gl1tterby Posted May 3, 2016 Posted May 3, 2016 Just wanted to chime in to say that this mod is the only reason I joined... and also, a really amusing coincidence happens to my character each time she hooks up with someone in an inn with a bard..... they start singing Dragonborn Comes. xD Thank you for this mod.. so much.
Nichoice Posted May 3, 2016 Posted May 3, 2016 Noticed while using the latest demo version that the actors tend to teleport on top of each other before the scene begins, I am not sure whether this was intentional or otherwise.
Kinky Posted May 3, 2016 Posted May 3, 2016 Noticed while using the latest demo version that the actors tend to teleport on top of each other before the scene begins, I am not sure whether this was intentional or otherwise. Usualy actors teleport inside each other in order to calculate and create correct positioning for animations. Slower system will do positioning slower so this can be noticable. Next update will include some fixes regarding positioning so its best to wait for that.
LucasHM Posted May 4, 2016 Posted May 4, 2016 Why is there still no dyndolod compability? I cant play like that..Ceo pls (btw i have no problems with the icons now.. i fixed them somehow..dunno how, but i can see them now lol) Because it isn't needed? I'm using dyndolod with no problems, so I'm betting the issue is with your setup and not 0sex. Im using dyndolod with no problems, as well.
Loony33 Posted May 4, 2016 Posted May 4, 2016 Having an issue where the actors teleport to each other but then just stand there. I can't do anything from there. No menu pops or anything, and I can't exit the scene using the num . hotkey. I tried the last demo version you released showing off the UI and it worked fine, but the latest version isn't working for some reason. I ran FNIS too, just in case you ask. Also, the start scene key is still num 0, right?
SparklingWaterEnjoyer Posted May 4, 2016 Posted May 4, 2016 127 lines ~ and counting ~ once i'm done recording the editing is next. If someone doesn't mind listening to/editing out static from raw audio I would so appreciate support! PM me if you're not offended by anything NSFW and have some time >///< you don't need to edit them all only a few would be such huge help
Kinky Posted May 4, 2016 Posted May 4, 2016 Having an issue where the actors teleport to each other but then just stand there. I can't do anything from there. No menu pops or anything, and I can't exit the scene using the num . hotkey. I tried the last demo version you released showing off the UI and it worked fine, but the latest version isn't working for some reason. I ran FNIS too, just in case you ask. Also, the start scene key is still num 0, right? This bug happens on npcs with no name (guards, bandits...) and some custom followers. It will be fixed next update. Start is still Num 0.
Cema Posted May 4, 2016 Posted May 4, 2016 Forgot to say that the 0 key sometimes works while the console is open. I think it has already been reported.
Bif_Mandrake Posted May 4, 2016 Posted May 4, 2016 I got obsessed with figuring out why alpha 1.07c just quit working for me and wrestled with that instead of testing the 1.08 alpha. Though it's obsolete (as 1.07 has given way to the entirely new 1.08), I thought I'd share what my fix finally was. Updating FNIS from 5.5 to 6.2 was my solution. Totally got 0SEX 1.07c working fine again. There is still a bit of lag between sequences, but it works. Weird. Now I've got that obsessed moment out of the way, I can finally remove it and install 1.08!
Loony33 Posted May 5, 2016 Posted May 5, 2016 Having an issue where the actors teleport to each other but then just stand there. I can't do anything from there. No menu pops or anything, and I can't exit the scene using the num . hotkey. I tried the last demo version you released showing off the UI and it worked fine, but the latest version isn't working for some reason. I ran FNIS too, just in case you ask. Also, the start scene key is still num 0, right? This bug happens on npcs with no name (guards, bandits...) and some custom followers. It will be fixed next update. Start is still Num 0. Ah, ok. That makes sense then, since I was trying to initiate the scene with a custom follower.
chimiz Posted May 5, 2016 Posted May 5, 2016 I think this mod is fantastic and filled with quality. I've only had one little issue myself, and it's when using it in combination with the immersive first person mod. During most scenes, the female character will be turned around at the start, but it seems the characters actual 'facing' is still in the opposite direction. This causes your camera to look backwards throughout the scenes. I'm not a modder myself so I don't know the actual cause or if it's anything that can actually be fixed, but my wild guess would be that it has something to do with character facing, but I figured I'd report it nontheless. Currently the only workaround I've found is to remove the limitation and allow the first person camera to rotate 360 degrees.
minnato Posted May 5, 2016 Posted May 5, 2016 i download OSEX 1.08 demo and install didn't have anything happen in mcm or i have to install mainfile and overwrite it?
LaEspada Posted May 5, 2016 Posted May 5, 2016 i download OSEX 1.08 demo and install didn't have anything happen in mcm or i have to install mainfile and overwrite it? There is no MCM.
SparklingWaterEnjoyer Posted May 5, 2016 Posted May 5, 2016 Samples are here! I will keep these online until we finish editing the rest ~33 of 300 lines in this pack~ P.S Feedback from the community would be appreciated! http://www.mediafire.com/download/y3qpalnnqnp57t0/0SA1.8DemoSamples.zip
CEO 0S Posted May 5, 2016 Author Posted May 5, 2016 Samples are here! I will keep these online until we finish editing the rest ~33 of 300 lines in this pack~ P.S Feedback from the community would be appreciated! http://www.mediafire.com/download/y3qpalnnqnp57t0/0SA1.8DemoSamples.zip My god, you are incredible. If it's ok with you Arialynn I'd like to hook this up now to at least have a starting point. They might shuffle around for example into different sound type categories once we can see/hear the totality of it, but at least we'd have the foundation in place to play with it and you could do trials on your side by moving the waves around. Please let me know if this is ok. If so I'll make it as clear as I can until it's done that it's just the start and a WIP at putting it together a voice pack. I can have it hooked up for the next demo if you want. You sound phenomenal, I can't state this enough, this is so so good. If this is acceptable to you I need two things (Very important) 1. The short name for your voice pack. Additional info on this: People will type this into XML and folders are semi named accordingly so it has to be relatively short and concise. I call the one's I did: OGal OGuy FemEvenTone (that one is a little long even). Two things to keep in mind: OSA can't have duplicate names of the same type of thing (two voice packs can't be the same) so it has to be signature like so there's not a high possibility of multiple voice packs with the same name. On the other side of the spectrum it can't be too long because OSex has an elaborate folder structure and combined with some mod organizers the file name length breaks windows. 2. The credited name: When you view an actor's profile identity you'll see the Short name of all the different "classes" of their persona. Your voice pack would be their voice persona. If this is viewed it will have place for full credit of the voice acting for the pack so a full more elaborate name can be used here. I'd need to know what you want this to be. I've built in a lot of credit potential into OSA because I don't want people submitting creative and inspired work in animation, and sound to be lost behind a sex mod. I want it to be clear who has made the different things possible. If it is ok to hook it up please let me know these points as I can't proceed without them. You are amazing, I absolutely love the samples here and am so happy you've taken this project on. -Ceo
27X Posted May 5, 2016 Posted May 5, 2016 Technical: Pretty good. No excess background radiation, no pop, no hiss; clean mid and clean lows which is frankly almost unheard of outside of rounding off the samples (which tends to make them sound like ass) Really my only complaint is contextual, a lot of these pretty much sound like "Hentai Dungeon Rape Monster Master II: The More Huger Rapening Extreme" and less like Skyrim. What should "sex in Skyrim" sound like? Subjective: Well, less "pensively passive" for one thing. Skyrim is hard, the people in Skyrim are hard, they're likely pretty direct in most cases on what they want and how they're wanting it. Gruntier, Moanier and more plainly and cleanly aggressive in emoting. (and before someone says, "well in Akavir totally hentai lalala love yum yums" everyone in Akavir got eaten by talking giant snakes. These work great for gentrified city girl who likes her safe walls and fuzzy rugs, not sure they're the right index/context for a girl comfortable wearing a loincloth and metal bra and being covered in giant blood three seconds later from head to foot. A little less timidity and little more growl. And again great sound quality and clarity, whatever you're doing there keep that up.
CEO 0S Posted May 5, 2016 Author Posted May 5, 2016 On the other side a lot of people totally modernized their Skyrim. Fione for example has a brick interior apartment with plumbing, sky lights, personal computer and an SUV, perhaps fitting for some of the fairer maidens of Skyrim as well. I think it's a good versatility and that voice is so sweet and sensual it's going to make a lot people pop, they might even be fighting it and one of those rolling moans tips the ice berg right there. More on relating what you were talking about: There's still room to canibalize Skyrim sounds, I'm working on FemEvenTone but it's kind of a pain since the actress is a pretty deep voiced woman with a slight lisp I can't get anything that injects well, OGuy is easy though he goes with anything. I want to try to put together an orc one (Male and Female), but a little more orc then Skyrim, their in house orc voice actors tend to sound kind of just human trying to talk with a deeper voice then their normal. ---------------------------------------- very distantly related: I wonder sometimes since I started this project, if you were going to compare OSex to porn actors what percentile bracket of them do you think I could hang with for total orgasms achieved? Won't be able to take all the credit after this pack comes out however.
27X Posted May 5, 2016 Posted May 5, 2016 Don't get me wrong, the quality is great and I'm absolutely certain the "akaviri skyrim" crowd read: and people with avatars like: will use this voice without hesitation, I'd also like "lore-ier" interps like the work you've done yourself, and others have done for other works. achieved Well A: how much weight have you lost and B: can you do it on command?
CEO 0S Posted May 5, 2016 Author Posted May 5, 2016 I liked this thanks lol ----------- That's ridiculous, it all goes into my lifetime grand total stat. Google prob tracks it. Plus once I release the OBit I'll be able to keep tabs on it all. will come in lots of cool colors too
OneWayVector Posted May 5, 2016 Posted May 5, 2016 Hello 27X, The qualities of 0SEX will not be judged upon the Arialynn's contribution alone, because Arialynn's work shall help define the very way sound is integrated. The contributions of the "non-akaviri skyrim" crowd especially in voice acting looks much wider and when CE0 is ready for different contributions in sound integration for the 0SEX framework; I think other groups like the immersion crowd will get their chance to shine. I suspect sound editing for this 0SEX will be key, but it is just my limited understanding of the Mod itself. Don't get me wrong, the quality is great and I'm absolutely certain the "akaviri skyrim" crowd...
Dauvmire Posted May 5, 2016 Posted May 5, 2016 ...a lot of these pretty much sound like "Hentai Dungeon Rape Monster Master II: The More Huger Rapening Extreme" As a devoted fan of HDRMM2:TMHRE, I am offended. Can't wait for the sequel. Don't get me wrong, the quality is great and I'm absolutely certain the "akaviri skyrim" crowd... Wait, is "akaviri skyrim" an established term for the anime-friendly fanbase that Skyrim evidently attracts, or did you just make that up? The Akaviri lore is definitely weird, to put it mildly, but I never thought of anime while perusing it, lol.
27X Posted May 5, 2016 Posted May 5, 2016 It's kind of meta thing that popped up when contributors attempted to persevere against strict loreists when porting over or creating anime style content. Akavir is the land in TES which most resembles the asian aesthetic in terms of history and motif; problem being there are no humans on Akavir, they all got eated. Personally I would just own and say instead of: This is Mei Lin, the akaviri princess archer, her parents sent her to Skyrim to vagina all the things to learn the ways of Tamriel fighting and archery. I would This is Mei Lin, she's ported from Dragon's Dogma and knows that wolves hunt in packs and Goblin fear fire and ice both, she also does bat mitsvas and christenings but that's just me. qualities I'm quite aware; I'm one of the people going in anticipation of a framework that can potentially give Skyrim even more years of awesome through interactive duel-for-killmove replacing, rock/paper/scissor wizard battles and totally immersive extreme to-the-death innkeeping. CE0 is also aware I'm aware. I'm not attempting to steer anything, Arialynn asked for feedback and my feedback is "less passive and more aggressive". I won't be butthurt in the least if that's changed modified or ignored.
Durielboya Posted May 5, 2016 Posted May 5, 2016 Samples are here! I will keep these online until we finish editing the rest ~33 of 300 lines in this pack~ P.S Feedback from the community would be appreciated! http://www.mediafire.com/download/y3qpalnnqnp57t0/0SA1.8DemoSamples.zip That's really an outstanding job, sounds even more professional than a big chunk of paid work i've heard. You really are gifted with a profound and expressive voice. About the context/setting issue stuff, i don't think it is unusual to change the pitch of your tone based on the situation, there are often people (especially girls) who in reality have a more of a deep voice for most of the situations, but when in intimacy with their partner or during the act, they kind of soften their tone to something similar to the actress voice. Having said so, even in a menacing place like Skyrim where life is short, in the comfort of your house or your beloved arms, knowing that that day could esaily be your last, it wouldn't be so strange to give up to a bit of sweetness.
minnato Posted May 5, 2016 Posted May 5, 2016 i download OSEX 1.08 demo and install didn't have anything happen in mcm or i have to install mainfile and overwrite it? There is no MCM. well i thought it's appear on this menu on nexus version. ._. sorry i didn't explain very well
thrillseekers882 Posted May 5, 2016 Posted May 5, 2016 Samples are here! I will keep these online until we finish editing the rest ~33 of 300 lines in this pack~ P.S Feedback from the community would be appreciated! http://www.mediafire.com/download/y3qpalnnqnp57t0/0SA1.8DemoSamples.zip Sounds really great & professional ! I hope this enough : "perfect !"
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