shidiro Posted July 4, 2016 Posted July 4, 2016 Everything works fine , just some members hands grow from ass
servent9 Posted July 5, 2016 Posted July 5, 2016 I use your dripping mod but virginity function doesn't works at all. Here's my load order (under image files)_ ---------------------------------------- sexlab squirts reborn mod is compatibility with dripping mod? or Defloration mod.(cherrypie.esp) or sexlab aroused? anything please tell me.. i try my best but.. it won't work (i try with vanilla plugins dripping is always work fine. but viriginity is not for anyone.
nath92 Posted July 8, 2016 Posted July 8, 2016 i have same problem as servent9 mod work perfectly but the virginity tingie counter always at zero (i startet new game clean save) could be maybe apropos wich overwrites something it could be? and last thing i didnt understand clearly i have to uncheck the sexlab activity or bypass it,in your option mod?
Ed86 Posted July 8, 2016 Author Posted July 8, 2016 i have same problem as servent9 mod work perfectly but the virginity tingie counter always at zero (i startet new game clean save) could be maybe apropos wich overwrites something it could be? and last thing i didnt understand clearly i have to uncheck the sexlab activity or bypass it,in your option mod? should have probably fixed, but i didnt test it
servent9 Posted July 9, 2016 Posted July 9, 2016 i have same problem as servent9 mod work perfectly but the virginity tingie counter always at zero (i startet new game clean save) could be maybe apropos wich overwrites something it could be? and last thing i didnt understand clearly i have to uncheck the sexlab activity or bypass it,in your option mod? should have probably fixed, but i didnt test it if fixed! thanks for updating!
nath92 Posted July 9, 2016 Posted July 9, 2016 i have same problem as servent9 mod work perfectly but the virginity tingie counter always at zero (i startet new game clean save) could be maybe apropos wich overwrites something it could be? and last thing i didnt understand clearly i have to uncheck the sexlab activity or bypass it,in your option mod? should have probably fixed, but i didnt test it if fixed! thanks for updating! servent9 did you checked or uncheked the sexlab stat in option section ? cos for me still with update there counter at zero.
servent9 Posted July 9, 2016 Posted July 9, 2016 i have same problem as servent9 mod work perfectly but the virginity tingie counter always at zero (i startet new game clean save) could be maybe apropos wich overwrites something it could be? and last thing i didnt understand clearly i have to uncheck the sexlab activity or bypass it,in your option mod? should have probably fixed, but i didnt test it if fixed! thanks for updating! servent9 did you checked or uncheked the sexlab stat in option section ? cos for me still with update there counter at zero. i checked the sexlab stat in option section. and it work for me well
burningskele Posted July 9, 2016 Posted July 9, 2016 Got a problem with the mod I installed the most update and the MCM is not showing anything see screenshot I open and close it wait few mins and check again see the same thing. How do I get it to work ?? I have same problem. I think creater made some mistake?
znaroks Posted July 10, 2016 Posted July 10, 2016 Can I only have the drooling effect from gags without anything else from this mod? I didn't see that option in the screenshots.
Ed86 Posted July 10, 2016 Author Posted July 10, 2016 Can I only have the drooling effect from gags without anything else from this mod? I didn't see that option in the screenshots.No
parruyo Posted July 10, 2016 Posted July 10, 2016 Which scripts to use, True or False?. Virginity effect never work neither messages
Ed86 Posted July 10, 2016 Author Posted July 10, 2016 Which scripts to use, True or False?. Virginity effect never work neither messagesUpdate to latest version, if you dont know what you are doing then false
parruyo Posted July 10, 2016 Posted July 10, 2016 Which scripts to use, True or False?. Virginity effect never work neither messagesUpdate to latest version, if you dont know what you are doing then false I have the last version, and i have DDI, SOS, SLA and ZAZ, then i put all true.
lucieanderson Posted July 10, 2016 Posted July 10, 2016 Thank you for this awesome mod and especially for keeping the supporting of it up! One of my favourite mods around here ;-)
bicobus Posted July 14, 2016 Posted July 14, 2016 Hello, I believe those errors are generated from your mod: [07/14/2016 - 02:09:39PM] Error: Attempting to stop an invalid sound instancestack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 80[07/14/2016 - 02:09:39PM] Error: Attempting to stop an invalid sound instancestack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 81 Sometimes, the breath sound won't stop and the only way to get some peace of mind is to disable it through the MCM menu option. But even then, the breath is applied twice on the player and there is still one persistent sound. It's on a fresh save game btw. The error in the papyrus log is especially annoying since it's spamming. It's everywhere!
Ed86 Posted July 14, 2016 Author Posted July 14, 2016 Hello, I believe those errors are generated from your mod: [07/14/2016 - 02:09:39PM] Error: Attempting to stop an invalid sound instance stack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 80 [07/14/2016 - 02:09:39PM] Error: Attempting to stop an invalid sound instance stack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 81 Sometimes, the breath sound won't stop and the only way to get some peace of mind is to disable it through the MCM menu option. But even then, the breath is applied twice on the player and there is still one persistent sound. It's on a fresh save game btw. The error in the papyrus log is especially annoying since it's spamming. It's everywhere! Yeah i know, the real problem idk how to stop Breathing w/o disabling option in mcm
factoryclose Posted July 15, 2016 Posted July 15, 2016 I don't know why but after my PC's arousal got high enough to get breathing sound, she just kept repeating her standingidle over and over before it even ended. I mean becuase of this, It looked like she was making an odd, short writhing motion which make me think 'Oh, she's enjoying herself now with all those little vibraters in her.' So I dropped her arousal stats to make it stop, but it didn't work either. I uninstalled the mod and finally... it stopped. Probably it could be just a temporary problem, but I guees it would be right to report it anyway.
bicobus Posted July 20, 2016 Posted July 20, 2016 Hello, I believe those errors are generated from your mod: [07/14/2016 - 02:09:39PM] Error: Attempting to stop an invalid sound instance stack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 80 [07/14/2016 - 02:09:39PM] Error: Attempting to stop an invalid sound instance stack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 81 Sometimes, the breath sound won't stop and the only way to get some peace of mind is to disable it through the MCM menu option. But even then, the breath is applied twice on the player and there is still one persistent sound. It's on a fresh save game btw. The error in the papyrus log is especially annoying since it's spamming. It's everywhere! Yeah i know, the real problem idk how to stop Breathing w/o disabling option in mcm So, just an idea there: let the sound run it's course then restart it? Don't try to stop it, let it stop on its own if that's possible.
Ed86 Posted July 20, 2016 Author Posted July 20, 2016 Hello, I believe those errors are generated from your mod: [07/14/2016 - 02:09:39PM] Error: Attempting to stop an invalid sound instance stack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 80 [07/14/2016 - 02:09:39PM] Error: Attempting to stop an invalid sound instance stack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 81 Sometimes, the breath sound won't stop and the only way to get some peace of mind is to disable it through the MCM menu option. But even then, the breath is applied twice on the player and there is still one persistent sound. It's on a fresh save game btw. The error in the papyrus log is especially annoying since it's spamming. It's everywhere! Yeah i know, the real problem idk how to stop Breathing w/o disabling option in mcm So, just an idea there: let the sound run it's course then restart it? Don't try to stop it, let it stop on its own if that's possible. I have better idea, since i cant fix it and it doesnt break game, unlike most for those wip DD mods whose only purpose is to destroy my saves, ill ignore it
sen4mi Posted July 22, 2016 Posted July 22, 2016 It took me too long to figure this out, but "Heavy Visuals effect" seems to be code for blurred vision / double vision. And I guess that would be ok if there were some way to tune it. Personally, I think I would go for a semi-random fade in&out with an average duty cycle of maybe 10% blurred and 90% can see ok. This would make it a noticeable effect, without totally destroying the game graphics. But, for now, I am just glad that I can turn this off.
BlaineSensei Posted July 31, 2016 Posted July 31, 2016 okay , the blurred vision just doesnt disable itself even after toggling from mcm any fix?
nightshad Posted August 1, 2016 Posted August 1, 2016 heres a question why doesn't the pc grupe herself like the npcs and followers do when there arouse is high enough and shouldnt npc or followers that see each other groupe themselves get there arousel level higher Oo the longer they watch
Ed86 Posted August 1, 2016 Author Posted August 1, 2016 heres a question why doesn't the pc grupe herself like the npcs and followers do when there arouse is high enough and shouldnt npc or followers that see each other groupe themselves get there arousel level higher Oo the longer they watchWell if we are to discuss offtopic not concerning this mod, then answer is: No idea, maybe your pc is amputee and doesn't have handies? They should, probably, unless they are gays.
nightshad Posted August 1, 2016 Posted August 1, 2016 heres a question why doesn't the pc grupe herself like the npcs and followers do when there arouse is high enough and shouldnt npc or followers that see each other groupe themselves get there arousel level higher Oo the longer they watchWell if we are to discuss offtopic not concerning this mod, then answer is: No idea, maybe your pc is amputee and doesn't have handies? They should, probably, unless they are gays. no it was about this mod why i asked
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