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Dripping when aroused LE


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Posted

Sorry, but I'm rather new here. Can someone say me please what DDi/Zap from the requirements mean? 

For which mods do those abridgements stay?

Devious Devices - Integration

zaz animation pack

Posted

 

 

 

I Would like to report a bug. I downloaded the last version. When I enter the Blue Palace, the women are flickering in and out off view. Even my character in third person do it. When I disabled the dripping visual effects, all is back to normal.

Same here, except in my case it's Breezehome, not the blue palace (haven't checked there yet), and it's only my character in 3rd person not lydia. I also noticed it has something to with the polling rate. Lowered to 5 sec and it happens twice as frequently. After some testing I've discovered it only seems to happen while wearing a gag (I've got DDI installed). Disabling the gag drool option fixes the issue. Really hope I can fix it, it's probably the biggest reason I downloaded the mod :(

 

 

Second it. Encountered this issue today and made a post asking for help, but figured out it was caused by this mod shortly after. It seems like it only starts to occur after some time wearing a gag because I never noticed it earlier.

 

I noticed it immediately after installing the mod. I suppose I could test starting a new game sometime and see if that has any effect.

 

Edit: Well, how about that. I started a new game and everything seems to work perfectly, at least on myself. Haven't checked out the blue palace yet or done much exploring in general. I'll be back if something comes up.

 

Ok so the issue is back now, just randomly showed up after several hours into my current game (level 35 now). Exactly as it was before, gag drool causes flickering on my character. After some testing I found that it only happens in breezehome when someone is wearing a gag and the drool effect is on (tested on lydia as well as myself), which is probably why I didn't notice anything starting a new game. I'm currently using Elianora's "Breezehome TNF - Elianora's Flavour" mod, no idea if that's having any influence or not. Since people are reporting the same thing in the Blue Palace (haven't noticed anything there yet personally), I suspect there may be other areas around Skyrim nobody has yet noticed that will cause this flickering as well. Hope we can narrow this one down and nail it soon.

Posted

Nvm just disabled them with sisme 0 and installed an ENB. Would be nice to have an option for the Estrus cum effect too. :)

 

Thanks for the mod. 

Posted

 

 

 

 

I Would like to report a bug. I downloaded the last version. When I enter the Blue Palace, the women are flickering in and out off view. Even my character in third person do it. When I disabled the dripping visual effects, all is back to normal.

Same here, except in my case it's Breezehome, not the blue palace (haven't checked there yet), and it's only my character in 3rd person not lydia. I also noticed it has something to with the polling rate. Lowered to 5 sec and it happens twice as frequently. After some testing I've discovered it only seems to happen while wearing a gag (I've got DDI installed). Disabling the gag drool option fixes the issue. Really hope I can fix it, it's probably the biggest reason I downloaded the mod :(

 

 

Second it. Encountered this issue today and made a post asking for help, but figured out it was caused by this mod shortly after. It seems like it only starts to occur after some time wearing a gag because I never noticed it earlier.

 

I noticed it immediately after installing the mod. I suppose I could test starting a new game sometime and see if that has any effect.

 

Edit: Well, how about that. I started a new game and everything seems to work perfectly, at least on myself. Haven't checked out the blue palace yet or done much exploring in general. I'll be back if something comes up.

 

Ok so the issue is back now, just randomly showed up after several hours into my current game (level 35 now). Exactly as it was before, gag drool causes flickering on my character. After some testing I found that it only happens in breezehome when someone is wearing a gag and the drool effect is on (tested on lydia as well as myself), which is probably why I didn't notice anything starting a new game. I'm currently using Elianora's "Breezehome TNF - Elianora's Flavour" mod, no idea if that's having any influence or not. Since people are reporting the same thing in the Blue Palace (haven't noticed anything there yet personally), I suspect there may be other areas around Skyrim nobody has yet noticed that will cause this flickering as well. Hope we can narrow this one down and nail it soon.

 

I just did some more testing at the blue palace and can now confirm it's happening there as well, but only in certain areas. Tested both dripping and gag drool individually and it seems to depend on where you're standing. Didn't notice anything by the entrance but up the stairs by the jarl it was worse, and even worse in certain bedrooms. Can't think of any reason it'd happen in one area and not others, but I hope the info from my tinkering will help in some way.

Posted

 

 

 

 

 

I Would like to report a bug. I downloaded the last version. When I enter the Blue Palace, the women are flickering in and out off view. Even my character in third person do it. When I disabled the dripping visual effects, all is back to normal.

Same here, except in my case it's Breezehome, not the blue palace (haven't checked there yet), and it's only my character in 3rd person not lydia. I also noticed it has something to with the polling rate. Lowered to 5 sec and it happens twice as frequently. After some testing I've discovered it only seems to happen while wearing a gag (I've got DDI installed). Disabling the gag drool option fixes the issue. Really hope I can fix it, it's probably the biggest reason I downloaded the mod :(

 

 

Second it. Encountered this issue today and made a post asking for help, but figured out it was caused by this mod shortly after. It seems like it only starts to occur after some time wearing a gag because I never noticed it earlier.

 

I noticed it immediately after installing the mod. I suppose I could test starting a new game sometime and see if that has any effect.

 

Edit: Well, how about that. I started a new game and everything seems to work perfectly, at least on myself. Haven't checked out the blue palace yet or done much exploring in general. I'll be back if something comes up.

 

Ok so the issue is back now, just randomly showed up after several hours into my current game (level 35 now). Exactly as it was before, gag drool causes flickering on my character. After some testing I found that it only happens in breezehome when someone is wearing a gag and the drool effect is on (tested on lydia as well as myself), which is probably why I didn't notice anything starting a new game. I'm currently using Elianora's "Breezehome TNF - Elianora's Flavour" mod, no idea if that's having any influence or not. Since people are reporting the same thing in the Blue Palace (haven't noticed anything there yet personally), I suspect there may be other areas around Skyrim nobody has yet noticed that will cause this flickering as well. Hope we can narrow this one down and nail it soon.

 

I just did some more testing at the blue palace and can now confirm it's happening there as well, but only in certain areas. Tested both dripping and gag drool individually and it seems to depend on where you're standing. Didn't notice anything by the entrance but up the stairs by the jarl it was worse, and even worse in certain bedrooms. Can't think of any reason it'd happen in one area and not others, but I hope the info from my tinkering will help in some way.

 

 

I think it's something to do with the lighting. I'm not an expert by any means, but I've noticed the flicker happens when there's that blueish-white light in the area. The court mage's room in the blue palace, the throne room and the area at the foot of the stairs up to the throne room all have that same lighting, and I've noticed it in a few dungeons where that same lighting happens.

Posted

I tried the latest version (2-11-2017) and I'm still having probs with getting a black screen for heavy visual effects. Beyond that I have a new problem with sound effects not playing for the PC after loading a save. I saved while at 76 arousal and at the point I quit the game, sounds do work (breathing, heartbeat, light visuals). Upon loading the same save with the same version of DW loaded (literally just quitting and reloading the game) I only see visual effects upon loading. No sounds can be heard from PC, but sounds do work for NPCs.

 

So I am using a much older version of DW, from 2015. This version works for me and works perfectly the way I like it to with high volume (probably because sounds are centered on camera instead of PC), but I notice the new version has support for SL separate orgasms. That's the main reason I tried the new version because I am interested in using SLSO. I did a clean save to install new version: removed mod and saved then saved and cleaned with pdtwrapper since I didn't see an option to disable the mod in mcm before removing it. 

 

So can you please explain what having support for SLSO means in the new version? Will I be able to use SLSO with my old 2015 version?

Posted

I tried the latest version (2-11-2017) and I'm still having probs with getting a black screen for heavy visual effects. Beyond that I have a new problem with sound effects not playing for the PC after loading a save. I saved while at 76 arousal and at the point I quit the game, sounds do work (breathing, heartbeat, light visuals). Upon loading the same save with the same version of DW loaded (literally just quitting and reloading the game) I only see visual effects upon loading. No sounds can be heard from PC, but sounds do work for NPCs.

 

So I am using a much older version of DW, from 2015. This version works for me and works perfectly the way I like it to with high volume (probably because sounds are centered on camera instead of PC), but I notice the new version has support for SL separate orgasms. That's the main reason I tried the new version because I am interested in using SLSO. I did a clean save to install new version: removed mod and saved then saved and cleaned with pdtwrapper since I didn't see an option to disable the mod in mcm before removing it. 

 

So can you please explain what having support for SLSO means in the new version? Will I be able to use SLSO with my old 2015 version?

female squirting during orgasm

dripping cum with male\futa orgasm

Posted

 

 

I tried the latest version (2-11-2017) and I'm still having probs with getting a black screen for heavy visual effects. Beyond that I have a new problem with sound effects not playing for the PC after loading a save. I saved while at 76 arousal and at the point I quit the game, sounds do work (breathing, heartbeat, light visuals). Upon loading the same save with the same version of DW loaded (literally just quitting and reloading the game) I only see visual effects upon loading. No sounds can be heard from PC, but sounds do work for NPCs.

 

So I am using a much older version of DW, from 2015. This version works for me and works perfectly the way I like it to with high volume (probably because sounds are centered on camera instead of PC), but I notice the new version has support for SL separate orgasms. That's the main reason I tried the new version because I am interested in using SLSO. I did a clean save to install new version: removed mod and saved then saved and cleaned with pdtwrapper since I didn't see an option to disable the mod in mcm before removing it. 

 

So can you please explain what having support for SLSO means in the new version? Will I be able to use SLSO with my old 2015 version?

 

 

female squirting during orgasm

dripping cum with male\futa orgasm

 

 

ok cool so does that mean if i dont use the latest version females will not squirt from an orgasm from SLSO? does SLSO send out different orgasm events than regular SL?

Posted

did some testing just now. loading a save with the newest version of DW does not play any of the audio effects upon load. i exit the game at 68 arousal. the visual effect does get applied a few seconds after the save finishes loading. i can drop my arousal down to below the light effect threshold (33 default) and if i raise it back up above the threshold, still in the same save, the audio effects will begin playing again. if i save now and quit, and load the save, only the visual effects are applied

 

here are the dw_ lines from papyrus:

 

[02/15/2017 - 07:34:25PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].DW_VisualsSpellScr.RegisterForSingleUpdate() - "<native>" Line ?
[None].DW_VisualsSpellScr.OnUpdate() - "DW_VisualsSpellScr.psc" Line 39
 
[02/15/2017 - 07:35:24PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].DW_BreathSpellScr.RegisterForSingleUpdate() - "<native>" Line ?
[None].DW_BreathSpellScr.OnUpdate() - "DW_BreathSpellScr.psc" Line 76

 

using my previous version of dw 2015 at this point (ie: after saving a game with dw 2017 script) will not play sounds upon loading the save either. however, loading an older save (saved with dw 2015 script), while using dw 2017 does play the sounds upon load. not sure what to try at this point. 

Posted

did some testing just now. loading a save with the newest version of DW does not play any of the audio effects upon load. i exit the game at 68 arousal. the visual effect does get applied a few seconds after the save finishes loading. i can drop my arousal down to below the light effect threshold (33 default) and if i raise it back up above the threshold, still in the same save, the audio effects will begin playing again. if i save now and quit, and load the save, only the visual effects are applied

 

here are the dw_ lines from papyrus:

 

[02/15/2017 - 07:34:25PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].DW_VisualsSpellScr.RegisterForSingleUpdate() - "<native>" Line ?

[None].DW_VisualsSpellScr.OnUpdate() - "DW_VisualsSpellScr.psc" Line 39

 

 

[02/15/2017 - 07:35:24PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].DW_BreathSpellScr.RegisterForSingleUpdate() - "<native>" Line ?

[None].DW_BreathSpellScr.OnUpdate() - "DW_BreathSpellScr.psc" Line 76

 

 

using my previous version of dw 2015 at this point (ie: after saving a game with dw 2017 script) will not play sounds upon loading the save either. however, loading an older save (saved with dw 2015 script), while using dw 2017 does play the sounds upon load. not sure what to try at this point.

try

 

 

 

I tried the latest version (2-11-2017) and I'm still having probs with getting a black screen for heavy visual effects. Beyond that I have a new problem with sound effects not playing for the PC after loading a save. I saved while at 76 arousal and at the point I quit the game, sounds do work (breathing, heartbeat, light visuals). Upon loading the same save with the same version of DW loaded (literally just quitting and reloading the game) I only see visual effects upon loading. No sounds can be heard from PC, but sounds do work for NPCs.

 

So I am using a much older version of DW, from 2015. This version works for me and works perfectly the way I like it to with high volume (probably because sounds are centered on camera instead of PC), but I notice the new version has support for SL separate orgasms. That's the main reason I tried the new version because I am interested in using SLSO. I did a clean save to install new version: removed mod and saved then saved and cleaned with pdtwrapper since I didn't see an option to disable the mod in mcm before removing it. 

 

So can you please explain what having support for SLSO means in the new version? Will I be able to use SLSO with my old 2015 version?

 

female squirting during orgasm

dripping cum with male\futa orgasm

 

 

ok cool so does that mean if i dont use the latest version females will not squirt from an orgasm from SLSO? does SLSO send out different orgasm events than regular SL?

 

yes

DW_DrippingScr.7z

Posted

just tried the script you uploaded and it still doesn't work. i did find out something really bizarre. i am using the old version of dw i had, and i am also getting this problem now. i can actually reproduce it at this point. even if i load a much earlier save, where i did not have this issue, as soon as i create a new save from that save, the new save will have the issue. it appears the version of dw i'm using is irrelevant. the problem is that when i load any save right now, dw will no longer play the heartbeat or the breathing sounds for my current arousal level. the only way to get them to play again is to pass the current threshold, whether it is to go above it or below it. as soon as i change a threshold, the sounds begin playing as normal again. in all cases, the visual effect remains unaffected and blurs the screen as it normally does.

i am using MO and before tinkering with dw yesterday, i did not use any new script based mods. i was experimenting with xml values for hdt for the few days before messing with dw, and dw worked as it always did. so i don't understand why this new problem is sticking to my old saves even when i go back to a much older save that has no record of ever changing anything with dw so there shouldn't even be any changes from yesterday baked into those saves right? but they still show the same problem

Edit: i can reproduce this problem now by loading a save with the breathing and heartbeat sounds, save it then immediately load it without quitting the game. when the load finishes the sounds don't play. 

 

going into mcm and disabling the sounds, waiting 10 seconds, then re-enabling them will make them play again. saving afterwards and loading that save will have same problem with sounds not playing

Posted

just tried the script you uploaded and it still doesn't work. i did find out something really bizarre. i am using the old version of dw i had, and i am also getting this problem now. i can actually reproduce it at this point. even if i load a much earlier save, where i did not have this issue, as soon as i create a new save from that save, the new save will have the issue. it appears the version of dw i'm using is irrelevant. the problem is that when i load any save right now, dw will no longer play the heartbeat or the breathing sounds for my current arousal level. the only way to get them to play again is to pass the current threshold, whether it is to go above it or below it. as soon as i change a threshold, the sounds begin playing as normal again. in all cases, the visual effect remains unaffected and blurs the screen as it normally does.

 

i am using MO and before tinkering with dw yesterday, i did not use any new script based mods. i was experimenting with xml values for hdt for the few days before messing with dw, and dw worked as it always did. so i don't understand why this new problem is sticking to my old saves even when i go back to a much older save that has no record of ever changing anything with dw so there shouldn't even be any changes from yesterday baked into those saves right? but they still show the same problem

 

Edit: i can reproduce this problem now by loading a save with the breathing and heartbeat sounds, save it then immediately load it without quitting the game. when the load finishes the sounds don't play. 

 

going into mcm and disabling the sounds, waiting 10 seconds, then re-enabling them will make them play again. saving afterwards and loading that save will have same problem with sounds not playing

fixd
Posted

 

 

 

 

I Would like to report a bug. I downloaded the last version. When I enter the Blue Palace, the women are flickering in and out off view. Even my character in third person do it. When I disabled the dripping visual effects, all is back to normal.

Same here, except in my case it's Breezehome, not the blue palace (haven't checked there yet), and it's only my character in 3rd person not lydia. I also noticed it has something to with the polling rate. Lowered to 5 sec and it happens twice as frequently. After some testing I've discovered it only seems to happen while wearing a gag (I've got DDI installed). Disabling the gag drool option fixes the issue. Really hope I can fix it, it's probably the biggest reason I downloaded the mod :(

 

 

Second it. Encountered this issue today and made a post asking for help, but figured out it was caused by this mod shortly after. It seems like it only starts to occur after some time wearing a gag because I never noticed it earlier.

 

I noticed it immediately after installing the mod. I suppose I could test starting a new game sometime and see if that has any effect.

 

Edit: Well, how about that. I started a new game and everything seems to work perfectly, at least on myself. Haven't checked out the blue palace yet or done much exploring in general. I'll be back if something comes up.

 

Ok so the issue is back now, just randomly showed up after several hours into my current game (level 35 now). Exactly as it was before, gag drool causes flickering on my character. After some testing I found that it only happens in breezehome when someone is wearing a gag and the drool effect is on (tested on lydia as well as myself), which is probably why I didn't notice anything starting a new game. I'm currently using Elianora's "Breezehome TNF - Elianora's Flavour" mod, no idea if that's having any influence or not. Since people are reporting the same thing in the Blue Palace (haven't noticed anything there yet personally), I suspect there may be other areas around Skyrim nobody has yet noticed that will cause this flickering as well. Hope we can narrow this one down and nail it soon.

 

 

Do you guys use ELFX by any chance?

 

Posted

 

 

just tried the script you uploaded and it still doesn't work. i did find out something really bizarre. i am using the old version of dw i had, and i am also getting this problem now. i can actually reproduce it at this point. even if i load a much earlier save, where i did not have this issue, as soon as i create a new save from that save, the new save will have the issue. it appears the version of dw i'm using is irrelevant. the problem is that when i load any save right now, dw will no longer play the heartbeat or the breathing sounds for my current arousal level. the only way to get them to play again is to pass the current threshold, whether it is to go above it or below it. as soon as i change a threshold, the sounds begin playing as normal again. in all cases, the visual effect remains unaffected and blurs the screen as it normally does.

 

i am using MO and before tinkering with dw yesterday, i did not use any new script based mods. i was experimenting with xml values for hdt for the few days before messing with dw, and dw worked as it always did. so i don't understand why this new problem is sticking to my old saves even when i go back to a much older save that has no record of ever changing anything with dw so there shouldn't even be any changes from yesterday baked into those saves right? but they still show the same problem

 

Edit: i can reproduce this problem now by loading a save with the breathing and heartbeat sounds, save it then immediately load it without quitting the game. when the load finishes the sounds don't play. 

 

going into mcm and disabling the sounds, waiting 10 seconds, then re-enabling them will make them play again. saving afterwards and loading that save will have same problem with sounds not playing

 

 

fixd

 

 

the new version fixed the problem. really strange that the problem persisted to an earlier save from days ago that the new scripts never touched before. does the script save stuff outside of the DW directory in mod organizer? that's the only thing i can think of, that something is saved outside of the mod's MO directory that's causing the problem to affect saves that i have never once ran the new scripts on. 

 

anyway thanks a lot for the new version. everything works now

Posted

Hi Ed86

 

Could u please complete the german translation files? there are some lines missing. Mainly the lines for SL Gender and their descriptions.

  

No i dont speak german

 

 

 

 

just tried the script you uploaded and it still doesn't work. i did find out something really bizarre. i am using the old version of dw i had, and i am also getting this problem now. i can actually reproduce it at this point. even if i load a much earlier save, where i did not have this issue, as soon as i create a new save from that save, the new save will have the issue. it appears the version of dw i'm using is irrelevant. the problem is that when i load any save right now, dw will no longer play the heartbeat or the breathing sounds for my current arousal level. the only way to get them to play again is to pass the current threshold, whether it is to go above it or below it. as soon as i change a threshold, the sounds begin playing as normal again. in all cases, the visual effect remains unaffected and blurs the screen as it normally does.

i am using MO and before tinkering with dw yesterday, i did not use any new script based mods. i was experimenting with xml values for hdt for the few days before messing with dw, and dw worked as it always did. so i don't understand why this new problem is sticking to my old saves even when i go back to a much older save that has no record of ever changing anything with dw so there shouldn't even be any changes from yesterday baked into those saves right? but they still show the same problem

Edit: i can reproduce this problem now by loading a save with the breathing and heartbeat sounds, save it then immediately load it without quitting the game. when the load finishes the sounds don't play. 

 

going into mcm and disabling the sounds, waiting 10 seconds, then re-enabling them will make them play again. saving afterwards and loading that save will have same problem with sounds not playing

 

 

fixd

 

the new version fixed the problem. really strange that the problem persisted to an earlier save from days ago that the new scripts never touched before. does the script save stuff outside of the DW directory in mod organizer? that's the only thing i can think of, that something is saved outside of the mod's MO directory that's causing the problem to affect saves that i have never once ran the new scripts on. 

 

anyway thanks a lot for the new version. everything works now

Well i dont have time to play skyrim and ppl dont bother reporting bugs

Problem is that during save/load game removes lots of stuff like sounds, script run ok but game removed sounds so it run silent

Posted

@Ed86

 

I Think, this should not be a Problem.

 

Take my Translation and integrate it to your download.

 

I am only angry about everytime i update your Mod, i had to do the Translation fix again, because of missing lines.

DW_GERMAN.TXT

Posted

Короче у меня после секса не пропадает звук. Давай исправляй

у меня все отлично пропадает. Сам исправляй
Posted

 

 

 

 

 

I Would like to report a bug. I downloaded the last version. When I enter the Blue Palace, the women are flickering in and out off view. Even my character in third person do it. When I disabled the dripping visual effects, all is back to normal.

Same here, except in my case it's Breezehome, not the blue palace (haven't checked there yet), and it's only my character in 3rd person not lydia. I also noticed it has something to with the polling rate. Lowered to 5 sec and it happens twice as frequently. After some testing I've discovered it only seems to happen while wearing a gag (I've got DDI installed). Disabling the gag drool option fixes the issue. Really hope I can fix it, it's probably the biggest reason I downloaded the mod :(

 

 

Second it. Encountered this issue today and made a post asking for help, but figured out it was caused by this mod shortly after. It seems like it only starts to occur after some time wearing a gag because I never noticed it earlier.

 

I noticed it immediately after installing the mod. I suppose I could test starting a new game sometime and see if that has any effect.

 

Edit: Well, how about that. I started a new game and everything seems to work perfectly, at least on myself. Haven't checked out the blue palace yet or done much exploring in general. I'll be back if something comes up.

 

Ok so the issue is back now, just randomly showed up after several hours into my current game (level 35 now). Exactly as it was before, gag drool causes flickering on my character. After some testing I found that it only happens in breezehome when someone is wearing a gag and the drool effect is on (tested on lydia as well as myself), which is probably why I didn't notice anything starting a new game. I'm currently using Elianora's "Breezehome TNF - Elianora's Flavour" mod, no idea if that's having any influence or not. Since people are reporting the same thing in the Blue Palace (haven't noticed anything there yet personally), I suspect there may be other areas around Skyrim nobody has yet noticed that will cause this flickering as well. Hope we can narrow this one down and nail it soon.

 

 

Do you guys use ELFX by any chance?

 

I'm not currently using any lighting mods at all besides an ENB that I can think of. ENB is Vividian in case it matters, which I don't think it would.

Posted

noticed something today and i'm not sure if it's intentional or not: i thought i had the sound problem on loading again because when i loaded into the game i can hear the heartbeat sound but didn't hear any breathing. checked settings in DW and see player only affected by heartbeat and dripping but not breathing effect. disabling and turning it back on did nothing. then i heard my character do a short breath like the effect started again, but stopped right afterwards. i saw in upper left it said i'm freezing, from frostfall. i was outside at the time so i started walking towards an indoor area. as soon as i got close, i heard the breathing effect from dw again.

 

it seems like when im in a cold area, frostfall is keeping dw from applying the breathing effect to player. 

Posted

noticed something today and i'm not sure if it's intentional or not: i thought i had the sound problem on loading again because when i loaded into the game i can hear the heartbeat sound but didn't hear any breathing. checked settings in DW and see player only affected by heartbeat and dripping but not breathing effect. disabling and turning it back on did nothing. then i heard my character do a short breath like the effect started again, but stopped right afterwards. i saw in upper left it said i'm freezing, from frostfall. i was outside at the time so i started walking towards an indoor area. as soon as i got close, i heard the breathing effect from dw again.

 

it seems like when im in a cold area, frostfall is keeping dw from applying the breathing effect to player. 

well i guess you're an door hallucinating about being dragonborn..... its skyrim .... i guess everything can happen...

at least you won't get shot an arrow to you hinge.... probably

 

rofl

Posted

i did update frostfall recently so it probably changed something which conflicts with dw now. i'm pretty sure it wasn't an issue before, and what's funny is i only updated frostfall because i could never get ruined books to start a fire from a conjured fireplace. the new version said "fixed several issues with the fireplaces of conjured shelters not working correctly" so i updated it. no fix--checked the esp with tesvedit and the recipe still uses ruined books with a frostfall specific formID and not the vanilla ruined books which drop in the game world. i still haven't figured out how to get the frostfall specific ones to drop, and reported to author sometime last year. still no fix hahaha thats why i was pretty shocked when you released a fix for DW so quickly 

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