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Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf


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Posted

Apologies if this has been mentioned and I'm just inept at searching, but it doesn't seem as though these particular schlongs play nicely with Skyrim Ascendancy. I run one SexLab-based install where they work just fine (and, might I add, are an absolute delight), and one OSA-based setup where, alas, the hoodie schlongs don't do anything while every schlong I'm running will respond properly to the animations. I can't speak to whether the SOS erection spell does a great deal in either case; it's fickle at the best of times on either install, which I'd be inclined to think was part of my problem if not for the fact that in actual SexLab scenes everything works flawlessly.

 

I don't currently have any Papyrus logs to share as it isn't a great time to gather them just at the moment, though I can get some later this evening of anything you'd care to see.

Posted

Apologies if this has been mentioned and I'm just inept at searching, but it doesn't seem as though these particular schlongs play nicely with Skyrim Ascendancy. I run one SexLab-based install where they work just fine (and, might I add, are an absolute delight), and one OSA-based setup where, alas, the hoodie schlongs don't do anything while every schlong I'm running will respond properly to the animations. I can't speak to whether the SOS erection spell does a great deal in either case; it's fickle at the best of times on either install, which I'd be inclined to think was part of my problem if not for the fact that in actual SexLab scenes everything works flawlessly.

 

I don't currently have any Papyrus logs to share as it isn't a great time to gather them just at the moment, though I can get some later this evening of anything you'd care to see.

This mod's scripts hook on to SL events to know when a scene starts and when it ends in order to keep the schlongs locked in the "erected" state while it lasts. The thing is, 0SA/0Sex uses completely different methods, so Hoodies doesn't know the schlong should remain unsheathed, and since the angle/"erection level" set by 0SA remains under the minimum for Hodies to swap the meshes to "erect", they stay sheathed.

 

Fixing that would require Hoodies to hook on to similar "start" and "end" events from 0SA. I don't know if those are implemented yet, but I'm sure CE0 will be happy to put them in if they are not there yet.

Posted

 

Apologies if this has been mentioned and I'm just inept at searching, but it doesn't seem as though these particular schlongs play nicely with Skyrim Ascendancy. I run one SexLab-based install where they work just fine (and, might I add, are an absolute delight), and one OSA-based setup where, alas, the hoodie schlongs don't do anything while every schlong I'm running will respond properly to the animations. I can't speak to whether the SOS erection spell does a great deal in either case; it's fickle at the best of times on either install, which I'd be inclined to think was part of my problem if not for the fact that in actual SexLab scenes everything works flawlessly.

 

I don't currently have any Papyrus logs to share as it isn't a great time to gather them just at the moment, though I can get some later this evening of anything you'd care to see.

This mod's scripts hook on to SL events to know when a scene starts and when it ends in order to keep the schlongs locked in the "erected" state while it lasts. The thing is, 0SA/0Sex uses completely different methods, so Hoodies doesn't know the schlong should remain unsheathed, and since the angle/"erection level" set by 0SA remains under the minimum for Hodies to swap the meshes to "erect", they stay sheathed.

 

Fixing that would require Hoodies to hook on to similar "start" and "end" events from 0SA. I don't know if those are implemented yet, but I'm sure CE0 will be happy to put them in if they are not there yet.

 

It didn't actually occur to me that something screwy could've been going on with the mesh swap scripting, but now that you bring it up, that makes complete sense. Thanks for the explanation!

Posted

Yup. You have to tell Creature Framework to leave the werewolves alone. Also download the latest version, there was a version that didn't have all the ww schlongs included.

Posted

Another tip is if you are also using FloppySOS. I added FloppySOS just for the balls effect. I keep getting fast cycles of animation events that also trigger random erection events that last for just a couple frames. Turns out I had to not only configure for default balls only settings, but also manual detection of erection event.

Posted

Yup. You have to tell Creature Framework to leave the werewolves alone. Also download the latest version, there was a version that didn't have all the ww schlongs included.

 

I'm using 'Bad Dog Hoodie Schlongs V4 3.7'. I disabled werewolves in the Smurf Average and Bad Dog Human sections in SOS' MCM menu, and I'm still getting a human penis when not erect, but a long gray looking dick during sex. I was expecting a dog knot or something, unless the dark gray dick is what the werewolf dick in this mod looks like.

 

Should I disable the Werewolf Nude Creatures skin in Creature Framework too? Or am I missing an option in SOS?

Posted

Gonna figure out the different options and put it in the OP.

 

Problem is that MNC ships a werewolf mesh that has a flaccid peen on it. BDIC ships one that doesn't have the peen, so if you stack BDIC on top of MNC it works. I *think* CF won't put peens on the PC so if you tell CF to equip werewolves with the BDIC peen, and you're using BDIC, CF puts peens on the NPC werewolves and SOS puts peens on you. 

 

If you are using MNC but not BDIC, I think you're hosed. Since the peen is part of the unaroused mesh, even the PC gets it. You could copy the vanilla werewolf mesh ("meshes\actors\werewolfbeast\character assets\malebodywerewolf_1.nif") over the one in MNC. Then the PC will work correctly, but other werewolves will run around neutered until they get aroused, at which point CF/MNC gives them the MNC peen. (I don't know how SOS deals with NPC werewolves. It might be possible to get SOS to put my peens on NPC werewolves and disable them entirely in CF, but I'm not sure.) 

 

Anyway, it's complicated. If you like, experiment as above and see what you can get. I'll look into it myself. When I put this together I was stacking BDIC so I never had to deal with it.

Posted

Gonna figure out the different options and put it in the OP.

 

Problem is that MNC ships a werewolf mesh that has a flaccid peen on it. BDIC ships one that doesn't have the peen, so if you stack BDIC on top of MNC it works. I *think* CF won't put peens on the PC so if you tell CF to equip werewolves with the BDIC peen, and you're using BDIC, CF puts peens on the NPC werewolves and SOS puts peens on you. 

 

If you are using MNC but not BDIC, I think you're hosed. Since the peen is part of the unaroused mesh, even the PC gets it. You could copy the vanilla werewolf mesh ("meshes\actors\werewolfbeast\character assets\malebodywerewolf_1.nif") over the one in MNC. Then the PC will work correctly, but other werewolves will run around neutered until they get aroused, at which point CF/MNC gives them the MNC peen. (I don't know how SOS deals with NPC werewolves. It might be possible to get SOS to put my peens on NPC werewolves and disable them entirely in CF, but I'm not sure.) 

 

Anyway, it's complicated. If you like, experiment as above and see what you can get. I'll look into it myself. When I put this together I was stacking BDIC so I never had to deal with it.

 

Yeah ... I'm using MNC. What's the difference between MNC and BDIC, and can I switch between the two without wrecking my save file?

Posted

My experience with sexlab werewolves and Creature Framework is that it flat out refuses to put anything on the werewolf Player Character. CF only put penis/sheaths on NPC werewolves. So if CF and SOS are active, you end up with more then one penis/sheath on NPC werewolves. I ended up un-installing sexlab werewolves, disabling CF werewolves, and use Bad Dog SOS only to get the proper sheaths on werewolves. Note that for this post, I am referring to werewolves in werewolf form, not humans that are infected and have not transformed yet. The biggest issue I have with Bad Dog is the sheaths for Kajit and Werewolf are separate SOS plugins. So I had to do a bit of trickery to get sheaths on both Kajit and werewolf form for the PC. SOS can not handle racechange(transforming into a werewolf) properly yet.

Posted

I *think* CF won't put peens on the PC so if you tell CF to equip werewolves with the BDIC peen, and you're using BDIC, CF puts peens on the NPC werewolves and SOS puts peens on you. 

 

My experience is SOS puts peens on both PC and NPC, unless the NPC has no compatible SOS plugin(peen) active. Meaning one could manually choose the SOS peen for PC and configure the SOS plugins to have 0% for everything, effectively disabling SOS for NPCs.

 

That trick does have one drawback, if the SOS plugin(peen) used for the PC has no werewolf setting and the PC changes into a werewolf, it has no peen.

Posted

Yes, CF is supposed to leave the PC alone. The thing is that MNC replaces the base mesh, independent of CF, and that affects the PC as well. 

 

Devorax, BDIC depends on MNC (and CF) to get all the vanilla creatures equipped. Check my posts -- I have a summary of the creature mods somewhere that explains it all. And try out what techwolf is suggesting.

Posted

 

I seem to have a problem. none of the hoodie shlongs get erect. not sure what the cause is but im guessing its some sort of conflict, any ideas?

Have you installed SKSE - Register Custom Animation Events?

 

 

i looked further into it and nmm had not registered that i put RCAE in its mod folder, as such it did not get installed as i thought. i manually installed it and now its working, thanks.

 

Posted

So I finally got around to installing BDIC (and Immersive Creatures) and I'm still getting SOS penises on my werewolf PC.

 

I'm loading BD Hoodie Schlongs, BDIC, HDT Werewolves, and SL Werewolves in that order after MNC. I also have ALL the schlongs in SOS and in this mod disabled for Werewolves, so I'm not sure what I could be missing in SOS. I also have Creature Features using the BDIC skin for werewolves as well. 

 

I have Bad Dog Human schlongs disabled in particular, but when I change to a werewolf, I apparently have that schlong equipped as a werewolf. I checked my SOS info and despite that particular schlong being disabled, my werewolf still has it equipped. The equipped penis is not even entirely SOS it looks like ... it's a weird amalgamation of some black shape and a penis. See the images below:

 

 

 

Elder%20Scrolls%20V%20%20Skyrim%2012.11.Elder%20Scrolls%20V%20%20Skyrim%2012.11.

Elder%20Scrolls%20V%20%20Skyrim%2012.11.

 

 

 

How do I get my werewolf to use a canine penis? Because I'm tired of seeing this tiny smurf dick popping out whenever my werewolf decides to fuck someone.

 

Also, disabling SL Werewolves and HDT Werewolves seems to have no bearing on deciding what kind of dick werewolves get. It seems to be an SOS problem. I don't know what settings I'm missing, but I have all my SOS schlongs disabled for werewolves right now. Additionally, disabling werewolves in CF doesn't do shit either.

Posted

I'm going to have to spend a few hours figuring the werewolves out. I think you have an SOS VectorPlexus Muscular equipped over some other schong which possibly came with the werewolf mesh.

 

Note that all the Bad Dog schlongs turn into canine-style SOS schlongs on transformation. So if you left the BD schlong enabled for werewolves, you should get that. But you'll probably also get whatever other schlong that is.

Posted

Yuck. There are a few problems here.

 

CF is equipping werewolf schlongs on the PC if they're enabled. I don't think it used to do this, but it's doing it now.

 

So you can enable WW schlongs in both CF and SOS and get double schlongs. Or you can enable them in SOS only, but the WW schlongs will only match the vanilla werewolf, not the Immersive Creatures werewolf colors. Or you can enable them in CF only, but SOS will insist on putting the SOS werewolf schlong on your PC anyway.

 

I'm implementing a fix so that the werewolf schlongs occupy the same slot as the SOS schlongs. That way, you can enable them in both. You'll get the SOS human schlong when you're human and the CF schlong when you're a werewolf. NPCs will always get the CF schlong.

 

Or you'll be able to use the SOS schlongs everywhere and turn them off in CF. The only downside is not matching the special SIC werewolf colors, but they don't show up that much.

 

If you're not using BDIC, you'll have the double-schlong problem because MNC puts a schlong on the unaroused werewolf. I think I can put a fix for that in Hoodies without requiring a special MNC patch.

 

Also, I see I haven't fully enabled werewolves for all the Hoodie variants. I'll fix that while I'm at it.

 

Also again, the "Train" option isn't working on any summoned Hentai Creatures that I can see. I don't know why--I don't think it's my mod, but I'll look into it.

Posted

Hello Bad Dog, can you make Human schlong for slit argonian & sheath khajiit? I like slit & sheath but I like human schlong too, for unique tiger too.

I'm sorry if I ask this too much or demand, please just ignore this.

Thank you for your hard work anyway.

Posted

?!

 

Humans can have slits and sheaths already thanks to ChosenClue. If you're just asking for them for the tiger, I'll put it on the list, but there's a lot of stuff in front of it.

Posted

?!

 

Humans can have slits and sheaths already thanks to ChosenClue. If you're just asking for them for the tiger, I'll put it on the list, but there's a lot of stuff in front of it.

 

No, I think I know what he's asking. He wants something like animalistic balls and sheath, or have a slit, but the shaft itself is humanoid shaped.

Posted

I've gotten myself so confused with the damn werewolves. Here's the current state.

 

I just uploaded a new BDIC where the werewolf schlongs use the same slot as the human schlongs. That means you won't have both CF and SOS putting schlongs on your WWs.

 

The SOS probability pages are only for deciding whether to equip a schlong. Once your PC has a schlong, they're irrelevant.

 

If you have an SOS schlong equipped and it supports werewolves, SOS won't remove it. So you'll get whatever that schlong is.

 

CF will also equip a schlong if they're turned on. With the new BDIC that means you might switch to the CF schlong when you transform, and go back to the SOS schlong when you transform back (because SOS notices and re-equips the SOS schlong). But I can's swear to which will win in that case.

 

If you have More Nasty Critters and NOT BDIC, CF will swap in a mesh that has the schlong built in. So you'll probably get the double schlong when SOS decides to put the WW schlong on (because your character has an SOS schlong). This needs a patch. I'll post one as soon as I have it.

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