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[mod] [CK2] Dark World: Reborn - Updated 02DEC2024


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Posted

Okay so can anyone tell me if they're having the same problem?

I have the portrait mod installed. I have it activated. I visibly see the traits within the folders and see the events that assign them. However nothing is being assigned and console commands aren't assigning them either.

Posted

Okay so can anyone tell me if they're having the same problem?

 

I have the portrait mod installed. I have it activated. I visibly see the traits within the folders and see the events that assign them. However nothing is being assigned and console commands aren't assigning them either.

 

Just curious, are you still using the Japanese culture mod?

 

Edit: And of course - have you verified on the mod tab in CK2 that the DW Core is checked?

Posted

 

Okay so can anyone tell me if they're having the same problem?

 

I have the portrait mod installed. I have it activated. I visibly see the traits within the folders and see the events that assign them. However nothing is being assigned and console commands aren't assigning them either.

 

Just curious, are you still using the Japanese culture mod?

 

Edit: And of course - have you verified on the mod tab in CK2 that the DW Core is checked?

 

Yes and yes.

Posted

Hi great mod Dewguru!

I've been thinking of a few tweaks you could make that would IMO make some features better, I'll explain them alongside concrete code so you can just copy-paste if you find it relevant. Of course do what you want with it!

 

More realistic/nerfed abdication:

 

 

dw_resign_title = {
        is_high_prio = no #CHANGE HERE, assume that by default the ruler does not want to abdicate
        potential = {
            ai = no
            age = 40 #CHANGE HERE, no reason to show it to a young ruler as there's nothing he can do about his age
            current_heir = {
                dynasty = ROOT
            }
        }
        allow = {
            #age = 40 Removed because in 'potentiel'
            prisoner = no
            has_regent = no
            NOT = { trait = lunatic }
            NOT = { trait = possessed }
            NOT = { trait = ambitious } #CHANGE HERE, no way he'll abdicate the throne!
            OR = { #CHANGE HERE, still capable and not willing to leave!
                trait = content
                NOT = { diplomacy = 6 }
                NOT = { martial = 6 }
                NOT = { stewardship = 6 }
                NOT = { intrigue = 6 }
            }

            current_heir = {
                has_regent = no
                NOT = { trait = incapable }
                age = 20 #CHANGE HERE, can't abdicate to a teen!
                NOT = { age = 40 }
                NOT = { trait = lunatic }
                NOT = { trait = possessed }
                prisoner = no
            }
        }
        effect = {
            abdicate = yes
        }
        revoke_allowed = {
            always = no # Generic setting
        }
        ai_will_do = {
            factor = 0 # Zero chance the ai uses this
        }
    }

 

 

 

Less intrusive court jester decision:

 

dw_hire_jester = {
        is_high_prio = no #CHANGE HERE, Less intrusive
        potential = {
            ai = no
            NOT = { has_character_flag = dw_jester_shopping }
            OR = {
                is_feudal = yes
                is_tribal = yes
            }
            primary_title = {
                OR = {
                    tier = king
                    tier = emperor
                }
            }

            #CHANGE HERE, added in the potential so the option is not present if we already have a court jester
            NOT = {
                any_courtier = {
                    has_minor_title = title_court_jester
                }
            }
            #END OF CHANGE

        }
        allow = {
            prisoner = no
            has_regent = no
            #REMOVED because now in the 'potential' section
            #NOT = {
            #    any_courtier = {
            #        has_minor_title = title_court_jester
            #    }
            #}
        }
        effect = {
            set_character_flag = dw_jester_shopping
            narrative_event = { id = DWCourt.1000 }
        }
        revoke_allowed = {
            always = no # Generic setting
        }
        ai_will_do = {
            factor = 0 # Zero chance the ai uses this
        }
    }

 

 

 

I had other ideas before starting but I have forgotten them.. I might come back!

Feel free to let me know what you think of it and take what you want!

Posted

 

 

Okay so can anyone tell me if they're having the same problem?

 

I have the portrait mod installed. I have it activated. I visibly see the traits within the folders and see the events that assign them. However nothing is being assigned and console commands aren't assigning them either.

 

Just curious, are you still using the Japanese culture mod?

 

Edit: And of course - have you verified on the mod tab in CK2 that the DW Core is checked?

 

Yes and yes.

 

 

Were you having this issue before you tested out the Japanese culture mod?

 

I ask because I know there cultures can impact images. I've decided long ago to avoid those headaches though, so in this case the issue may not be related, so I'm just pulling a guess out of nowhere since I'm not experiencing what you are.

 

Posted

Hi great mod Dewguru!

I've been thinking of a few tweaks you could make that would IMO make some features better, I'll explain them alongside concrete code so you can just copy-paste if you find it relevant. Of course do what you want with it!

 

More realistic/nerfed abdication:

 

 

dw_resign_title = {
        is_high_prio = no #CHANGE HERE, assume that by default the ruler does not want to abdicate
        potential = {
            ai = no
            age = 40 #CHANGE HERE, no reason to show it to a young ruler as there's nothing he can do about his age
            current_heir = {
                dynasty = ROOT
            }
        }
        allow = {
            #age = 40 Removed because in 'potentiel'
            prisoner = no
            has_regent = no
            NOT = { trait = lunatic }
            NOT = { trait = possessed }
            NOT = { trait = ambitious } #CHANGE HERE, no way he'll abdicate the throne!
            OR = { #CHANGE HERE, still capable and not willing to leave!
                trait = content
                NOT = { diplomacy = 6 }
                NOT = { martial = 6 }
                NOT = { stewardship = 6 }
                NOT = { intrigue = 6 }
            }

            current_heir = {
                has_regent = no
                NOT = { trait = incapable }
                age = 20 #CHANGE HERE, can't abdicate to a teen!
                NOT = { age = 40 }
                NOT = { trait = lunatic }
                NOT = { trait = possessed }
                prisoner = no
            }
        }
        effect = {
            abdicate = yes
        }
        revoke_allowed = {
            always = no # Generic setting
        }
        ai_will_do = {
            factor = 0 # Zero chance the ai uses this
        }
    }

 

 

 

Less intrusive court jester decision:

 

 

dw_hire_jester = {
        is_high_prio = no #CHANGE HERE, Less intrusive
        potential = {
            ai = no
            NOT = { has_character_flag = dw_jester_shopping }
            OR = {
                is_feudal = yes
                is_tribal = yes
            }
            primary_title = {
                OR = {
                    tier = king
                    tier = emperor
                }
            }

            #CHANGE HERE, added in the potential so the option is not present if we already have a court jester
            NOT = {
                any_courtier = {
                    has_minor_title = title_court_jester
                }
            }
            #END OF CHANGE

        }
        allow = {
            prisoner = no
            has_regent = no
            #REMOVED because now in the 'potential' section
            #NOT = {
            #    any_courtier = {
            #        has_minor_title = title_court_jester
            #    }
            #}
        }
        effect = {
            set_character_flag = dw_jester_shopping
            narrative_event = { id = DWCourt.1000 }
        }
        revoke_allowed = {
            always = no # Generic setting
        }
        ai_will_do = {
            factor = 0 # Zero chance the ai uses this
        }
    }

 

 

 

I had other ideas before starting but I have forgotten them.. I might come back!

Feel free to let me know what you think of it and take what you want!

 

The abdicate for all intents and purposes is a player only cheat. Making it 'more realistic' sort of goes against the whole cheat concept. Plus, it wasn't my idea, I just added the code based on some feedback from folks that desired it - and one of the impressions I got from them was the desire to be able to hand it off to a young ruler to maximize their reign.

 

I also see it as a non-issue, since it's player only, and player controlled, the player can decide to wait until the heir is 20 if they feel it's more realistic or not.

 

The changes are so minor in the jester one that I'm not sweating them.

Posted

I don't have the Japanese culture mod in order to look at the files, but my guess is it has a portrait_properties.txt file in the interface folder. If it does, that is instant non-compatibility with portrait mods.

 

lol I wonder how many portrait questions we're going to get before CKIII comes out and hopefully adopts a Stellaris approach to this crap.

Posted

Heads-up I'm working on another DW Court and Commerce mod update that will reintroduce the slavery and whoring (brothel) mechanisms.

 

I know that one issue that was frequently brought up was that folks didn't like it when their slutty, bad decision making spouse would become a whore, and asked for ways to prevent that from happening. I'm handling it a couple ways.

 

1. Keep folks married. Someone who is married, and isn't already a whore - will not become one, in order to avoid the potential headache and relationship angst that could come from it (a married player can still opt to become a whore if they so choose).

2. If you marry someone who is already a whore, I'm going to add a targeted decision where you can attempt to talk them out of their lifestyle. So if you're successful, they'll lose the trait and shouldn't be able to regain it as long as they're married to you.

 

I'll probably expand who you can talk to, potentially including members of your dynasty as well.

 

There is also a chance that I'll totally forget to add the targeted decision at release, since I'm elbow deep in revisiting what I had previously.

Posted

Heads-up I'm working on another DW Court and Commerce mod update that will reintroduce the slavery and whoring (brothel) mechanisms.

 

I know that one issue that was frequently brought up was that folks didn't like it when their slutty, bad decision making spouse would become a whore, and asked for ways to prevent that from happening. I'm handling it a couple ways.

 

1. Keep folks married. Someone who is married, and isn't already a whore - will not become one, in order to avoid the potential headache and relationship angst that could come from it (a married player can still opt to become a whore if they so choose).

2. If you marry someone who is already a whore, I'm going to add a targeted decision where you can attempt to talk them out of their lifestyle. So if you're successful, they'll lose the trait and shouldn't be able to regain it as long as they're married to you.

 

I'll probably expand who you can talk to, potentially including members of your dynasty as well.

 

There is also a chance that I'll totally forget to add the targeted decision at release, since I'm elbow deep in revisiting what I had previously.

Will the improvement quest be returning? With Jessica?

Posted

 

Will the improvement quest be returning? With Jessica?

 

 

It will be at sometime. I can't say it'll be part of what gets released right away, although I'll take a look at it, as I believe I can probably bring it back in with minimal tweaking.

 

I've already got the slavery system tweaked and updated to how I approach things now, so the functionality that was there in 1.25 is more or less back, with a couple minor additions to things (such as a warrior trained slave can be selected to become a gladiator instead of a bodyguard).

 

I'm thinking about drastically changing the whoring system I had. I think I was a little too large in what I had envisioned, so I'm taking a hatchet to it and trimming it down. With it being less, it'll be easier to add more.

Posted

Heads-up I'm working on another DW Court and Commerce mod update that will reintroduce the slavery and whoring (brothel) mechanisms.

 

I know that one issue that was frequently brought up was that folks didn't like it when their slutty, bad decision making spouse would become a whore, and asked for ways to prevent that from happening. I'm handling it a couple ways.

 

1. Keep folks married. Someone who is married, and isn't already a whore - will not become one, in order to avoid the potential headache and relationship angst that could come from it (a married player can still opt to become a whore if they so choose).

2. If you marry someone who is already a whore, I'm going to add a targeted decision where you can attempt to talk them out of their lifestyle. So if you're successful, they'll lose the trait and shouldn't be able to regain it as long as they're married to you.

 

I'll probably expand who you can talk to, potentially including members of your dynasty as well.

 

There is also a chance that I'll totally forget to add the targeted decision at release, since I'm elbow deep in revisiting what I had previously.

 

awesome, i have been hating the brothel and not building it all because of this. though for those who do like that part, maybe add like a benefit for those with the seduction focus? would seem fitting.

 

Posted

 

 

I'm thinking about drastically changing the whoring system I had. I think I was a little too large in what I had envisioned, so I'm taking a hatchet to it and trimming it down. With it being less, it'll be easier to add more.

 

What did you envision? The only thing that seemed left out in the whoring aspect was scenes for futa rulers and trap content.

Posted

 

 

 

I'm thinking about drastically changing the whoring system I had. I think I was a little too large in what I had envisioned, so I'm taking a hatchet to it and trimming it down. With it being less, it'll be easier to add more.

 

What did you envision? The only thing that seemed left out in the whoring aspect was scenes for futa rulers and trap content.

 

 

I envisioned where you could go to the whore house, see what whores were available and choose from multiples, and then based on their skill level, you'd have different options available, with the description being different based on their level, as well as the options for what they'd possibly do. And that there would be entirely different options based on if it was your spouse or a blood relative, or someone with a title.

 

I've trimmed it down right now to slight differences between named whores (someone with the cheap, experienced, or exclusive trait) and common whores, with only one named whore being on 'duty' potentially during a visit (a common whore is always in the brothel). I figure keeping it down to just two different branches will allow me to better add more options down the road. And right now, what I'm doing does take into account if the customer is a futa or not. I took advice that someone shared awhile back (name eludes me right now, but I believe he's the Fallout TryOut mod guy), who recommended that in some instances futa content could be easy to add if my context image was primary a cock tapping somebody. So now when I track things I have four categories basically. Female, futa, male, and cock - with cock being images that I think I can use either way in my descriptions.

Posted

I'm curious about two things.

1. Will gladiator fight events be coming in the update with the gladiators?

2. Are pleasure slaves still included and if they are, how do they work? Like is it a way to force the whore trait on them?

Posted

I'm curious about two things.

 

1. Will gladiator fight events be coming in the update with the gladiators?

2. Are pleasure slaves still included and if they are, how do they work? Like is it a way to force the whore trait on them?

 

1. Dunno. Most likely no, but if I get on a role, you never know. I'm stalling right now, as the task of trying to cover options for all play types obviously includes some guy-guy stuff for the whore house, and it's a definite wall when I run into it.

 

2. They are. Right now they don't offer much outside of increased resale value over the labor paths. That may change before release, or it may come later in an update. If I feel like I've lost my momentum come this weekend, I'll package what I've got and release it. If I recover lost momentum after the m/m events, then I'll probably keep plugging away, although that means it won't likely hit this weekend, but rather next weekend.

Posted

Is anyone else having trouble downloading the files? The download starts really slow (4.x kb/s usually) and then fail at the very end.

Posted

Is anyone else having trouble downloading the files? The download starts really slow (4.x kb/s usually) and then fail at the very end.

The same is happening with me for dw files.  Pity, I just returned after having been gone for several months.  Ah well, it will get sorted.

 

UPDATE: I turned off my "HTTPS everywhere" plugin for Chome and downloads started working.

 

Posted

 

Is anyone else having trouble downloading the files? The download starts really slow (4.x kb/s usually) and then fail at the very end.

The same is happening with me for dw files.  Pity, I just returned after having been gone for several months.  Ah well, it will get sorted.

 

UPDATE: I turned off my "HTTPS everywhere" plugin for Chome and downloads started working.

 

 

Downloads fine now after doing the HTTPS everywhere thing, just still slow as hell

 

Edit: Everything downloaded fine except for Fairy Tales and Court and Commerce. Both consistently have corrupt downloads.

Posted

 

 

Is anyone else having trouble downloading the files? The download starts really slow (4.x kb/s usually) and then fail at the very end.

The same is happening with me for dw files.  Pity, I just returned after having been gone for several months.  Ah well, it will get sorted.

 

UPDATE: I turned off my "HTTPS everywhere" plugin for Chome and downloads started working.

 

 

Downloads fine now after doing the HTTPS everywhere thing, just still slow as hell

 

Edit: Everything downloaded fine except for Fairy Tales and Court and Commerce. Both consistently have corrupt downloads.

 

 

All I can recommend is trying again later. I tested things and they all are downloading fine for me at the moment. Sometimes the site just doesn't want to cooperate, but it usually gets sorted out after a day.

 

Posted

Hi great mod Dewguru!

I've been thinking of a few tweaks you could make that would IMO make some features better, I'll explain them alongside concrete code so you can just copy-paste if you find it relevant. Of course do what you want with it!

 

More realistic/nerfed abdication:

 

 

dw_resign_title = {
        is_high_prio = no #CHANGE HERE, assume that by default the ruler does not want to abdicate
        potential = {
            ai = no
            age = 40 #CHANGE HERE, no reason to show it to a young ruler as there's nothing he can do about his age
            current_heir = {
                dynasty = ROOT
            }
        }
        allow = {
            #age = 40 Removed because in 'potentiel'
            prisoner = no
            has_regent = no
            NOT = { trait = lunatic }
            NOT = { trait = possessed }
            NOT = { trait = ambitious } #CHANGE HERE, no way he'll abdicate the throne!
            OR = { #CHANGE HERE, still capable and not willing to leave!
                trait = content
                NOT = { diplomacy = 6 }
                NOT = { martial = 6 }
                NOT = { stewardship = 6 }
                NOT = { intrigue = 6 }
            }

            current_heir = {
                has_regent = no
                NOT = { trait = incapable }
                age = 20 #CHANGE HERE, can't abdicate to a teen!
                NOT = { age = 40 }
                NOT = { trait = lunatic }
                NOT = { trait = possessed }
                prisoner = no
            }
        }
        effect = {
            abdicate = yes
        }
        revoke_allowed = {
            always = no # Generic setting
        }
        ai_will_do = {
            factor = 0 # Zero chance the ai uses this
        }
    }

 

 

 

Less intrusive court jester decision:

 

 

dw_hire_jester = {
        is_high_prio = no #CHANGE HERE, Less intrusive
        potential = {
            ai = no
            NOT = { has_character_flag = dw_jester_shopping }
            OR = {
                is_feudal = yes
                is_tribal = yes
            }
            primary_title = {
                OR = {
                    tier = king
                    tier = emperor
                }
            }

            #CHANGE HERE, added in the potential so the option is not present if we already have a court jester
            NOT = {
                any_courtier = {
                    has_minor_title = title_court_jester
                }
            }
            #END OF CHANGE

        }
        allow = {
            prisoner = no
            has_regent = no
            #REMOVED because now in the 'potential' section
            #NOT = {
            #    any_courtier = {
            #        has_minor_title = title_court_jester
            #    }
            #}
        }
        effect = {
            set_character_flag = dw_jester_shopping
            narrative_event = { id = DWCourt.1000 }
        }
        revoke_allowed = {
            always = no # Generic setting
        }
        ai_will_do = {
            factor = 0 # Zero chance the ai uses this
        }
    }

 

 

 

I had other ideas before starting but I have forgotten them.. I might come back!

Feel free to let me know what you think of it and take what you want!

 

I thought I'd share that since I was adding some new decisions to the DW Court and Commerce mod, I went ahead and did make a change that you recommended - which was removing the 'High Priority' notifications that they'd spawn.

Posted

Tried as a guest on google chrome, downloaded fine this time. Seems like some extensions are causing issues, and it isn't just HTTPS Everywhere. Downloads are still horrifically slow though for some reason. Even tried a USB tether so I can use my phone data to download, and still extremely slow. Probably server related for that.

Posted

Quick bug report for fairy tales. After dealing with the beast, you can spawn infinite belles by visiting the cobbler and choosing the option to visit her.

Posted

Quick bug report for fairy tales. After dealing with the beast, you can spawn infinite belles by visiting the cobbler and choosing the option to visit her.

 

What version of Fairy Tales are you running?

 

I'm asking because the last release should have addressed that.

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