Thornagar Posted March 11, 2022 Posted March 11, 2022 On 1/2/2022 at 8:34 PM, wutpickel said: Thanks i will look into that. Its just strange. It worked before but now i reinstalled everything. It is possible that i am missing something that i had installed before or too much. Anyway, i will play around with it and see what the cause is actually. I have found that devious lore quest prevents aproaching. 1
Zor2k13 Posted March 11, 2022 Posted March 11, 2022 Change the SD master list to exclude some npc that are involved in thieves guild quests and other quest locked locations please. Also that old lady by the river near riverwood is really gross:-(
GregariousGibbon Posted March 11, 2022 Posted March 11, 2022 On 3/4/2022 at 10:18 PM, Corsec said: I used the files from this section of the 2nd post in this topic- Reveal hidden contents One additional caveat: if you try to modify the properties of a script, through creation kit's quest "properties" window, and you don't have all the soft mods installed that show up in that file, creation kit will error and show you nothing. You can get around this by temporarily installing these dummy files,, which will fool CK into thinking there are no soft dependencies, allowing you to modify the properties. Don't forget to revert when you want to play: the dummy files are empty and will do nothing in-game, they are only for modifying with CK, and will break DEC if you try to play with them. I still wasn't able to open the crdedistantenslavescript in the CK. It showed an error message when I tried to open it. I wasn't able to open the SD Master list. Same here, I tried the dummy files and failed to open the script too, and I have hardly any experience in CK but is it possible that more soft dependencies have been added to the mod since those dummy files were posted?
xyzxyz Posted April 1, 2022 Posted April 1, 2022 Can I take the Captured dreams items out of the "found by followers" pool? I don't have CD.
xyzxyz Posted April 13, 2022 Posted April 13, 2022 Can i reset/debug the "follower found item approach"? My follower started the dialogue while I stood nearby but was not in direct dialogue with her. And it ended when I tried to speak with her. She hasn't approached me for days now despite multiple containers looted.
xyzxyz Posted April 16, 2022 Posted April 16, 2022 I use Captured Dreams 3.84 but even with that follower never equip anything when they find CD items.
xyzxyz Posted May 11, 2022 Posted May 11, 2022 We need a function that followers can unlock themselves when they have keys in their inventory. I'm getting tired of freeing them after they put found DDs on themselves.
Omnishade Posted August 15, 2022 Posted August 15, 2022 What's the reason for straight jacket being greyed out in item options? I have the latest DD installed.
kurotatsu Posted August 15, 2022 Posted August 15, 2022 If I remember it correctly - they were disabled by the mod author because of some problems. 1
Tseverin Posted November 5, 2022 Posted November 5, 2022 (edited) On 11/11/2019 at 1:56 PM, donttouchmethere said: There is a mod that gives flowers instead of colorful bondage devices? ? Only way out for me in that case is to wear mage robes, DEC registers them as "armed". I also like to combine DEC with SLadventures now. Just in case it gets too easy ? This answers my question. Edited November 5, 2022 by Tseverin 1
ucglow Posted February 15, 2023 Posted February 15, 2023 is there a way to exclude/ disable a npc for DEC? so this mod won't effect them?
Itme_69 Posted February 15, 2023 Posted February 15, 2023 HI I would like some help with the installation process since I do not understand how to install the SE version of this. I have ZAP ( as it is flagged as requered in vortex). I installed it but it doesnt show up in MCM?
Itme_69 Posted February 15, 2023 Posted February 15, 2023 Not gonna lie I needed until now to read properly trough and see the requirements.
donttouchmethere Posted June 7, 2023 Posted June 7, 2023 On 11/6/2022 at 12:36 AM, Tseverin said: This answers my question. cool =D 4 hours ago, xyzxyz said: Any problems with DD 5.2? I fear so. DEC can still add any devices it searches for. BUT it removes DD bodysuits before adding new DDs and isn't able to correctly reequip/replace them. This causes removed DD5 bodysuits (catsuits/straitjackets) to be broken. Means it's still locked but not rendered anymore. Workaround I: use a mod to unlock the DD5 catsuit and after that reequip it. Workaround II: untick all devices in DEC MCM that forces it to remove a DD5 bodysuit Another issue: DCL v9 seems to still have DDs included that don't support DD5.2. In DEC's case it will add a DCL "Rubber Suit" that is still lockable but has no sound and is easily removable (ignores DD MCM settings)
donttouchmethere Posted June 7, 2023 Posted June 7, 2023 (edited) On 2/15/2023 at 8:07 AM, ucglow said: is there a way to exclude/ disable a npc for DEC? so this mod won't effect them? Only NPC that can be followers can be added to DEC's ignore list. Not even sure if that would include all DEC features, probably only follower related approaches. If it's only one NPC you want to prevent to approach you via DEC you could let it wear a collar. That way DEC registers that NPC as slave and stops approaches ? Edited June 7, 2023 by donttouchmethere 1
donttouchmethere Posted June 7, 2023 Posted June 7, 2023 (edited) On 5/11/2022 at 5:54 PM, xyzxyz said: We need a function that followers can unlock themselves when they have keys in their inventory. I'm getting tired of freeing them after they put found DDs on themselves. Come on, there are some mods around for that already like: NPC Support: Better NPC Support for Devious Devices fixes issues with DDs on NPC and gives them a chance to escape Kharos: Restore missing effects after NPC is reloaded by the game engine (for example after loading screen). Restore missing effects after NPC's inventory has changed (for example after player giving new equipment to follower). Prevent bound NPCs from using weapons and spells in combat; they will use bound combat if enabled in Devious Devices settings. Allow manipulation of some NPC devices (insert/remove panel gag plug, link/unlink DCUR rubber gloves with D-links). Escape system: If enabled in MCM this allows NPCs to struggle and maybe escape their devices. And more: If you have UD installed it also has NPC escape options. Or cheat with Inte's DDe Edited June 7, 2023 by donttouchmethere
xyzxyz Posted June 7, 2023 Posted June 7, 2023 3 minutes ago, donttouchmethere said: Come on, there are some mods around for that already like: NPC Support: Better NPC Support for Devious Devices fixes issues with DDs on NPC and gives them a chance to escape Kharos: Restore missing effects after NPC is reloaded by the game engine (for example after loading screen). Restore missing effects after NPC's inventory has changed (for example after player giving new equipment to follower). Prevent bound NPCs from using weapons and spells in combat; they will use bound combat if enabled in Devious Devices settings. Allow manipulation of some NPC devices (insert/remove panel gag plug, link/unlink DCUR rubber gloves with D-links). Escape system: If enabled in MCM this allows NPCs to struggle and maybe escape their devices. Found that mod in the meantime^^ They don't unlock piercings though.
donttouchmethere Posted June 7, 2023 Posted June 7, 2023 3 minutes ago, xyzxyz said: Found that mod in the meantime^^ They don't unlock piercings though. Piercings are forever ? ? 1
xyzxyz Posted July 7, 2023 Posted July 7, 2023 Why is the "My cock requires attention..." approach triggering so often? My char has a spell equipped, no DDs and wears a rubber light armor and a helmet. Shouldn't I be save from any aprroaches?
donttouchmethere Posted July 7, 2023 Posted July 7, 2023 11 minutes ago, xyzxyz said: Why is the "My cock requires attention..." approach triggering so often? My char has a spell equipped, no DDs and wears a rubber light armor and a helmet. Shouldn't I be save from any aprroaches? Depends on your settings in MCM. There are other factors that can rise vulnerability. If those together are higher than the protection from being armed > you are in trouble. Fame (can make on it's own vulnerable enough for approaches), visible tattoos, visible cum, night, wearing visible devices can add up to overcome your armed protection. Also morality protection can be overcome if the NPC are aroused enough. it's armed vulnerability protection against the sum of all vulnerabilities.
xyzxyz Posted July 7, 2023 Posted July 7, 2023 28 minutes ago, donttouchmethere said: Depends on your settings in MCM. There are other factors that can rise vulnerability. If those together are higher than the protection from being armed > you are in trouble. Fame (can make on it's own vulnerable enough for approaches), visible tattoos, visible cum, night, wearing visible devices can add up to overcome your armed protection. Also morality protection can be overcome if the NPC are aroused enough. it's armed vulnerability protection against the sum of all vulnerabilities. No tattoos and no DDs. I don't have any extra mod for fame. No visible cum. It was night though.
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