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Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf


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Posted

 

?!

 

Humans can have slits and sheaths already thanks to ChosenClue. If you're just asking for them for the tiger, I'll put it on the list, but there's a lot of stuff in front of it.

 

No, I think I know what he's asking. He wants something like animalistic balls and sheath, or have a slit, but the shaft itself is humanoid shaped.

 

Oh thank you for explain! There it is.

Posted

Hello and thank you for spicing up our Skyrim sex life.

 

I'm commenting mainly because I'm a bit surprised by the increase in filesize from version 4.3 (13.92MB) to 5.0 (73.2MB).

Could it be that there have been more changes than the mentioned "The sheathing schlong now fits khajiit females"?

 

Also, is "SOS schlong for females" or similar required or does your mod supersede/include "SOS schlong for females"?

Posted

I'm commenting mainly because I'm a bit surprised by the increase in filesize from version 4.3 (13.92MB) to 5.0 (73.2MB).

Could it be that there have been more changes than the mentioned "The sheathing schlong now fits khajiit females"?

Okay, BadDog would be the one to clarify this, but so far I can tell you the size increase is due to him packing my Female SOS textures for Yiffy Age's races, even though only the Khajiit ones are used. I don't know exactly what he is planning, but since the Yiffy Age version will be integrated into YA itself as far as I know, he probably packed them by mistake.

Posted

Ya, extra races in there. Forgot I copied the whole folder. Imma feminize the rest of the hoodie schlongs at some point.

 

SOS schlong for females isn't required. This is its own female schlong. I made it separate rather than adding a female mesh to the existing schlong so that people could decide how much whackiness they want in their ladies. This way you can go from none to 100%.

 

There's nothing keeping you from putting this schlong on other races but I haven't yet made textures for them so for now I suggest don't.

Posted

 

 Imma feminize the rest of the hoodie schlongs at some point.

 

:D:lol:^_^

If you use Yiffy Age, just stay tuned. You may get a nice surprise soon...  :P

Posted

 

 

 Imma feminize the rest of the hoodie schlongs at some point.

 

:D:lol:^_^

If you use Yiffy Age, just stay tuned. You may get a nice surprise soon...  :P

 

 

I can't play without YA now. Humans are ugly and boring. I'm also just going to take a minute to squeal excitedly over the hyena idea. I've always been a Khajiit girl, but a hyena would rock my socks off. Might have to take a day off for a new play-through!

 

Posted

I can't play without YA now. Humans are ugly and boring. I'm also just going to take a minute to squeal excitedly over the hyena idea. I've always been a Khajiit girl, but a hyena would rock my socks off. Might have to take a day off for a new play-through!

Well, you may have gone a bit too fast there, I didn't say anything about hyenas. Unfortunately, hyenas will arrive sometime later down the road.  :s Trust me, I would like to have them right now as much as anybody (or even more), but things take time.

 

On the other hand, the fact that a female furry is not a hyena doesn't mean she can't have some "extra" bits, am I right? Some schlong love for the wolves, jackals, tigers and all of the other furries is nice as well, I think *wink*,*nudge*  :P

Posted

 

I can't play without YA now. Humans are ugly and boring. I'm also just going to take a minute to squeal excitedly over the hyena idea. I've always been a Khajiit girl, but a hyena would rock my socks off. Might have to take a day off for a new play-through!

Well, you may have gone a bit too fast there, I didn't say anything about hyenas. Unfortunately, hyenas will arrive sometime later down the road.  :s Trust me, I would like to have them right now as much as anybody (or even more), but things take time.

 

On the other hand, the fact that a female furry is not a hyena doesn't mean she can't have some "extra" bits, am I right? Some schlong love for the wolves, jackals, tigers and all of the other furries is nice as well, I think *wink*,*nudge*  :P

 

 

Don't worry I'm not the (super) impatient type! I've tinkered around just enough with modding to know the amount of work things take. I'm always very appreciative when updates are released. :)

Posted

​Can't seem to download BD_Hoodie_05_00_00.7z. Keeps telling me the download failed. Everything seems fine on my end. Can anyone help?

Posted

I wanna report that the latest version of this mod is not compatible with female Khajiits for some reason.

 

Every single time I create or see a naked Female Khajiit with the Female Schlong Addon on, the game crashes with a warning about wrong skeletons.

 

The only mods I have affecting female Khajiits is CBBE and a retexture. Turning off the textures or running FNIS doesn't fix the issue, but when I removed this mod it no longer crashes. Which means it has something to do with your Female Schlong and CBBE.

 

It's fine if you disable Female Schlongs on Khajiits, but I would also like to suggest to make a FOMOd instalation so people like me can untick the Female Schlong addon as I'm not interested in that and frankly, in my case, it's causing problems.

Posted

I can separate out the female schlongs. I'm trying to minimize the number of esps. I could set the female schlong probability to 0% by default. How do people feel?

 

But it shouldn't crash. I made the schlong for the UNP body, but it shouldn't crash on CBBE. Can you post the message?

 

Edit: Download is working fine for me right now. I'll get it up on a mirror site.

Posted

That sounds more like an issue with the female skeleton. I'd suggest using this Skeleton mod: XPMSE. If it is already installed though, you may need to make sure that nothing is overwriting it in MO(i.e nothing is overwriting skeletonbeast_female.nif, or skeleton_female.nif), or do a reinstall of the mod is using NMM. 

Posted

This mod doesn't touch the skeletons (Compleat Khajiit and Yiffy Age do). But it does expect a skeleton with the SOS schlong bones. XMPSE has those, as does XP32.

Posted

Okay, I have installed XMPSE and now it works. I never used any Skeleton mods before beside the SOS Male Skeletons, but after switching to XMPSE the problem is gone. So, I aopologize for saying wrong information.

 

But if I may give another suggestion is to make XMPSE or XP32 Skeleton as a requirement then, because I didn't knew that I needed one of those.

Posted

Okay, I have installed XMPSE and now it works. I never used any Skeleton mods before beside the SOS Male Skeletons, but after switching to XMPSE the problem is gone. So, I aopologize for saying wrong information.

 

But if I may give another suggestion is to make XMPSE or XP32 Skeleton as a requirement then, because I didn't knew that I needed one of those.

To be honest, a custom skeleton is like the most basic requirement for Skyrim mods, be it XPMSE or any of the previous versions. Obviously the best option is to just use XPMSE because it's the latest and most up-to-date ones, but even XP32 would work, as mentioned by BadDog.

 

So, yeah, Skyrim Modding 101: install XPMSE. I guess it wouldn't hurt to put a reminder in the description, though.

Posted

I'm sorta suspicious of XPMSE, or at least all the scripting that comes with it. I switched back to XP32 as being a simpler mod.

 

But I don't know why the regular SOS skeletons aren't working for you. I don't think I do anything requiring the fancier skeletons in this mod.

 

Edit: maybe CBBE has a skeleton without the SOS schlong bones?

Posted

CF will also equip a schlong if they're turned on. With the new BDIC that means you might switch to the CF schlong when you transform, and go back to the SOS schlong when you transform back (because SOS notices and re-equips the SOS schlong). But I can's swear to which will win in that case.

 

If you have More Nasty Critters and NOT BDIC, CF will swap in a mesh that has the schlong built in. So you'll probably get the double schlong when SOS decides to put the WW schlong on (because your character has an SOS schlong). This needs a patch. I'll post one as soon as I have it.

Yeah I noticed this. I was gonna let you know in a post here, but I forgot. After some fucking around (literally) I found out that my werewolf had a WW dick the whole time - it just wasn't erect. He even has the sheath and everything. Hell, even the damn werewolves in my loading screens have sheaths!

 

I found this out when I had sex ingame while my arousal was at 100. Even before I did the deed, my WW dick was already out, and it stayed out during sex. The only thing wrong was that SOS still had it's schlong applied too... but it was too small and the big ass dog knot almost completely obscured it from view.

 

 

Posted

Hello, Bad Dog, I'm still fighting your hoodie in attempt to make it look fine to me. I can't figure it out why does it have a sharp edge through over the lenghth of the shaft

i10100203.jpg

In 3d editor render it's smooth. UV editing in NifSkope doesn't help. You might know the reason.
Posted

That's the normal map, I expect. Did I do a special normal map for them? Guess I did. 

 

I've got a new method for handling seams that will deal with that. I'll put it on the list. 

 

How did you get it erect but still sheathed?

Posted

I'm sorta suspicious of XPMSE, or at least all the scripting that comes with it. I switched back to XP32 as being a simpler mod.

 

But I don't know why the regular SOS skeletons aren't working for you. I don't think I do anything requiring the fancier skeletons in this mod.

 

Edit: maybe CBBE has a skeleton without the SOS schlong bones?

 

I think XPMSE is great. I make sure not to enable it's ESP tho, as it seems like enabling it is actually optional, and all you really need are the skeleton nifs anyway.

Posted

 

I'm sorta suspicious of XPMSE, or at least all the scripting that comes with it. I switched back to XP32 as being a simpler mod.

 

I think XPMSE is great. I make sure not to enable it's ESP tho, as it seems like enabling it is actually optional, and all you really need are the skeleton nifs anyway.

^This. While XPMSE does include more scripts than its previous iterations, the actual impact of it is minimal, and there is even an option in its MCM to disable the cloak script that could be the most resource-intensive part.

 

There's also the fact that it includes a native weapon sheathing styles selector with equip/unequip animation replacer using FNIS' Alternate Animation system, alongside some other bug fixes. That's why my characters always carry their swords in the back Witcher-style but everyone else wears them on their hips like in vanilla.

 

Still, as Chosen Clue says, if you don't want the scripting part, you can simply not activate the XPMSE.esp plugin, because the important files are the skeleton .nifs themselves and the Default(Fe)Male behaviour files.

Posted

is there a way to unrestrict the female kajit penis to all races, and is an argonian one on the way? I am using a lunari with other textures to make it scaly or furry and the kajit one wont show up, or make them usable on a custom race

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