Ed86 Posted February 23, 2017 Author Posted February 23, 2017 i dont know anything about scripts but performance wise what is good setting in mcm menu under script polling and cloak rate? depends on how fast you want to scripts to react to changes to you character, id say you can put both sliders to 60s and you probably wont see difference and mod wise it would greatly reduce papyrus stress
M.BISON Posted February 23, 2017 Posted February 23, 2017 i dont know anything about scripts but performance wise what is good setting in mcm menu under script polling and cloak rate? depends on how fast you want to scripts to react to changes to you character, id say you can put both sliders to 60s and you probably wont see difference and mod wise it would greatly reduce papyrus stress thanks ill do what you said
Stephbx Posted February 26, 2017 Posted February 26, 2017 I Would like to report a bug. I downloaded the last version. When I enter the Blue Palace, the women are flickering in and out off view. Even my character in third person do it. When I disabled the dripping visual effects, all is back to normal. Same here, except in my case it's Breezehome, not the blue palace (haven't checked there yet), and it's only my character in 3rd person not lydia. I also noticed it has something to with the polling rate. Lowered to 5 sec and it happens twice as frequently. After some testing I've discovered it only seems to happen while wearing a gag (I've got DDI installed). Disabling the gag drool option fixes the issue. Really hope I can fix it, it's probably the biggest reason I downloaded the mod Second it. Encountered this issue today and made a post asking for help, but figured out it was caused by this mod shortly after. It seems like it only starts to occur after some time wearing a gag because I never noticed it earlier. I noticed it immediately after installing the mod. I suppose I could test starting a new game sometime and see if that has any effect. Edit: Well, how about that. I started a new game and everything seems to work perfectly, at least on myself. Haven't checked out the blue palace yet or done much exploring in general. I'll be back if something comes up. Ok so the issue is back now, just randomly showed up after several hours into my current game (level 35 now). Exactly as it was before, gag drool causes flickering on my character. After some testing I found that it only happens in breezehome when someone is wearing a gag and the drool effect is on (tested on lydia as well as myself), which is probably why I didn't notice anything starting a new game. I'm currently using Elianora's "Breezehome TNF - Elianora's Flavour" mod, no idea if that's having any influence or not. Since people are reporting the same thing in the Blue Palace (haven't noticed anything there yet personally), I suspect there may be other areas around Skyrim nobody has yet noticed that will cause this flickering as well. Hope we can narrow this one down and nail it soon. Do you guys use ELFX by any chance? I'm not currently using any lighting mods at all besides an ENB that I can think of. ENB is Vividian in case it matters, which I don't think it would. I do not use ELFX or anything altering the lighting.
gtcard Posted February 28, 2017 Posted February 28, 2017 are there specific flags or cell specific conditions for the breath effect to play? I noticed there are certain cells that remove the breath effect from the "player effects" menu in MCM. there's the snow area outside of Alftand, and I also notice the sound is removed when I'm in the cells added by Immersive College of Winterhold mod. so far I think these are all "cold" related cells with this effect, where as soon as I enter them, the breathing stops and the breath effect is removed. when I leave these locations, the breath effect is added again immediately. actually I just tried now and the problem is reproducible by doing coc qasmoke. the qasmoke cell will immediately strip the breathing effect but it doesn't strip the visuals nor the heartbeat effect. unchecking the box for breathing effects removes the visual effects when I'm in these cells with no breathing effect
Ed86 Posted February 28, 2017 Author Posted February 28, 2017 are there specific flags or cell specific conditions for the breath effect to play? I noticed there are certain cells that remove the breath effect from the "player effects" menu in MCM. there's the snow area outside of Alftand, and I also notice the sound is removed when I'm in the cells added by Immersive College of Winterhold mod. so far I think these are all "cold" related cells with this effect, where as soon as I enter them, the breathing stops and the breath effect is removed. when I leave these locations, the breath effect is added again immediately. actually I just tried now and the problem is reproducible by doing coc qasmoke. the qasmoke cell will immediately strip the breathing effect but it doesn't strip the visuals nor the heartbeat effect. unchecking the box for breathing effects removes the visual effects when I'm in these cells with no breathing effect yes actor with breathing effect should be in same cell as player, which apperantly game doesnt report correctly
gtcard Posted March 1, 2017 Posted March 1, 2017 are there specific flags or cell specific conditions for the breath effect to play? I noticed there are certain cells that remove the breath effect from the "player effects" menu in MCM. there's the snow area outside of Alftand, and I also notice the sound is removed when I'm in the cells added by Immersive College of Winterhold mod. so far I think these are all "cold" related cells with this effect, where as soon as I enter them, the breathing stops and the breath effect is removed. when I leave these locations, the breath effect is added again immediately. actually I just tried now and the problem is reproducible by doing coc qasmoke. the qasmoke cell will immediately strip the breathing effect but it doesn't strip the visuals nor the heartbeat effect. unchecking the box for breathing effects removes the visual effects when I'm in these cells with no breathing effect yes actor with breathing effect should be in same cell as player, which apperantly game doesnt report correctly do you mean the npc effect cloak? i meant the breathing effect was being removed from my character. does this have something to do with npc breathing effects being turned on? now that you mention it i don't think i heard the npc breathing effects for awhile, but maybe its just because i wasn't paying attention. here is the mcm menu inside winking skeever. before this i was inside an immersive college of winterhold zone which did not have the breathing effect. the effect is applied as soon as i used 'coc solitudewinkingskeever' here is 'coc qasmoke' immediately after moving to winking skeever. literally 5 seconds later the effect has been removed and will not reapply. this is also what happens outside alftand. as soon as i walk close to the dwemer ruins, the effect is applied. when i walk away from it, the effect is removed. this is actually going into alftand, it's just right outside of it, without changing cells.
Ed86 Posted March 1, 2017 Author Posted March 1, 2017 are there specific flags or cell specific conditions for the breath effect to play? I noticed there are certain cells that remove the breath effect from the "player effects" menu in MCM. there's the snow area outside of Alftand, and I also notice the sound is removed when I'm in the cells added by Immersive College of Winterhold mod. so far I think these are all "cold" related cells with this effect, where as soon as I enter them, the breathing stops and the breath effect is removed. when I leave these locations, the breath effect is added again immediately. actually I just tried now and the problem is reproducible by doing coc qasmoke. the qasmoke cell will immediately strip the breathing effect but it doesn't strip the visuals nor the heartbeat effect. unchecking the box for breathing effects removes the visual effects when I'm in these cells with no breathing effect yes actor with breathing effect should be in same cell as player, which apperantly game doesnt report correctly do you mean the npc effect cloak? i meant the breathing effect was being removed from my character. does this have something to do with npc breathing effects being turned on? now that you mention it i don't think i heard the npc breathing effects for awhile, but maybe its just because i wasn't paying attention. here is the mcm menu inside winking skeever. before this i was inside an immersive college of winterhold zone which did not have the breathing effect. the effect is applied as soon as i used 'coc solitudewinkingskeever' winking.jpg here is 'coc qasmoke' immediately after moving to winking skeever. literally 5 seconds later qasmoke.jpg the effect has been removed and will not reapply. this is also what happens outside alftand. as soon as i walk close to the dwemer ruins, the effect is applied. when i walk away from it, the effect is removed. this is actually going into alftand, it's just right outside of it, without changing cells. no,no try 28-02-2017
zwdragonbone831 Posted March 13, 2017 Posted March 13, 2017 Hi, there is some problems I encountered in this mod. After I play the game with this mod for a while, there is message from MCM indicated that this mod is not installed correctly. And then the message show everything is on. And it keep messaging me that the mod is not installed correctly in the game. It happened to me 4 times when I load the save which is previously working perfectly fine with this mod. The version of mod I installed is the latest one (on 28/02/2017). I tried reinstall the mod, using brand new game, but after a period of game time, the message of mod not installed correctly will still come. I currently have no clue why it is happening, please help.
Ed86 Posted March 13, 2017 Author Posted March 13, 2017 Hi, there is some problems I encountered in this mod. After I play the game with this mod for a while, there is message from MCM indicated that this mod is not installed correctly. And then the message show everything is on. And it keep messaging me that the mod is not installed correctly in the game. It happened to me 4 times when I load the save which is previously working perfectly fine with this mod. The version of mod I installed is the latest one (on 28/02/2017). I tried reinstall the mod, using brand new game, but after a period of game time, the message of mod not installed correctly will still come. I currently have no clue why it is happening, please help.This means you have installed new mods that break skyrim or have too many modsIn 1st case DW takes too long to load or cant load at all In2nd well... Same as 1st, but also we can probably add memory overfilled with junk from other mods preventing DW from start Hardly anything i can do, you can remove that check and maybe mod will still work or some parts of it Skyrim just isnt good handling a lot of mods, all hope for x64 SSE
zwdragonbone831 Posted March 13, 2017 Posted March 13, 2017 Hi, there is some problems I encountered in this mod. After I play the game with this mod for a while, there is message from MCM indicated that this mod is not installed correctly. And then the message show everything is on. And it keep messaging me that the mod is not installed correctly in the game. It happened to me 4 times when I load the save which is previously working perfectly fine with this mod. The version of mod I installed is the latest one (on 28/02/2017). I tried reinstall the mod, using brand new game, but after a period of game time, the message of mod not installed correctly will still come. I currently have no clue why it is happening, please help.This means you have installed new mods that break skyrim or have too many modsIn 1st case DW takes too long to load or cant load at all In2nd well... Same as 1st, but also we can probably add memory overfilled with junk from other mods preventing DW from start Hardly anything i can do, you can remove that check and maybe mod will still work or some parts of it Skyrim just isnt good handling a lot of mods, all hope for x64 SSE Thanks for the response. At least now I have some ideas what's going on.
tamerishka Posted March 13, 2017 Posted March 13, 2017 Hi, there is some problems I encountered in this mod. After I play the game with this mod for a while, there is message from MCM indicated that this mod is not installed correctly. And then the message show everything is on. And it keep messaging me that the mod is not installed correctly in the game. It happened to me 4 times when I load the save which is previously working perfectly fine with this mod. The version of mod I installed is the latest one (on 28/02/2017). I tried reinstall the mod, using brand new game, but after a period of game time, the message of mod not installed correctly will still come. I currently have no clue why it is happening, please help.This means you have installed new mods that break skyrim or have too many modsIn 1st case DW takes too long to load or cant load at all In2nd well... Same as 1st, but also we can probably add memory overfilled with junk from other mods preventing DW from start Hardly anything i can do, you can remove that check and maybe mod will still work or some parts of it Skyrim just isnt good handling a lot of mods, all hope for x64 SSE Thanks for the response. At least now I have some ideas what's going on. got the same thing ,so ......conflict .....maybe , gonna take some stuff out and see
ah1 Posted March 14, 2017 Posted March 14, 2017 I'm having an issue after upgrading to the latest version from the last version wherein the MCM menu is entirely blank. It comes up with the sidemenus, but when I click the window remains empty as if the mod is not loading. It seems to be working though.
Ed86 Posted March 14, 2017 Author Posted March 14, 2017 I'm having an issue after upgrading to the latest version from the last version wherein the MCM menu is entirely blank. It comes up with the sidemenus, but when I click the window remains empty as if the mod is not loading. It seems to be working though. reset mcm or do a clean save
SexDwarf2250 Posted March 15, 2017 Posted March 15, 2017 I really love this mod and btw am trying out Separate Orgasms too now. If you consider requests, I have something: Instead of arousal limit to determine if/when squirting happens, it would be great if higher arousal caused multiple or bigger squirt textures to be used, and had a chance of creating puddles on the ground, the way combat causes blood pools... maybe same method and texture could be used with the color changed.
Ed86 Posted March 16, 2017 Author Posted March 16, 2017 I really love this mod and btw am trying out Separate Orgasms too now. If you consider requests, I have something: Instead of arousal limit to determine if/when squirting happens, it would be great if higher arousal caused multiple or bigger squirt textures to be used, and had a chance of creating puddles on the ground, the way combat causes blood pools... maybe same method and texture could be used with the color changed. well you can replace textures anytime well maybe someday ill add puddles
tamerishka Posted March 16, 2017 Posted March 16, 2017 on that day can you add more spit around or under the gagged mouth ,y'know ,if your fiddling already ,thanks for everything
sophiextime Posted March 16, 2017 Posted March 16, 2017 Just a kind of random request or thought, I have wanted a mod that creates a dripping effects for ONLY during sex. Like, if my female player is in a doggystyle pose animation, the dripping is occuring from her sex to the floor, ideally with gravity in some way so that the same mod could also show dripping if she is stood up and behinf taken from behind etc. I understand if she is in missionary or cowgirl the dripping is buried in the actors mesh. Maybe after sex for a short while, even as short as 30 seconds or so if still naked dripping shows, especially if then wearing a short skirt or outfit with no panties..hehe But a mod that does just that. Not so much all the dripping before sex or a long time after as i also a lot of the time wear armour and clothing that covers that area so dripping would be weird through a long skirt or pants. Can an option in this mod, maybe the MCm cover that request or is that really for a totally different mod?
SexDwarf2250 Posted March 16, 2017 Posted March 16, 2017 Just a kind of random request or thought, I have wanted a mod that creates a dripping effects for ONLY during sex. Like, if my female player is in a doggystyle pose animation, the dripping is occuring from her sex to the floor, ideally with gravity in some way so that the same mod could also show dripping if she is stood up and behinf taken from behind etc. I understand if she is in missionary or cowgirl the dripping is buried in the actors mesh. Maybe after sex for a short while, even as short as 30 seconds or so if still naked dripping shows, especially if then wearing a short skirt or outfit with no panties..hehe But a mod that does just that. Not so much all the dripping before sex or a long time after as i also a lot of the time wear armour and clothing that covers that area so dripping would be weird through a long skirt or pants. Can an option in this mod, maybe the MCm cover that request or is that really for a totally different mod? If it's not an option here, you can do just about exactly what you want with 2 mods and some pretty easy setup: Get SexLabUtil1, look into the .ini file option in it for custom effects, and read the readme on how to use it to create a custom effect that equips an item when sex starts and unequips it when sex ends. It can pull items from mods, like I think there are mods that have tongue "helmets" etc. Next, get Sexlab Squirt Reborn, and you will notice that it has items that are equipped which create the squirt effect, figure out which one matches what you want the closest, and use the first mod to equip and unequip said item on female sex participants on sex start and sex end. As a bonus you can decide if you want it to happen on rape as well, and a few other details. Edit: An even easier way might be to call a spell or effect from another mod, read up on the Util, and see if you can find a spell etc from somewhere that's already made.
SexDwarf2250 Posted March 16, 2017 Posted March 16, 2017 well you can replace textures anytime well maybe someday ill add puddles Ah, I would replace the texture with a larger one or something like that, but I only want it to be used when arousal is over a higher limit than regular squirts. And puddles would be great.
RW311 Posted March 16, 2017 Posted March 16, 2017 I was using a version from last year and just updated the other day before a new game. Anyway I kept getting ctd and infinite loading when entering/exiting seemed somewhat random on which cells though. I started checking with save tool and there was always some issues with each save once it had been reloaded. Also this kept showing up in papyrus logs and is the only thing I didn't recognize. ERROR: Incorrect number of arguments passed. Expected 2, got 4.stack: <empty stack>[03/16/2017 - 03:48:16PM] I tried adjusting some of the settings and turning off the cloak spell but no luck, only way I could get reliable load was to keep using save tool. I don't believe I have any mods that conflict as I keep a pretty short mod list and rarely change anything. This is the only mod I had changed for my new game so I uninstalled and cleaned the save and no more problems so far, not complaining just passing it along.
Ed86 Posted March 17, 2017 Author Posted March 17, 2017 I was using a version from last year and just updated the other day before a new game. Anyway I kept getting ctd and infinite loading when entering/exiting seemed somewhat random on which cells though. I started checking with save tool and there was always some issues with each save once it had been reloaded. Also this kept showing up in papyrus logs and is the only thing I didn't recognize. ERROR: Incorrect number of arguments passed. Expected 2, got 4. stack: <empty stack> [03/16/2017 - 03:48:16PM] I tried adjusting some of the settings and turning off the cloak spell but no luck, only way I could get reliable load was to keep using save tool. I don't believe I have any mods that conflict as I keep a pretty short mod list and rarely change anything. This is the only mod I had changed for my new game so I uninstalled and cleaned the save and no more problems so far, not complaining just passing it along. uh-huh
NoctisCae1um Posted March 17, 2017 Posted March 17, 2017 I'm having a problem with the dripping effects, they worked before but now all of a sudden my female character isn't having any dripping or squirt effects, I am using a modded race and it has worked with said modded race, but now it's not working :/
SexDwarf2250 Posted March 17, 2017 Posted March 17, 2017 I'm having a problem with the dripping effects, they worked before but now all of a sudden my female character isn't having any dripping or squirt effects, I am using a modded race and it has worked with said modded race, but now it's not working :/ Have you added or updated any mods at all since it stopped working?
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