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Anub's animation dump (REBORN) SSE 07.2025 SLAL + SLSB


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Posted
On 5/16/2020 at 3:08 PM, AnubiSs2167 said:

Some old anims have been removed, i tried to get them working into seprate pack but it just wouldnt animate for users.
I really dont want to clog users animations limit with old shitty anims that were animated on bare skeletons without rigs.

Do you plan to remaster them and publish again in a new version or did you remove them permanently? Anyway, where can I fin a full list of removed animation so I can have a look at it and decide whether I want to migrate from 1.2019 to 3.2020? Many thanks in advance.

Posted
1 hour ago, StepanBo said:

Do you plan to remaster them and publish again in a new version or did you remove them permanently? Anyway, where can I fin a full list of removed animation so I can have a look at it and decide whether I want to migrate from 1.2019 to 3.2020? Many thanks in advance.

no
 

Anubs_Old.txt

Posted
On 5/15/2020 at 3:37 PM, innorvous said:

Sorry for my terrible english...

 

Why is the 'Falmer Doggy' animation missing in the new patchs? Also, many animations are missing, there are not many previous animations in the SLAL menu, the game does not see them.

 

 

Yeah, that was one of my favorite anims.  I was able to create the SLAL file from an old version from way back when.  I've attached the file below for that animation in SLAL format.

 

Anub, if you don't want this here, let me know and I'll remove it.  Hopefully, now with ABC, you decide to do some version of this animation in the future.  

Anubs Falmer Doggy SLAL.7z

Posted
15 minutes ago, woody1213 said:

Yeah, that was one of my favorite anims.  I was able to create the SLAL file from an old version from way back when.  I've attached the file below for that animation in SLAL format.

 

Anub, if you don't want this here, let me know and I'll remove it.  Hopefully, now with ABC, you decide to do some version of this animation in the future.  

Anubs Falmer Doggy SLAL.7z 317.87 kB · 0 downloads

I actually have whole slal made of those old anims, but for some reason it works only in my game, i pulled my hair out to try to figure out whats missing and in the end just deleted it. Can post the whole thing if u want, maybe u can figure out whats wrong with it.

Posted
6 hours ago, AnubiSs2167 said:

I actually have whole slal made of those old anims, but for some reason it works only in my game, i pulled my hair out to try to figure out whats missing and in the end just deleted it. Can post the whole thing if u want, maybe u can figure out whats wrong with it.

Sure, I'd be more than happy to take a look and see if I can figure out what's wrong.

Posted

Hey there, gonna try to run CAO on these to see if it can be ported to SE (because i like my skyrim stable ;) ) Thanks for the work, i personnaly think yours and billy's are the best animations.

Posted
On 5/28/2020 at 12:57 AM, woody1213 said:

Yeah, that was one of my favorite anims.  I was able to create the SLAL file from an old version from way back when.  I've attached the file below for that animation in SLAL format.

 

Anub, if you don't want this here, let me know and I'll remove it.  Hopefully, now with ABC, you decide to do some version of this animation in the future.  

Anubs Falmer Doggy SLAL.7z 317.87 kB · 3 downloads

 

i just saw your quote now, that's great! thanks.

Posted
On 8/20/2017 at 11:35 PM, AnubiSs2167 said:

Weekly Progress report:

Falmer + Chaurus

ANIMATION SCRAPED!!!
It turns out that sexlab has limit of only 2 races per animation.
I'll try to salvage as much as i can from this and make it female x chaurus only.

 

I had thought I recalled that you had worked on animations involving multiple creature races - was reminded as I noticed the below mod (Specifically Sexlab Utility Plus) had some changelog features that I thought may relate to this issue:

 

 

Edit: Sounds like 3+ races mixing creatures and humans isn't yet a feature of this tweak, but is planned for the next release.

Posted

Just downloaded new version. I unzipped 3 of them and dumped them in a folder and rezipped it. Shouldn`t be a problem, right?

 

I was wondering if you and the other prominent animators could all get together and agree to make your AnimObj.esps compatible? I have like 5 or 6 different ones, and they don`t play nice together. I frequently get animations where the object doesn`t show up. It`s nothing major, just mildly annoying. If not, oh well.

Posted

Anybody got any idea why when registering animations to SLAL through the in game menu I get some animations as false? I already tried FNIS but I still get some animations that show up as false

Posted
7 hours ago, smoran92 said:

Anybody got any idea why when registering animations to SLAL through the in game menu I get some animations as false? I already tried FNIS but I still get some animations that show up as false

ScreenShot671.jpg

Posted

@AnubiSs2167

 

I added specific support for the "Anub  Rape" animation in Anub Human to Devious Followers Continued, primarily for the purpose of spanking. It can be seen in the latest beta. Nothing is included, users must install the SLAL pack. DF simply gets the animation specifically by name rather than trying to play with tags.

 

 

However, I had intended to offer a patch of the SLAL pack's JSON, FNIS list and behavior file that would hack the spanking animation stage into some new "re-mix" animations, to get some extended doggy-position spanking animations without so much surrounding rape.

 

However, after making my edits, I found that Anub Human cannot run through the latest release of FNIS for Modders, even though the published behavior file works with the latest FNIS for Users. I get the 2012 error if I try. It's worth noting the programs are at different versions: FFM never got the final updates that went into FFU.

 

FNIS is likely never going to be updated further now :(

 

I found the cause of the problem to be the SPACE in the path where "Anub Human" animations and behaviors reside. Latest FNIS for Modders does not like it.

By replacing the space with an underline to give Anub_Human in the necessary places, I was able to get my updated animation list through FNIS for Modders and produce a new behavior file, and create a working patch to the SLAL.

 

However, the process of renaming the folders is probably "too much" for some users, and I don't want to get bogged in supporting them with that.

If it had just been "drop in three files and run FNIS" it would be feasible, but it's not going to be quite as simple as that.

 

 

It would be great if future official releases could drop the spaces, so they work with the latest (and likely final) version of FNIS for Modders going forward.

 

 

If the original author were to add some new spanking animations, that would be super awesome too, but I'm guessing that was not the intent of the animation :) 

However, it's one of the best little snippets of spanking around. The Nibbles animations are good, but include a chair, so look odd outdoors. The old Rydin animations are also useful, but the "Anub  Rape" doggy position spanking was perfect for DF. My own intent was simply to make the doggy-position spanking run for three stages, and then to make one that runs for two stages, then has the fisting, then the spanking again.

 

There are loads of great stages that could be re-mixed with the spanks though, without creating any new animations, just re-using the ones that exist in new combinations.

Posted

I havent updated Fnis in a long time, wierd that they broke it at this stage. If its just one stage of one anim then its prob better idea if u just take the file and incomporate it in ur mod.

Posted
10 hours ago, AnubiSs2167 said:

I havent updated Fnis in a long time, wierd that they broke it at this stage. If its just one stage of one anim then its prob better idea if u just take the file and incomporate it in ur mod.

It might be the problem only shows if you run via the UI, and running via the Python script somehow avoids it?

I skipped the Python step and made the json directly. Fine for just a few animations. I use the FNIS for Modders UI regularly without trouble for DF, SLD and updating old behavior files from other mods that use overrides, which (apparently) benefit from being re-created. I don't think a simple sequential animation gets any benefit from the new FNIS for Modders, but more complex animations can.

 

If it's OK to copy some stages, that would be great. If I can put those in DF (for now) there would be no confusing patches for users at all.

In that case it would show up in SLAL as something like "DF Anub Spank", "DF Anub Fisting Spank", "DF Anub Rape Spank", if that's ok?

Or maybe with the word "Mix" on the end so indicate it's been mangled beyond the creator's intent?

 

To do the above:

Spank - stage 6 from Anub  Rape  (6, 6, 6)

Fisting Spank - stages 5 and 6 from Anub  Rape  (6, 6, 5, 6)

Rape Spank - stages 2, 3, 4, 5, 6, 7, 8, 9 from Anub  Rape (2, 3, 4, 6, 5, 6, 6, 7, 8, 9)

 

As a future plan... If I can get permission, putting everything into a "SLAL Spank Collection", which would need two anims from Nibbles, two from Rydin, and the above (plus maybe the original Rape?) would be the best long-term solution, so users could install all their spanks with a single (tiny) pack. MNC is a little like that, except on a much bigger scale, so hopefully it's possible for a smaller one. (I'm aware of the Cobalt pack, but don't intend to support that at this time).

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