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Posted

Hello. Please help!

Why can not I see the tail, big horns and altered legs? When will this be seen? All that is displayed from mutations are small horns from the beginning of the quest and clawed hands. In Riverside walkthrough

Posted

Hello. Please help!

Why can not I see the tail, big horns and altered legs? When will this be seen? All that is displayed from mutations are small horns from the beginning of the quest and clawed hands. In Riverside walkthrough

You get a tail after completing the Riverside takeover, the next levels of mutation will be acquired by continuing the story line
Posted

 

Hello. Please help!

Why can not I see the tail, big horns and altered legs? When will this be seen? All that is displayed from mutations are small horns from the beginning of the quest and clawed hands. In Riverside walkthrough

You get a tail after completing the Riverside takeover, the next levels of mutation will be acquired by continuing the story line

 

I already did it all. By the quest, I already got a full mutation. But in reality only small horns. Even hands are no longer displayed.

Posted

 

 

Hello. Please help!

Why can not I see the tail, big horns and altered legs? When will this be seen? All that is displayed from mutations are small horns from the beginning of the quest and clawed hands. In Riverside walkthrough

You get a tail after completing the Riverside takeover, the next levels of mutation will be acquired by continuing the story line

 

I already did it all. By the quest, I already got a full mutation. But in reality only small horns. Even hands are no longer displayed.

 

Check your inventory and remove horns from it

xx025012 - horns

xx0442cd - horns+tail

xx0442ce - horns+tail+feet

xx0442cf - horns+tail+feet+hands

xx-sob id from load order

Posted

 

 

 

Hello. Please help!

Why can not I see the tail, big horns and altered legs? When will this be seen? All that is displayed from mutations are small horns from the beginning of the quest and clawed hands. In Riverside walkthrough

You get a tail after completing the Riverside takeover, the next levels of mutation will be acquired by continuing the story line

 

I already did it all. By the quest, I already got a full mutation. But in reality only small horns. Even hands are no longer displayed.

 

Check your inventory and remove horns from it

xx025012 - horns

xx0442cd - horns+tail

xx0442ce - horns+tail+feet

xx0442cf - horns+tail+feet+hands

xx-sob id from load order

 

Aw, thank you!!

Posted

 

After taking over Novac there are those three girls at the fire station

Ive talked to the Doc and permitted the experiments, and a week later i was told to find some supplies

but now i cant give them to the Doc or the Leader of the rebels

Can you send a debug log?

I didn't tested it, because I don't have a proper save for it

 

 

 

The girls at the fire station worked fine when I tested it several versions ago. I only gave supplies once if I remember correctly. Sorry I don't think I have that save anymore. Perhaps Savaris22 could send you the save with the debug? Would that help as well?

 

 

Posted

 

 

After taking over Novac there are those three girls at the fire station

Ive talked to the Doc and permitted the experiments, and a week later i was told to find some supplies

but now i cant give them to the Doc or the Leader of the rebels

Can you send a debug log?

I didn't tested it, because I don't have a proper save for it

 

 

 

The girls at the fire station worked fine when I tested it several versions ago. I only gave supplies once if I remember correctly. Sorry I don't think I have that save anymore. Perhaps Savaris22 could send you the save with the debug? Would that help as well?

 

 

It works well now (that part at least), unfortunately i have the habit of only quicksaving and i barely used regular saves

are there more experiments that can be done or is this the only one for now?

Cause if there are, they arent available to me

oh and isnt Eve supposed to be a Companion after the Nipton takeover? at least she said that

I only have Titus available

And the last thing, can Samantha turn into a full-fledged dragon like the Courier and Eve?

Then again she looks awesome with the mutations and can still use Armor, i guess thats fine as well

And some things that would be nice if they could be implemented somehow:

If there was a Battle Armor counterpart for the Matriarchs Cloak and Mantle (thank you for those, at least some decency^^), since fighting around lvl 20 with 25 DT isnt very pleasant, even with automatic regeneration

Maybe a bit harder or complicated to obtain, but at least available if there isnt something like that already

And being able to fly after getting the wings

Posted

 

 

 

After taking over Novac there are those three girls at the fire station

Ive talked to the Doc and permitted the experiments, and a week later i was told to find some supplies

but now i cant give them to the Doc or the Leader of the rebels

Can you send a debug log?

I didn't tested it, because I don't have a proper save for it

 

 

 

The girls at the fire station worked fine when I tested it several versions ago. I only gave supplies once if I remember correctly. Sorry I don't think I have that save anymore. Perhaps Savaris22 could send you the save with the debug? Would that help as well?

 

 

It works well now (that part at least), unfortunately i have the habit of only quicksaving and i barely used regular saves

are there more experiments that can be done or is this the only one for now?

Cause if there are, they arent available to me

oh and isnt Eve supposed to be a Companion after the Nipton takeover? at least she said that

I only have Titus available

And the last thing, can Samantha turn into a full-fledged dragon like the Courier and Eve?

Then again she looks awesome with the mutations and can still use Armor, i guess thats fine as well

And some things that would be nice if they could be implemented somehow:

If there was a Battle Armor counterpart for the Matriarchs Cloak and Mantle (thank you for those, at least some decency^^), since fighting around lvl 20 with 25 DT isnt very pleasant, even with automatic regeneration

Maybe a bit harder or complicated to obtain, but at least available if there isnt something like that already

And being able to fly after getting the wings

 

Currently only one experements available, I just made it works better than later.

Eve can be your companion, but I disabled this function because she has some bugs, and also need add some dialogs for her.

Samantha can be turn to the deathclaw, but this need to make before as you got moved to Nipton

About armor, 25 DT as low armor is prety nice for a Vanilla FNV. And if you have some ideas for a armor remake for the dc mutation, I'm ready to listen to any suggestions

About wings, the first thing, it's Animation. The Second it's a shit load of scripting works, because FNV engine is just bad for it. But I saw a mod with jetpacks on Nexus, maybe, if someone can to remake it for the wings, it would be great

Posted

 

About armor, 25 DT as low armor is prety nice for a Vanilla FNV. And if you have some ideas for a armor remake for the dc mutation, I'm ready to listen to any suggestions

Perhaps as you go through stages you can get more and more DT. The end is similar to what a lower level Death Claw would have. The upper levels of mutations would also add some added health to move you along. Would help the nest quest as well. Could make the NPCs stronger and fighting more intense in the process. ON the subject.. When you are growing your nest, I was thinking I'd like an MCM option to make the DC offspring stronger to the point where they were much, much harder to kill.

 

 

About wings, the first thing, it's Animation. The Second it's a shit load of scripting works, because FNV engine is just bad for it. But I saw a mod with jetpacks on Nexus, maybe, if someone can to remake it for the wings, it would be great

About the wings. I never considered them functional or able to cause flight. The DC as well as mutated NPC/Player isn't structured to fly. It just doesn't make sense. At least to me. Animation of the wings for some activity perhaps would be nice but also animation of the tail as well. Both is just too much for the engine as I see it and will likely cause more trouble than it is worth.

 

If this mod inspires someone for the new Fallout game then yes... I see it as a possibility for animated tail. (I believe Skyrim did it for the Argonians) as well as animated wings. (I believe skyrim had an animations for wings as well if I remember correctly) For Fallout 4.. I'd see it as worth the added effort and see it as doable if someone wanted to, however SOB really hits the engine as it is. I'd not look into that until the very end which it seems is a long way away ... hopefully at least. :P

Posted

Could make the NPCs stronger and fighting more intense in the process. ON the subject.. When you are growing your nest, I was thinking I'd like an MCM option to make the DC offspring stronger to the point where they were much, much harder to kill.

By a story line, all this npcs/offsprings will be...

dead

I see it as a possibility for animated tail. (I believe Skyrim did it for the Argonians) as well as animated wings. (I believe skyrim had an animations for wings as well if I remember correctly) For Fallout 4.. I'd see it as worth the added effort and see it as doable if someone wanted to, however SOB really hits the engine as it is. I'd not look into that until the very end which it seems is a long way away ... hopefully at least. :P

For FNV it (wings and tail) a bit hard to animate, because for FNV we don't have a proper skeleton for improved animation(This skeleton works bad with Sexout animations). So, it means that need to animate a mesh w/o helping for it bones(I don't know, maybe, someone who knows how to animating models a better ways for it, but i just bad at all this things)

Posted

Unfortunately i dont understand much (make that anything) of modding, so i thought i´d throw some ideas in here which appeal in theory without directly considering them possible, so i need to think a bit

As for the armor idea, and im gonna let my fantasy go wild a bit here, so i beg for forgiveness in advance

If my memory serves me right, the hidden valley and thus the Headquarter of the BoS (Brotherhood of Steel) should be within or at least close enough to the borders of Deathclaw territory to make it plausible that it would be a target of investigation, but since Deathclaws are a bit too big to handle the small corridors of a Bunker the Courier and Eve decide to take the investigation upon them

Depending on the way Eve has been brought up and thus your way of Conquest is set, you can either try to talk it out (however that should work... then again, who plays this mod that far to coorporate with humans?) or go there with the will to destroy any opposition

With only two it should be quite hard, Power Armors, Plasma- and Laserguns/Rifles and Teslacannons, not to forget the Sentrys are nothing to joke about after all, and if its too easy, one can always place additional guards

But why should it be hard? I mean, very hard?

Simple, the reward is a (coincidentally female, who could´ve guessed it) scientist and engineer of the BoS with a faible for Deathclaws and all the equipment necessary to create a Power Armor which can be worn by the Courier (or regular armor at first and later on Power Armor)

It would also be possible to move Dr.Krieger there and make further experiments to enhance your breeding girls or deathclaws possible (harder claws or scales, even more fertility, turning chosen females into hybrids and later into warriors who compensate for the Deathclaws uselesness at ranged combat, that kind of thing)

That would at least be an idea how to explain a especially fitted armor away AND make even more fun experiments possible

However its just an idea and i dont know if its possible to make it work, nor do i have an idea for the design of an possible armor

simply a chestplate and helmet which classify as power armor, but only cover the non-mutated torso and head to evade compability problems with the mutation?

Damn at moments like these i wished that I´d be able to do that myself

Well even if this happens to be useles, it was fun to write, but perhaps some of the ideas are usable

As for flying, i just wanted to know if its possible, if its too much work with too less gain, its not worth it and i agree with rituals opinion about them being only decorative, i was just interested in the first place

Posted

Hi, I was playing up to the point in Deathclaw Expansion were you are to raid the caravan after escorting the four girls to Nelson til I get to the point where the explosion goes off followed by the load screen, but mid way through loading I get a CTD.

 

I don't know where I can find the bug rep, so yeah.

Posted

i have encounter a quite odd problem in nipton when emprisonned by the raiders the pregnacy is stuck and dosent want to progress ( 100% and 0.70 hours left ) i tried to wait another 12 hours whit the journal that dosent work , and even by mooving the time by consol comand the problem remain , and changing the timescale of the game or the pregnancy whas pointless

Posted

i have encounter a quite odd problem in nipton when emprisonned by the raiders the pregnacy is stuck and dosent want to progress ( 100% and 0.70 hours left ) i tried to wait another 12 hours whit the journal that dosent work , and even by mooving the time by consol comand the problem remain , and changing the timescale of the game or the pregnancy whas pointless

Pregnancy scripts is updating every ~10 seconds of Real time, just wait a bit for updating all timers. But if it didn't help you, just add some eggs to the inventory and reset the pregnancy from mcm menu

 

XX01E497 -deathclaw eggs. where xx, SCR id from load order

Posted

 

i have encounter a quite odd problem in nipton when emprisonned by the raiders the pregnacy is stuck and dosent want to progress ( 100% and 0.70 hours left ) i tried to wait another 12 hours whit the journal that dosent work , and even by mooving the time by consol comand the problem remain , and changing the timescale of the game or the pregnancy whas pointless

Pregnancy scripts is updating every ~10 seconds of Real time, just wait a bit for updating all timers. But if it didn't help you, just add some eggs to the inventory and reset the pregnancy from mcm menu

 

XX01E497 -deathclaw eggs. where xx, SCR id from load order

 

 

Yes, you can see this for yourself from early pregnancies to later ones. When the belly should change. If you progress time the belly is small when it should be larger. Wait a bit (I usually wait for a bout a minute ) and you will see all the scripts update. One update is the belly will snap to a larger size. That can be a bit jarring however in reality we really shouldn't be using the wait command and having the scripts happen more often will create a much heavier stress on the game than it already has.

 

Also, not related to the quest from this mod using commands and changing the time scale has a tendency to really mess of some mods and how they work. That isn't generally advised as your results might vary depending on the mods and how dependent they are on the timescale vs real time running.

 

Posted

So i'm having this weird issue where the deathclaws attacks all the other girls in the deathclaw quest once i get captured and thrown into the cave, tried to look over the posts if someone had a the same issue and there was a solution but couldn't find anything, i've tried doing a clean save but that didn't work either. Would appreciate some help, thanks in advance.

Posted

i assume that you have the mod configuration menu installed, if not, do so, youll need it

then you need to load a save before you enter the nest

load this save and then go to the main menu, under normal circumstances found by the Esc-Key

The most top menupoint ist the mod configuration menu

open this menu by clicking it

a list of the loaded mods should appear

search fo sexout breeder in this list, click it

you should see a list of options consisting of several hard modes and debugging options

there is a Deathclaw faction debug option, klick this and close the menu

now you should be safe to enter the cave without the deathclaws slaughtering their breeding stock

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