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Posted

 

 

 

Hi Kinky,

Thanks for this nice list and working on it!

 

For equipment slots there's 30 total. And less then 10 of them are used in Skyrim the rest are all over the place in terms of equipment. From modder to modder your going to get different slots. Pants (46), panties (45 usually), cape (57 usually) sos 52 these are fairly common but there's no standard to it so while the vanilla slots are going to be right on for most users, anything outside of cuirass, boots, gloves, helmet is going to be really iffy and need customization. The one's I'm worried about are going to be belts, corsettes, pauldrons, thigh highs, stockings, body belts, harnesses, glasses, other misc stuff, those are all over the place.

 

 

 

 

data/interface/hudmenu.swf

 

In this case it sounds like you have less invasive hud installed, you'll have to disable it I think to use OSex.

 

I just deactivated scope bow and it works now omg! I am soooooo gladddd. love youuuu

 

p.s. its weird, i uninstalled scope bow before it still didnt work and sometimes CTD, but this time it works.  Just hope next time I open the game and your mod still works. 

Posted

I did some more poking arround and changed esg.xml cloak to slot 46 and panties to 52. In game it properly recognized them both.

There are still some issues on helms though. Ill have to check my mods but it could be comming from some mod that allows you to wear both helm and circlet.

When trying to unequip helm it also unequips circlet and cloak, when trying to unequip circlet it also unequips cloak. Or maybe i should change helm from 30 to 42 as written in game...

Posted

after using the mod there  are some words: "WEP ADDED: DRESS ESG" staying on the screen... how to solve this?

post-1129100-0-31393100-1461886581_thumb.jpg

 

 

anyway does this mod support animals?

Posted

Feedback after trying it (and studying Carlotta Valentia's body) :

 

General :

 

- No MCM menu

- player is still assuming male position even if female

- characters have problem to face each other at the start. sometimes there is a 90° angle sometimes they are even back to back

- character freeze sometimes after leaving 0sex. have to crash skyrim and re start the game

- penis is a bit too big imo

- mod crash for characters brought by mods. works with original characters retextured

 

Sound :

 

- spank sound timing is perfect and volume is good

- gag noise is very curious in my opinion

- moans are very very soft while other sounds are loud (especially the slap when the two bodies clap against each other). I think you could add louder (and lewder) moans when animation speed is increasing

 

Expressions :

 

- male facial expression has become good

- characters are no more closing their eyes during kissing

- characters eye remain close a bit too long after the guy pulls out

 

Animations :

 

- spanking while leaning on knee is perfect

- something missing at the end of "sit on knee" I suppose? some fingering and rubbing?

- something missing when woman is bending with her ass in the face of man kneeling? some licking I suppose?

- something missing at the end of "bend over knee". more fingering?

- standing bj and stroking is good

- grab her by the rear while the girl is riding -> the scene moves half a meter ingame

- can't finger and rub at the same time?

- straddle her leg and unstraddle still have the same icon

- the woman lying on her back default stil has this "armpit stretched" problem. should change the animation for something less stretched

- lay down on your back from standing position -> dead end

 

Undress :

 

- undress weapon works

- woman undress man's boots -> works but undress helm animation

- woman undress man's gloves -> works but undress shield animation?

seems like the "woman undress man animations" is not finished I suppose

 

 

 

 

And I did it for science !

Posted

CEO, may I ask what body do you recommend we use your mod with? Males and females although I know SOS is a given.

 

Hi EniracY, 

I use the FM version that comes with SOS for male. If I recall there's just 2 in there bodybuilder and regular, it's not the body builder one I use the other one. For females I have my own body system, it's roughly UNPB and for the most part UNPB will get the same effects. There's some very serious hurdles in sharing it as my entire game is built around in but in doing so it allows only my stuff to be used really and a lot of things I don't have permissions for so couldn't share my custom variants. Can view info on it here though if you want:

 

tumblr_ntdpvekT4X1ubnr1mo6_r1_400.jpg

 

Am I to take it that 1.08 is ready to rock?  

 

Almost, if you're waiting for the solid release, 1.08C has some bugs still and some menu options that will break your menu. It still has room to improve but it's mainly ironing out bugs at this point and that's coming to a close. It also doesn't have esg redressing scenes yet. The final demo is soon which will most likely be safe to use followed shortly after with putting in on Nexus where I'll make sure it's as bug free I can get it.

 

after using the mod there  are some words: "WEP ADDED: DRESS ESG" staying on the screen... how to solve this?

attachicon.gifScreenShot8.jpg

 

Hi

Bebe sorry I use that text for testing things in my mod when developing and I forgot to turn it off. In the next demo it will be gone but for right now just don't click the option in the esg menu to re-equip your weapon or that will show up. You can remove it but the second click will make that window show up. There's no way to make it go away except having skyrim opened. You can save and close and open and it will be gone.

 

 

I did some more poking arround and changed esg.xml cloak to slot 46 and panties to 52. In game it properly recognized them both.

There are still some issues on helms though. Ill have to check my mods but it could be comming from some mod that allows you to wear both helm and circlet.

When trying to unequip helm it also unequips circlet and cloak, when trying to unequip circlet it also unequips cloak. Or maybe i should change helm from 30 to 42 as written in game...

 

This might help Kinky. Some items in Vanilla Skyrim are a combination of many slots. In my own setup I don't use this since it seems pointless to make an item occupy many slots when you can have each be a separate piece. If let's say a hood chest and cape are all put into one armor by the mod author of the equipment then on removing any piece of that armor the entire thing will come off. This is most likely what's happen that it's all tied together by whoever made the equipment. Is it a hood+circlet+cape kind of deal?

Posted

after downloading 

0SEX Skyrim Sex Sim + Other 0S content (WIP) 

 When I try to use it in my game the npc goes inside my player and they just stand there please help

 

Posted

 

CEO, may I ask what body do you recommend we use your mod with? Males and females although I know SOS is a given.

 

Hi EniracY, 

I use the FM version that comes with SOS for male. If I recall there's just 2 in there bodybuilder and regular, it's not the body builder one I use the other one. For females I have my own body system, it's roughly UNPB and for the most part UNPB will get the same effects. There's some very serious hurdles in sharing it as my entire game is built around in but in doing so it allows only my stuff to be used really and a lot of things I don't have permissions for so couldn't share my custom variants. Can view info on it here though if you want:

 

tumblr_ntdpvekT4X1ubnr1mo6_r1_400.jpg

 

No problem, I know you'd rather not share your setup like that :) But knowing it's roughly UNPB is great as it gives me a base to work off of. Thanks!

 

Edit: Just read through your post, the twerking was great xD

Posted

Downloaded the last beta version, it really looks great.

 

I had minors problems, sometime the menu was "out of the drawing range", or after pressing random keys, the "enter" menu would not open again.

 

 

It was also stuck in an infinite animation change loop.

 

 

 

Else, it's really a nice work you have there, really nice animations.

 

 

You should put the link to the beta on the front page.

Posted

i found a problem

 

so after i chose 'turn her around' --> 'laydown on your back' --> 'move back and lay down between her legs'  

 

the menu disappeared and nothing happened , clicked the toggle button but no response, all i could do was just end the scene

 

 

 

ALso,  is there any way to make the male do oral job for the female, or how to do missionary?

Posted

i found a problem

 

so after i chose 'turn her around' --> 'laydown on your back' --> 'move back and lay down between her legs'  

 

the menu disappeared and nothing happened , clicked the toggle button but no response, all i could do was just end the scene

 

 

 

ALso,  is there any way to make the male do oral job for the female?

 

That will lead to cowgirl animations in the future. For now try to avoid that path since its unfinished.

Its known issue.

 

There are animations for male doing oral for female while female is laying on her back.

 

Posted

I did some more poking arround and changed esg.xml cloak to slot 46 and panties to 52. In game it properly recognized them both.

There are still some issues on helms though. Ill have to check my mods but it could be comming from some mod that allows you to wear both helm and circlet.

When trying to unequip helm it also unequips circlet and cloak, when trying to unequip circlet it also unequips cloak. Or maybe i should change helm from 30 to 42 as written in game...

 

This might help Kinky. Some items in Vanilla Skyrim are a combination of many slots. In my own setup I don't use this since it seems pointless to make an item occupy many slots when you can have each be a separate piece. If let's say a hood chest and cape are all put into one armor by the mod author of the equipment then on removing any piece of that armor the entire thing will come off. This is most likely what's happen that it's all tied together by whoever made the equipment. Is it a hood+circlet+cape kind of deal?

 

 

Yeah it is hood+circlet+cape. Ill have to test this more. Im not sure if dragon priest masks are counted as hoods or as helms. Also ill have to see if all 3 are really removed or only hidden.

I dont mind if removing one item removes another 2 but problem is that in case of dragon priest masks it seems only circlet and cape are removed while mask always stays on. Ill equip follower with circlet and cape to see how it behaves with regular hoods and helms.

--------------------------------------------------------------------------------------------------------------------------

Ok i found this link for slots used by vanilla Skyrim. That helped a bit to realize what is what so i modified esg.xml to better fit vanilla game:

 

 

 

<male>

 

<name weapon="Weapons" shield="Shield" helmet="Helmet | Circlet" cuirass="Cuirass" gloves="Gloves" boots="Boots" cape="Cape" amulet="Amulet" ring="Ring" stockings="Socks" intlow="Subligar | Briefs" inthigh="Undershirt" misclow="Lower Body Accessories" miscup="Upper Body Accesories" miscarms="Arm Accesories" pants="Pants"/>

 

 

<esg id="helmet" s="42"/>

<esg id="shield" s="39"/>

<esg id="cuirass" s="32"/>

<esg id="gloves" s="33"/>

<esg id="boots" s="37"/>

<esg id="cape" s="46"/>

<esg id="amulet" s="35"/>

<esg id="ring" s="36"/>

<esg id="stockings" s="54"/>

<esg id="intlow" s="45"/>

<esg id="inthigh" s="56"/>

<esg id="misclow" s="53"/>

<esg id="miscmid" s="49"/>

<esg id="miscup" s="48"/>

<esg id="miscarms" s="59"/>

<esg id="pants" s="52"/>

 

</male>

<maleExclude>

<esg s="61"/>

</maleExclude>

 

<female>

 

<name weapon="Weapons" shield="Shield" helmet="Circlet | Helmet" cuirass="Cuirass" gloves="Gloves" boots="Boots" cape="Cape" amulet="Amulet" ring="Ring" stockings="Stockings" intlow="Panties" inthigh="Brassiere" misclow="Lower Body Accessories" miscup="Upper Body Accesories" miscarms="Arm Accesories" pants="Pants | Skirt"/>

 

 

<esg id="helmet" s="42"/>

<esg id="shield" s="39"/>

<esg id="cuirass" s="32"/>

<esg id="gloves" s="33"/>

<esg id="boots" s="37"/>

<esg id="cape" s="46"/>

<esg id="amulet" s="35"/>

<esg id="ring" s="36"/>

<esg id="stockings" s="54"/>

<esg id="intlow" s="45"/>

<esg id="inthigh" s="56"/>

<esg id="misclow" s="53"/>

<esg id="miscmid" s="49"/>

<esg id="miscup" s="48"/>

<esg id="miscarms" s="59"/>

<esg id="pants" s="52"/>

 

</female>

 

<femaleExclude>

<esg s="61"/>

</femaleExclude>

 

 

 

 

While every item is now recognized properly and equips/unequips itself i still have issue with slot 31.

 

Slot 31 is used by hair / hood / dragon priest masks. That slot simply cannot unequip.

I think this cannot be solved on my part, has to be something with the code.

 

I installed this helpfull mod to see what slots are occupied:

 

TESV_2016_04_29_14_50_55.png

 

As you can see some items take 2 slots. 0sex esg shows slot 40 (acts properly, same as 46 for cloak equip / unequip). 52 is SOS underwear slot but shown as Robes in this mod while now properly tagged pants in 0sex.

 

I would like to hide that slot 40. Is there a way to exclude slots from showing up as options?

I noticed that slot 61 is labeled as "exclude" but when i tested esg on lydia it was not excluded but instead it only showed slot number without "undefined" or item name.

 

 

PS inside key.xml how do you get key codes?

Posted

Got a wierd bug with the beta version.

 

 

 

First, the 0 key to start sex is triggered even when entering text in the console.

 

 

Then, with 50% of the NPC, it teleport the npc in my character, at the same pos and angle. And ... nothing happen, i can't load a save, and when i press the "." to stop, it's still stuck.

Posted

Got a wierd bug with the beta version.

 

 

 

First, the 0 key to start sex is triggered even when entering text in the console.

 

 

Then, with 50% of the NPC, it teleport the npc in my character, at the same pos and angle. And ... nothing happen, i can't load a save, and when i press the "." to stop, it's still stuck.

 

Dont try to start sex with guards, bandits or other non unique (no name) npcs. This will be fixed next update.

 

Posted

I tried with Followers only.

 

Followers from "Familiars" faces are not working, and the ones from "Lovely followers" (Not sure at all about this name) are not working.

 

But some others followers like Victoria Velina are working.

Really weird.

Posted

I tried with Followers only.

 

Followers from "Familiars" faces are not working, and the ones from "Lovely followers" (Not sure at all about this name) are not working.

 

But some others followers like Victoria Velina are working.

Really weird.

 

I second that, some followers do not seem to work.

Posted

Hi Ceo

 

Having given some time to test demo3, I second the stuff already know (sounds level, dead ends, freezes, missing menus, ...) but beyond that, this is marvellous work.  

 

I may have something new maybe. Dunno if it has already been mentionned but there might be an issue with HDT High Heels that causes misalignement.

 

If you start scene with the effect activated, then eventually remove shoes (which deactivates effect), I guess alignment calculation has already be done by the mod which may cause misalignment for the rest of the scene.

 

Tried without and alignment is much better whilee still being a bit off (for sos). It may not be on the urgent list of things to address, but that would be cool if we could you know, just keep the heels for the scenes :) at least for some of them.

 

Apart from that this version is clearly reaching the quality level for a nexus build. My ultimate dream would be having orgasms back, but I can understand this might be too much of additional work at this stage for 1.08.

 

Keep it up ! 

 

Posted

Hi Ceo

 

Having given some time to test demo3, I second the stuff already know (sounds level, dead ends, freezes, missing menus, ...) but beyond that, this is marvellous work.  

 

I may have something new maybe. Dunno if it has already been mentionned but there might be an issue with HDT High Heels that causes misalignement.

 

If you start scene with the effect activated, then eventually remove shoes (which deactivates effect), I guess alignment calculation has already be done by the mod which may cause misalignment for the rest of the scene.

 

Tried without and alignment is much better whilee still being a bit off (for sos). It may not be on the urgent list of things to address, but that would be cool if we could you know, just keep the heels for the scenes :) at least for some of them.

 

Apart from that this version is clearly reaching the quality level for a nexus build. My ultimate dream would be having orgasms back, but I can understand this might be too much of additional work at this stage for 1.08.

 

Keep it up ! 

Lol, i just planned to write a post about Highheels. But i have no problem with aligment when they're unequipped. On the other hand, if you try to reequip them later there is no aligment either, they are just falling under textures a little. Only thing that comes to mind - it's to make a little script, that will unequip and then reequip boots automatically when the scene starts. I think some ppl, me included, would be glad to see it)

Posted

I hate to be a pain, but is there anyway to get rid of the penis scaling when using SoS? Thanks.

 

 

 

I don't see anything wrong with the size.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

huehue.gif

Posted

Well, i better live up to my avatar than my username :v

Posted

I hate to be a pain, but is there anyway to get rid of the penis scaling when using SoS? Thanks.

 

IF penis scaling gets disabled then animations would lose their perfect alignment. You can edit some xml files to make penis size you want but you will notice that animations no longer match it.

For 0sex its simply the best to have it set up the way CEO did it coz he made animations for that scale. Beside that why is big penis a problem?

 

Posted

 

I hate to be a pain, but is there anyway to get rid of the penis scaling when using SoS? Thanks.

 

IF penis scaling gets disabled then animations would lose their perfect alignment. You can edit some xml files to make penis size you want but you will notice that animations no longer match it.

For 0sex its simply the best to have it set up the way CEO did it coz he made animations for that scale. Beside that why is big penis a problem?

 

 

 

It is a problem because in many 0sex scenes, an overly large schlong with some body types mean the schlong can be seen outside of the belly. This can be seen mostly in the missionary and cowgirl grinding. (and this is a 60-weight, curvy-like "Physique - Hourglass" type UUNP body)

 

Even with regular schlong size, in SexLab, it  has a feature where for each stage of the animation, you can control the schlong angle (how far up/down it goes for each scene); and that you can save that setting in the game and in the XML. So there's never any problems with schlong appearing outside the belly issue because not only the actors can be adjusted and aligned, the schlong angle can too.

 

Again, I realise they're 2 different frameworks, but am just saying SLab has some terrific ideas when it comes to detailed animation controls that allow different body types to work together - even without using the "auto-adjust actors to same scale" (which I never use).

Posted

 

CEO, may I ask what body do you recommend we use your mod with? Males and females although I know SOS is a given.

 

Hi EniracY, 

I use the FM version that comes with SOS for male. If I recall there's just 2 in there bodybuilder and regular, it's not the body builder one I use the other one. For females I have my own body system, it's roughly UNPB and for the most part UNPB will get the same effects. There's some very serious hurdles in sharing it as my entire game is built around in but in doing so it allows only my stuff to be used really and a lot of things I don't have permissions for so couldn't share my custom variants. Can view info on it here though if you want:

 

tumblr_ntdpvekT4X1ubnr1mo6_r1_400.jpg

 

Am I to take it that 1.08 is ready to rock?  

 

Almost, if you're waiting for the solid release, 1.08C has some bugs still and some menu options that will break your menu. It still has room to improve but it's mainly ironing out bugs at this point and that's coming to a close. It also doesn't have esg redressing scenes yet. The final demo is soon which will most likely be safe to use followed shortly after with putting in on Nexus where I'll make sure it's as bug free I can get it.

 

after using the mod there  are some words: "WEP ADDED: DRESS ESG" staying on the screen... how to solve this?

attachicon.gifScreenShot8.jpg

 

Hi

Bebe sorry I use that text for testing things in my mod when developing and I forgot to turn it off. In the next demo it will be gone but for right now just don't click the option in the esg menu to re-equip your weapon or that will show up. You can remove it but the second click will make that window show up. There's no way to make it go away except having skyrim opened. You can save and close and open and it will be gone.

 

 

I did some more poking arround and changed esg.xml cloak to slot 46 and panties to 52. In game it properly recognized them both.

There are still some issues on helms though. Ill have to check my mods but it could be comming from some mod that allows you to wear both helm and circlet.

When trying to unequip helm it also unequips circlet and cloak, when trying to unequip circlet it also unequips cloak. Or maybe i should change helm from 30 to 42 as written in game...

 

This might help Kinky. Some items in Vanilla Skyrim are a combination of many slots. In my own setup I don't use this since it seems pointless to make an item occupy many slots when you can have each be a separate piece. If let's say a hood chest and cape are all put into one armor by the mod author of the equipment then on removing any piece of that armor the entire thing will come off. This is most likely what's happen that it's all tied together by whoever made the equipment. Is it a hood+circlet+cape kind of deal?

 

Thanks, so much CEO, and take your time. You got the best mod of this kind on the net. I'm more than willing to wait till you feel it's done...

 

I know, I don't post much anymore, but I still check the channel everyday...

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