Nymra Posted April 23, 2021 Posted April 23, 2021 Anubs Lesbian Mistress Threesome lacks the following tags: - Lesbian, Fisting, Femdom ? 2
Nymra Posted April 24, 2021 Posted April 24, 2021 On 4/4/2021 at 7:31 PM, AnubiSs2167 said: in the world when number of anims make ur game more unstable - yes. Here u go if u want em: Anub IX 02.2020.7z 833.04 kB · 63 downloads afaik the number of animations does not make the game more unstable. I can only recommend this guide, it made my CTD issues because of animations go away forever.
ALYO Posted May 1, 2021 Posted May 1, 2021 On 10/7/2015 at 11:00 AM, ilythiir said: This is a really good animation. Now, if only I knew how to add it to my game... Download Anubs animation file. Install it. Then Download SLAL and install it. Then Run FNIS. From the Mod configuration menu, go to SLAL and enable the animations. After that you just have to reset sexlab registry. It is a option you can find both in SLAL and also Sexlab MCM menu
sikamikanico78 Posted May 2, 2021 Posted May 2, 2021 your animations are amazing!! i wanted to ask is there any animation with 3 rieklings and the player ? cause i get up to 2 rieklings and the player with matchmaker... is there any preview if yes?
Nymra Posted May 4, 2021 Posted May 4, 2021 On 5/2/2021 at 9:12 PM, sikamikanico78 said: your animations are amazing!! i wanted to ask is there any animation with 3 rieklings and the player ? cause i get up to 2 rieklings and the player with matchmaker... is there any preview if yes? you can see and check in the SLAL mcm.
Ronin79 Posted May 5, 2021 Posted May 5, 2021 Is there a specific order I should be installing the packs in? Creatures first, etc? I get prompts to override, so I just want to make sure I'm overriding the right things.
sikamikanico78 Posted May 5, 2021 Posted May 5, 2021 9 hours ago, Nymra said: you can see and check in the SLAL mcm. yeah it turned out i was using an older version of matchmaking that could use up to total 3 actors only.. i have update with the newer one
Nymra Posted May 5, 2021 Posted May 5, 2021 10 hours ago, R0nin78 said: Is there a specific order I should be installing the packs in? no
devildx Posted May 6, 2021 Posted May 6, 2021 On 5/4/2021 at 6:37 PM, deathlyhill said: does this work with se I am using here on SE. You just need to convert yourself by extracting the files and using CAO. https://www.nexusmods.com/skyrimspecialedition/mods/23316
Omnishade Posted May 9, 2021 Posted May 9, 2021 I'm using Anub Creatures 11.2020 and I have a problem with the Giant Ixator animation. My character is animated but the giant is not, and I can't fix it because for some mysterious reason your mod is the only one that gives me an error with FNIS for modders when trying to generate a new behaviour file. Maybe that isn't a priority but is there a fix for the Ixator animation?
sokar kir Posted May 12, 2021 Posted May 12, 2021 On 5/9/2021 at 1:36 PM, Inception said: I'm using Anub Creatures 11.2020 and I have a problem with the Giant Ixator animation. My character is animated but the giant is not, and I can't fix it because for some mysterious reason your mod is the only one that gives me an error with FNIS for modders when trying to generate a new behaviour file. Maybe that isn't a priority but is there a fix for the Ixator animation? A fix is discussed here Anub's animation dump (REBORN) - Page 85 - Downloads - Skyrim Adult & Sex Mods - LoversLab
PsychoGGGG Posted May 14, 2021 Posted May 14, 2021 Hey stupid question, but the animations linked in the Version 11.2020 update, how do I get them to work? https://redgifs.com/users/anubiss2167/collections/rNm0Indm/08-2020 https://redgifs.com/users/anubiss2167/collections/1Bl64PRH/09-2020 https://redgifs.com/users/anubiss2167/collections/QV4dtnwR/11-2020 These ones. Or are they already implemented in the files. If that's the case do I need to do anything specific? Specifically the animations on the couch in that last link. Thanks!
Lilzt3hcat Posted May 20, 2021 Posted May 20, 2021 Thanks for the update! Excellent quality as always. (really appreciated that you're still are making stuff)
NCK30 Posted May 20, 2021 Posted May 20, 2021 Really like your new "Adult Sofa" animation. One of your best actually.
AnubiSs2167 Posted May 24, 2021 Author Posted May 24, 2021 eveything u need is on my free discord, packed into one patch, cant be simplier then that.
mircislav Posted May 24, 2021 Posted May 24, 2021 3 hours ago, Felloutof said: There is nothing better than replying "google yourself" in a forum Sorry, but 27X is right. Now days nobody read anything that is already written (tutorials), there is no magic stick or easy solution for most things. Even when you shit you have to put little effort to do it. I don't even think that there is some part of Skyrim moding that's not covered here on LL. All you have to do is to read the damn tutorials that are written by somebody who take the effort to share his knowledge. 1
judge007 Posted May 30, 2021 Posted May 30, 2021 @AnubiSs2167 About Download "Abub H 3.2021.7z" It downloads and installs correctly. FNIS runs through without an error. By habit I run xEdit with script "Assets manager" on everything I add to line-up Results from "Assets Manager" Spoiler [00:00] Start: Applying script "Assets manager" LIST OF MISSING ASSET FILES: textures\animobjects\anubgold_02_m.dds <-- Asset for Anubsofa [ANIO:8401B1CD] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\anubsofa.nif meshes\animobjects\anub\anupolel.nif <-- AnuPoleL [ANIO:84019174] \ ANIO \ Model \ MODL - Model FileName meshes\magic\beginendloop.hkx <-- Asset for AOLURKruneLEGR [ANIO:8401665B] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunelegr.nif textures\equipable schlong\magic\greenrune01_g.dds <-- Asset for AOLURKruneLEGR [ANIO:8401665B] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunelegr.nif meshes\magic\beginendloop.hkx <-- Asset for AOLURKruneLEGL [ANIO:8401665A] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunelegl.nif meshes\magic\beginendloop.hkx <-- Asset for AOLURKruneARMR [ANIO:84016659] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunearmr.nif textures\equipable schlong\magic\greenrune01_g.dds <-- Asset for AOLURKruneARMR [ANIO:84016659] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunearmr.nif meshes\magic\beginendloop.hkx <-- Asset for AOLURKruneARML [ANIO:84016658] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunearml.nif textures\equipable schlong\magic\greenrune01_g.dds <-- Asset for AOLURKruneARML [ANIO:84016658] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunearml.nif meshes\magic\beginendloop.hkx <-- Asset for AOLURKruneB [ANIO:84016657] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkruneb.nif textures\equipable schlong\magic\greenrune01_g.dds <-- Asset for AOLURKruneB [ANIO:84016657] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkruneb.nif meshes\magic\beginendloop.hkx <-- Asset for AOLURKruneA [ANIO:84016656] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunea.nif textures\equipable schlong\magic\greenrune01_g.dds <-- Asset for AOLURKruneA [ANIO:84016656] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunea.nif textures\architecture\whiterun\wrfloorboards01alt_n.dds <-- Asset for AOgloryhole [ANIO:84015B8F] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aogloryhole.nif meshes\magic\beginendloop.hkx <-- Asset for AOruneBIG [ANIO:840135D5] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aorunebig.nif textures\equipable schlong\magic\greenrune01_g.dds <-- Asset for AOruneBIG [ANIO:840135D5] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aorunebig.nif meshes\magic\beginendloop.hkx <-- Asset for AOruneB [ANIO:840135D4] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aoruneb.nif meshes\magic\beginendloop.hkx <-- Asset for AOruneA [ANIO:840135D3] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aorunea.nif meshes\animobjects\anub\aohorse5.nif <-- AOhorse5 [ANIO:84012047] \ ANIO \ Model \ MODL - Model FileName meshes\animobjects\anub\aohorse4.nif <-- AOhorse4 [ANIO:84012046] \ ANIO \ Model \ MODL - Model FileName meshes\animobjects\anub\aohorse3.nif <-- AOhorse3 [ANIO:84012045] \ ANIO \ Model \ MODL - Model FileName meshes\animobjects\anub\aohorse2.nif <-- AOhorse2 [ANIO:84012044] \ ANIO \ Model \ MODL - Model FileName meshes\animobjects\anub\aohorse1.nif <-- AOhorse1 [ANIO:84012043] \ ANIO \ Model \ MODL - Model FileName textures\apocnew\grad_illusion_nightmarephantasmalchill.dds <-- Asset for AOGhosts [ANIO:8400BF42] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aoghosts.nif meshes\animobjects\leito\aonoblebeddouble.nif <-- AOnoblebeddouble [ANIO:84001D8A] \ ANIO \ Model \ MODL - Model FileName [00:04] Done: Applying script "Assets manager", Processed Records: 129, Elapsed Time: 00:04 Are these missing files going to be a problem?
AnubiSs2167 Posted May 30, 2021 Author Posted May 30, 2021 Donno what asset menager is and i dont udnerstand any of this so....maybe?
Nymra Posted May 30, 2021 Posted May 30, 2021 1 hour ago, judge007 said: @AnubiSs2167 About Download "Abub H 3.2021.7z" It downloads and installs correctly. FNIS runs through without an error. By habit I run xEdit with script "Assets manager" on everything I add to line-up Results from "Assets Manager" Hide contents [00:00] Start: Applying script "Assets manager" LIST OF MISSING ASSET FILES: textures\animobjects\anubgold_02_m.dds <-- Asset for Anubsofa [ANIO:8401B1CD] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\anubsofa.nif meshes\animobjects\anub\anupolel.nif <-- AnuPoleL [ANIO:84019174] \ ANIO \ Model \ MODL - Model FileName meshes\magic\beginendloop.hkx <-- Asset for AOLURKruneLEGR [ANIO:8401665B] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunelegr.nif textures\equipable schlong\magic\greenrune01_g.dds <-- Asset for AOLURKruneLEGR [ANIO:8401665B] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunelegr.nif meshes\magic\beginendloop.hkx <-- Asset for AOLURKruneLEGL [ANIO:8401665A] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunelegl.nif meshes\magic\beginendloop.hkx <-- Asset for AOLURKruneARMR [ANIO:84016659] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunearmr.nif textures\equipable schlong\magic\greenrune01_g.dds <-- Asset for AOLURKruneARMR [ANIO:84016659] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunearmr.nif meshes\magic\beginendloop.hkx <-- Asset for AOLURKruneARML [ANIO:84016658] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunearml.nif textures\equipable schlong\magic\greenrune01_g.dds <-- Asset for AOLURKruneARML [ANIO:84016658] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunearml.nif meshes\magic\beginendloop.hkx <-- Asset for AOLURKruneB [ANIO:84016657] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkruneb.nif textures\equipable schlong\magic\greenrune01_g.dds <-- Asset for AOLURKruneB [ANIO:84016657] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkruneb.nif meshes\magic\beginendloop.hkx <-- Asset for AOLURKruneA [ANIO:84016656] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunea.nif textures\equipable schlong\magic\greenrune01_g.dds <-- Asset for AOLURKruneA [ANIO:84016656] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aolurkrunea.nif textures\architecture\whiterun\wrfloorboards01alt_n.dds <-- Asset for AOgloryhole [ANIO:84015B8F] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aogloryhole.nif meshes\magic\beginendloop.hkx <-- Asset for AOruneBIG [ANIO:840135D5] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aorunebig.nif textures\equipable schlong\magic\greenrune01_g.dds <-- Asset for AOruneBIG [ANIO:840135D5] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aorunebig.nif meshes\magic\beginendloop.hkx <-- Asset for AOruneB [ANIO:840135D4] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aoruneb.nif meshes\magic\beginendloop.hkx <-- Asset for AOruneA [ANIO:840135D3] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aorunea.nif meshes\animobjects\anub\aohorse5.nif <-- AOhorse5 [ANIO:84012047] \ ANIO \ Model \ MODL - Model FileName meshes\animobjects\anub\aohorse4.nif <-- AOhorse4 [ANIO:84012046] \ ANIO \ Model \ MODL - Model FileName meshes\animobjects\anub\aohorse3.nif <-- AOhorse3 [ANIO:84012045] \ ANIO \ Model \ MODL - Model FileName meshes\animobjects\anub\aohorse2.nif <-- AOhorse2 [ANIO:84012044] \ ANIO \ Model \ MODL - Model FileName meshes\animobjects\anub\aohorse1.nif <-- AOhorse1 [ANIO:84012043] \ ANIO \ Model \ MODL - Model FileName textures\apocnew\grad_illusion_nightmarephantasmalchill.dds <-- Asset for AOGhosts [ANIO:8400BF42] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\anub\aoghosts.nif meshes\animobjects\leito\aonoblebeddouble.nif <-- AOnoblebeddouble [ANIO:84001D8A] \ ANIO \ Model \ MODL - Model FileName [00:04] Done: Applying script "Assets manager", Processed Records: 129, Elapsed Time: 00:04 Are these missing files going to be a problem? if you look for error messages you will always find some. So just keep them to urself. If you find a bug, like a missing object or texture, you can report them ? tldr: most likely not
Guest Posted May 31, 2021 Posted May 31, 2021 On 5/24/2021 at 12:13 PM, mircislav said: Sorry, but 27X is right. Now days nobody read anything that is already written (tutorials), there is no magic stick or easy solution for most things. Even when you shit you have to put little effort to do it. I don't even think that there is some part of Skyrim moding that's not covered here on LL. All you have to do is to read the damn tutorials that are written by somebody who take the effort to share his knowledge. Never be sorry for having a different opinion – at least that’s what I think. And I never said you shouldn’t read any tutorials and stuff and no one was asking “isn’t there an easier way than …?”; don't know where you get this idea. (By the way, sharing your knowledge is just what you don’t do if you tell someone to google himself.) If my post wouldn’t be deleted whysoever you could see I only said that one might oversee some info etc. because there are just so many forums, topics, pages … One might simply have looked in the wrong place. Assuming that this one was just lazy would be unfair, wouldn’t it? Also I just pointed out that sometimes simply answering to a question is more helpful and just as fast as telling someone to use a search engine or whatever. I’m sorry if my post didn’t sound the way it was meant to be – after all English isn’t my mother tongue. However (and I may be wrong) judging by your strong words you sound quite emotional about what I thought was just a matter of politeness and trying to understand how someone new to this forum or using mods might feel. It’s just so overwhelming much (and sometimes complicate) stuff! So I want to apologize to you and everyone that feels so harassed by my opinion (there must be a lot of people since the whole conversation got completely deleted – which is quite ironic since at last there was an answer to a question someone else might have too one day … and could have found right there by a searching engine ? ) But we are getting off-topic, don’t we?
sokar kir Posted June 10, 2021 Posted June 10, 2021 (edited) Anyone else have trouble getting the falmer+chaurus+female animation (anubs_CaF) to run properly? It seems whenever I try to involve the falmer, the only character that animates is the chaurus. When I try two chauruses + female (just for testing) then one chaurus and the female animate properly. Help appreciated. (using SLmatchmaker revision 7 to select actors) Edited June 10, 2021 by sokar kir
AnubiSs2167 Posted June 11, 2021 Author Posted June 11, 2021 15 hours ago, sokar kir said: Anyone else have trouble getting the falmer+chaurus+female animation (anubs_CaF) to run properly? It seems whenever I try to involve the falmer, the only character that animates is the chaurus. When I try two chauruses + female (just for testing) then one chaurus and the female animate properly. Help appreciated. (using SLmatchmaker revision 7 to select actors) it needs sexlab tweaks mod to work
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now