Will55 Posted October 3, 2021 Posted October 3, 2021 Thank you. I wasn't savvy enough to think that it could be elsewhere than in these comments and clearly marked and I was wrong again, as it was 272 pages, not 252 .
kamkartas Posted October 7, 2021 Posted October 7, 2021 (edited) I feel like I'm hopelessly stuck and probably ruined my game. I got a whole lot of mods aside from the loverslab ones which haven't interfered with slaverun at all. aside from some animation bugs due to my computer being old and me running nearly 12000 animations there are some lags and clipping issues, nothing I can't ignore. my first playthrough was as a female and I noticed nemesis doesn't work with creatures so I did some googling and basically just got fnis, disabled nemesis, did the creature patch, disabled fnis und run nemesis normally. suddenly all creature animations worked alongside the other sexlab animations. mod was running smoothly. my problems start in the spoiler section. Spoiler I started building the colosseum and everything is fine, I got visitors and some slaves are standing around in their areas being all dressed up. I was told to finish the interior decor for the gladiator arena, the animal arena etc. so I went to the workbench at the entrance to the hall and found all the devices I was supposed to build. clicking on any of those crashes the game immediately. I tried cleaning the modlist in MO2 myself but I'm a noob so I just fiddled around a bit, had an overwrite issue because of fnis, moved the animations into another mod, idk if they're still working, haven't tested yet. then I moved most of my sexlab mods all the way down to see if there are any issues, ZAZ/ZAP are a bit farther on top along with the npc and pc mods to make everything a little nicer looking. I barely have any mods that change the game such as city mods etc because my pc can't handle those. I got a modpack via wabbajack as basis and then added like 70 mods on top of those to make the game a bit more playable. Bottom line: I have all the DDhotfixes I could find in the forum that made sense to me which is just one and the devious devices sse skse fix but the game keeps crashing. the devices always worked in dungeons and other non slaverun related mods, I managed to play through a few ones with a story and never had any issues with the devices until I had to use the workbench to build them. I don't know if they're supposed to look like this in the menu but maybe it helps identifying the issue. I never came here whenever I had problems because I figured someone else had it already and found a solution but I read through a lot of pages here and didn't quite find anything that works. all I know about modding is downloading and adding to the mod manager, running loot and trying to avoid any error messages and so far everything worked as intented and when there was an issue i somehow managed to fix it but idk what to do now. Got the notification from the other screenshot which I don't quite understand because I used a new game with alternate start for slaverun, went through the mcm to config the mods as always and then started the new game. slaverun was loaded successfully after failing a few times because I had the newest DD and ZAP versions. I downloaded that fix, put it in the data folder as instructed and then the popup said it worked. now apparently theres the issue in the screenshot. I assume it's because of the devious devices SKSE fix I found today but the game crashes at the same point whether it's installed or not. I hope I don't have to post my load order because that's embarassing. Am I supposed to convert all the mods with the 43 plugin manually? That's the only error message I've had while playing before getting the one in the screenshot after trying to stop my game from crashing. the mods with the wrong plugins are all the loverslab mods I have which I downloaded by looking for the SE versions and then downloading them. SkySA is also the wrong plugin but like all the others it works. I have no idea what I'm doing, sorry for the wall of text I tried to be as precise as possible. *Edit: Ignore the second screenshot it was the DD Skse fix I installed while trying to fix it. I removed it, restarted the game and the notification is gone Edited October 7, 2021 by kamkartas
Hpl55 Posted October 13, 2021 Posted October 13, 2021 (edited) Is the skip quest cheat doing anything to skyrims holds like putting slaves into the city streets etc? debating if i keep it in my new playthrough and would only for slavery immersion between npcs. Worth it? btw i have the jarl of whiterun and some heavy armor npcs going hanging themselves to the „hangingChandliers“ from Zap. not sure if this or zap does this but totatly immersion breaking while slaves run around dragonsreach.... Edited October 13, 2021 by Hpl55
tinkerbelle Posted October 14, 2021 Posted October 14, 2021 23 hours ago, Hpl55 said: Is the skip quest cheat doing anything to skyrims holds like putting slaves into the city streets etc? debating if i keep it in my new playthrough and would only for slavery immersion between npcs. Worth it? btw i have the jarl of whiterun and some heavy armor npcs going hanging themselves to the „hangingChandliers“ from Zap. not sure if this or zap does this but totatly immersion breaking while slaves run around dragonsreach.... The skip quest cheat seems to simply set that city as a Slaverun city with the enforcer, if enabled. I can't remember anyone becoming a slave from it. In fact, by using the cheat, you skip a chance or two of doing the enslave someone mini-quest. Hydragon Slavegirls might show up if you have that mod and had the slaverun mod control it. I don't know why non-slaves are making use of the hangingChandeliers in your game. I doubt dragonsreach was built with zap furniture, so some mod must add them.
xyzxyz Posted October 18, 2021 Posted October 18, 2021 I set the outfit for free woman to naked but they wear boots and cloves when an area is enslaved. Why? And is it possible to add the slavery laws to custom locations?
tinkerbelle Posted October 18, 2021 Posted October 18, 2021 6 hours ago, xyzxyz said: I set the outfit for free woman to naked but they wear boots and cloves when an area is enslaved. Why? And is it possible to add the slavery laws to custom locations? I don't know about the boots and gloves worn by slaves. I have seen some inconsistencies with slave gear. One can add custom locations or remove some custom locations through some json file editing. I don't remember details, so hopefully someone else will come along with more info. Otherwise, I can dig through my files and see if it sparks a memory.
hzhou35 Posted October 22, 2021 Posted October 22, 2021 Hello, when I built up the colosseum, and want to buy some beast or hire some gladiators, the two men just keep saying like "we still have some work to do, and I can not give you any task now". Does anyone know how to deal with that?
jc321 Posted October 22, 2021 Posted October 22, 2021 2 minutes ago, hzhou35 said: Hello, when I built up the colosseum, and want to buy some beast or hire some gladiators, the two men just keep saying like "we still have some work to do, and I can not give you any task now". Does anyone know how to deal with that? Nearly every room in the colosseum has a person in there to do yet more quests to actually populate the colosseum with creatures etc.. to fight - If you used the cheat option (which I do) to get the colosseum built you'll need to cheat through to get it populated as well. Challenge is doing it in the right order so the correct skip to end option turns up.
hzhou35 Posted October 23, 2021 Posted October 23, 2021 On 10/22/2021 at 8:20 PM, jc321 said: Nearly every room in the colosseum has a person in there to do yet more quests to actually populate the colosseum with creatures etc.. to fight - If you used the cheat option (which I do) to get the colosseum built you'll need to cheat through to get it populated as well. Challenge is doing it in the right order so the correct skip to end option turns up. Yeah I know there are four rooms in the colosseum, and I finished all their tasks, unless there are some unveiled tasks which will not be shown on the task list.
HabibHanson Posted October 23, 2021 Posted October 23, 2021 Anyone know what values are accepted for locations in the config? Want to make laws apply everywhere but I can't seem to get it to work. Is it just literal cell name, console, or something else?
Dagman Posted October 23, 2021 Posted October 23, 2021 5 hours ago, HabibHanson said: Anyone know what values are accepted for locations in the config? Want to make laws apply everywhere but I can't seem to get it to work. Is it just literal cell name, console, or something else? Go into wherever you have your Slaverun mod installed, follow SKSE>Plugins>Slaverun to get to the locations file, SlaverunConfig.json. Inside that file (which you should save a backup copy before you alter it) you will find the different hold sections. Under each section, follow the format that is there, and enter the location names where you want the laws to be in effect. I have yet to manage to get ALL of Skyrim enslaved. There are always some pockets that refuse to even with adding their location names into the file. But it is likely just something that I've missed, rather than being impossible to do. If you want to use what I have done already, here's the part that you can copy/paste into your config file over your existing location data: "whiterunlocations" : [ "Colosseum Building Site", "Colosseum training center", "Whiterun Jail", "Bannered Mare", "The Bannered Mare", "Drunken Huntsman", "Breezehome", "High Hrothgar", "Battle-Born Farm", "Chillifurrow Farm", "Western Watchtower", "Loreius Farm", "Pelagia Farm", "Rorikstead", "Cowflop Farmhouse", "Frostfruit Inn", "Lemkil's Farmhouse", "Rorik's Manor", "Honningbrew Meadery", "Whiterun Stables", "Whiterun Stormcloak Camp", "Temple of Kynareth" ], "riverwoodlocations" : [ "Riverside Shack", "Alvor and Sigrid's House", "Faendal's House", "Hod and Gerdur's House", "Sven and Hilde's House" ], "falkreathlocations" : [ "Watchman's Hut", "Falkreath Stormcloak Camp", "Angi's Camp", "Anise's Cabin", "Pinewatch", "Helgen", "Helgen Keep", "Dark Brotherhood Sanctuary", "Lakeview Manor" ], "dawnstarlocations" : [ "Heljarchen Hall", "Hall of the Vigilant", "Iron-Breaker Mine", "Dawnstar Sanctuary", "Nightgate Inn", "Quicksilver Mine", "Pale Imperial Camp" ], "markarthlocations" : [ "Karthwasten", "Enmon's House", "Karthwasten Hall", "Miner's Barracks", "Salvius Farm", "Markarth Stables", "Vindrel Hall", "Old Hroldan", "Reach Stormcloak Camp", "Stonehills" ], "riftenlocations" : [ "Shor's Stone", "Filnjar's House", "Odfel's House", "Sylgja's House", "Riften Stables", "Goldenglow Estate", "Sarethi Farm", "Snow-Shod Farm", "Merryfair Farm", "Rift Imperial Camp", "Black-Briar Lodge", "Ivarstead", "Fellstar Farm", "Vilemyr Inn", "Honeyside", "Temple of Mara", "Darkwater Crossing", "The Ragged Flagon - Cistern", "The Ragged Flagon" ], "morthallocations" : [ "Windstad Manor", "Hjaalmarch Stormcloak Camp" ], "winterholdlocations" : [ "Winterhold Imperial Camp", "Hela's Folly", "Birna's Oddments", "College of Winterhold", "Kraldar's House", "The Frozen Hearth" ], "windhelmlocations" : [ "Eastmarch Imperial Camp", "Hlaalu Farm", "Kynesgrove", "Hollyfrost Farm", "Hjerim", "Windhelm Stables", "Windhelm Docks", "Brandy-Mug Farm" ], "solitudelocations" : [ "Dragon Bridge", "Dragon Bridge Lumber Camp", "Four Shields Tavern", "Horgeir's House", "Lylvieve Family's House", "Penitus Oculatus Outpost", "Aivarstead", "Haafingar Stormcloak Camp", "Cliffside Retreat", "Crabber's Shanty", "Drelas' Cottage", "Froki's Shack", "Hunter's Rest", "Ironback Hideout", "Luna's Hut", "Meeko's Shack", "Thalmor Embassy", "Pilgrim's Trench", "The Katariah", "Japhet's Folly", "East Empire Company Warehouse", "Icewater Jetty", "Katla's Farm", "Proudspire Manor", "Cidhna Mine" Hopefully this is what you're looking for.
lPalpatinel Posted October 24, 2021 Posted October 24, 2021 I'm at the end of the female slaver questline and I was wondering, what is the best ending ? continue as a slaver or abolitionist and then use the option to return to slavery via mcm ?
Asgir546 Posted October 24, 2021 Posted October 24, 2021 11 hours ago, Man O War said: I'm at the end of the female slaver questline and I was wondering, what is the best ending ? continue as a slaver or abolitionist and then use the option to return to slavery via mcm ? Personally as a female slaver my roleplay is always that of a heavy misogynist persuaded her gender is worthy of nothing but sexual servitude. So when I end establishing slavery over all of Skyrim, I talk to Pike and tell him I don't want to be a slaver anymore. This removes you from the slaver faction. Then, I rank up my submissiveness to 20 until I speak to Pike again and asks him to enslave me. And there we go.
lPalpatinel Posted October 24, 2021 Posted October 24, 2021 (edited) 1 hour ago, Heorlasgir said: Personally as a female slaver my roleplay is always that of a heavy misogynist persuaded her gender is worthy of nothing but sexual servitude. So when I end establishing slavery over all of Skyrim, I talk to Pike and tell him I don't want to be a slaver anymore. This removes you from the slaver faction. Then, I rank up my submissiveness to 20 until I speak to Pike again and asks him to enslave me. And there we go. I finished the mod yesterday with a good ending and I found it a little disappointing as if it was something done in a hurry. I also didn't understand the option to go back to slavery after having the good ending, because pyke and his employees are gone for me. i think i will load some previous save and do the slaver route. Edited October 24, 2021 by Man O War
HabibHanson Posted October 24, 2021 Posted October 24, 2021 19 hours ago, Dagman said: Go into wherever you have your Slaverun mod installed, follow SKSE>Plugins>Slaverun to get to the locations file, SlaverunConfig.json. Inside that file (which you should save a backup copy before you alter it) you will find the different hold sections. Under each section, follow the format that is there, and enter the location names where you want the laws to be in effect. I have yet to manage to get ALL of Skyrim enslaved. There are always some pockets that refuse to even with adding their location names into the file. But it is likely just something that I've missed, rather than being impossible to do. If you want to use what I have done already, here's the part that you can copy/paste into your config file over your existing location data: "whiterunlocations" : [ "Colosseum Building Site", "Colosseum training center", "Whiterun Jail", "Bannered Mare", "The Bannered Mare", "Drunken Huntsman", "Breezehome", "High Hrothgar", "Battle-Born Farm", "Chillifurrow Farm", "Western Watchtower", "Loreius Farm", "Pelagia Farm", "Rorikstead", "Cowflop Farmhouse", "Frostfruit Inn", "Lemkil's Farmhouse", "Rorik's Manor", "Honningbrew Meadery", "Whiterun Stables", "Whiterun Stormcloak Camp", "Temple of Kynareth" ], "riverwoodlocations" : [ "Riverside Shack", "Alvor and Sigrid's House", "Faendal's House", "Hod and Gerdur's House", "Sven and Hilde's House" ], "falkreathlocations" : [ "Watchman's Hut", "Falkreath Stormcloak Camp", "Angi's Camp", "Anise's Cabin", "Pinewatch", "Helgen", "Helgen Keep", "Dark Brotherhood Sanctuary", "Lakeview Manor" ], "dawnstarlocations" : [ "Heljarchen Hall", "Hall of the Vigilant", "Iron-Breaker Mine", "Dawnstar Sanctuary", "Nightgate Inn", "Quicksilver Mine", "Pale Imperial Camp" ], "markarthlocations" : [ "Karthwasten", "Enmon's House", "Karthwasten Hall", "Miner's Barracks", "Salvius Farm", "Markarth Stables", "Vindrel Hall", "Old Hroldan", "Reach Stormcloak Camp", "Stonehills" ], "riftenlocations" : [ "Shor's Stone", "Filnjar's House", "Odfel's House", "Sylgja's House", "Riften Stables", "Goldenglow Estate", "Sarethi Farm", "Snow-Shod Farm", "Merryfair Farm", "Rift Imperial Camp", "Black-Briar Lodge", "Ivarstead", "Fellstar Farm", "Vilemyr Inn", "Honeyside", "Temple of Mara", "Darkwater Crossing", "The Ragged Flagon - Cistern", "The Ragged Flagon" ], "morthallocations" : [ "Windstad Manor", "Hjaalmarch Stormcloak Camp" ], "winterholdlocations" : [ "Winterhold Imperial Camp", "Hela's Folly", "Birna's Oddments", "College of Winterhold", "Kraldar's House", "The Frozen Hearth" ], "windhelmlocations" : [ "Eastmarch Imperial Camp", "Hlaalu Farm", "Kynesgrove", "Hollyfrost Farm", "Hjerim", "Windhelm Stables", "Windhelm Docks", "Brandy-Mug Farm" ], "solitudelocations" : [ "Dragon Bridge", "Dragon Bridge Lumber Camp", "Four Shields Tavern", "Horgeir's House", "Lylvieve Family's House", "Penitus Oculatus Outpost", "Aivarstead", "Haafingar Stormcloak Camp", "Cliffside Retreat", "Crabber's Shanty", "Drelas' Cottage", "Froki's Shack", "Hunter's Rest", "Ironback Hideout", "Luna's Hut", "Meeko's Shack", "Thalmor Embassy", "Pilgrim's Trench", "The Katariah", "Japhet's Folly", "East Empire Company Warehouse", "Icewater Jetty", "Katla's Farm", "Proudspire Manor", "Cidhna Mine" Hopefully this is what you're looking for. This is exactly what I was looking for, thanks a ton. For some reason mine just wasn't working even with that formatting.
tinkerbelle Posted October 24, 2021 Posted October 24, 2021 2 hours ago, Man O War said: I finished the mod yesterday with a good ending and I found it a little disappointing as if it was something done in a hurry. I also didn't understand the option to go back to slavery after having the good ending, because pyke and his employees are gone for me. i think i will load some previous save and do the slaver route. I agree about the hurried good ending. Beating pike's bosses is a cake walk. If you have the MCM option "Slavery Will Return" turned on, then, if I recall, you get a note about slavery and go through the latter parts of the slavery pre-quest. The longer, initial pre-quest stuff about meeting Murphy in the Riverwood Inn, finding a broken carriage and beating up bandits in the cave are all gone the second time. The beginning in the second time, in version 3, is basically like version 1 and 2 were. The second time, there's no memory or reference to whether you were a slave, free citizen or a slaver in the first round. The possible return of slavery is, I guess, the reason you don't get a chance to beat the crap out of pike and the boys, i.e., they disappear. Having them stick around a bit for a little payback is something I'd like to see added, but I'd make a poor slave. 1
lPalpatinel Posted October 24, 2021 Posted October 24, 2021 (edited) 9 hours ago, tinkerbelle said: I agree about the hurried good ending. Beating pike's bosses is a cake walk. If you have the MCM option "Slavery Will Return" turned on, then, if I recall, you get a note about slavery and go through the latter parts of the slavery pre-quest. The longer, initial pre-quest stuff about meeting Murphy in the Riverwood Inn, finding a broken carriage and beating up bandits in the cave are all gone the second time. The beginning in the second time, in version 3, is basically like version 1 and 2 were. The second time, there's no memory or reference to whether you were a slave, free citizen or a slaver in the first round. The possible return of slavery is, I guess, the reason you don't get a chance to beat the crap out of pike and the boys, i.e., they disappear. Having them stick around a bit for a little payback is something I'd like to see added, but I'd make a poor slave. Thanks for the information, but although it is an excellent mod, it lacked some things such as a more detailed ending, whether it be the abolition or enslaver ending and another thing is that it is not possible that there is only one slaver woman, there should be another one besides the pc, because there is male slaves so why not females slavers edit:By the way, I built the coliseum, if I use the option in mcm to restart slaverun questline, will I have to rebuild the coliseum again? Edited October 25, 2021 by Man O War
HabibHanson Posted October 25, 2021 Posted October 25, 2021 On 10/23/2021 at 4:04 PM, Dagman said: Go into wherever you have your Slaverun mod installed, follow SKSE>Plugins>Slaverun to get to the locations file, SlaverunConfig.json. Inside that file (which you should save a backup copy before you alter it) you will find the different hold sections. Under each section, follow the format that is there, and enter the location names where you want the laws to be in effect. I have yet to manage to get ALL of Skyrim enslaved. There are always some pockets that refuse to even with adding their location names into the file. But it is likely just something that I've missed, rather than being impossible to do. If you want to use what I have done already, here's the part that you can copy/paste into your config file over your existing location data: "whiterunlocations" : [ "Colosseum Building Site", "Colosseum training center", "Whiterun Jail", "Bannered Mare", "The Bannered Mare", "Drunken Huntsman", "Breezehome", "High Hrothgar", "Battle-Born Farm", "Chillifurrow Farm", "Western Watchtower", "Loreius Farm", "Pelagia Farm", "Rorikstead", "Cowflop Farmhouse", "Frostfruit Inn", "Lemkil's Farmhouse", "Rorik's Manor", "Honningbrew Meadery", "Whiterun Stables", "Whiterun Stormcloak Camp", "Temple of Kynareth" ], "riverwoodlocations" : [ "Riverside Shack", "Alvor and Sigrid's House", "Faendal's House", "Hod and Gerdur's House", "Sven and Hilde's House" ], "falkreathlocations" : [ "Watchman's Hut", "Falkreath Stormcloak Camp", "Angi's Camp", "Anise's Cabin", "Pinewatch", "Helgen", "Helgen Keep", "Dark Brotherhood Sanctuary", "Lakeview Manor" ], "dawnstarlocations" : [ "Heljarchen Hall", "Hall of the Vigilant", "Iron-Breaker Mine", "Dawnstar Sanctuary", "Nightgate Inn", "Quicksilver Mine", "Pale Imperial Camp" ], "markarthlocations" : [ "Karthwasten", "Enmon's House", "Karthwasten Hall", "Miner's Barracks", "Salvius Farm", "Markarth Stables", "Vindrel Hall", "Old Hroldan", "Reach Stormcloak Camp", "Stonehills" ], "riftenlocations" : [ "Shor's Stone", "Filnjar's House", "Odfel's House", "Sylgja's House", "Riften Stables", "Goldenglow Estate", "Sarethi Farm", "Snow-Shod Farm", "Merryfair Farm", "Rift Imperial Camp", "Black-Briar Lodge", "Ivarstead", "Fellstar Farm", "Vilemyr Inn", "Honeyside", "Temple of Mara", "Darkwater Crossing", "The Ragged Flagon - Cistern", "The Ragged Flagon" ], "morthallocations" : [ "Windstad Manor", "Hjaalmarch Stormcloak Camp" ], "winterholdlocations" : [ "Winterhold Imperial Camp", "Hela's Folly", "Birna's Oddments", "College of Winterhold", "Kraldar's House", "The Frozen Hearth" ], "windhelmlocations" : [ "Eastmarch Imperial Camp", "Hlaalu Farm", "Kynesgrove", "Hollyfrost Farm", "Hjerim", "Windhelm Stables", "Windhelm Docks", "Brandy-Mug Farm" ], "solitudelocations" : [ "Dragon Bridge", "Dragon Bridge Lumber Camp", "Four Shields Tavern", "Horgeir's House", "Lylvieve Family's House", "Penitus Oculatus Outpost", "Aivarstead", "Haafingar Stormcloak Camp", "Cliffside Retreat", "Crabber's Shanty", "Drelas' Cottage", "Froki's Shack", "Hunter's Rest", "Ironback Hideout", "Luna's Hut", "Meeko's Shack", "Thalmor Embassy", "Pilgrim's Trench", "The Katariah", "Japhet's Folly", "East Empire Company Warehouse", "Icewater Jetty", "Katla's Farm", "Proudspire Manor", "Cidhna Mine" Hopefully this is what you're looking for. While this is the exact file I'm looking for, it still doesn't seem to work. Is there a special setting I need to change or perhaps something that needs to be done differently for SE? Tried running off JSON only but it still doesn't pick up and do enforcer calls.
tinkerbelle Posted October 25, 2021 Posted October 25, 2021 17 hours ago, Man O War said: Thanks for the information, but although it is an excellent mod, it lacked some things such as a more detailed ending, whether it be the abolition or enslaver ending and another thing is that it is not possible that there is only one slaver woman, there should be another one besides the pc, because there is male slaves so why not females slavers edit:By the way, I built the coliseum, if I use the option in mcm to restart slaverun questline, will I have to rebuild the coliseum again? If I've built the coliseum, then on the second time slavery comes to whiterun, the coliseum has still been there. In fact, after the first slaverun is done and before the second start, I can still do things in the coliseum. On the option "to restart the slaverun quest", I'm not sure it's a way to restart as much as it's a way to allow slaverun to restart. I've always enabled that option from the get go, rather than waiting until the first instance of slaverun is done. I'd guesstimate it doesn't matter, but if it doesn't work, that might be why. I've heard there is a slaver woman, although she might only be in the PC as a slave line. Which would explain why I've never come across her.
THANE05 Posted October 29, 2021 Posted October 29, 2021 On 10/25/2021 at 6:57 PM, tinkerbelle said: I I've heard there is a slaver woman, although she might only be in the PC as a slave line. Which would explain why I've never come across her. Yes : only in the slave path. The only male slave too.
Psalam Posted October 29, 2021 Posted October 29, 2021 9 minutes ago, THANE05 said: Yes : only in the slave path. The only male slave too. If you don't include the player. I usually play as a female slaver ( at least to start) 10 minutes ago, THANE05 said: The only male slave too. Unless you play with Hydragorgon. There will then be many male slaves although the interactions are not everything I would like.
THANE05 Posted October 30, 2021 Posted October 30, 2021 10 hours ago, Psalam said: Unless you play with Hydragorgon. There will then be many male slaves although the interactions are not everything I would like. I should have said: the only male slave from Slaverun Reloaded. In the very early versions of the mod there was the option of enslaving some males as revenge if you played a strong woman. But this option has long since been removed. Of course, other mods can feature male slaves. First of all: Hydragorgon. As Hydragorgon NPCs are little more than “eye candy”, there is not a lot of interaction with them. Especially with male slave, who barely had any dialogue. It’s why I think Hydragorgon’s mod complement well Slaverun Reloaded: Slaverun has use for Hydragorgon’s NPC (of course mostly the females).
Sun Shang Xiang Posted November 4, 2021 Posted November 4, 2021 Since it's rather obvious that Kenjoka is no longer active on LL, could someone else try to continue updating this mod, or even adopt it? Because I still have an issue where I can't continue playing it as a slave beyond doing the first few quests, as there's no option to continue the main quest, even with cheats enabled, and I have no idea how to fix it myself. Plus, there are a few quests where a slaver can't take the place of a slave and be fucked, such as Orc Stronghold quest and one quest near the end of the main quest(I think that Pike asks you to deal with horny animals[no, not animals with literal horns] that chase down females and fuck them relentlessly). Since I play a submissive slaver, not being able to be fucked and instead have a slave be fucked is unfair, as well as tedious, because I play Skyrim as a lone wolf, and only have companions only when absolutely necessary, such as Serana. Also, there are several quests that could also have a submissive option: 1. in Riften enslavement quest, when offered Viagrix, a female slaver doesn't have an option to submissively accept it and be fucked by everyone. 2. Also in Riften enslavement quest, as a female slaver, you don't have the option to accept being sent to jail at Maven's orders and subsequently be gangraped in it. 3. In Winterhold enslavement quest, if you finished the College questline, the Jarl wishes that he could fuck the Archmage. As a female slaver, you don't have the option to accept that. It's quite possible that there are other quests like that, but those are the ones that stuck out to me the most.
Psalam Posted November 4, 2021 Posted November 4, 2021 2 hours ago, Sun Shang Xiang said: Since it's rather obvious that Kenjoka is no longer active on LL, could someone else try to continue updating this mod, or even adopt it? Because I still have an issue where I can't continue playing it as a slave beyond doing the first few quests, as there's no option to continue the main quest, even with cheats enabled, and I have no idea how to fix it myself. Plus, there are a few quests where a slaver can't take the place of a slave and be fucked, such as Orc Stronghold quest and one quest near the end of the main quest(I think that Pike asks you to deal with horny animals[no, not animals with literal horns] that chase down females and fuck them relentlessly). Since I play a submissive slaver, not being able to be fucked and instead have a slave be fucked is unfair, as well as tedious, because I play Skyrim as a lone wolf, and only have companions only when absolutely necessary, such as Serana. Also, there are several quests that could also have a submissive option: 1. in Riften enslavement quest, when offered Viagrix, a female slaver doesn't have an option to submissively accept it and be fucked by everyone. 2. Also in Riften enslavement quest, as a female slaver, you don't have the option to accept being sent to jail at Maven's orders and subsequently be gangraped in it. 3. In Winterhold enslavement quest, if you finished the College questline, the Jarl wishes that he could fuck the Archmage. As a female slaver, you don't have the option to accept that. It's quite possible that there are other quests like that, but those are the ones that stuck out to me the most. There are at least 2 Threads where people have suggested that they intend to take this mod forward. Since it is such a large endeavor it is unsurprising that there is nothing to post about where they are at this time.
treedweller1971 Posted November 18, 2021 Posted November 18, 2021 So I installed the latest Slaverun Reloaded. It didnt like the latest devious devices integration so i downgraded to the 4.1. Then THAT didnt like the latest Devious Devices Expansion so downgraded that to 4.1 as well. Now Skyrim crashes before loading. Guess this is unplayable until someone upgrades it.
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