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Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf


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Posted

RE pussy collision, I don't know what's involved in that... I've done nothing to support it.

 

Where'd the bipenis come from? If it's just a replacement mesh you could drop it in and see what happens.

Posted

Might have found a minor confliction with the werewolf schlong. It seems to also affect Immersive Creature's werewolves, as I saw a red werewolf with the schlong from this mod, making it have a black furred crotch which didn't match the rest of its fur color. I also use BDIC.

Posted

Yeah, I haven't got a good solution to that. Thing is SOS schlongs go by race whereas the SIC variants go by skin, so I can't control the color. 

 

Best option is to set all werewolf schlong probabilities for everyone to 0%, use CF give werewolves the BDIC schlong, and give yourself the hoodie schlong. Then you'll keep the hoodie schlong as a werewolf but other werewolves will use the BDIC schlong, which will match their fur.

Posted (edited)

RE pussy collision, I don't know what's involved in that... I've done nothing to support it.

 

Where'd the bipenis come from? If it's just a replacement mesh you could drop it in and see what happens.

The bipenis was something I made in nifskope. I altered both _0 and _1 versions, but the game still recognizes them as the standard version. I'm going to experiment with the skeleton and name to see what happens. I also did some research and found all real world bipenises are side by side, not one below the other.

Sadly I don' know enough about nifs to make any real progress. All I could do was make the argonian penis float to the left. I'm sure I wouldn't be the only one who'd appreciate someone more experienced looking into this.

Edited by bangbamboo
Posted

There's some issues with the angle of the penis in sex animations, especially with the werewolf penis, always pointing a bit much upwards.

The balls size also looks way to big compared to the penis, but i could fix that myself.

The location or angle seems really difficult to adjust however.

Posted

Ya, I tried to fit the SOS schlong to the position of the existing ww schlong (creature features? someone else?). But SOS controls the angle and I'm not sure what it does when the actor is a ww, since presumably there are no SOS settings. Use the schlong angle keys and save your settings.

 

As for ball size, that 's a matter of taste. 

Posted

For me the werewolf and non beast shlongs work perfectly, but the khajiit and argonian shlongs seem to not do anything other than exist, would this be a problem with my load order or maybe a missing requirement?

Posted

For me the werewolf and non beast shlongs work perfectly, but the khajiit and argonian shlongs seem to not do anything other than exist, would this be a problem with my load order or maybe a missing requirement?

 

Very same problem as megadoom41.

Posted

 

For me the werewolf and non beast shlongs work perfectly, but the khajiit and argonian shlongs seem to not do anything other than exist, would this be a problem with my load order or maybe a missing requirement?

 

To me it sounds like you need to install http://www.loverslab.com/topic/51795-skse-register-custom-animation-events/

 

If you have that already then I dunno.

 

 

That fixed it for me, that's not in the Prerequisites of the mod; Bad Dog could you add that please?

 

Posted

So i was trying to rebuild my mod list again after reinstalling my windows and Skyrim. 
I remembered how i got it a tad to work, so your mod here has actual a bit collision with HDT Cooches.
If i use the HDT Havok Object it actually works a bit.
Maybe this help you if you would want to add your collision to the genitals?

Posted

Hey i don't know if i'm the only one with this problem. but when i have this mod active i just can't get inside of any building. I always get caught in a infinnite loading. I dont know if i did something wrong. (i have safety load instaled) maybe this proble is already solve. to be honest i'm too lazy to read all the post.

Posted

Nope, just you. I haven't seen it before and I don't know what it could be, except that there seems to be some activity on in/out transitions (by the sound) and maybe that's stressing out an already marginal build.

Posted

I'll show u what the script log is showing me just before the crash/freezing:

 

[08/22/2016 - 12:13:55PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 0 size 1
[08/22/2016 - 12:13:56PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 1 size 3
[08/22/2016 - 12:13:56PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 2
[08/22/2016 - 12:13:57PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 0 size 8
[08/22/2016 - 12:14:06PM] [bDSchlongs] Player changed location to [Location < (00018A56)>]
[08/22/2016 - 12:14:08PM] [bDSchlongs] Caught animation event: SOSFlaccid on [Actor < (00000014)>]
[08/22/2016 - 12:14:08PM] [bDSchlongs] (HandleAnimationEvent) Actor: [Actor < (00000014)>] equipped pelvis: [Armor < (00018388)>]
[08/22/2016 - 12:14:08PM] [bDSchlongs] Not a BD schlong: [Armor < (00018388)>] on [Actor < (00000014)>]
[08/22/2016 - 12:14:26PM] SOS Actor Schlongify: new schlong for Farkas got schlong index 2 size 6
[08/22/2016 - 12:14:36PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None]._wetcoldbreathfrigid.RegisterForSingleUpdate() - "<native>" Line ?
[None]._wetcoldbreathfrigid.OnUpdate() - "_WetColdBreathFrigid.psc" Line ?
[08/22/2016 - 12:14:36PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[Active effect 1 on  (0009B7A9)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
 
maybe it's a conbination with another mod.
Posted

You've got SOS messages at the top, totally normal. Then my mod with an informational error, also normal. I should take those messages out, they were for debugging. Somebody tries to register for single update and gets an error that is a typical skyrim error--calling papyrus with missing parameters. Then some wet & cold messages. Those are all high-impact mods with cloak effects and the works to affect npcs. On the other hand, I run them all regularly without problem. I'd try running without W&C and without CF and see if that changes things. Also make sure you're running the memory patches--could be you're hitting the limit. Look at the STEP instructions to find out about memory patches.

Posted

You've got SOS messages at the top, totally normal. Then my mod with an informational error, also normal. I should take those messages out, they were for debugging. Somebody tries to register for single update and gets an error that is a typical skyrim error--calling papyrus with missing parameters. Then some wet & cold messages. Those are all high-impact mods with cloak effects and the works to affect npcs. On the other hand, I run them all regularly without problem. I'd try running without W&C and without CF and see if that changes things. Also make sure you're running the memory patches--could be you're hitting the limit. Look at the STEP instructions to find out about memory patches.

I'll look into that. Thanks for the support. I hope i can fix the problem. 

Posted

I don't want to ask too much of you BD, but have you ever though of separating the Khajiit, Argonian, and foreskin schlongs into their own schlongs, like what you did with the Orc schlong?

 

I sort of wanted to use the smurf model with the foreskin on an argonian, or mix and match the argonian and khajiit schlongs on other races (kinda weird though lol).

Posted

It's a lotta trouble.

 

To get what you want, use SOS's MCM menu to set Smurf probability to 100% on argonians and probability for everything else (including BD Hoodie) to 0% on argonians. Voi, as they say, la. 

Posted

With great difficulty. 

 

First the mesh has to be modified to fit a female body--vanilla, UNP or CBBE. There's eight of them. If you only want it on your PC, then you add it as the female mesh for the hoodie schlong and convince SOS to equip it. (There's a flag in SOS to mark it as working for either sex.) But if you want it on NPCs, then you have to have a mod that will essentially do what SOS does for males: find the NPCs in the neighborhood and give them the schlong according to some critera.

 

I'm sorta kinda looking at doing this. I'm looking at http://www.loverslab.com/topic/20211-sos-schlong-for-females-unp/ . If I can figure out his mechanism I can probably hook into it so these schlongs are another option. But I haven't looked at it for real yet and it's going to be a bit tedious--and futa isn't really my thing so I'll need lots of encouragement. :-)

 

I went through the process once to add the muscular schlong to the UNP body because it was my favorite look at the time! Now I i'm pretty much exclusively using yours and would absolutely love to be able to equip it on a female. Unfortunately I don't have access to 3dsmax anymore. I'll wave bribes and heaps of praise and a thousand good things if you were to work on this!

 

Just as a thought, there is no way to easily swap the meshes that have already been lined up is there? Like simply going into the current SOS female UNP file and replacing that schlong with an argonian or khajiit hoodie one?

Posted

You've got SOS messages at the top, totally normal. Then my mod with an informational error, also normal. I should take those messages out, they were for debugging. Somebody tries to register for single update and gets an error that is a typical skyrim error--calling papyrus with missing parameters. Then some wet & cold messages. Those are all high-impact mods with cloak effects and the works to affect npcs. On the other hand, I run them all regularly without problem. I'd try running without W&C and without CF and see if that changes things. Also make sure you're running the memory patches--could be you're hitting the limit. Look at the STEP instructions to find out about memory patches.

 

THANKS. THAT WORKS. so you could put it in a section in case other have the same prob as me.

heres a picture of my game so you can see who's gonna be the main actor in all the ''scene'' :3 .

post-548454-0-83672300-1472152985_thumb.jpg

Posted

Good, glad things are unwedged for you.

 

@KestrelSky: Well. I looked a little around at SOS for gurlz and kinda lost my way. But what you suggest would probably work--start with someone else's futa SOS and swap meshes. That might be all that's required. When I'm burned out on the furries, I'll come back to this.

Posted

It's a lotta trouble.

 

To get what you want, use SOS's MCM menu to set Smurf probability to 100% on argonians and probability for everything else (including BD Hoodie) to 0% on argonians. Voi, as they say, la. 

 

Hey, I see why you'd think it's a lot of trouble, but if I did it myself, would you be okay with that? Not necessarily an official version of BDHoodies, but sort of my own edit of your mod.

 

I haven't messed with modding in SOS addons, but from what I can tell, I can make new addons and make a separate ESP that splits the Arg, Khaj, and Uncircumcised schlongs into their own addons. It's a lot of tedium, but I think I can do it.

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