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The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)


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Posted

Hi, I am using all the required files but, I do have better fast travel. I uninstalled Better fast travel and installed your mod. Still no dialog with the drivers. Maybe you can make a Better fast travel version to use with this? Apparently uninstalling BFT does not help. :(

Do me a favour and post the ID and Base ID of Bjorlam as reported when you click on him in the console.

 

The only way I can see these things not working is if the IDs have changed somehow.

Posted

Been looking for something like this for a while now. I have touring carriages installed so am wondering if this is going conflict.

 

Will test and report if it it has any issues later. 

Posted

 

Installed version 10 and still will not connect to cart,

What am I doing wrong everything seems to work upto that part in game.

Don't know. Any cahnce of a log file from a session where the problem occurs?

 

Also, can you check versions for your mods?

 

I'm using

 

ZaZ 6.07

SexLab v160hotfix2

DDa 2.9

DDi 2.9.1

DDx 1.2.1

SlaveTats 1.1.1

Racemenu 3.2

 

I really do need to put that up on the main page.

 

 

dd assets updated to 2.9.2 a while ago as well

I've been running compatibility tests lately against ddi 2.9.1 versus sl1.6 a lot lately, but I think i'm soon to discover it's other mods having issues with their dd items and other mods having issues with how the scene is called son i'll be trying that update again soon...

 

curious why the  slavetats requirement

 

as your mod progresses and your users increase you may need to test this against new racemenu 3.4 as well

 

what does the mod really do - could we get a better description up on the main page with screenshots and is it npc drivers or player with screens shots for each - especially with those listed requirements

Posted

ID = 00013698 Base= 00013669 Last base change= sluts esp last ref change = sluts esp. :/ So i dunno everything seems to match up with better fast travel on.

 

Posted

Just ran through the first shipment since the newest update.  Everything worked perfect for me this time.

Posted

I got the cart connected and everything went well. However at the end, I got "Oh, you're one of ours" and no further dialogue

Posted

 

Everything went well until I am to actually pull the cart. I can walk around but the cart doesn't follow, it just stands there.

 

I can activate the cart but that just places me in front of it, it still doesn't follow when I walk around.

 

Did I miss something?

Not sure. There's been a lot of problems with the cart, but they seem to be settling down a little now.

 

Which version do you have? If it's < 0.10.2 it's worth updating and trying again.

 

Also check your skeleton. As mentioned above it needs a particular bone to work. The latest XP32 MSE is needed as well.

 

 

I do have 0.10.2 and the XP32 skeleton. 

Though I don't think XP32 is the latest version, will check on that and let you know. 

Posted

Just to confirm; adding the appropriate bone to my skeleton worked fine. Was able to hook up to and tow the cart all the way from Whiterun to Solitude with no issues. Thanks all. :)

 

Wasn't able to give a ride for a ride there, but I assume that's still in the works.

 

EDIT: Oh,and I noticed that the 'Deliver the goods' objective didn't get flagged as completed, but 'Reclaim your goods' did...

Posted

Hi, I am using all the required files but, I do have better fast travel. I uninstalled Better fast travel and installed your mod. Still no dialog with the drivers. Maybe you can make a Better fast travel version to use with this? Apparently uninstalling BFT does not help. :(

I just installed BFT and tested with it. Everything worked perfectly. Whatever it is, it's not BFT.

 

Version 0.10.2 works a lot better than 0.09 did for me. I only needed to reactivate the cart once, after I was raped, which actually makes sense, I guess.

 

Yeah. I disengage the player from the cart under a few circumstances. Three way sex always ends up with the same scene if I don't undo her, and some creatures seem to leave her and/or the cart in a funny state, so I disengage for creature rape.

 

For one-on-one I sometimes disengage and sometimes not. It would probably be better to disengage every time, but there's something hot about seeing her get fucked in the traces, so I only disengage about 1/3 of the time in that case.

 

I really like the idea for your mod and hope to see some more, soon.

I'm still sad that your ambitious project with the slavery questline had to be stomped. Sounded too good to be true. I also like the idea of your other mods, though.

Yeah, SSG was insanely over ambitious. I had no idea of how much work was involved, and I had no idea how to use the CK either. It was a crazy time.

 

 

 

 

dd assets updated to 2.9.2 a while ago as well

 

There's me not paying attention again...

 

curious why the slavetats requirement

 

Well, if you want to see the livery and dirt effects, you'll need it. If not it probably won't do any harm. On the other hand, if you do have it, it needs to be up to date.

 

what does the mod really do - could we get a better description up on the main page with screenshots and is it npc drivers or player with screens shots for each - especially with those listed requirements

It's my practice to start out with minimal information for a mod and add to it as people get a chance to play it. I've started fleshing the entry out already. But the mod is basically intended for female PCs who will be in the submissive role (possibly unwillingly). It's primarily a ponygirl mod focussing on pulling carts cross country with elements of BDSM and slavery.

 

I'm not going to say much more than that because I still have some surprises and I don't want to spoil them.

 

I am sorry even with your latest version I still cannot connect to cart, any ideas as to what is the problem?

What have we tried so far? If you've tried 0.10.2 and you made sure you're using the latest XP32MSE skeleton and than it's not being overwritten by anything from another mod .. then I'm out of ideas for the time being.

 

Just ran through the first shipment since the newest update. Everything worked perfect for me this time.

 

Yay! It worked for someone! :D

 

 

I got the cart connected and everything went well. However at the end, I got "Oh, you're one of ours" and no further dialogue

It should progress with removing your gag so you can report a delivery. It's possible sometimes that the cart can keep the driver from getting close enough and stall things. Eventually they seem to get there. I could probably ease off on the forcegreet distance a bit.

 

Just to confirm; adding the appropriate bone to my skeleton worked fine. Was able to hook up to and tow the cart all the way from Whiterun to Solitude with no issues. Thanks all. :)

 

Yayy, again!

 

Wasn't able to give a ride for a ride there, but I assume that's still in the works.

 

Been working on it today in between replying to forum posts.

 

EDIT: Oh,and I noticed that the 'Deliver the goods' objective didn't get flagged as completed, but 'Reclaim your goods' did...

Thought I'd nailed that one down. I'll check it again. Thanks
Posted

Now got the latest version of XP32 MSE and still the same problem.

I read that "adding the right bone" can fix it. How exactly do I do this? I never heard of such a feature, nor have I been able to find one in MCM. 

Posted

 

I got the cart connected and everything went well. However at the end, I got "Oh, you're one of ours" and no further dialogue

It should progress with removing your gag so you can report a delivery. It's possible sometimes that the cart can keep the driver from getting close enough and stall things. Eventually they seem to get there. I could probably ease off on the forcegreet distance a bit.

 

 

 

Interesting, I never even got a force greet. I started the conversation myself

Posted

 

dd assets updated to 2.9.2 a while ago as well

There's me not paying attention again...

 

 

I am sorry even with your latest version I still cannot connect to cart, any ideas as to what is the problem?

What have we tried so far? If you've tried 0.10.2 and you made sure you're using the latest XP32MSE skeleton and than it's not being overwritten by anything from another mod .. then I'm out of ideas for the time being.

 

 

 

dd assets and integration was something i'd missed as well for months mistakenly thought i'd set them to follow as my other mods have it then suddenly I started seeing reports of devious updates in other people's crash logs and I had to check that out and wether it was linked to their issues or just useful side, but unrelated side-info

 

curious why the slavetats requirement

Well, if you want to see the livery and dirt effects, you'll need it. If not it probably won't do any harm. On the other hand, if you do have it, it needs to be up to date.

 

 

ok so it's more a soft-dependency than a requirement - very cool

 

what does the mod really do - could we get a better description up on the main page with screenshots and is it npc drivers or player with screens shots for each - especially with those listed requirements

It's my practice to start out with minimal information for a mod and add to it as people get a chance to play it. I've started fleshing the entry out already. But the mod is basically intended for female PCs who will be in the submissive role (possibly unwillingly). It's primarily a ponygirl mod focussing on pulling carts cross country with elements of BDSM and slavery.

 

I'm not going to say much more than that because I still have some surprises and I don't want to spoil them.

 

I play the switch in skytrim - player slave who has to overcome it and obtain her own slaves so with the requirement knocked down to a soft-dependency I can try this out let ya know how things work out

Now got the latest version of XP32 MSE and still the same problem.

I read that "adding the right bone" can fix it. How exactly do I do this? I never heard of such a feature, nor have I been able to find one in MCM. 

that's for users of custom skeletons usually made by users who made it themselves familiar with nifscope, if you have the latest xpmse you need to check it's mcm that everything is correctly installed with it otherwise ask them what you did wrong or how to fix it

Posted

tried it as neat idea, immediately lost the cart part although i didn't realise so carried on and then had a crash when i encountered a thief, pc started to do the knock down animation and it flashed up saying thief was taking stuff from cart but then froze, guessing its due to the cart part not being nearby at the time i'm getting robbed as it was back in white run

Posted

Really nice so far I made a few runs without expieriencing any issues besides the dialogue on the delivery client ("Oh, you're one of ours") just ends without removing the gag or accepting the delivery

I tested it a few times, but I can't see a pattern when the delivery gets accepted and when not I can only guess its something with the cart since if I just "coc" to the client without cart the dialogue continous fine (removes gag engages "fail" dialogue), but might be simply rng (tested 3 times)

 

Btw great work on the dialogues itself they are so "funny" and frustrating if you decide to be defiant they fit just really well

Posted

tested the mod, had no issues or errors or ctd's so far. good work. everything worked fine for me :)

 

oh i forgot to say. the first time i had an error actually. no tats on my character like in the screens and no cart. the target guy on the second location doesn't removed my gag and stuff so the quest stucked at this point. the problem was my character had a few tats from the racemenu. after removing it with "showracemenu" the mod worked perfectly. so guys, check your tats, remove all of them and maybe it solved your problem ;)

Posted

Now got the latest version of XP32 MSE and still the same problem.

I read that "adding the right bone" can fix it. How exactly do I do this? I never heard of such a feature, nor have I been able to find one in MCM. 

 

that's for users of custom skeletons usually made by users who made it themselves familiar with nifscope, 

 

 

Well shit.. there's nothing I can do then. In the XPMSE MCM it shows "you barely made it" on all points except one, there it says "you failed, try again". Would be really nice if it said what I exactly failed at... as I have done everything that's supposedly needed to make this work. 

 

EDIT: one more thing I can try though, is there anything else I need to check here?

3SfTicz.png

 

 

Posted

 

LGNiBdr.jpg

 

 

Ok so apparantly XPMSE is saying every requirement is there, except XPMSE itself. Wait what..? How is that even possible. I did install it damnit! It's right there in MO!

EDIT: Just read that if you're using a custom race (I use Ningheim) you need to replace the skeleton manually. Of course nowhere it shows how..

Went to the actual Ningheim folder itself but there's only a texture folder there.

Posted

 

LGNiBdr.jpg

 

 

Ok so apparantly XPMSE is saying every requirement is there, except XPMSE itself. Wait what..? How is that even possible. I did install it damnit! It's right there in MO!

EDIT: Just read that if you're using a custom race (I use Ningheim) you need to replace the skeleton manually. Of course nowhere it shows how..

Went to the actual Ningheim folder itself but there's only a texture folder there.

i'd guess that's your issue when I read that back on xpmse's page I started copying every skeleton file in with my body meshes for my race as I noticed that's where they reside for preset races

Posted

Alright after fiddling around with XPMSE .nif and .hkx files for an eternity I finally got it to work. 

Took some work but totally worth it, great mod doc :D

Posted

Yayy! Another success :D

 

Me, I just thought "XP32MSE has an MCM menu?" Turns out I was still on 2.something or oher. So I've updated that and racemenu and DDa and Uncle Tom Cobbley and all it feels like.

 

Still seems to work though.

 

Also - I'm shattered. Just lay down for five minutes and slept for three hours or so. So I may take it a bit easy tonight, now that the major triage work has been done.

 

Thanks to everyone for their patience and help. We'll get this thing stable yet :)

Posted

@windu

 

how did you get your nioverride plugin working?

 

i updated my xpmse to 3-4-0 but the mcm of xpmse still says nioverride plugin "you failed, try it again". the script installed correctly actually...

Posted

Ok I told myself that I was not going to download this, lol, what can I say .. curiosity got the better of me and lol worked perfectly on my game, too funny.  Nice work, has a lot of potential.

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