Guest Posted March 26, 2017 Posted March 26, 2017 I seem to be stuck again. I get to the part where I need to keep the town suspicion down and the messages warning me never come up. There seems to be no way to proceed. I've tried waiting normally and I've tried using the diary but I never get any messages. Suspicion is updated every day, but for complete this  quest stage, you just need to wait one week
SuperNixon Posted March 26, 2017 Posted March 26, 2017 The problem is suspicion isn't updating. It seems no matter how long I wait neither suspicion or the quest update. I'm guessing some variable isn't being set correctly or something. I've tried using an earlier save and going through the process again but I still get the same result. I had this problem with an earlier version as well. On a positive note: I haven't had any timescale glitches . Â Update: After reloading the save a fourth time and going through the orgy again the quest and suspicion updates as well as the maid quest are functioning like they should. I have no idea what caused them to start working. There was a delay of about 2 days until everything kicked in though.
RitualClarity Posted April 2, 2017 Posted April 2, 2017  Please, download all this archives (Archives from the Download page are already included) Archives  Meshes-Sound-Music.7z   65.94MB   3 downloads  Textures.7z   93.53MB   3 downloads Esp  SexoutBreeder.esp   4.94MB   4 downloads So all the above will give you a working mod for SOB? No other files for SOB? (other than the requirements for the mod of course)  Or you can download all resources with esp from Mega link https://mega.nz/#F!f...xUzy0QLOmeW8AWA Awesome and thanks Neutron_rus!  How is that working for you, people? Does it work well. I was thinking of doing ... *something* *something* but it would really need a Mega link or Torrent to work properly. It would be too huge to do it otherwise.   *Unofficial, because gamedude711 is still offline (again) Ah, damn, we almost had him... "again" ..  Perhaps, maybe a moderator might be kind enough edit the OP so that there is a pointer to the unofficial SOB. It is clear that you have been working very heavily with gamerdude711 on this and he is currently very busy with RL so it makes sense that someone landing on the OP would be able to see the most current version at least.  Â
Guest Posted April 2, 2017 Posted April 2, 2017 So all the above will give you a working mod for SOB? No other files for SOB? (other than the requirements for the mod of course) Yep, I just updated and packed files from Mega in 7-Zip with ultra preset. Awesome and thanks Neutron_rus! Thank you How is that working for you, people? Does it work well. I was thinking of doing ... *something* *something* but it would really need a Mega link or Torrent to work properly. It would be too huge to do it otherwise. I added Mega, because it's simply for manage files Perhaps, maybe a moderator might be kind enough edit the OP so that there is a pointer to the unofficial SOB. It is clear that you have been working very heavily with gamerdude711 on this and he is currently very busy with RL so it makes sense that someone landing on the OP would be able to see the most current version at least. Maybe, but I don't know...
RitualClarity Posted April 3, 2017 Posted April 3, 2017 Â I added Mega, because it's simply for manage files Cool I have been seeing it used a bit here now, and with you using it I assume that it is pretty good to use for those situation where you really shouldn't or can't use the site to host the file. Thanks, You're awesome! Â
zonderbunny Posted April 6, 2017 Posted April 6, 2017 Deathclaw stuff seems to be working pretty well. Though Miranda did do a disappearing act after the Riverside part was completed. Couldn't move to her or move her to me with commands just went to inside the sherrif's house with no miranda in sight when I tried player.moveto.
Guest Posted April 6, 2017 Posted April 6, 2017 Deathclaw stuff seems to be working pretty well. Though Miranda did do a disappearing act after the Riverside part was completed. Couldn't move to her or move her to me with commands just went to inside the sherrif's house with no miranda in sight when I tried player.moveto. NPCs or Creatures can disappear if sexout tokens are stuck. Therefore, it is better to use CASM and if something goes wrong, load from the recent save  Anti-disappearing stuff for Miranda Prid xx02cd88 //where xx, sob id from load order Disable Enable Kill Resurrect Moveto player Evp
snagglepup Posted April 6, 2017 Posted April 6, 2017 how do i impregnate people after completing the bloatfly quest?
Guest Posted April 6, 2017 Posted April 6, 2017 how do i impregnate people after completing the bloatfly quest? You can impregnate only females, just talk with npc and use the dialog option about impregnation
RitualClarity Posted April 6, 2017 Posted April 6, 2017 Deathclaw stuff seems to be working pretty well. Though Miranda did do a disappearing act after the Riverside part was completed. Couldn't move to her or move her to me with commands just went to inside the sherrif's house with no miranda in sight when I tried player.moveto.  I can't strongly recommend enough using CASM mod to keep your game and your gaming sane. That happened to me while testing that section as well.   how do i impregnate people after completing the bloatfly quest? You can impregnate only females, just talk with npc and use the dialog option about impregnation  Your toon still has to be a Bloatfly queen, correct? Or has this changed? (Cute wings and all)
SuperNixon Posted April 7, 2017 Posted April 7, 2017 If Miranda (or any other npc) disappears try this: Make a save by bringing up the console and typing in save savename 1 Â Â Â Â for savename you can use anything. The 1 after generates a debug file. Â Open the text file that is generated in the same location as your save files. Will have the same name as the save. Â Find the name of the npc. To the left will be a bunch of numbers and letters. The first 8 characters from the left in the first column are the form Id for that character. Â Â Â Â For example in my text file Miranda's form id is 1302cd88 Â Follow the instructions here for dead npc: http://fallout.wikia.com/wiki/Recovering_missing_NPC_in_Fallout_3 Â It says fallout 3 but the instructions are the same for new vegas. I used this when Miranda disappeared from my game and it worked.
zonderbunny Posted April 7, 2017 Posted April 7, 2017 thank you neutron that worked perfectly! and never tried CASM but have it loaded up now. Thanks for the tip hopefully it will save me some headaches.
Guest Posted April 7, 2017 Posted April 7, 2017 I can't strongly recommend enough using CASM mod to keep your game and your gaming sane. That happened to me while testing that section as well. I don't use CASM or any quick/auto saves. I'm already used to doing save via console.
RitualClarity Posted April 7, 2017 Posted April 7, 2017 Â I can't strongly recommend enough using CASM mod to keep your game and your gaming sane. That happened to me while testing that section as well. I don't use CASM or any quick/auto saves. I'm already used to doing save via console. Â That suggestion is for those... which are in immersed in the game... and can be ... distracted, by ... you know Not someone that has done every scene 10000000000000000000000 times.lol
Guest Posted April 7, 2017 Posted April 7, 2017 That suggestion is for those... which are in immersed in the game... and can be ... distracted, by ... you know Not someone that has done every scene 10000000000000000000000 times.lol Yeah, I skip every dialog and every scene as fast as I can, like a speedrunner
RitualClarity Posted April 7, 2017 Posted April 7, 2017  That suggestion is for those... which are in immersed in the game... and can be ... distracted, by ... you know Not someone that has done every scene 10000000000000000000000 times.lol Yeah, I skip every dialog and every scene as fast as I can, like a speedrunner   Maybe for fun you could do a speedrun of the mod and post it on the web Â
spampuppet Posted April 9, 2017 Posted April 9, 2017 Only real thing I've noticed so far is all of the breeders in novac have multiple copies of the pregnant bodies in their inventory. Doesn't really affect anything until they get something like 20k copies & then their bodies start flickering until the extras are removed. Once I remove them they start being added again. Â A question too, is there a set amount of time between when you start the firehouse experiments questline and when the supply crate appears? I saw another post mentioning that it's near the entrance, but I've spent a ton of time searching with no luck finding it.
RitualClarity Posted April 9, 2017 Posted April 9, 2017 The supplies are small. Not sure on the time for them to appear but it is a small box that can be missed. It is off the side of the road going to gibson shack close or around the cars that are standng. At least that is what I remember from so long ago.
spampuppet Posted April 10, 2017 Posted April 10, 2017 The supplies are small. Not sure on the time for them to appear but it is a small box that can be missed. It is off the side of the road going to gibson shack close or around the cars that are standng. At least that is what I remember from so long ago. Â That's about where I was thinking they were. I remember it being a PITA to find them back when I played the original breeder too. I think I'm just going to give up on finding them for now & come back after doing some more of the questline.
Guest Posted April 10, 2017 Posted April 10, 2017 Only real thing I've noticed so far is all of the breeders in novac have multiple copies of the pregnant bodies in their inventory. Doesn't really affect anything until they get something like 20k copies & then their bodies start flickering until the extras are removed. Once I remove them they start being added again.  A question too, is there a set amount of time between when you start the firehouse experiments questline and when the supply crate appears? I saw another post mentioning that it's near the entrance, but I've spent a ton of time searching with no luck finding it. 1. My shitty scripts will be fixed soon 2. Id XX047084
spampuppet Posted April 10, 2017 Posted April 10, 2017  Only real thing I've noticed so far is all of the breeders in novac have multiple copies of the pregnant bodies in their inventory. Doesn't really affect anything until they get something like 20k copies & then their bodies start flickering until the extras are removed. Once I remove them they start being added again.  A question too, is there a set amount of time between when you start the firehouse experiments questline and when the supply crate appears? I saw another post mentioning that it's near the entrance, but I've spent a ton of time searching with no luck finding it. 1. My shitty scripts will be fixed soon 2. Id XX047084 Screenshot59098.png   Thanks! I finally found it by digging through the .esp & getting the ID & was just coming back to post that I had lol. It was half covered by grass & only really visible from the door to the garage. Only texture mod I have active is NMC, so I guess that altered the grass enough to cover it.
RitualClarity Posted April 10, 2017 Posted April 10, 2017 Even without texture mods (when I tested only tested with required mods) it was hard for me to find when I tried that quest.
Guest Posted April 16, 2017 Posted April 16, 2017 Sexout Breeder has been updated Version is 8.91C To download, use this link http://www.loverslab...63#entry1860942 Â
SOMETHINGHIP Posted April 17, 2017 Posted April 17, 2017 Apologies if this had already been answered but I am unable to continue the Coyote part beyond having sex with Bro once. Is there a way to force the coyote to spawn?
Guest Posted April 17, 2017 Posted April 17, 2017 Apologies if this had already been answered but I am unable to continue the Coyote part beyond having sex with Bro once. Is there a way to force the coyote to spawn? Prid xx03a1a6 Enable Moveto player Evp Or, if it doesn't work, then Prid xx03a1a6 Disable Enable Kill Resurrect Moveto player Evp
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