emily1673 Posted August 25, 2024 Author Posted August 25, 2024 8 hours ago, Balgin said: Bug: The Dibella quest doesn't seem to be adding Bimbo corruption correctly. That is to say, if I click a Bimbo option during the Dibella quest and it says I've gained 5 corruption (and lists a total) then I go to the BOS mcm and check corruption and it's still showing 0%. Additionally the Bimbo status effects (corruption low, medium, high, very high etc) do not get added to the character.  I don't know if this is intentional and you're hiding the corruption (or you intend to add the correct amount at the end of the quest) or if something is not working as intended.  This is not intentional, and I have noticed that already. Maybe it is related to BoS.  @jib_buttkiss: This is the script to add "capped corruption", but Bimbo corruption does not show in BoS MCM, nor the Bimbo effects, even if after I enable the Bimbo curse again with sendmodevent("CC_ToggleBimboCurseEnabled"). Am I doing something wrong here? function AddBimboCorruptionCapped(int AddCorruptionValue = 5, int CorruptionValueCap = 80) if Game.GetModByName("CustomComments.esp") != 255 SendModEvent("CC_AddCappedCorruption", AddCorruptionValue,CorruptionValueCap) endif endfunction  1 hour ago, Balgin said:  So... Yes, this opens up more story possibilities. I will probably add a few dialogue lines, but don't want to make the whole thing too complicated.
emily1673 Posted August 25, 2024 Author Posted August 25, 2024 39 minutes ago, Kashirinzan said: This is a question to those who have had the same issue. So, I have Slavetats and the Nordic Warmaiden Body Hair but even though my character is at Stage 5 nothing shows up on my person. If I manually add the body hair in Slavetat's menu it shows up but this mod isn't autonomously adding it to my char like it's meant to as it grows. The description says pubes/body hair is supposed to take up two slots in Slavetats but only Slot 3 is being occupied (states External, not sure if that means this mod). Everything else works well, makeup, nails, hair, etc. Though, sometimes the lipstick doesn't show until it gets updated/reaches next stage of wear. Not sure if that's indicative of anything. Â I tried setting the numoverlay to 10 for body in the skee ini, just to see if it'd help but so far no change. Is it a numoverlay thing or something else? I'm running Skyrim on 1.5.97 btw and I used the SE slavetats version of Nordic Warmaiden Body Hair. Which slot number is occupied is random. SlaveTats uses the lowest free slot. If the numoverlay is not hight enough, the slavetats won't show. At higher stages, YPS tries to equip pubic hair items instead of SlaveTats. Maybe there is some issue with these items? Try disabling "Use SoS Pubic Hair" in MCM.
Sweettits Posted August 25, 2024 Posted August 25, 2024 Just a thought, the salon applies nail polish and does your hair... so why not add the feature of applying makeup as well? { mostly for those of us who know nothing of such matters }.
GamerB110 Posted August 25, 2024 Posted August 25, 2024 On 8/23/2024 at 11:49 AM, Midna SushiSnoot said: I seem to be having issues getting YPS to show any of the makeup. For some reason it's not registering in SlaveTats and nothing ever shows up. I have the inumoverlays set to 30 so I'm not sure if that's causing an issue or not? hey, did you solve this issue?? i have the sound and texture pack and i just got the same issue of yps not showing on slaveTats.
Balgin Posted August 25, 2024 Posted August 25, 2024 On 8/22/2024 at 7:56 PM, mazoky said: hello i'm stuck in dibella quest I can confirm this. Originally the first manicure from Yolie was not a Nail Model option (that was added in later). For now we have to wait for Emily to update this stage of the quest (it doesn't remove something it didn't know existed at the time) or try to be sneaky and use the console but that's complicated.
KentuckyExpat Posted August 25, 2024 Posted August 25, 2024 6 hours ago, Kashirinzan said: First of, great mod, it really adds a new layer to Skyrim that I didn't know I needed. Â This is a question to those who have had the same issue. So, I have Slavetats and the Nordic Warmaiden Body Hair but even though my character is at Stage 5 nothing shows up on my person. If I manually add the body hair in Slavetat's menu it shows up but this mod isn't autonomously adding it to my char like it's meant to as it grows. The description says pubes/body hair is supposed to take up two slots in Slavetats but only Slot 3 is being occupied (states External, not sure if that means this mod). Everything else works well, makeup, nails, hair, etc. Though, sometimes the lipstick doesn't show until it gets updated/reaches next stage of wear. Not sure if that's indicative of anything. Â I tried setting the numoverlay to 10 for body in the skee ini, just to see if it'd help but so far no change. Is it a numoverlay thing or something else? I'm running Skyrim on 1.5.97 btw and I used the SE slavetats version of Nordic Warmaiden Body Hair. Do you have SOS Pubic Hair for Females installed? If I remember correctly, Slavetats does the first two stages of pubic hair then SOS Pubic Hair for Females provides the meshes for the last three stages.
Elvenlover Posted August 25, 2024 Posted August 25, 2024 (edited) I have a really weird issue with your npcs. When they speak, i get insane purple things flying around in the game. Hard to describe, see included picture. Only happens when with your added npcs. every other npc doesn't have that issue. and only when they talk, might be something inside their mouth lol. Â Â EDIT: okay... i am just insanely dumb. forgive me. I accidently downloaded the wrong soundTexturePack. I used the LE version, and that is obviously wrong for my SE game lel Edited August 25, 2024 by Elvenlover me beeing dumb lol
emily1673 Posted August 25, 2024 Author Posted August 25, 2024 (edited) 2 hours ago, Balgin said: I can confirm this. Originally the first manicure from Yolie was not a Nail Model option (that was added in later). For now we have to wait for Emily to update this stage of the quest (it doesn't remove something it didn't know existed at the time) or try to be sneaky and use the console but that's complicated. Ohh... so that's the quest stage where the nails get removed by the visagiste? @mazoky: Indeed, maybe this got broken after my revamp of the first part, because I didn't get that far. Sorry. A possible workaround would be to set "Professional Nail Polish Duration" to 1 in MCM, wait 1 minute until the nail tips begin to crack, and try again. (not sure whether this works, but you can try). Or use console to skip that quest stage. The next update, where I can fix this, will still take a while. Â 1 hour ago, Elvenlover said: I have a really weird issue with your npcs. When they speak, i get insane purple things flying around in the game. Hard to describe, see included picture. Only happens when with your added npcs. every other npc doesn't have that issue. and only when they talk, might be something inside their mouth lol. Â EDIT: okay... i am just insanely dumb. forgive me. I accidently downloaded the wrong soundTexturePack. I used the LE version, and that is obviously wrong for my SE game lel I should upload new sound&texture packs, to make it easier to get the right version. If you are interested: technically, these are graphical artifacts caused by corrupt meshes of the NPCs. Edited August 25, 2024 by emily1673 1
Balgin Posted August 25, 2024 Posted August 25, 2024 (edited) 25 minutes ago, emily1673 said: Ohh... so that's the quest stage where the nails get removed by the visagiste? Yep.  Quote Indeed, maybe this got broken after my revamp of the first part, because I didn't get that far. Sorry. That's alright. It'll get done when it gets done. Happy to have helped identify the problem :).  Also if you want a suggestion for something that could possibly add Corruption  Quote You should not drink too much pain killer. Currently that warning message doesn't seem to actually do anything but there could be all kinds of things in it. Taking too much (while recovering from an operation) could have unforeseen effects. Edited August 25, 2024 by Balgin
GamerB110 Posted August 25, 2024 Posted August 25, 2024 hi, i tested the texture packages avaliable and none of them is showing up on SlaveTats, i thought it might have been some problem with fast tats but no, I also tested both on new save and existing one and still yps is not showing. just to be sure i also tested both the LE and SE package and also got the same issue. the thing is that other mods are working fine with slavetats, so my guess is that this is some mod conflict but i have zero clue which one.
Kashirinzan Posted August 26, 2024 Posted August 26, 2024 Spoiler 18 hours ago, emily1673 said: Which slot number is occupied is random. SlaveTats uses the lowest free slot. If the numoverlay is not hight enough, the slavetats won't show. At higher stages, YPS tries to equip pubic hair items instead of SlaveTats. Maybe there is some issue with these items? Try disabling "Use SoS Pubic Hair" in MCM. Â Spoiler 11 hours ago, KentuckyExpat said: Do you have SOS Pubic Hair for Females installed? If I remember correctly, Slavetats does the first two stages of pubic hair then SOS Pubic Hair for Females provides the meshes for the last three stages. Â The pubic hair is working fine enough, I think, I mean the armpit body hair isn't showing
AureumCustos Posted August 26, 2024 Posted August 26, 2024 On 7/31/2024 at 2:25 AM, ebbluminous said: I use 3BA and works fine for me Thats super weird cause when i get the arched feet mine disappear does anybody else have this issue is there a way to fix it?
anonymous515 Posted August 26, 2024 Posted August 26, 2024 On 8/24/2024 at 9:16 AM, emily1673 said: Addition: I added the current "bail out" questline before using nail polish, because I couldn't figure out any logical way to force the player to use nail polish. So I thought there should still be a way to fork out to the male ending at that point. But I have a whole list of more coercive dialogues jotted down in my notes already. Â Not a bug, but a feature. A while ago I made this dress (and all subsequent gift items) configurable in ypsItems(SE).json. This is the item "dressmodest". Just put in there what you prefer. Â Â This is ypsItems.json after installing v6.8.4:
emily1673 Posted August 26, 2024 Author Posted August 26, 2024 (edited) 29 minutes ago, anonymous515 said: Â This is ypsItems.json after installing v6.8.4: Â Exactly, These default values are just sample entries. Put in there what you think is best for yourself. I made this user configurable, because everybody has their own taste (and mod configuration). I will change the "dressmodest" default item to something else in the next update (probably again the vanilla "Blue Robes"). Note that there are 2 different files for LE and SE. See also the mod description. Edited August 26, 2024 by emily1673
jib_buttkiss Posted August 26, 2024 Posted August 26, 2024 22 hours ago, emily1673 said:  This is not intentional, and I have noticed that already. Maybe it is related to BoS.  @jib_buttkiss: This is the script to add "capped corruption", but Bimbo corruption does not show in BoS MCM, nor the Bimbo effects, even if after I enable the Bimbo curse again with sendmodevent("CC_ToggleBimboCurseEnabled"). Am I doing something wrong here? function AddBimboCorruptionCapped(int AddCorruptionValue = 5, int CorruptionValueCap = 80) if Game.GetModByName("CustomComments.esp") != 255 SendModEvent("CC_AddCappedCorruption", AddCorruptionValue,CorruptionValueCap) endif endfunction   For whatever reason, the capped corruption event only seems to work properly if you send it manually:  int handle = ModEvent.Create("CC_AddCappedCorruption") if (handle) ModEvent.PushForm(handle, self) ModEvent.PushInt(handle, corruptionToAdd) ModEvent.PushInt(handle, corruptionCap) ModEvent.Send(handle) endIf  1
emily1673 Posted August 26, 2024 Author Posted August 26, 2024 33 minutes ago, jib_buttkiss said:  For whatever reason, the capped corruption event only seems to work properly if you send it manually:  int handle = ModEvent.Create("CC_AddCappedCorruption") if (handle) ModEvent.PushForm(handle, self) ModEvent.PushInt(handle, corruptionToAdd) ModEvent.PushInt(handle, corruptionCap) ModEvent.Send(handle) endIf  Excellent! Maybe it's because it has 2 integer arguments. But anyway, I'll change the code with the next update.
KentuckyExpat Posted August 26, 2024 Posted August 26, 2024 Sorry for the grammar police post. The text box for the nail model - needs an "a" before "nail model" The word "got" appears several times in various places. The word should be "have". Â Â
KentuckyExpat Posted August 27, 2024 Posted August 27, 2024 With the latest update, there are some new dialog options when first talking to Lena. I'm guessing these are for the integration with BoS. I noticed though that they work as well for a playthrough where the PC becomes interested in experiencing life as a woman. New scenario.txt
MysticDaedra Posted August 27, 2024 Posted August 27, 2024 This is ostensibly a bug with SL Survival, but just in case wanted to post here first. The hair coloration/dyeing on rape doesn't seem to work properly with more current versions of YPS. Probably Survival is just using an old hook or something, but it would be nice if that compatibility could be restored. AFAIK the mod author of SL Survival has left the scene, or at least left LL.
sath81 Posted August 27, 2024 Posted August 27, 2024 is there a way to disable not being able to wear gloves with short nails? i just want that for long nails
GamerB110 Posted August 27, 2024 Posted August 27, 2024 On 8/25/2024 at 7:21 PM, GamerB110 said: hi, i tested the texture packages avaliable and none of them is showing up on SlaveTats, i thought it might have been some problem with fast tats but no, I also tested both on new save and existing one and still yps is not showing. just to be sure i also tested both the LE and SE package and also got the same issue. the thing is that other mods are working fine with slavetats, so my guess is that this is some mod conflict but i have zero clue which one. found the solution, for some reason it was needed to click the button "add/remove tattoos" in the Slavetats mcm, i had never experienced this with any previous version of yps so i guess it must be something with the new versions? 1
AureumCustos Posted August 28, 2024 Posted August 28, 2024 Hey im having an issue where when i get cinderella feet on my character my feet completely disappear. I'm using CBBE 3BA and it seems that other people using 3BA don't have this issue can anybody help?
HannoJojo Posted August 28, 2024 Posted August 28, 2024 (edited) Hi @emily1673, Â please correct me if I'm wrong, but is it possible that YPSFingerlessGloves only works if you use Shas' file (+ setting for 'this mods' meshes / nails that do not use SLOT 32)? As I understand, if you don't use Shas' then it uses the internal "old" slot 32 nails, which do not even check for the keyword. At least when I checked (with the KID defined vanilla gloves) it did not even allow them to be equipped and there was no debug message sent about it. I just came across this, because another user is having issues with my small keyword add MCM script. Edited August 28, 2024 by HannoJojo
foreveraloneguy Posted August 29, 2024 Posted August 29, 2024 I've done this mod at least a dozen times but never the shemale route. So I get that everyone says the cage can't be removed and it makes a sort of sense. But what if there was a way to remove the cage? What if the skeleton key could unlock the cage, and only the skeleton key? No text/dialogue changes would be needed because as far as everyone knows, the cage is permanent. But the lore says the skeleton keys gives unlimited power and can be used to unlock anything. So, it should unlock the cage too. But don't mention it anywhere. It'd be up to the player to listen to the lore and put it all together.
MysticDaedra Posted August 29, 2024 Posted August 29, 2024 The way Bondage Feet functions currently needs to be re-worked. It makes no sense (and is quite annoying) for feet to train past what kind of shoe they are currently in. Just now, wearing regular heels, my character got the notification that she can no longer wear regular heels... and is now relegated to wearing bondage heels, despite not having been wearing those. 3
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