Gulfwulf Posted April 30, 2016 Posted April 30, 2016 IF penis scaling gets disabled then animations would lose their perfect alignment. You can edit some xml files to make penis size you want but you will notice that animations no longer match it. For 0sex its simply the best to have it set up the way CEO did it coz he made animations for that scale. Beside that why is big penis a problem? I don't want the option removed for everybody, I'm just wondering if I can remove it for myself. As for why the size is a problem... My character's normal size is about half that. I use XPMSE and its SoS plugin with nothing else affecting males except for a retexture.
Khlas Posted April 30, 2016 Posted April 30, 2016 IF penis scaling gets disabled then animations would lose their perfect alignment. You can edit some xml files to make penis size you want but you will notice that animations no longer match it. For 0sex its simply the best to have it set up the way CEO did it coz he made animations for that scale. Beside that why is big penis a problem? I don't want the option removed for everybody, I'm just wondering if I can remove it for myself. As for why the size is a problem... Penis.jpg My character's normal size is about half that. I use XPMSE and its SoS plugin with nothing else affecting males except for a retexture. The cock go tiny when your character suck it.
Cema Posted April 30, 2016 Posted April 30, 2016 I think it has already been said but your mod has currently problems with followers added by mods. The characters are just standing still and the mod crash. Retexture of already existing characters create no problem though. ps : adding it to the list in my main post. next I'll try the menu
CEO 0S Posted April 30, 2016 Author Posted April 30, 2016 I spend a lot of time animating for precision if you want to just shove actors roughly in place you can do it elsewhere. The precision of aligning mfg, and animation is the heart of OSA I believe the controled choreography is what makes OSex special and it might be what makes it tasteful and it would lose this with jury-rigging actors until a cock is in a mouth. Part of me doesn't want to put in further user adjusting at all, to prevent child molestors etc. Clipping can be solved by shrinking the cock in problematic scenes like I do in blowjobs. That being said I find it funny how in Skyrim you mostly see ridiculous proportioned hyper-sexified women but you put a foot long cock in and it's GG. I'm OK if this comes at the expense of cocksize-immersion like if you want to RP that your actor has a tiny cock, it's the kind of thing that in a precision setup requires new animations per cock size, if the precision doesn't matter then moving around is fine and there's better engines for that. There's lots of precision stuff going on, hand placement, mouth placement, eye direction, mouth reaction. These details are pointless and a waste of time if the scenes are designed around user aligning of the actors. PS inside key.xml how do you get key codes? Hi Kinky, thanks! I'm trying sort this out and figure out what is happening. As a note that reference page that you posted is just someone's suggestions of trying to unify things but most mod authors don't really follow those guidelines when they make equipment for the extra slots beyond what Skyrim has. To explain: When an armor is made it's given at least one slot from 30-60 in the armor Creation Kit Form, and a secondary form that armors need (One form is the item you equip and one is a reference to the model that the equipped item should use) In some cases the 3D nif model itself also needs that slot number input so it gets bound to the item and the 3D data of the model basically. You can change it but it requires editing that individual item's mod. In the case of these multi slot items there might be issues it should show all the multi slots as different things, for example cape, helmet (hood), etc. and any of the esg buttons related to it would unequip the entire thing. I'll look into this and see. It should only show the relevant ESG data so I have to do some tests but I am a little confused with exactly what's happening. The undefined ESG button will be leaving. Exclude is meant to interact with Quickstrip (remove all) so people's sos or hair doesn't get unequipped, I don't think I've hooked this up yet but it should filter out items from being removed this way when I do. To change keys you need to enter the DxScanCode of the key you'd want to use instead. Googling DxScanCode will bring up a page that lists them all. Hi aldo, Yes you're right on, measurements happen at the start of the scene IF the actor hasn't been measured yet in that play session. Because of some CK bullshit, measuring actors exact height is one of the hardest things this system has to do. (The actors have to be forced into a TPose and a lot of animations they are in wont let them tpose until it's complete (Sitting sheathing etc.) It's instantaneous so you might not notice it but they are getting Tposed and measured. I can fix the heels and make the system but everything is kind of a bandaid there's no elegant solution to it. I'm trying to find the path that will be the most logical, and efficient and I will incorporate it when I do. I know the problem you are talking about, and what to do about it, just need to figure out the best angle.
Yami X Posted April 30, 2016 Posted April 30, 2016 Just got done testing the new demo and this mod is beyond amazing Excellent work! When it's done getting it's tune up this will be top notch quality.
Gulfwulf Posted April 30, 2016 Posted April 30, 2016 The cock go tiny when your character suck it.Come up with that all by yourself, did you?
Gulfwulf Posted April 30, 2016 Posted April 30, 2016 Clipping can be solved by shrinking the cock in problematic scenes like I do in blowjobs. As I said, I don't expect you to do it, CEO, but I would like to know if *I* can do it myself. The problems I have with the massive cocks are the clipping issues: the tip will clip out of the stomach in missionary. I haven't tried fellatio, so I don't know if it'll clip out of the back of the head during those scenes. I know how it is when you make a mod and somebody wants you to change it to suit them. I want to change it, but only for my copy. That being said I find it funny how in Skyrim you mostly see ridiculous proportioned hyper-sexified women but you put a foot long cock in and it's GG. I'm OK if this comes at the expense of cocksize-immersion like if you want to RP that your actor has a tiny cock, it's the kind of thing that in a precision setup requires new animations per cock size, if the precision doesn't matter then moving around is fine and there's better engines for that. My guys are generally average to slightly above average. I don't need them to have a big cock to think I'm a MAN, nor do I need them to have a small one because I'm afraid of my sexuality (straight and happily married). I play males because they're who I'm comfortable with and I like them to resemble me (well, except for the muscles) when possible. As I've said before, I really appreciate your work. If there isn't an easy solution, I'll just live with it.
Cema Posted April 30, 2016 Posted April 30, 2016 Completed my feedback with main menu General : - No MCM menu - player is still assuming male position even if female - characters have problem to face each other at the start. sometimes there is a 90° angle sometimes they are even back to back - character freeze sometimes after leaving 0sex. have to crash skyrim and re start the game - penis is a bit too big imo - mod crash for characters brought by mods. works with original characters retextured Sound : - spank sound timing is perfect and volume is good - gag noise is very curious in my opinion - moans are very very soft while other sounds are loud (especially the slap when the two bodies clap against each other). I think you could add louder (and lewder) moans when animation speed is increasing Expressions : - male facial expression has become good - characters are no more closing their eyes during kissing - characters eye remain close a bit too long after the guy pulls out Animations : - spanking while leaning on knee is perfect - something missing at the end of "sit on knee" I suppose? some fingering and rubbing? - something missing when woman is bending with her ass in the face of man kneeling? some licking I suppose? - something missing at the end of "bend over knee". more fingering? - standing bj and stroking is good - grab her by the rear while the girl is riding -> the scene moves half a meter ingame - can't finger and rub at the same time? - straddle her leg and unstraddle still have the same icon - the woman lying on her back default stil has this "armpit stretched" problem. should change the animation for something less stretched - lay down on your back from standing position -> dead end Undress : - undress weapon works - woman undress man's boots -> works but undress helm animation - woman undress man's gloves -> works but undress shield animation? seems like the "woman undress man animations" is not finished I suppose Main menu : - design is nice - dev = dead end - records = dead end - stat = dead end - info -> scene = dead end - info -> actor = unfinished? - info -> module = unfinished / dead end - info -> back = doesn't work - light = works when my female char is sub with male partner but doesn't work when my female char si dom with male partner - arrange = work - roulette is nice but mod crash sometimes, you can remain stuck between 2 animations Uninstalled it and currently waiting for the final release. You're close ! Keep up the good work !
aff_afc Posted April 30, 2016 Posted April 30, 2016 I spend a lot of time animating for precision if you want to just shove actors roughly in place you can do it elsewhere. The precision of aligning mfg, and animation is the heart of OSA I believe the controled choreography is what makes OSex special and it might be what makes it tasteful and it would lose this with jury-rigging actors until a cock is in a mouth. Part of me doesn't want to put in further user adjusting at all, to prevent child molestors etc. Clipping can be solved by shrinking the cock in problematic scenes like I do in blowjobs. That being said I find it funny how in Skyrim you mostly see ridiculous proportioned hyper-sexified women but you put a foot long cock in and it's GG. I'm OK if this comes at the expense of cocksize-immersion like if you want to RP that your actor has a tiny cock, it's the kind of thing that in a precision setup requires new animations per cock size, if the precision doesn't matter then moving around is fine and there's better engines for that. There's lots of precision stuff going on, hand placement, mouth placement, eye direction, mouth reaction. These details are pointless and a waste of time if the scenes are designed around user aligning of the actors. Hey man - it's your choice to do anything in your framework or not - I know it's your framework. I realise the alignment in 0Sex is very good already, provided it's a 1.0 scale. All I'm pointing out is that one does not have to redo every animation there is - simply let the user align it on occasion. Most users who are happy with 1.0 scale don't have to do anything. Those who need to adjust - can do so. If you're concerned re problem with child molesters, simply do what SLab does: Can't activate 0Sex against actor type Child. And chickens too, hehe - bestiality is also illegal after all. Morality wise, 0sex doesn't stop incest either (nothing preventing fathers doing it to their adult daughters, or Lannister-style brother/sister love) - even though that's also illegal in every nation that plays Skyrim. My custom female follower is 0.95 Nord woman scale - which is still about 5'6", still slightly above average for an adult woman in the US. You have seen and tried SLab animation adjustment feature? It's just basically: 1. 1 button to choose which actor to adjust in a scene 2. 4 buttons (including modifier) to simply adjust the XYZ axis angle of the chosen actor in the animation 3. 2 buttons (including modifier) to adjust the SOS schlong up/down angle. 4. The scripts to adjust these actor alignments accordingly (which can be borrowed from Ashal from SLab, he's probably OK with that if he's asked nicely) 5. Saving that data for that animation in a profile/XML file (which is already a problem that's been solved in the 0Sex framework) =========== Re the cock thing. A 1.0 SOS schlong is actually the average US cock (about 5.5 inches - and no, I base this on a well-publicised study by a US urologist on that). 1.0 SOS is far from being tiny (tiny would be 0.7 scale). A 1.7 scale SOS schlong is then about 9 inches - something that 0.01% of male population has. Something in the range of 1.0 to 1.3 scale would be more realistic and representative of the population. In terms of immersion and realism and romance, it's all well and good until the unrealistically big schlong comes out and turkey slaps the girl in the face, hehe.
migal130 Posted April 30, 2016 Posted April 30, 2016 You have seen and tried SLab animation adjustment feature? It's just basically: 1. 1 button to choose which actor to adjust in a scene 2. 4 buttons (including modifier) to simply adjust the XYZ axis angle of the chosen actor in the animation 3. 2 buttons (including modifier) to adjust the SOS schlong up/down angle. 4. The scripts to adjust these actor alignments accordingly (which can be borrowed from Ashal from SLab, he's probably OK with that if he's asked nicely) 5. Saving that data for that animation in a profile/XML file (which is already a problem that's been solved in the 0Sex framework) =========== Re the cock thing. A 1.0 SOS schlong is actually the average US cock (about 5.5 inches - and no, I base this on a well-publicised study by a US urologist on that). 1.0 SOS is far from being tiny (tiny would be 0.7 scale). I like the way you ask for a smaller dick by including statistics and hard data points. But, I also like the way GulfWulf asks for a smaller dick by requesting knowledge on how he could do it himself. Would you mind merging the way you ask for a smaller dick with the way GulfWulf asks for a smaller dick? That would be the perfect dick request.
CEO 0S Posted April 30, 2016 Author Posted April 30, 2016 OSex isn't therapy to fix your self esteem about your cock, why the F would I make male anatomy in a fantasy game based on the sub average cock size and why the F would I implement systems that make 90% of my work obsolete and just a copy of Sex Lab with 1/10th of the animation? If you're so impressed with jamming two bodies up until they kind of look right go use whatever the F does that and stop trolling my thread. I could care less about incest so don't lecture me about morality, or about my project, if anyone else could do it they would have.
Deathmaw Posted April 30, 2016 Posted April 30, 2016 OSex isn't therapy to fix your self esteem about your cock, why the F would I make male anatomy in a fantasy game based on the sub average cock size and why the F would I implement systems that make 90% of my work obsolete and just a copy of Sex Lab with 1/10th of the animation? If you're so impressed with jamming two bodies up until they kind of look right go use whatever the F does that and stop trolling my thread. I could care less about incest so don't lecture me about morality, or about my project, if anyone else could do it they would have. I don't think he meant any offense by his comment CEO. Probably just wants to be able to edit the SOS schlong size like a fair few people. We are all appreciative of your work on this. People also complain about over the top female body figures as well so its not just males.
lizardnexus Posted April 30, 2016 Posted April 30, 2016 Pay-test report: I've run this in two configurations. Once over my base-line gamepaly MODs, and (after discovering this wonderful forum) with Sexlab framework and several associated MODs. Prior to SL, I already had a large number of script-heavy mods (FF, RND, etc). I expected the 0Sex scripts to respond with some latency due to this. After adding SL and some related MODs, I got to wondering if it were just script-burden that made things less-responsive. I think, and this is just an uneducated guess, that some hotkeys between SL and OSex are shared, and were conflicting causing "missed" commands. It might be another day or two before I can run a test on this (rebuilding some core MOD components at this time).
darkevilhum Posted April 30, 2016 Posted April 30, 2016 Any idea why I'm getting this error when running FNIS; Installing FNIS PCEA2 Reading 0SA_0Sex_MF_Cn ERROR(9): Index was outside the bounds of the array. Edit: For clarity of the problem, this isn't a snip of the error, it's the whole FNIS log. > http://puu.sh/oAUzx/fb7046cb6c.png Tried a fresh install no dice, is this an animation limit issue? But it wouldn't make sense that 0SEX hits the FNIS animation limit alone right after PCEA2? (Works fine if I delete the above folder from my animation directory). (Using V6.2 fix 2 of FNIS) (Latest one AFAIK)
lizardnexus Posted April 30, 2016 Posted April 30, 2016 Any idea why I'm getting this error when running FNIS; Installing FNIS PCEA2 Reading 0SA_0Sex_MF_Cn ERROR(9): Index was outside the bounds of the array. Edit: For clarity of the problem, this isn't a snip of the error, it's the whole FNIS log. > http://puu.sh/oAUzx/fb7046cb6c.png Tried a fresh install no dice, is this an animation limit issue? But it wouldn't make sense that 0SEX hits the FNIS animation limit alone right after PCEA2? (Works fine if I delete the above folder from my animation directory). (Using V6.2 fix 2 of FNIS) (Latest one AFAIK) I don't have an answer to your problem, but with what your report showed. I doubt its an animation limit? FNIS Behavior V6.2 4/30/2016 1:40:14 AM Skyrim: 1.9.32.0 - C:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * xp32's "Momo Acrobatic Jump" Reading 0SA_0Sex_MF_Cn V?.? ... Reading 0SA_ESG V?.? ... Reading Bathing in Skyrim V?.? ... Reading BeeingFemale V2.7 ... Reading FNISBase V6.2 ... Reading FNISCreatureVersion V6.1 ... Reading MomoAJ V?.? ... Reading PipeSmoking V?.? ... Reading RandomIdleAnimation V1.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 10 alternate animations) ... Reading SexLab V1.61 ... Reading SexLabCreature V1.61 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... 17 GENDER modifications for Animations\male 17 GENDER modifications for Animations\female mt_behavior usage: 5.2 % ( 0 furniture, 0 offset, 0 chair, 14 alternate animations) 0_master usage: 5.5 % ( 0 paired, 0 kill, 82 alternate animations) Alternate Animation mods: 2 sets: 17 total groups: 40 added file slots: 180 alternate files: 174 Create Creature Behaviors ... Reading SexLabCreature V1.60 ... Reading BreviMoonlightTalesEssentials V?.? ... 2085 animations for 12 mods successfully included (character) 329 animations for 2 mods and 18 creatures successfully included.
Stannis_Baratheon_ Posted April 30, 2016 Posted April 30, 2016 I spend a lot of time animating for precision if you want to just shove actors roughly in place you can do it elsewhere. The precision of aligning mfg, and animation is the heart of OSA I believe the controled choreography is what makes OSex special and it might be what makes it tasteful and it would lose this with jury-rigging actors until a cock is in a mouth. Part of me doesn't want to put in further user adjusting at all, to prevent child molestors etc. Clipping can be solved by shrinking the cock in problematic scenes like I do in blowjobs. That being said I find it funny how in Skyrim you mostly see ridiculous proportioned hyper-sexified women but you put a foot long cock in and it's GG. I'm OK if this comes at the expense of cocksize-immersion like if you want to RP that your actor has a tiny cock, it's the kind of thing that in a precision setup requires new animations per cock size, if the precision doesn't matter then moving around is fine and there's better engines for that. There's lots of precision stuff going on, hand placement, mouth placement, eye direction, mouth reaction. These details are pointless and a waste of time if the scenes are designed around user aligning of the actors. Hey man - it's your choice to do anything in your framework or not - I know it's your framework. I realise the alignment in 0Sex is very good already, provided it's a 1.0 scale. All I'm pointing out is that one does not have to redo every animation there is - simply let the user align it on occasion. Most users who are happy with 1.0 scale don't have to do anything. Those who need to adjust - can do so. If you're concerned re problem with child molesters, simply do what SLab does: Can't activate 0Sex against actor type Child. And chickens too, hehe - bestiality is also illegal after all. Morality wise, 0sex doesn't stop incest either (nothing preventing fathers doing it to their adult daughters, or Lannister-style brother/sister love) - even though that's also illegal in every nation that plays Skyrim. My custom female follower is 0.95 Nord woman scale - which is still about 5'6", still slightly above average for an adult woman in the US. You have seen and tried SLab animation adjustment feature? It's just basically: 1. 1 button to choose which actor to adjust in a scene 2. 4 buttons (including modifier) to simply adjust the XYZ axis angle of the chosen actor in the animation 3. 2 buttons (including modifier) to adjust the SOS schlong up/down angle. 4. The scripts to adjust these actor alignments accordingly (which can be borrowed from Ashal from SLab, he's probably OK with that if he's asked nicely) 5. Saving that data for that animation in a profile/XML file (which is already a problem that's been solved in the 0Sex framework) =========== Re the cock thing. A 1.0 SOS schlong is actually the average US cock (about 5.5 inches - and no, I base this on a well-publicised study by a US urologist on that). 1.0 SOS is far from being tiny (tiny would be 0.7 scale). A 1.7 scale SOS schlong is then about 9 inches - something that 0.01% of male population has. Something in the range of 1.0 to 1.3 scale would be more realistic and representative of the population. In terms of immersion and realism and romance, it's all well and good until the unrealistically big schlong comes out and turkey slaps the girl in the face, hehe.
predomnebun Posted April 30, 2016 Posted April 30, 2016 CEO you are epic man, never stop speaking your mind as long as this mod keeps it about normal human adult characters it will be simply the best concerning that morality aspect let alone the technical part, on that note this is pure genius if i had money i would keep throwin at the screen all day:) keep it up guys cuz i see there is more of you who strive to make this happen!
aff_afc Posted April 30, 2016 Posted April 30, 2016 OSex isn't therapy to fix your self esteem about your cock, why the F would I make male anatomy in a fantasy game based on the sub average cock size and why the F would I implement systems that make 90% of my work obsolete and just a copy of Sex Lab with 1/10th of the animation? If you're so impressed with jamming two bodies up until they kind of look right go use whatever the F does that and stop trolling my thread. I could care less about incest so don't lecture me about morality, or about my project, if anyone else could do it they would have. I don't think he meant any offense by his comment CEO. Probably just wants to be able to edit the SOS schlong size like a fair few people. We are all appreciative of your work on this. People also complain about over the top female body figures as well so its not just males. Deathmaw: Well at least someone gets it. OK it started like this. I suggested scaling feature. CEO said he doesn't want to scale bodies because of potential of child molesters. Fair enough concern, which I tried to address. I offered a constructive suggestion to prevent that and still allows scaling and alignment; by pointing out there's a similar alignment system which has been implemented by another well-known framework. That function probably can be borrowed (rather than reinvented from scratch). That's trolling? How many times did I encourage and complimented the past 0Sex features, including the excellent button art? If you all look back in this thread, I've always been constructive in my suggestions, acknowledged when great work was done, and kept the critiques focused on the functionality and work itself. Not one personal comment was made. But guess what, now I will make a personal comment about CE0 after all: Great framework with a good potential for expandability. Shame about the programmer though.
Anicae Posted April 30, 2016 Posted April 30, 2016 As far as I know, and correct me if I'm wrong here, CEO mentioned somewhere in this thread that the size is due to alignment of handjobs. Hands in Skyrim are big and if the size would be any smaller, it wouldn't align that good during handjobs involving 2 hands, or even one. I don't care about the size of my guys (or my PC's) equipment, what makes this mod so appealing is the sensual aspect, romantic, kissing aso. Love the seamless transitions and can't wait for more^^ But that's just me. Keep up doing what you're doing CEO, this mod is awesome
thirteenisnotunlucky Posted April 30, 2016 Posted April 30, 2016 with all this hooha about cock size i just wanna say, a large cock for the pc is perfectly immersive. Dragonborn obviously has a dragoncock. hahahaha
Kinky Posted April 30, 2016 Posted April 30, 2016 Guys lets all be nice again. Internet is a place where people respond to each other based on text that without emotions and sound tone can often be misinterpreted. Emotions, sounds and visual is what makes this mod so realistic looking and great. People asking about scaling have to realize that changing scales of actors or schlongs in this framework means issues. Making small schlong => air stroking instead of schlong stroking, actor scaling means romantic eye contact => eyes looking at chest or over and behind the actor. CEO obviously doesnt want to ruin all the hard work he spent on all those details so just get used to that standard. If some author in the future makes animation expansion then you can request of them scale, sounds, and expressions you would like. For now lets all focus on helping creating this amazing framework that this mod is slowly but surely becoming.
Guest Posted April 30, 2016 Posted April 30, 2016 Wait, do childs molesters really fap on skyrim mods ?
Kinky Posted April 30, 2016 Posted April 30, 2016 Any idea why I'm getting this error when running FNIS; Installing FNIS PCEA2 Reading 0SA_0Sex_MF_Cn ERROR(9): Index was outside the bounds of the array. Edit: For clarity of the problem, this isn't a snip of the error, it's the whole FNIS log. > http://puu.sh/oAUzx/fb7046cb6c.png Tried a fresh install no dice, is this an animation limit issue? But it wouldn't make sense that 0SEX hits the FNIS animation limit alone right after PCEA2? (Works fine if I delete the above folder from my animation directory). (Using V6.2 fix 2 of FNIS) (Latest one AFAIK) error 9 is usualy there is you have some leftovers from previous instalation of 0sex. Make sure you uninstall old version completely a (check overwrite folder if using MO) and run fnis and then install new one and run fnis again.
Khlas Posted April 30, 2016 Posted April 30, 2016 OSex isn't therapy to fix your self esteem about your cock, why the F would I make male anatomy in a fantasy game based on the sub average cock size and why the F would I implement systems that make 90% of my work obsolete and just a copy of Sex Lab with 1/10th of the animation? If you're so impressed with jamming two bodies up until they kind of look right go use whatever the F does that and stop trolling my thread. I could care less about incest so don't lecture me about morality, or about my project, if anyone else could do it they would have. Well said. +1
Kinky Posted April 30, 2016 Posted April 30, 2016 About DxScanCodes, i found them here and i have to say from there it was pretty easy to do custom key bindings. I made something similar to original where arrow keys (dpad) are used: key.ini EXIT=207MENU=28UP=200DOWN=208LEFT=203RIGHT=205TOG=54YES=157NO=14INSPECT=210VANISH=211HUD=201OPTION=209QUICK=29BOOK=56----------------------------------------------------------------------------------------------------------------------Exit=end menu=Enter tog=rShift yes=rCtrl no=Backspace Inspect=insert vanish=delete hud=pg up option=pg dn quick=left ctrl book=left alt Binding for start 0sex is inside Act.xml but i left that as Num0. Bottom line is its pretty easy to mod 0sex. I hope other people will recognize that too.
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