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Posted

Hey Emily, I had an idea. Currently we have added fashion thoughts for things the character used to have ("I miss my long hair" etc). Would it be possible to have those messages be related to which forms of fashion addiction the character ahs enabled in the MCM so they only miss things that they're addicted to and don't miss things that weren't that important to them in the first place? Just a thought.

Posted

Hi there,

 

a little feedback on the Dibella questline (v6.6.3). New game, Skyrim SE (not AE). 400+ mods.

 

- I saw only 2 text issues, which is remarkable with this amount of text.

YPS04DibellaFollowerView5LenaBranch2Topic13 "But I ..." Here there is the player answer added to the end of the NPC's text (I will think about it)

The other one I can't find unfortunately, but it was a typo for then-them. I don't remember which. :(

I'd like to mention, that I absolutely appreciate that there are no missing punctuation marks. It is also quite well written, doesn't feel too forced.

 

- The first hairgrow event was quite a failure. Instead of a long hair, my character ended up with some ugly vanilla shoulder length hair. I had only the KS Hairdos SMP installed, the requirements doesn't say I need the regular one too.

 

Since I disliked the ugly vanilla hair, I showracemenu-d some short black SMP hair. This probably led to some other issues.

 

- during the haircut event in Riften, my character wore the DB hood. Usually the mod warns if someone is in the way (gloves for nails for example) and refuses to advance. So I was a little surprised that the whole event just went ahead and completed. When I removed the hood, I had the same hair I set up in racemenu. The color was black. When I got the Hairbrush, I used it and the color turned to pink. Later (next play session?) I noticed that the hair color is back to black. According to the yps NPC's the hair is pink.

 

- I had a small initial issue with the eyeshadow and the lipstick, they did not appear on the character. I had to force Slave stats to find this mod as a tat source, that solved it.

 

- the herbal potion is a bit confusing, it is unclear what it does

 

- The new stocking system worked w/o issue on SE.

Posted

Hi,

 

I think there were a couple posts a few years ago asking about this, but I don't remember seeing anyone confirming if it was possible or not - has anyone gotten the makeup and piercings to work with a Charmer's of the Reach (CoTR) character face/head? If I remember right it seemed like the CoTR faces and heads are lined up differently enough that the makeup just didn't work right. 

 

I have a feeling it would require some changes to the texture/positioning of the make up textures (and maybe piercings) to work (and in my limited attempt to muck with the textures I didn't have much luck.)  If someone managed to make it work, I'd love to know more about what was required.  Follow up question, if you did get it to work was it possible to make it work for both normal races and the CotR custom race at the same time - or if you did make changes would it basically end up working for CotR but then break for all standard faces?

 

Also, quick thanks to Emily1673 for continuing to work on this!

 

Thanks!

Posted
9 minutes ago, Vbarding said:

Hi,

 

I think there were a couple posts a few years ago asking about this, but I don't remember seeing anyone confirming if it was possible or not - has anyone gotten the makeup and piercings to work with a Charmer's of the Reach (CoTR) character face/head? If I remember right it seemed like the CoTR faces and heads are lined up differently enough that the makeup just didn't work right. 

 

I have a feeling it would require some changes to the texture/positioning of the make up textures (and maybe piercings) to work (and in my limited attempt to muck with the textures I didn't have much luck.)  If someone managed to make it work, I'd love to know more about what was required.  Follow up question, if you did get it to work was it possible to make it work for both normal races and the CotR custom race at the same time - or if you did make changes would it basically end up working for CotR but then break for all standard faces?

 

Also, quick thanks to Emily1673 for continuing to work on this!

 

Thanks!

Not seen anything, it is what is preventing me going CotR!

Posted
11 hours ago, KentuckyExpat said:

After enough quaffings, certain things happen... just keep drinking it.

 

Sorry, I didn't explain it more clearly. None of the text in the mod hints what is happening. The player has no idea if he/she should drink or not drink, which will advance the quest. As a player I can see the point of not drinking for various reasons. I can also see the point of drinking.

 

Also, if the quest advances only if you drink, then what is the point of it? I don't think anyone wants to softlock the quest by not advancing it. I'd say there should be some better way to make the player drink, for example some increasingly strong, visible debuffs. Just some random ideas: 

- "You are so horny, you can't think straight!" - -20% xp/day if you don't drink. So if you choose 5 times that you don't drink, your skills stop to advance.

- "The worn devices make resting very hard." - -20% stamina regen/day  and/or  some visual effect, tunnel vision, slight blur.

 

I got to the part where I learned what the potion was, but it was pure luck, sometimes I drank, sometimes I didn't.

Posted
11 hours ago, monsta88 said:

 

Sorry, I didn't explain it more clearly. None of the text in the mod hints what is happening. The player has no idea if he/she should drink or not drink, which will advance the quest. As a player I can see the point of not drinking for various reasons. I can also see the point of drinking.

 

Also, if the quest advances only if you drink, then what is the point of it? I don't think anyone wants to softlock the quest by not advancing it. I'd say there should be some better way to make the player drink, for example some increasingly strong, visible debuffs. Just some random ideas: 

- "You are so horny, you can't think straight!" - -20% xp/day if you don't drink. So if you choose 5 times that you don't drink, your skills stop to advance.

- "The worn devices make resting very hard." - -20% stamina regen/day  and/or  some visual effect, tunnel vision, slight blur.

 

I got to the part where I learned what the potion was, but it was pure luck, sometimes I drank, sometimes I didn't.

If I understand you correctly, you are not getting a message approximately once a day to the effect that you are feeling uneasy and it is suggested that you drink a hit of the potion.

Posted
On 3/11/2024 at 6:16 PM, Balgin said:

Hey Emily, I had an idea. Currently we have added fashion thoughts for things the character used to have ("I miss my long hair" etc). Would it be possible to have those messages be related to which forms of fashion addiction the character ahs enabled in the MCM so they only miss things that they're addicted to and don't miss things that weren't that important to them in the first place? Just a thought.

Thanks for the suggestion. Theoretically that would be possible, but it would be quite some effort. It is much easier just to remove unwanted conditions (like "ypsHadLongHair") from ypsThought_conditions.json

 

On 3/12/2024 at 2:07 AM, monsta88 said:

- I saw only 2 text issues, which is remarkable with this amount of text.

YPS04DibellaFollowerView5LenaBranch2Topic13 "But I ..." Here there is the player answer added to the end of the NPC's text (I will think about it)

The other one I can't find unfortunately, but it was a typo for then-them. I don't remember which. :(

I'd like to mention, that I absolutely appreciate that there are no missing punctuation marks. It is also quite well written, doesn't feel too forced.

 

- The first hairgrow event was quite a failure. Instead of a long hair, my character ended up with some ugly vanilla shoulder length hair. I had only the KS Hairdos SMP installed, the requirements doesn't say I need the regular one too.

 

Since I disliked the ugly vanilla hair, I showracemenu-d some short black SMP hair. This probably led to some other issues.

 

- during the haircut event in Riften, my character wore the DB hood. Usually the mod warns if someone is in the way (gloves for nails for example) and refuses to advance. So I was a little surprised that the whole event just went ahead and completed. When I removed the hood, I had the same hair I set up in racemenu. The color was black. When I got the Hairbrush, I used it and the color turned to pink. Later (next play session?) I noticed that the hair color is back to black. According to the yps NPC's the hair is pink.

 

- I had a small initial issue with the eyeshadow and the lipstick, they did not appear on the character. I had to force Slave stats to find this mod as a tat source, that solved it.

 

 

Thanks for pointing out the typos.

Hairgrowth: The regular KS hairdos is not required but strongly recommended. Alternatively, you could add some missing standard hairstyles to the configuration file KSHairdosSMP.esp.json ("12st", "15st", "16st"

 

 

18 hours ago, monsta88 said:

 

Sorry, I didn't explain it more clearly. None of the text in the mod hints what is happening. The player has no idea if he/she should drink or not drink, which will advance the quest. As a player I can see the point of not drinking for various reasons. I can also see the point of drinking.

 

If you continuously drink the potion, something will happen.

If you continuously refuse to drink the potion, something else will happen.

Posted
5 minutes ago, emily1673 said:

Thanks for the suggestion. Theoretically that would be possible, but it would be quite some effort. It is much easier just to remove unwanted conditions (like "ypsHadLongHair") from ypsThought_conditions.json

Or even to temporarily remove them and have a backup file in a separate folder (then restoring them if switching to another character or if you want the character to start missing a feature again).

Posted

Hi Emily,

I found a minor issue to report is that it seems the mod is still update the hair after the player has died, this will lead to problem when the player is decapitated, updating hair will lead to the hair floating. I have confirmed that changing L844 of ypsHairScript.psc from 

if AlreadyDidHairCheck && ( PlayerActor.IsOnMount() || (MCMValues.HelmetPreventsHaircheck && (PlayerActor.GetWornForm(kSlotMask31) != NONE)) )

to

if PlayerActor.isDead() || AlreadyDidHairCheck && ( PlayerActor.IsOnMount() || (MCMValues.HelmetPreventsHaircheck && (PlayerActor.GetWornForm(kSlotMask31) != NONE)) )
could solve this issue. Would you please consider accept this minor fix? Thanks!

 

Posted
On 3/13/2024 at 3:04 AM, emily1673 said:

If you continuously drink the potion, something will happen.

If you continuously refuse to drink the potion, something else will happen.

 

Interesting. That explains the vague presentation. :)

Posted

For stage  950 of yps04dibellafollower, after getting either ray or lena as boyfriend/girlfriend. is there a trick to getting the quest to progress? I've gone through all the dialogue multiple times, and am wondering if the options that end with "I'm not in the mood right now" are the ones I need to find a way past to progress? I dug through the mod and code a bit looking for a clue but didn't feel like spending too much time on it since I didn't want everything given away. Anyway, just wondering if I'm at least on the right track to the next stage.

Posted (edited)
10 hours ago, foreveraloneguy said:

For stage  950 of yps04dibellafollower, after getting either ray or lena as boyfriend/girlfriend. is there a trick to getting the quest to progress? I've gone through all the dialogue multiple times, and am wondering if the options that end with "I'm not in the mood right now" are the ones I need to find a way past to progress? I dug through the mod and code a bit looking for a clue but didn't feel like spending too much time on it since I didn't want everything given away. Anyway, just wondering if I'm at least on the right track to the next stage.

There is a trick. You go into the MCM and reduce the wait time for being in a relationship from 24 hours to 0 hours. Or you just wait 'til the next day and try again. I believe the waiting time between successful flirts is 4 hours if you're not in a relationship and 24 if you are in one but you can adjust both of those in the MCM if you want to speed things up a bit. If they say they're not in the mood it's because it's still on cooldown from the last time.

Edited by Balgin
Posted
On 2/22/2024 at 10:15 PM, emily1673 said:

Thank you for your feedback. Very unlikely that the issues you mention are caused by YPS. You might try to downgrade YPS to a previous version and see whether the problem persists.

I think Immersive Interactions tries to start animations when YPS is already playing. Or maybe it is another mod, but Immersive Interactions does have an 'unstuck' button in their MCM and that works either way.

 

 

Posted

Hello Emily,

 

the Follower of Dibella quest stopped advancing (new game, v6.6.3, SE (not AE). I wonder if I reached the end of the finished content. I am on stage 942 (1).

 

Spoiler

I went back to Lena and I had the flirt options. I managed to do it a few times successfully (SL Scene).

Are there more stages ready? According to player.sqs, there should be a lot more, but I don't want to advance it with console if I don't have to.

 

 

I also have vague memories that I read or heard somewhere that the

 

Spoiler

Ancient Foot Device opens when the high heel training is complete. My character now has Bondage feet but the device is still on and I can't unlock it.

Do I remember wrong? Or this should come off as the quest advances?

 

 

Posted
12 hours ago, Balgin said:

There is a trick. You go into the MCM and reduce the wait time for being in a relationship from 24 hours to 0 hours. Or you just wait 'til the next day and try again. I believe the waiting time between successful flirts is 4 hours if you're not in a relationship and 24 if you are in one but you can adjust both of those in the MCM if you want to speed things up a bit. If they say they're not in the mood it's because it's still on cooldown from the last time.

 

Didn't even notice those options, but persistence and patience paid off as it usually does.

Posted
On 3/16/2024 at 6:01 PM, Kingslayer101 said:

So for changing the YPS items in the json file, I need to change the ESP only? What do the numbers next to it mean? (If I do need to change them where can I find the numbers?)

You need to add the codes for the items and the esp name.

The codes must be integer numbers for LE and hex numbers for SE.

Posted (edited)

Hi there,

 

I advanced a lot in the Follower of Dibella quest, here is some more feedback (v6.6.3, SE (not AE):

 

1) I saw one more typo, I couldn't find the id, but the text was this: "[...] eventually looks the belt back [...]". I assume it should be "locks" instead of "looks". It was a message window, in the Kynareth temple, during an inspection, before the big change (female route).

 

2) I also tried the other route, I had some issues with the

Spoiler

Vivi cockcage mod. The cage appeared, but it was empty. I had to install an extra mod (SOS Equipable schlongs) and manually equip the cock to make it work visually.

 

3) The voice mod didn't have several lines for Danica recorded. (I know it is not this mod's issue either)

 

4) I very much disliked the name change. If the predefined names are not used in the mod, then it should be the player's choice. I will definitely rename my character to the name I want. Maybe you could add some MCM setting where the player can set a new name and use that.

 

5) The after events of the Kynareth temple procedure felt unnecessarily long. It is completely logical that it was this long, in real life it would be much longer. However since the player spends a

Spoiler

very long time in the Quest items, it felt unnecessary to make it even longer. Maybe add an MCM option to make it shorter or some parts skippable. For me, it was just boring to go to the inn, sleep a day, talk to the NPC, and repeat.

 

5a) Also, once the Dilation event happened on the main square, because that's where I found Danica. :D For immersiveness, it would be better if she would require the player to move to the temple for the inspection.

 

6) The High heel training device is confusing. Somewhere it is mentioned that it will open by itself when the training is finished, but it is not true.

Spoiler

My character finished the traininig several days before the operation, but the device opens only at a predefined quest phase, after the operation.

 

7) The message boxes and the general messages are really good, they add a lot to the overall immersiveness.

Edited by monsta88
Posted
3 hours ago, monsta88 said:

1) I saw one more typo, I couldn't find the id, but the text was this: "[...] eventually looks the belt back [...]". I assume it should be "locks" instead of "looks". It was a message window, in the Kynareth temple, during an inspection, before the big change (female route).

 

2) I also tried the other route, I had some issues with the

  Reveal hidden contents

Vivi cockcage mod. The cage appeared, but it was empty. I had to install an extra mod (SOS Equipable schlongs) and manually equip the cock to make it work visually.

 

3) The voice mod didn't have several lines for Danica recorded. (I know it is not this mod's issue either)

 

4) I very much disliked the name change. If the predefined names are not used in the mod, then it should be the player's choice. I will definitely rename my character to the name I want. Maybe you could add some MCM setting where the player can set a new name and use that.

 

5) The after events of the Kynareth temple procedure felt unnecessarily long. It is completely logical that it was this long, in real life it would be much longer. However since the player spends a

  Reveal hidden contents

very long time in the Quest items, it felt unnecessary to make it even longer. Maybe add an MCM option to make it shorter or some parts skippable. For me, it was just boring to go to the inn, sleep a day, talk to the NPC, and repeat.

 

5a) Also, once the Dilation event happened on the main square, because that's where I found Danica. :D For immersiveness, it would be better if she would require the player to move to the temple for the inspection.

 

6) The High heel training device is confusing. Somewhere it is mentioned that it will open by itself when the training is finished, but it is not true.

  Reveal hidden contents

My character finished the traininig several days before the operation, but the device opens only at a predefined quest phase, after the operation.

 

7) The message boxes and the general messages are really good, they add a lot to the overall immersiveness.

Thanks for the feedback!

1) Will be fixed in the next update.

2) Likely not related to YPS, but to the other mod.

3) Yes, post it on the thread of the other mod.

4) This has been discussed already. You can configure the names of your choice in ypsNames.json (and also put only 1 name in there).

5) Yes, that is difficult to balance, but I wanted the procedure to be long. The player needs only go through it once.

6) The device is opening when the training meant for the player is finished. It should be much earlier than the usual training time, unless you change the MCM settings.

7) Thanks a lot! More thoughts are coming all the time. Feel free to add your own, and share your improvements and additions to ypsThought_female_database.json here on the forum.

Posted

Just a couple small things this time:

 

v. 6.6.4
Flirt: will now use all properly flagged kissing animations (with no sex involved)

Dibella quest:
-- After having found a lover, the player will now stay at the initial love relationship status until a (yet to come) later stage of the quest.
-- toned down debuff punishments received during dialogue with Yorcyn for not wearing makeup
-- debuff punishments notifications should now always show up
-- fixed a typo during the inspection phase

Piercings: If you consider getting your ears pierced, YPS vendors will now direct you to Yolie in Solitude.

Hair:
-- will no longer update the hair after the player has died
-- added a few messages after getting a hair makeover.
-- hair brushes now work while serving as hair model.
-- You need to get your perm removed before getting a haircut, unless you want cropped hair or shorter
-- notifications to refresh hairdye or buzzcut are now integrated into the thoughts system

Thoughts:
-- added new thought conditions: ypsHairDyeReminder, ypsNapeBuzzReminder
-- added some new thoughts

Makeup: changed the names for some lipstick and nail polish colors to be more lore friendly: American Rose → Summerset Rose; Turkey red → Argonian red; Tuscan red → Pellitine red; Indian red → Padomay red; French red → Cyrod red; Tyrian purple → Balfiera purple; french nail polish → white tips

 

---

I am not an expert in Skyrim lore. If you think that other names for the colors would be more appropriate, just let me know.

Posted (edited)
3 hours ago, emily1673 said:

4) This has been discussed already. You can configure the names of your choice in ypsNames.json (and also put only 1 name in there).

 

Awesome, will do. Thank you!

 

3 hours ago, emily1673 said:

6) The device is opening when the training meant for the player is finished. It should be much earlier than the usual training time, unless you change the MCM settings.

 

Then I think it might be bugged. I reached Arched week weeks before the above events (probably it is not related to make the training faster, but Fast travel is disabled in my game, so I walk a lot), and got the Bondage feet message several times too (most of the time after sleeping). The device finally opened when my character was recovering in the post-op stages. It felt completely like the the part of the questline events, where the player gradually loses the

Spoiler

"permanent" changes. It happened to me before the fixed nail, hair and makeup got removed/replaced in Arcadia's shop.

 

 

Two more suggestion:

 

Please consider making the new Stockings enchantable.

 

The mod should check what hair mods are installed and add Lena some better hair. Her vanilla hair looks awful, especially in my ICOW. :)

 

 

Edited by monsta88
Posted (edited)

Hi there,

 

I played a little with v6.6.4, unfortunately I ran into an issue (maybe not related to v6.6.4)

 

I did a slow armpit shaving session, which went through fine, all the anims and foam effects worked. However, after I finished, I got my fashion buff updated, but I did not get back the control of my character.

 

Update: I tried a second time, this time the shaving process stopped during the second armpit and softlocked the game again. ... by the time I wrote this, the process advanced (took over a minute) and now it is the same situation as above.

 

Update 2: I have the same issue with the slow pubic hair shaving too.

 

 

Another thing I noticed (in v6.6.3 too) that the papyrus log has this line a lot of times:

 

Spoiler

[03/21/2024 - 10:52:48AM] Warning: Assigning None to a non-object variable named "::temp181"
stack:
    [YPS01 (610073BC)].ypspiercingticker.CheckPlayerPiercings() - "ypsPiercingTicker.psc" Line 1372
    [YPS01 (610073BC)].ypspiercingticker.OnUpdate() - "ypsPiercingTicker.psc" Line 7261

 

Is this something I should be concerned about?

 

 

Edited by monsta88
Posted

Is there any instructions on adding the NiOverride settings for heels to armor? I am using the Regalia of the Scorned armor from Nexus and I have gotten up to the Arched Feet for heel training. I am now getting the message that the heels are not large enough for my feet. If I equip them I do get the message of High Heels equipped. Any help would be greatly appreciated.

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