Mister X Posted January 19, 2021 Posted January 19, 2021 On 1/17/2021 at 1:28 AM, tuxagent7 said: F = futa H = Humans You sure? I thought F = furniture ?
lastbytescout Posted January 19, 2021 Posted January 19, 2021 26 minutes ago, Mister X said: You sure? I thought F = furniture ? Quite sure -> mcm_name = "Anubs Futa" 2
poblivion Posted January 19, 2021 Posted January 19, 2021 Thanks for the update! Your animations are great ?? 2
midnightwho Posted January 19, 2021 Posted January 19, 2021 On 1/16/2021 at 6:28 PM, tuxagent7 said: F = futa H = Humans Thanks! i thought it was for females. so the H confused me more lol.
iggypop1 Posted January 20, 2021 Posted January 20, 2021 @AnubiSs2167 Hi thanx for the update.....i like to only use the Lesbian threesome though, is there a way i can sort them out(repacking) and just dump them in my data folder? Im trying to have "not so many animations", but i need these.
bytion Posted January 21, 2021 Posted January 21, 2021 Is just me or the new giant animation isn't working, giant just give T pose
mikesolo1975 Posted January 21, 2021 Posted January 21, 2021 On 1/17/2021 at 1:33 PM, TypeSol said: Thanks! Hope it works, i'll give it a try. hy it works the conversion for sse ? thanks
wolfbread Posted January 21, 2021 Posted January 21, 2021 On 1/20/2021 at 2:06 AM, iggypop1 said: @AnubiSs2167 Hi thanx for the update.....i like to only use the Lesbian threesome though, is there a way i can sort them out(repacking) and just dump them in my data folder? Im trying to have "not so many animations", but i need these. Edit the fnis text file down to just the animations you want. Use 'Generate for Modders' to make a new behavior.hkx. Edit the SLAL json to match. 8 hours ago, bytion said: Is just me or the new giant animation isn't working, giant just give T pose Yeah, there wasn't a entry in the giants fnis txt, I manually added it, then it worked. Thanks for the update ?
iggypop1 Posted January 22, 2021 Posted January 22, 2021 5 hours ago, wolfbread said: Edit the fnis text file down to just the animations you want. Use 'Generate for Modders' to make a new behavior.hkx. Edit the SLAL json to match. I think thats over my head ....hm is it possible to just use un-editet fnis text file +json ? 5 hours ago, wolfbread said: Yeah, there wasn't a entry in the giants fnis txt, I manually added it, then it worked. please post the fnis txt....
AnubiSs2167 Posted January 22, 2021 Author Posted January 22, 2021 wich giant doesnt work? "giant ix"?
Daftbunny Posted January 22, 2021 Posted January 22, 2021 This one Giant Ixator 1 Porn GIF | RedGIFs the one that was in this update
AnubiSs2167 Posted January 22, 2021 Author Posted January 22, 2021 wierd, anyway here is a file that might be the culpirt goes to Data\Meshes\actors\giant\behaviors FNIS_Anubs Creature_giant_Behavior.hkx 1
iggypop1 Posted January 23, 2021 Posted January 23, 2021 23 hours ago, AnubiSs2167 said: wierd, anyway here is a file that might be the culpirt goes to Data\Meshes\actors\giant\behaviors FNIS_Anubs Creature_giant_Behavior.hkx 30.16 kB · 13 downloads Stll gets the t-pose but just for the giant not the PC
iggypop1 Posted January 23, 2021 Posted January 23, 2021 52 minutes ago, AnubiSs2167 said: now im confused @wolfbread in this thread got it fixed apperently " there wasn't a entry in the giants fnis txt"
AnubiSs2167 Posted January 23, 2021 Author Posted January 23, 2021 2 hours ago, iggypop1 said: @wolfbread in this thread got it fixed apperently " there wasn't a entry in the giants fnis txt" thats even more confusing, nothing in slal gets changed by changing txts on their own, u have to recompile them. Thats what i posted , a recompiled fnis giant txt.
wolfbread Posted January 23, 2021 Posted January 23, 2021 Sorry! Was clear to me because I was the one who did it, but didn't elucidate. Yeah, it has to be in the FNIS txt to be compiled into the behavior. So I added it to the txt and compiled the behavior, ran FNIS, it worked. Don't forget to rerun FNIS, we all forget sometimes though, just a reminder.
iggypop1 Posted January 24, 2021 Posted January 24, 2021 11 hours ago, wolfbread said: Sorry! Was clear to me because I was the one who did it, but didn't elucidate. Yeah, it has to be in the FNIS txt to be compiled into the behavior. So I added it to the txt and compiled the behavior, ran FNIS, it worked. Don't forget to rerun FNIS, we all forget sometimes though, just a reminder. compiled? please explain this.....
iggypop1 Posted January 25, 2021 Posted January 25, 2021 On 1/24/2021 at 7:41 AM, iggypop1 said: compiled? please explain this..... @AnubiSs2167 Spoiler ScreenShot41.bmpFreezingGiant
L0ne_W0lf Posted January 25, 2021 Posted January 25, 2021 On 1/23/2021 at 9:54 AM, AnubiSs2167 said: now im confused Maybe it's a coincidence but I suppose it's possible the initial update of FNIS didn't take, though I remember other animations working right, and the follow up run did, but I added ' Anubs_giant_Ixator s Giant_ix_A2_S1 Giant_ix_A2_S1.hkx + Giant_ix_A2_S2 Giant_ix_A2_S2.hkx + Giant_ix_A2_S3 Giant_ix_A2_S3.hkx + Giant_ix_A2_S4 Giant_ix_A2_S4.hkx + Giant_ix_A2_S5 Giant_ix_A2_S5.hkx to Data\Meshes\actors\giant\animations\Anubs Creature\FNIS_Anubs Creature_giant_List.txt and it fixed the issue. 4
iggypop1 Posted January 25, 2021 Posted January 25, 2021 I can confirm the above worked for me as well rerunning FNIS
Brokedown Posted February 8, 2021 Posted February 8, 2021 I literally don't understand wth I'm doing wrong. I can't install the animations properly, can anyone help please? I only want the basic human animations, I download it,install it with MO2 but nothing shows up in my MCM ingame. I have installed Zaz's animations in this exact way, I get MO2 to do the work and use the register function inside the Zaz's MCM menu. Is there some sort of task I forgot?
Taki17 Posted February 8, 2021 Posted February 8, 2021 4 minutes ago, Brokedown said: I only want the basic human animations, I download it,install it with MO2 but nothing shows up in my MCM ingame. This - and SL animation packs in general - does not have its own config menu. You need SLAL to register them.
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