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Dripping when aroused LE


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Posted

I've never been able to get the sound effects to work. I'm trying the most recent version and the correct settings are checked in the MCM and I tried tweaking the volume settings with TES5Edit. Are there any known conflicts with this mod? I'm out of ideas.

well.... turn up your speakers volume..... maybe look at game audio settings, maybe you have some "...sounds..." mod

Posted
 

Cheers

 

 It ignores SL seeded stats and assumes everyone is a virgin on 1st encounter.

 

Ah, OK, the left and right sided panel in the Virginity tab would be identical then.

 

PS. You might want to consider putting the names in that tab in reverse chronological order - latest conquest on top rather than first one on top -  so that the most recent are shown on screen w/o scrolling (a long way after a while).

 

Cheers

Posted

I noticed DW_DrippingBloodTextures_Spell.cast( actors[0] ) is commented out, seems like due to a lack of textures to actually like, apply.  You can use my old ones from http://www.loverslab.com/topic/51015-sexlab-virginity-and-defloration/page-4?do=findComment&comment=1294661 if you want, though I probably should fix them up a bit (not to mention do a CBBE version).

 

My texture testing setup is not developed much past "run them in the game somehow" though.  There's got to be some better way to test it by loading them into CK or bodyslide or something, just need to research it I guess.

Posted

 

 

Cheers

 

 It ignores SL seeded stats and assumes everyone is a virgin on 1st encounter.

 

Ah, OK, the left and right sided panel in the Virginity tab would be identical then.

 

PS. You might want to consider putting the names in that tab in reverse chronological order - latest conquest on top rather than first one on top -  so that the most recent are shown on screen w/o scrolling (a long way after a while).

 

Cheers

 

like that?

 

I noticed DW_DrippingBloodTextures_Spell.cast( actors[0] ) is commented out, seems like due to a lack of textures to actually like, apply.  You can use my old ones from http://www.loverslab.com/topic/51015-sexlab-virginity-and-defloration/page-4?do=findComment&comment=1294661 if you want, though I probably should fix them up a bit (not to mention do a CBBE version).

 

My texture testing setup is not developed much past "run them in the game somehow" though.  There's got to be some better way to test it by loading them into CK or bodyslide or something, just need to research it I guess.

well i have idea how to do that either, so that y its left in that state

DW_MCM.7z

  • 2 weeks later...
Posted

So, I'm getting that Error message over and over that says I did not install DW correctly. Tried uninstalling, then reinstalling. No good.
 
Coincidentally, I'm have the same problem with Milk Mod Economy. Going to try the older versions to see if that works.

  • 2 weeks later...
Posted

Hello, I really like this mod and it adds a lot to my game.  I've noticed that in certain areas the breathing sound effect stops and then continues when leaving the area but stops again when going back.  In the bugged areas, if I go to the mcm menu then It will say that the breathing effect isn't being applied in the area.  Likewise, when in an area that the effect is audible then the mcm menu says that effect is applied.  I'm not really sure what's going on that would cause this and I've only noticed it for outside areas so far.  

Posted

So, I'm getting that Error message over and over that says I did not install DW correctly. Tried uninstalling, then reinstalling. No good.

 

Coincidentally, I'm have the same problem with Milk Mod Economy. Going to try the older versions to see if that works.

probably one of your mods is broken and breaks skyrim with this mod

 

Hello, I really like this mod and it adds a lot to my game.  I've noticed that in certain areas the breathing sound effect stops and then continues when leaving the area but stops again when going back.  In the bugged areas, if I go to the mcm menu then It will say that the breathing effect isn't being applied in the area.  Likewise, when in an area that the effect is audible then the mcm menu says that effect is applied.  I'm not really sure what's going on that would cause this and I've only noticed it for outside areas so far.

hm... maybe its npc breathing?
Posted

 

So, I'm getting that Error message over and over that says I did not install DW correctly. Tried uninstalling, then reinstalling. No good.

 

Coincidentally, I'm have the same problem with Milk Mod Economy. Going to try the older versions to see if that works.

probably one of your mods is broken and breaks skyrim with this mod

 

Hello, I really like this mod and it adds a lot to my game.  I've noticed that in certain areas the breathing sound effect stops and then continues when leaving the area but stops again when going back.  In the bugged areas, if I go to the mcm menu then It will say that the breathing effect isn't being applied in the area.  Likewise, when in an area that the effect is audible then the mcm menu says that effect is applied.  I'm not really sure what's going on that would cause this and I've only noticed it for outside areas so far.

hm... maybe its npc breathing?

 

Sadly no go, I have npc breathing disabled in my game but I tried going to a problematic area and enabling npc breathing, waiting 30 seconds, and it didn't bring back the breathing effect.  I then disabled it again, waited and still no breathing effect. 

Posted

Sadly no go, I have npc breathing disabled in my game but I tried going to a problematic area and enabling npc breathing, waiting 30 seconds, and it didn't bring back the breathing effect.  I then disabled it again, waited and still no breathing effect.

hm.... sound is categorised as footsteps

if should be reduced in menu and dialogues

probably not work while you swim

maybe not work when you are in stealth with perks or muffle effects and stuff?

Posted

Hi, I just discovered this mod. And I'm really happy you made it. It's a good one!

 

Umm, but I have a question. In the settings, there's an option to disable the visual effects during sl animations. But, I'm not sure it functions correctly. Maybe... it's reversed? I haven't had a chance to see if the effect is removed during a sl scene, but just walking around the street with arousal above both thresholds, I find that the Heavy effect won't work if I have this setting on.

 

So, I'm not in a scene, and I have "Disable during sl anim" enabled. And the effect fails to be applied. However, if I disable the setting, then I just have to wait a little while to have the effect applied to my character again (which it should).

 

Umm, so maybe from wiritng that, maybe it's not dectecting that my character isn't actually in a sl scene? Like, they're not doing anything but walking around. This is the only problem I encountered with this. And that's great.

 

Oh, the heavy visual effect is really really overkill. I'd say half of that would be good (like, the effect is to give double-vision, right?) I have it so that I'd get that effect at 90, and I could probably enjoy it for as long as it takes to go to 100. But, then I'd hope the effect would cut out when a scene initiates. Or that's the theory.

 

Right now, it seems to cut out by having the "Disable during sl anim" enabled, even when the character isn't in a scene.

 

So... do you think this could be fixed? I could use it as is, but it'd be great if I could set it up and then just let the mechanics manage things like this. Thanks, and great mod, Ed86.

 

Posted

Hi, I just discovered this mod. And I'm really happy you made it. It's a good one!

 

Umm, but I have a question. In the settings, there's an option to disable the visual effects during sl animations. But, I'm not sure it functions correctly. Maybe... it's reversed? I haven't had a chance to see if the effect is removed during a sl scene, but just walking around the street with arousal above both thresholds, I find that the Heavy effect won't work if I have this setting on.

 

So, I'm not in a scene, and I have "Disable during sl anim" enabled. And the effect fails to be applied. However, if I disable the setting, then I just have to wait a little while to have the effect applied to my character again (which it should).

 

Umm, so maybe from wiritng that, maybe it's not dectecting that my character isn't actually in a sl scene? Like, they're not doing anything but walking around. This is the only problem I encountered with this. And that's great.

 

Oh, the heavy visual effect is really really overkill. I'd say half of that would be good (like, the effect is to give double-vision, right?) I have it so that I'd get that effect at 90, and I could probably enjoy it for as long as it takes to go to 100. But, then I'd hope the effect would cut out when a scene initiates. Or that's the theory.

 

Right now, it seems to cut out by having the "Disable during sl anim" enabled, even when the character isn't in a scene.

 

So... do you think this could be fixed? I could use it as is, but it'd be great if I could set it up and then just let the mechanics manage things like this. Thanks, and great mod, Ed86.

well "Disable during sl anim" thing is probably broken and not removing visuals during animation

other than that i didnt notice any problems

Posted

"Нeavy visuals now work only in firstperson" - It's right? As they will be visible in the first person?

And no longer will be in the third person? Annoyingly...

too many questions i dont understand you, are you happy, not, or what?
Posted

any option for remove alert 4 wrong plugins?

 

reallly work correctly the mod but repet and repit alert... and not have noting wrong... 

 

 

really like this mod but... this alert... not help 4 nothing.

 

 

if you want include 1 switch for turn off alert manualy... into mcm..... really it greath... thanks

 


any option for remove alert 4 wrong plugins?

 

reallly work correctly the mod but repet and repit alert... and not have noting wrong... 

 

 

really like this mod but... this alert... not help 4 nothing.

 

 

if you want include 1 switch for turn off alert manualy... into mcm..... really it greath... thanks

 

Posted

any option for remove alert 4 wrong plugins?

 

reallly work correctly the mod but repet and repit alert... and not have noting wrong... 

 

 

really like this mod but... this alert... not help 4 nothing.

 

 

if you want include 1 switch for turn off alert manualy... into mcm..... really it greath... thanks

 

any option for remove alert 4 wrong plugins?

 

reallly work correctly the mod but repet and repit alert... and not have noting wrong... 

 

 

really like this mod but... this alert... not help 4 nothing.

 

 

if you want include 1 switch for turn off alert manualy... into mcm..... really it greath... thanks

Read OP on how to disable it?

Posted

hi, is there a way to increase the frequency of the drooling effect? :)

reduce/increase polling rate?

if that doesnot work, then probably editing .nif file

  • 2 weeks later...
Posted

I Would like to report a bug. I downloaded the last version. When I enter the Blue Palace, the women are flickering in and out off view. Even my character in third person do it. When I disabled the dripping visual effects, all is back to normal.

Posted

I Would like to report a bug. I downloaded the last version. When I enter the Blue Palace, the women are flickering in and out off view. Even my character in third person do it. When I disabled the dripping visual effects, all is back to normal.

Same here, except in my case it's Breezehome, not the blue palace (haven't checked there yet), and it's only my character in 3rd person not lydia. I also noticed it has something to with the polling rate. Lowered to 5 sec and it happens twice as frequently. After some testing I've discovered it only seems to happen while wearing a gag (I've got DDI installed). Disabling the gag drool option fixes the issue. Really hope I can fix it, it's probably the biggest reason I downloaded the mod :(

Posted

 

I Would like to report a bug. I downloaded the last version. When I enter the Blue Palace, the women are flickering in and out off view. Even my character in third person do it. When I disabled the dripping visual effects, all is back to normal.

Same here, except in my case it's Breezehome, not the blue palace (haven't checked there yet), and it's only my character in 3rd person not lydia. I also noticed it has something to with the polling rate. Lowered to 5 sec and it happens twice as frequently. After some testing I've discovered it only seems to happen while wearing a gag (I've got DDI installed). Disabling the gag drool option fixes the issue. Really hope I can fix it, it's probably the biggest reason I downloaded the mod :(

 

 

Second it. Encountered this issue today and made a post asking for help, but figured out it was caused by this mod shortly after. It seems like it only starts to occur after some time wearing a gag because I never noticed it earlier.

Posted

 

 

I Would like to report a bug. I downloaded the last version. When I enter the Blue Palace, the women are flickering in and out off view. Even my character in third person do it. When I disabled the dripping visual effects, all is back to normal.

Same here, except in my case it's Breezehome, not the blue palace (haven't checked there yet), and it's only my character in 3rd person not lydia. I also noticed it has something to with the polling rate. Lowered to 5 sec and it happens twice as frequently. After some testing I've discovered it only seems to happen while wearing a gag (I've got DDI installed). Disabling the gag drool option fixes the issue. Really hope I can fix it, it's probably the biggest reason I downloaded the mod :(

 

 

Second it. Encountered this issue today and made a post asking for help, but figured out it was caused by this mod shortly after. It seems like it only starts to occur after some time wearing a gag because I never noticed it earlier.

 

I noticed it immediately after installing the mod. I suppose I could test starting a new game sometime and see if that has any effect.

 

Edit: Well, how about that. I started a new game and everything seems to work perfectly, at least on myself. Haven't checked out the blue palace yet or done much exploring in general. I'll be back if something comes up.

  • 3 weeks later...
Posted

Had the flickering women bug happen to me - in the blue palace repeatedly and a few random cave locations. It affects my character and any other female characters when their arousal gets high enough for the drip to start. Tried a new game and it still happens. It's annoying, but since it's limited to only a few places in the world it's not enough for me to uninstall this otherwise great mod.

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