Pfiffy Posted May 27, 2018 Posted May 27, 2018 7 minutes ago, vieuxgribou said: Hi, Reesewow & Pfiffy are right, it's a problem with the number of animations, i uninstalled some packs and "creature 2018.3" works now... Don't put it this way... It is wrong. Its a problem of installed mods, they define the number of anims your system can handle additionally. The more heavy the mods are, no matter what ever they add to the game, the less anims you can add.
Huili Posted May 27, 2018 Posted May 27, 2018 34 minutes ago, Pfiffy said: around 130 Mods installed (not much, if you ask me) For the test, I left no more than 20 mods, the most simple ones, including DD, Sexlab which contain animation and still could not deliver more than 11,000 animations. So it's all about alternative animations, in the sense of their number, I think.
Pfiffy Posted May 27, 2018 Posted May 27, 2018 10 minutes ago, Huili said: For the test, I left no more than 20 mods, the most simple ones, including DD, Sexlab which contain animation and still could not deliver more than 11,000 animations. So it's all about alternative animations, in the sense of their number, I think. As I said alternative anims are in the count of FNIS. If you really want to test this, remove DD and ZAZ and see how many Anims you can install instead. I bed it will be more than you have removed with them. EDIT: Depending on your Computer, you might have other limits.
fore Posted May 27, 2018 Posted May 27, 2018 3 hours ago, Pfiffy said: As I said alternative anims are in the count of FNIS. If you really want to test this, remove DD and ZAZ and see how many Anims you can install instead. I bed it will be more than you have removed with them. EDIT: Depending on your Computer, you might have other limits. That's not correct. AAs are counted seperately, and don't contribute to the FNIS limit. They need only very little overhead. On the other hand, all "added file slots" will count (not the added files"). But with only about a third of node overhead. Because of the diversity of FNIS functionality, and where the created data resides, it is really hard to give any estimates based on file numbers. And we don't understand their influence anyway. 1
Pfiffy Posted May 27, 2018 Posted May 27, 2018 5 minutes ago, fore said: That's not correct. AAs are counted seperately, and don't contribute to the FNIS limit. They need only very little overhead. On the other hand, all "added file slots" will count (not the added files"). But with only about a third of node overhead. Because of the diversity of FNIS functionality, and where the created data resides, it is really hard to give any estimates based on file numbers. And we don't understand their influence anyway. Thanks for correcting me. But even then it will be interesting to see how the outcome is.
potatokill34 Posted May 27, 2018 Posted May 27, 2018 4 hours ago, Pfiffy said: Don't put it this way... It is wrong. Its a problem of installed mods, they define the number of anims your system can handle additionally. The more heavy the mods are, no matter what ever they add to the game, the less anims you can add. I do have 255+ mods installed and 4900+ animations which to work fine before i installed this pack. I'll see if its truly the amount of animations i have once i come back from school.
staspidaras Posted May 27, 2018 Posted May 27, 2018 Thanks for update, Anubiss, awesome anims as always, Dragon Priest Mindcontrol especially, now it will be my favorite. But have issues with Troll/Werewolf Threesome anims - my PC+one of creatures do fun things, but second creature stand behind us and do nothing.
Shubal Posted May 28, 2018 Posted May 28, 2018 57 minutes ago, staspidaras said: Thanks for update, Anubiss, awesome anims as always, Dragon Priest Mindcontrol especially, now it will be my favorite. But have issues with Troll/Werewolf Threesome anims - my PC+one of creatures do fun things, but second creature stand behind us and do nothing. I think for the troll one it is two females and a troll. And thank you for this update Anubis! 1
staspidaras Posted May 28, 2018 Posted May 28, 2018 2 hours ago, Shubal said: I think for the troll one it is two females and a troll. hmm... i'll check it later, thanks for your help anyway ❤️
AnubiSs2167 Posted May 28, 2018 Author Posted May 28, 2018 48 minutes ago, staspidaras said: hmm... i'll check it later, thanks for your help anyway ❤️ Yep hes right, i guess naming is abit misleading. https://webmshare.com/play/0B9Mm https://webmshare.com/play/dvm8x
Shubal Posted May 28, 2018 Posted May 28, 2018 Both Troll and Werewolf are 2 females and one creature.
tjems5000 Posted May 28, 2018 Posted May 28, 2018 I hope I can pledge to you again . Always amazing work!
Pfiffy Posted May 28, 2018 Posted May 28, 2018 3 hours ago, Shubal said: Both Troll and Werewolf are 2 females and one creature. They are really cool. It wasn't easy to trigger the troll for me but it was worth the effort.
razzor69 Posted May 28, 2018 Posted May 28, 2018 Great thanks for the update, really love the wolf cunni, looking forward to see the canine tree anims, the rest are great too, at first i though the threesome anims are 2 trolls and one female ?
markyy0902 Posted May 28, 2018 Posted May 28, 2018 15 hours ago, AnubiSs2167 said: Yep hes right, i guess naming is abit misleading. https://webmshare.com/play/0B9Mm https://webmshare.com/play/dvm8x Thank you for uploading again after so long. Appreciate your generosity. I hope your patreon goes well. If i had the privacy of my credit card transactions (which i dont), i would have pledged. Maybe you can make patreon exclusive anims so that your supports can get something special and unique compared from us plebs. Thank you once again
Rock&Rule Posted May 29, 2018 Posted May 29, 2018 +me, I still watch from the shadows. About to load Oldrim up again just to check out the animations that have come out lately.
Deviljho-san Posted May 30, 2018 Posted May 30, 2018 I tried the new updated version but both the human and creatures will crash my load and when i make a new game. My fnis says everything had been loaded but when it comes to playing the game it just crashes at loading. The old versions still works just the new one is acting weird for me.
gregathit Posted May 30, 2018 Posted May 30, 2018 Folks, please take the time to read forum rules about what is and is not allowed here at LL: https://www.loverslab.com/guidelines/
Reesewow Posted May 30, 2018 Posted May 30, 2018 1 hour ago, Deviljho-san said: I tried the new updated version but both the human and creatures will crash my load and when i make a new game. My fnis says everything had been loaded but when it comes to playing the game it just crashes at loading. The old versions still works just the new one is acting weird for me. If you check the last page or two of the thread you'll see this has been discussed a bit - unfortunately there seem to be limits to how much data can be in a Skyrim install. Try uninstalling some SLAL packs or other mods you don't use much and see if that helps.
AnubiSs2167 Posted May 30, 2018 Author Posted May 30, 2018 2 hours ago, gregathit said: Folks, please take the time to read forum rules about what is and is not allowed here at LL: https://www.loverslab.com/guidelines/ I don't see any changes to the rules ?
Reesewow Posted May 30, 2018 Posted May 30, 2018 40 minutes ago, AnubiSs2167 said: I don't see any changes to the rules ? Pretty sure the posts Gregathit is referring to have been deleted.
Guest Posted May 30, 2018 Posted May 30, 2018 15 hours ago, Reesewow said: Pretty sure the posts Gregathit is referring to have been deleted. Correct. Ask or post about shoota here and you posts will be removed and people get warning points. Banned in extreme cases.
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