Hallows-Slayer Posted February 20, 2017 Posted February 20, 2017 My game is stuck at the part of the deathclaw quest "Investigate Ranger Station Echo" went there killed all the NCR and the quest isnt completing any console code to fix this or is there a solution anyone can think of to solve this problem?
Guest Posted February 20, 2017 Posted February 20, 2017 My game is stuck at the part of the deathclaw quest "Investigate Ranger Station Echo" went there killed all the NCR and the quest isnt completing any console code to fix this or is there a solution anyone can think of to solve this problem? In version of SOB v8.8 the deathclaw quests not working
nightshad Posted February 22, 2017 Posted February 22, 2017 for some reason now when i use the built in breast pump my character goes invisible BUT when i take my characters armor off iim not messing any mesh Oo Breast pimp is a bit buggy and with some types of clothes cause this invisible thing it works if i use it nude btw the coyote mutation is epic on the feet paws but. the ears and tail look awesome too WTF with the hand paws D: look like claws from wolverine from the x-men >< can anyone help fix them or at least make them look better. maybe temp gloves that look like paws that you cant take off that works with normal cloths and weapons ALSO tempary long hair for your female MC would be cool too that matches or would that cause problems with hats . though the ears pointing threw hats. very nice touch. same with the tail being usable with armor as it fits over it perfectly. plus the tail animations was a nice touch. everything looks awesome but DAM her hand paws could use some redoing.
RitualClarity Posted February 22, 2017 Posted February 22, 2017 for some reason now when i use the built in breast pump my character goes invisible BUT when i take my characters armor off iim not messing any mesh Oo Breast pimp is a bit buggy and with some types of clothes cause this invisible thing it works if i use it nude btw the coyote mutation is epic on the feet paws but. the ears and tail look awesome too WTF with the hand paws D: look like claws from wolverine from the x-men >< can anyone help fix them or at least make them look better. maybe temp gloves that look like paws that you cant take off that works with normal cloths and weapons ALSO tempary long hair for your female MC would be cool too that matches or would that cause problems with hats . though the ears pointing threw hats. very nice touch. same with the tail being usable with armor as it fits over it perfectly. plus the tail animations was a nice touch. everything looks awesome but DAM her hand paws could use some redoing. If it is the original files from User29, I believe he was learning during the process of creating this massive mod. So some of the mutations might need some TLC
nightshad Posted February 23, 2017 Posted February 23, 2017 for some reason now when i use the built in breast pump my character goes invisible BUT when i take my characters armor off iim not messing any mesh Oo Breast pimp is a bit buggy and with some types of clothes cause this invisible thing it works if i use it nude btw the coyote mutation is epic on the feet paws but. the ears and tail look awesome too WTF with the hand paws D: look like claws from wolverine from the x-men >< can anyone help fix them or at least make them look better. maybe temp gloves that look like paws that you cant take off that works with normal cloths and weapons ALSO tempary long hair for your female MC would be cool too that matches or would that cause problems with hats . though the ears pointing threw hats. very nice touch. same with the tail being usable with armor as it fits over it perfectly. plus the tail animations was a nice touch. everything looks awesome but DAM her hand paws could use some redoing. If it is the original files from User29, I believe he was learning during the process of creating this massive mod. So some of the mutations might need some TLC like i said he done a wounderful job at it. i hope he fixes the hand paws and maybe do some face mutations wouldn't hurt ether. also the second role of breasts are not effected by the breast expansion options >.>
RitualClarity Posted February 23, 2017 Posted February 23, 2017 for some reason now when i use the built in breast pump my character goes invisible BUT when i take my characters armor off iim not messing any mesh Oo Breast pimp is a bit buggy and with some types of clothes cause this invisible thing it works if i use it nude btw the coyote mutation is epic on the feet paws but. the ears and tail look awesome too WTF with the hand paws D: look like claws from wolverine from the x-men >< can anyone help fix them or at least make them look better. maybe temp gloves that look like paws that you cant take off that works with normal cloths and weapons ALSO tempary long hair for your female MC would be cool too that matches or would that cause problems with hats . though the ears pointing threw hats. very nice touch. same with the tail being usable with armor as it fits over it perfectly. plus the tail animations was a nice touch. everything looks awesome but DAM her hand paws could use some redoing. If it is the original files from User29, I believe he was learning during the process of creating this massive mod. So some of the mutations might need some TLC like i said he done a wounderful job at it. i hope he fixes the hand paws and maybe do some face mutations wouldn't hurt ether. also the second role of breasts are not effected by the breast expansion options >.> The problem is User29 hasn't been active for a couple of years. It is the reason Neutron Rus and Gamerdude711 was working on restoring the mod. I believe Pepertje might have had something to do with some of the characters as well but for the most part the mutations textures/meshes are pretty much the same. If there is someone that is willing to improve them I am sure they can be added to the mod. For the most part from my understanding all updates and upgrades to this is on hold as those working on the mod have stopped coming to the site or have decided to take a much deserved break.
Stupidfast Posted February 23, 2017 Posted February 23, 2017 Is this mod compatible with the current fertile breeder mod(s)? Figured the extra content wouldn't hurt even if one is being maintained and upgraded and the other isn't
pepertje Posted February 23, 2017 Posted February 23, 2017 Is this mod compatible with the current fertile breeder mod(s)? Figured the extra content wouldn't hurt even if one is being maintained and upgraded and the other isn't They are completely compatible with one another. And this mod is still being maintained as well
Stupidfast Posted February 23, 2017 Posted February 23, 2017 Is this mod compatible with the current fertile breeder mod(s)? Figured the extra content wouldn't hurt even if one is being maintained and upgraded and the other isn't They are completely compatible with one another. And this mod is still being maintained as well By you? I didn't notice anything but the old download links when just glancing through. Or is that your FB Captured module?
pepertje Posted February 23, 2017 Posted February 23, 2017 Is this mod compatible with the current fertile breeder mod(s)? Figured the extra content wouldn't hurt even if one is being maintained and upgraded and the other isn't They are completely compatible with one another. And this mod is still being maintained as well By you? I didn't notice anything but the old download links when just glancing through. Or is that your FB Captured module? Sexout Breeder (this mod) is currently being maintained by Gamedude711 and Neutron_rus. Fertile Breeder (the other mod) is made & maintained by me. The two are entirely seperate, but can work alongside each other.
RitualClarity Posted February 24, 2017 Posted February 24, 2017 The above mention by me was to cover a much-deserved vacation from Neutron rus. He is still around and haven't fallen to the Sexout Breeder Curse ( those that work on the mod eventually get so frustrated and burnt out that they not only quit the maintance/development of the mod but the entire site!) Hopefully he will enjoy his much-deserved vacation and come back with a refreshed mind and energy to start anew! Also it would be great if gamerdude711 would return to active or even semi-active status here on the site even if he didn't actively work on the mod. His skills and talent even if only used as a resource is invaluable in itself. Without the dedication and great efforts of gamerdude711 and Neutron rus this mod would still be incompatible with the current Sexout/SCR/Pregnancy. For a very, very long time this mod was unusable except by the most experienced of modders which were willing to limit their game play to outdated and obsolete mods. So anyone that loves the work that has been done on this mod should show their to these two individuals.
JustoneRandomCat Posted March 1, 2017 Posted March 1, 2017 I'm currently stuck in the egg laying phase - I'm clearly pregnant yet as I wait the time out, nothing happens, and also all the sex animations have gone bust, as in the alpha asks for it yet no animation plays and he moves along, same for the other characters.
JustoneRandomCat Posted March 3, 2017 Posted March 3, 2017 LIkely stuck token. And how could I fix that?
RitualClarity Posted March 3, 2017 Posted March 3, 2017 It is one of those things that can be complex for a new user. I haven't been using this for some time and not sure if things have changed. However... use command Showinventory and find a thing listed as token. then use command Removeitem ###### (I believe that is the command, not sure it has been awhile ) Where the ###### is the number after the item, or the item ID number/reference number. The best thing would be to go back to a previous save that didn't have this stuck token. Disclaimer, There is no guarantee that this is the solution could be other things. My advice is to download CASM from Nexus and set it up to do regular saves for you so that you just have to go back to a previous save and then continue instead of doing this.
JustoneRandomCat Posted March 4, 2017 Posted March 4, 2017 It is one of those things that can be complex for a new user. I haven't been using this for some time and not sure if things have changed. However... use command Showinventory and find a thing listed as token. then use command Removeitem ###### (I believe that is the command, not sure it has been awhile ) Where the ###### is the number after the item, or the item ID number/reference number. The best thing would be to go back to a previous save that didn't have this stuck token. Disclaimer, There is no guarantee that this is the solution could be other things. My advice is to download CASM from Nexus and set it up to do regular saves for you so that you just have to go back to a previous save and then continue instead of doing this. Not only does it not work, I've created a new save game and same bug appeared
RitualClarity Posted March 4, 2017 Posted March 4, 2017 if there aren't any tokens to be removed and that don't work creating a new save likely won't work as it already is broken. You will need to return to a time that it did work. Then you can create new saves. That is the closest advice I can give you. IF that doesn't work, I can't help much more.
gamedude711 Posted March 4, 2017 Author Posted March 4, 2017 It is one of those things that can be complex for a new user. I haven't been using this for some time and not sure if things have changed. However... use command Showinventory and find a thing listed as token. then use command Removeitem ###### (I believe that is the command, not sure it has been awhile ) Where the ###### is the number after the item, or the item ID number/reference number. The best thing would be to go back to a previous save that didn't have this stuck token. Disclaimer, There is no guarantee that this is the solution could be other things. My advice is to download CASM from Nexus and set it up to do regular saves for you so that you just have to go back to a previous save and then continue instead of doing this. Not only does it not work, I've created a new save game and same bug appeared Making new saves after your save is already bugged never solves anything. Shiro, if you upload a debug report (generated via the mcm menu) I'll take a look at it. It's probably either the token issue ritual mentioned, or a problem with pregnancy which will require a reset through it's mcm menu.
RitualClarity Posted March 5, 2017 Posted March 5, 2017 It is one of those things that can be complex for a new user. I haven't been using this for some time and not sure if things have changed. However... use command Showinventory and find a thing listed as token. then use command Removeitem ###### (I believe that is the command, not sure it has been awhile ) Where the ###### is the number after the item, or the item ID number/reference number. The best thing would be to go back to a previous save that didn't have this stuck token. Disclaimer, There is no guarantee that this is the solution could be other things. My advice is to download CASM from Nexus and set it up to do regular saves for you so that you just have to go back to a previous save and then continue instead of doing this. Not only does it not work, I've created a new save game and same bug appeared Making new saves after your save is already bugged never solves anything. Shiro, if you upload a debug report (generated via the mcm menu) I'll take a look at it. It's probably either the token issue ritual mentioned, or a problem with pregnancy which will require a reset through it's mcm menu. Shit... Dam... your alive Mice to hear from you. Sorry, I had forgotten about the pregnancy reset option.
gamedude711 Posted March 5, 2017 Author Posted March 5, 2017 Shit... Dam... your alive Mice to hear from you. Sorry, I had forgotten about the pregnancy reset option. I have to randomly vanish for a few months from time to time just to keep everyone on their toes. Thanks for helping hold down the fort for all this time ritual, like always. I wish I could make a grand reentrance and bring new life to the restoration, but for now I'm gonna settle for a bit of light troubleshooting.
RitualClarity Posted March 5, 2017 Posted March 5, 2017 Shit... Dam... your alive Mice to hear from you. Sorry, I had forgotten about the pregnancy reset option. I have to randomly vanish for a few months from time to time just to keep everyone on their toes. Thanks for helping hold down the fort for all this time ritual, like always. I wish I could make a grand reentrance and bring new life to the restoration, but for now I'm gonna settle for a bit of light troubleshooting. The work has always been up to you to do as much or as little as you wish. Neutron Rus has been doing some added content. Might want to check the Pms and see what he has done. I think he was talking about working on the mutant episode as well. He might also be deciding to take a break and do some bug fixes and light trouble shooting. all good in my book. Too many have gotten burned out so badly that they left and never came back including User29 himself! lol. Hope all is good with you on the homefront.
gamedude711 Posted March 5, 2017 Author Posted March 5, 2017 The work has always been up to you to do as much or as little as you wish. Neutron Rus has been doing some added content. Might want to check the Pms and see what he has done. I think he was talking about working on the mutant episode as well. He might also be deciding to take a break and do some bug fixes and light trouble shooting. all good in my book. Too many have gotten burned out so badly that they left and never came back including User29 himself! lol. Hope all is good with you on the homefront. I'll check the PMs in a day or two, so I have at least some idea of what everyone has been up to. Might even update the mod page if Neutron put out any new stable updates. Never got burned out by the modding, just real life. Didn't really want to hang around being totally useless and making everyone miserable, but I did miss everyone so now I'm back.
RitualClarity Posted March 5, 2017 Posted March 5, 2017 Yea, great to have you back. Check out Neutron's work. I tested it up to the caravan in Nipton didn't go past that.
JustoneRandomCat Posted March 5, 2017 Posted March 5, 2017 As requested, my debug dump SexoutBreeder-Debug-Dump--2017-3-5--20-52-35.txt SexoutBreeder-Debug-Dump--2017-3-5--21-21-4.txt
gamedude711 Posted March 5, 2017 Author Posted March 5, 2017 The Sexout Purge: The sexout purge is basic set of guidelines I am attempting to establish for when sex animations stop playing or pregnancy stops working for people. This is a fairly common problem that I hear from users, so this is my attempt to at least create a reference for dealing with the issue. Eventually I may move this to a more appropriate location, where it can be more easily accessed by those who need it. Ideally this procedure should be done in an empty cell where no NPCs can interrupt the process. Make sure you are in game mode for the following, no menus (i.e. pipboy, options, message box...) 1) Open the in game console and type the following (you must hit enter after every line) (do not type anything I put in parenthesis) 2) Player.Dispel XX0397DF (XX is sexout.esm in LO) (reference: SexoutNGStartSex) 3) close console and wait at least 30 seconds 4) Player.CIOS XX06E548 (XX is sexout.esm in LO) (reference: SexoutNGFinishNow) 5) close console and wait at least 30 seconds 6) Player.CIOS XX082D06 (XX is sexout.esm in LO) (reference: SexoutNGCleanup) 7) close console and wait at least 30 seconds (Optional or skip to step 8 below) IF you need to fix pregnancy as well: 1) Open MCM menu 2) Navigate to Sexout Pregnancy 3) Navigate to Other Settings 4) Set Pregnancy Reset option to all (should be option 4) 5) exit menus and return to game 6) wait at least 30 seconds continued: 8) Make a save 9) Exit Fallout: New Vegas COMPLETELY (not just to main menu) 10) Restart game and pray to the gamebryo gods that sex anims (and pregnancy if you reset that) are working again. If there is still an issue after all that I may add in a step for a debug dump somewhere in there. Be warned that it is very likely you will need to revert to a previous save from before the bug occurred if the above did not work. NOTE TO SELF: TURN THIS INTO A MOD IF IT PROVES EFFECTIVE.
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