add them to ZazExtensionPack - but he did not answered till now.

Posted

 

Hi guys.  I didn't see an answer to this when I browsed through the old posts, so if I'm asking a repeat question, my apologies in advance.

 

I understand that Maria Eden has blocked gag-dialogue- whenever you try to speak, you get "I beg your pardon?" even if you have successfully navigated any of the other, many gag minigames from mods like Cursed Loot.  Is there any way to disable this feature that I have missed?

 

Thanks for any help you can provide!

 

Even if this feature would be disabled, ME and DD/DCL would still be very, very incompatible. You have to decide between ME and the DD family of mods. They cannot be in the same load order without stuff breaking left and right.

 

 

Unfortunately that's right. Next ME will no longer recognize DD items at all. It will be completely based on Zaz and Zep item mechanics.

I suppose the DD family mods introduce an own handling for Zaz items so there will be conflicts - for example it will happen that sex scenes are triggered although the actor wears a chastity belt.

 

I don't have the time and the resources to minimize the conflicts - and additionally I don't want to adapt ME because I don't like the restrictive and intrusive item mechanics and SLA dependencies in DD mods.

 

Zep and Zaz adds some shadow copies of the most important DD items with all keywords that are needed. If you want to play ME I recommend to install DD but disable all it's esp files. If you think some items are missing, ask me and I may add them as shadow copies to Zep.

 

Posted

The "I'll Take the Display Model's" devices are simple static objects with an activator hack to play an animation with animation objects (the furnitures). I don't know why they are realized in such a complicated way - however - they are not compatible with "normal" furnitures in terms of keywording - lot's of functionality of BDSM furnitures are based on keywords - but Papyrus doesn't support keywords for statics.

Additional statics don't support object names - that's the reason why they are not good for the Builder Spell System.

 

I have converted them for my own purpose but unless the author gives his OK I won't release them.

Posted

Understood. It is sometimes possible to use them in a whipping scenario, which is what I really wanted -- kneel, wait for the client or dom to begin the whipping, get out of the pose before the animation itself triggers, and activate the item.

 

It works with the items that are *placeable* -- which means, unfortunately, I haven't been able to get it to work with my favorite "furniture" which is the upright torture pole. t.ara managed to place a bunch of them in the Whiterun Brothel, but in such a way that they aren't actual furnitures -- you can't place them with placeatme.

 

Thanks again for your efforts. Hopefully the author will permit it.

Posted

 

Hi guys.  I didn't see an answer to this when I browsed through the old posts, so if I'm asking a repeat question, my apologies in advance.

 

I understand that Maria Eden has blocked gag-dialogue- whenever you try to speak, you get "I beg your pardon?" even if you have successfully navigated any of the other, many gag minigames from mods like Cursed Loot.  Is there any way to disable this feature that I have missed?

 

Thanks for any help you can provide!

 

Even if this feature would be disabled, ME and DD/DCL would still be very, very incompatible. You have to decide between ME and the DD family of mods. They cannot be in the same load order without stuff breaking left and right.

 

 

So glad to see you posting in here:-)

 

All we really need is compatibility for DCL and DD quests so if the leah or leon quest is running they will wait until x amount of time then remove the gag and allow the player to talk to them instead of the player having to initiate dialogue. Just repeat that scenario for any other quests in your mod and problem solved without making a merged patch or a compatibility patch etc. and of course the unique npcs could put the gag back on when they are done talking to the player.

Posted

 

 

Hi guys.  I didn't see an answer to this when I browsed through the old posts, so if I'm asking a repeat question, my apologies in advance.

 

I understand that Maria Eden has blocked gag-dialogue- whenever you try to speak, you get "I beg your pardon?" even if you have successfully navigated any of the other, many gag minigames from mods like Cursed Loot.  Is there any way to disable this feature that I have missed?

 

Thanks for any help you can provide!

 

Even if this feature would be disabled, ME and DD/DCL would still be very, very incompatible. You have to decide between ME and the DD family of mods. They cannot be in the same load order without stuff breaking left and right.

 

 

Unfortunately that's right. Next ME will no longer recognize DD items at all. It will be completely based on Zaz and Zep item mechanics.

I suppose the DD family mods introduce an own handling for Zaz items so there will be conflicts - for example it will happen that sex scenes are triggered although the actor wears a chastity belt.

 

I don't have the time and the resources to minimize the conflicts - and additionally I don't want to adapt ME because I don't like the restrictive and intrusive item mechanics and SLA dependencies in DD mods.

 

Zep and Zaz adds some shadow copies of the most important DD items with all keywords that are needed. If you want to play ME I recommend to install DD but disable all it's esp files. If you think some items are missing, ask me and I may add them as shadow copies to Zep.

 

 

 

ZAZ and ZEP items are ugly. they can never replace DDa and e . there is a mod called " Non-devious devices (sorry my links never work), which uses DDe without any keyword and functionality. they are simply great looking clothes.

 

i dont believe that anybody Plays with DDi for longer than half an hour. this mod forbids and disables any Action, so why should anybody "Plays" with it, what Play shall that be ? running around in chains, get beaten by wolves , making hmmm hmm hmmm to npcs, oh great fun yeah.

 

Posted

i dont believe that anybody Plays with DDi for longer than half an hour. this mod forbids and disables any Action, so why should anybody "Plays" with it, what Play shall that be ? running around in chains, get beaten by wolves , making hmmm hmm hmmm to npcs, oh great fun yeah.

 

 

Huh?

 

I don't know which version of DDI you last used, but that hasn't been true for a long, long while now. The only showstopper we had was the armbinder/yoke anyway (no other restraint prevented fighting), and that got sorted in version 3 by adding bound combat (you can kick these wolves in the butt now, even with bound wrists!). As far as gags go, ME is actually implementing them a lot more harshly than DDI. ME won't let you speak -at all- when having one equipped. DDI does.

 

Generally, the point of restraints is being restrictive. What's the point of a feature putting an armbinder on you that lets you play the game as if you wouldn't be restrained at all? Also, people seem to forget that DDI is a framework, not a content mod. It is up to the modder using these items in their content mods to make sure the gameplay is balanced and interesting. If you make a mod putting the character in a a full set of restraints, the gameplay ideally shouldn't focus all that much on fighting, but something else for a while. Fighting in bondage isn't overly realistic (you know, the reason why the police is putting people in cuffs when arresting them is to prevent them from fighting...), so bondage mods need to offer something else than that.

Posted

i installed the ME and  got notifications from SL installing i.e. when you install SL fist time and it gives you all those messages about installing  (i had SL installed before) is that meant to happen?

Posted

i installed the ME and  got notifications from SL installing i.e. when you install SL fist time and it gives you all those messages about installing  (i had SL installed before) is that meant to happen?

I believe that ME is set up to automatically start the Sexlab activation procedure when you start a new game. I think it does it with ZaZ too. It shouldn't be a problem but you should always check that Sexlab and ZaZ settings are too your liking once its all settled down.  ;)

Posted

 

i installed the ME and  got notifications from SL installing i.e. when you install SL fist time and it gives you all those messages about installing  (i had SL installed before) is that meant to happen?

I believe that ME is set up to automatically start the Sexlab activation procedure when you start a new game. I think it does it with ZaZ too. It shouldn't be a problem but you should always check that Sexlab and ZaZ settings are too your liking once its all settled down.  ;)

 

oh okay because it reset everything in SL settings thought i did something wrong, its like when you install SL for the first time and it gives you all the initializing SL messages etc 

Posted

Hallo zusammen!

 

Gibt es eine Möglichkeit irgendwie die Veränderungen zu löschen die ich mit dem Baumeister gemacht habe?

Ich bin nämlich totaler Noob und Anfänger mit Skyrim und hab im Bannered Mare rumprobiert und irgendwie einen unsichtbaren Startpunkt im Keller gesetzt, und lande jetzt jedes mal beim betreten des Gasthauses im Keller.  Im Ordner der StorageUtilData habe ich schon geschaut, finde aber irgendwie nicht was ich da löschen müsste. Hab da schon den MariaBuilder Ordner Leer gemacht, aber das brachte nichts, das Mod neu installieren brachte auch nix. 

 

Was kann ich tun, außer das ganze Spiel & Mods neu zu installieren? Ist nämlich echt ne blöde Arbeit bei z.Z. 112 Mods.  :s

 

 

P.S. Die Mod ist SUUUUUUUUUUPERGEIL :D   Würde mich gern erkenntlich zeigen irgendwie :blush: 

 

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