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Posted
17 minutes ago, Rockat said:

Perhaps remove it and go to the latest version of FNIS (7.6). 6.3 is a bit old...

 

MadMansGun Thank you for letting me know that something's fucked with FNIS. I usually just kind of expect that output but I didn't know that things were screwy.

I'll give that a shot updating FNIS mister. Wish me luck i guess.

 

Update: Just reinstalled updated version of FNIS. is this working better now?
newanim2.JPG.7e09184d4d218fc465dff237765ab611.JPG

 

Note: does this happen because Mod Organizer stuffs the contents it uses right before the game starts?
Maybe I could try installing These mods manually so they stay in the directories by default?

 

Posted
22 minutes ago, mansamusa1336 said:

Update: Just reinstalled updated version of FNIS. is this working better now?

no, at the least it should look something like this:

Quote

 

Patch: "GENDER Specific Animations"  

Patch: "SKELETON Arm Fix"
Reading FNISBase V7.5 ...    
Reading FNISCreatureVersion V6.1 ...    
Reading HCOSBestiality V1.0 ...    
Reading HCOSVore V1.0 ...    
Reading MoreNastyCritters V1.0 ...    
Reading SexLab V1.62 ...    
Reading SexLabAroused V?.? ...   
Reading SexLabCreature V1.0 ...    

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
 8 GENDER modifications for Animations\female

Create Creature Behaviors ...
Reading HCOSWildlife V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading HCOSBestiality V1.0 ...
Reading SexLabCreature V1.0 ...
Reading HCOSVore V1.0 ...

 

 

Posted
4 hours ago, mansamusa1336 said:

 

MadMansGun Thank you for letting me know that something's fucked with FNIS. I usually just kind of expect that output but I didn't know that things were screwy.

I'll give that a shot updating FNIS mister. Wish me luck i guess.

 

Update: Just reinstalled updated version of FNIS. is this working better now?
newanim2.JPG.7e09184d4d218fc465dff237765ab611.JPG

 

Note: does this happen because Mod Organizer stuffs the contents it uses right before the game starts?
Maybe I could try installing These mods manually so they stay in the directories by default?

 

Definitely still not working right. As shown by MadMansGun's list, enable "Gender specific animations" and "Skeleton Arm fix".

With FNIS, have you installed it as you would any other mod in Mod Organiser? And launched the .exe through MO in the same manner you would run Skyrim?
Eg: This is the best example I can currently give of the location to load it from, as I haven't set MO back up yet after re-installing Windows:
 

Spoiler

image.png.9653d8fd70abe54753cc48dd15e75240.png


BTW, how exactly are you triggering the animations? Is it through matchmaker?

Posted
10 minutes ago, Rockat said:

Gender specific animations

Skeleton Arm fix

matchmaker

those don't really matter at this point, since they don't even have sexlab showing up in there log.

Posted
2 hours ago, Rockat said:
  Reveal hidden contents

image.png.9653d8fd70abe54753cc48dd15e75240.png

 

BTW, how exactly are you triggering the animations? Is it through matchmaker?

I'm using Matchmaker to force the animations and Sexlab Dragons to try out the Dragon stuff.

I know Skyrim isn't exactly tab-safe but would generating the new idles while skyrim is running with Mod Organizer allow for the idles to be detected?

What I normally do is run Generate FNIS completely on its lonesome before I launch the game, but obviously that's not going to work unless Mod Organizer shoves all of the necessary content into the game as it launches.

Note: Looks like Modorganizer has an option to run FNIS instead of launching the game. Looks like I won't have to dig NMM out of its grave after all
I'll be sure to edit in what happens if things start working.

Hyper Edit:

Well feel free to call me a complete dumbass, but running FNIS inside of Mod organizer worked like a charm!
The handful of animations I have tested seem to be working just fine. FINIS is managing way more than 500 animations but I haven't had a problem yet.



PSA:
IF YOU ARE USING MOD ORGANIZER TO INSTALL ANYTHING WITH FNIS, RUN FNIS INSIDE OF MOD ORGANIZER.

Posted
56 minutes ago, mansamusa1336 said:

I'm using Matchmaker to force the animations and Sexlab Dragons to try out the Dragon stuff.

I know Skyrim isn't exactly tab-safe but would generating the new idles while skyrim is running with Mod Organizer allow for the idles to be detected?

What I normally do is run Generate FNIS completely on its lonesome before I launch the game, but obviously that's not going to work unless Mod Organizer shoves all of the necessary content into the game as it launches.

Note: Looks like Modorganizer has an option to run FNIS instead of launching the game. Looks like I won't have to dig NMM out of its grave after all
I'll be sure to edit in what happens if things start working.

Hyper Edit:

Well feel free to call me a complete dumbass, but running FNIS inside of Mod organizer worked like a charm!
The handful of animations I have tested seem to be working just fine. FINIS is managing way more than 500 animations but I haven't had a problem yet.



PSA:
IF YOU ARE USING MOD ORGANIZER TO INSTALL ANYTHING WITH FNIS, RUN FNIS INSIDE OF MOD ORGANIZER.

For better alt-tabbing try this:
https://www.nexusmods.com/skyrim/mods/40706

Posted
5 hours ago, mansamusa1336 said:

Well feel free to call me a complete dumbass, but running FNIS inside of Mod organizer worked like a charm!
The handful of animations I have tested seem to be working just fine. FINIS is managing way more than 500 animations but I haven't had a problem yet.

https://www.youtube.com/watch?v=Iubog28_KBI

500 is the sexlab animation sets limit, FNIS counts individual hkx animation files.

a 2 actor 5 stage sexlab animation set would be 10 hkx files.

Posted
2 hours ago, ExSinner said:

What's the dragon self-suck animation?

Dragon Self Service*, just cast matchmaker on the dragon and nothing else to make it (or Sexy Dragon Posing) run.

 

*but also some of my other dragon animations have autofellatio in them as well.

Posted
5 hours ago, MadMansGun said:

Dragon Self Service*, just cast matchmaker on the dragon and nothing else to make it (or Sexy Dragon Posing) run.

 

*but also some of my other dragon animations have autofellatio in them as well.

Thanks. But summoned dragon from Hentai Creatures doesn't so any solo animations via Match Maker (I'm using Mass Match Maker).

Posted
47 minutes ago, ExSinner said:

I'm using Mass Match Maker

that is why you fail.

Posted
On 4/30/2020 at 1:17 AM, Rockat said:

For better alt-tabbing try this:
https://www.nexusmods.com/skyrim/mods/40706

Oh WOW dude! thank you very much for this mod recommendation!

I've been dealing with crash-on-tab for years on end and despite how unstable things get after you tab out a couple of times, that's a far cry from needing to restart my computer!

Big thumbs up to you!

Posted

so not sure what the issue is, but has happened since ive used your SE version. but none of my mods will activate when launching with vortex, game launches but none of the mods appear to actually be on and working though i see your logo with the creatures having sex and what not. any idea whts going on?

  • 2 weeks later...
Posted

Could somebody help me a little. I was looking to install some better werewolves than what the mod comes with, but I'm having difficulties figuring out which of the werewolf mods out there actually work with this one without conflicts or weird issues. Can somebody be a dear and link me a working werewolf mod.

 

I was looking at Sexlab werewolves, but there's no SSE version of it, or is there? 

 

One of the posts was linking to this. https://www.loverslab.com/applications/core/interface/file/attachment.php?id=465194

 

But I'm dumb and don't know which one I'm supposed to download.

 

Posted
11 minutes ago, Bruh-Moment said:

crashes before menu

your missing a required mod or DLC, that or have a bad load order.

Posted
1 hour ago, MadMansGun said:

your missing a required mod or DLC, that or have a bad load order.

This is my "fixed" load order because I forgot to do it when trouble-shooting. still crashes. Any mod that I'm missing that I'm just not seeing? I did your guide for installing SexLab and More Nasty Creatures, and everything was installed according to the guide. That's all that was installed before Horny Creatures. I have no DLC because I just bought the base game, I'll try getting the DLCs and see if that works.

Untitled.png.8e19da483afdb825c71e9d8569c3c117.png

Posted
10 minutes ago, Bruh-Moment said:

This is my "fixed" load order because I forgot to do it when trouble-shooting. still crashes. Any mod that I'm missing that I'm just not seeing? I did your guide for installing SexLab and More Nasty Creatures, and everything was installed according to the guide. That's all that was installed before Horny Creatures. I have no DLC because I just bought the base game, I'll try getting the DLCs and see if that works.

Untitled.png.8e19da483afdb825c71e9d8569c3c117.png

Huh, ig I just needed the DLCs, thank you for helping

Posted

@MadMansGun have you some Animation with more than 2 races. I think my recent changes on the "SexLab Utility Plus" allow me handle even 5 creature races on the same Animation and the unreleased version can even handle 1 human + 4 creature races. I can't test right now because Animation like that doesn't exist 

Posted
1 hour ago, osmelmc said:

@MadMansGun have you some Animation with more than 2 races.

no.....apart from that one main menu animation, but that's a mesh.

1 hour ago, osmelmc said:

I think my recent changes on the "SexLab Utility Plus" allow me handle even 5 creature races on the same Animation and the unreleased version can even handle 1 human + 4 creature races. I can't test right now because Animation like that doesn't exist 

a simple way to test it would be to just copy and rename hkx files from one animation and add it as a extra actor to another......Eg: copy a human (and/or werewolf) masturbation animation and add it as a extra actor to a mixed race creature on creature animation.

 

should i try to rig something up or can you do it yourself?

Posted
1 hour ago, MadMansGun said:

no.....apart from that one main menu animation, but that's a mesh.

a simple way to test it would be to just copy and rename hkx files from one animation and add it as a extra actor to another......Eg: copy a human (and/or werewolf) masturbation animation and add it as a extra actor to a mixed race creature on creature animation.

 

should i try to rig something up or can you do it yourself?

I will try making just a Json file. If work send you the JSON and the unreleased Utility for test.

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