RitualClarity Posted March 22, 2017 Posted March 22, 2017 Yes, I agree. Just wanted to let people not get ahead of themselves and start to think a "perhaps" is going to be a new addition pressuring development.  Getting excited and giving great praises on what has been done is the best way to get more features and work done no this mod. It is one of the best "Thank You" that you can give a modder working on such a complex and complicated mod. It is so fortunate to have such a team working on this mod, when years ago it was abandoned and almost completely un-usable for the vast majority of mod users. The fans of this mod should avoid trying to burn out those working on this. (Refresh some memories, several individuals tried to restore before Gamerdude711 and those individuals gotten so burned out that they not only stopped working on the mod but quit the site entirely )Â
pepertje Posted March 22, 2017 Posted March 22, 2017 Yes, I agree. Just wanted to let people not get ahead of themselves and start to think a "perhaps" is going to be a new addition pressuring development.  Getting excited and giving great praises on what has been done is the best way to get more features and work done no this mod. It is one of the best "Thank You" that you can give a modder working on such a complex and complicated mod. It is so fortunate to have such a team working on this mod, when years ago it was abandoned and almost completely un-usable for the vast majority of mod users. The fans of this mod should avoid trying to burn out those working on this. (Refresh some memories, several individuals tried to restore before Gamerdude711 and those individuals gotten so burned out that they not only stopped working on the mod but quit the site entirely )  Hell, I was about to resurrect this thing and figured it'd be easier to just build something entirely new up from the ground. So yes, the resurrection team deserves all the praise they're getting
asczdvefb Posted March 22, 2017 Posted March 22, 2017 i'm close to loose my sanity aboiut the building in the north ( near the aliens if th wild wasteland perk is activated , or the enemy whuit the best gaus gun ) its been month that i'm trying to understand for what reason his there and what is his purpose . but i must say that for me its a more plausible place for the farm quest ( ok aliens/enemy might be a problem ) .
pepertje Posted March 22, 2017 Posted March 22, 2017 i'm close to loose my sanity aboiut the building in the north ( near the aliens if th wild wasteland perk is activated , or the enemy whuit the best gaus gun ) its been month that i'm trying to understand for what reason his there and what is his purpose . but i must say that for me its a more plausible place for the farm quest ( ok aliens/enemy might be a problem ) . Â There's a building there 0.o
koronevsky Posted March 22, 2017 Posted March 22, 2017 I have a problem with the latest version of sexout breeder. When the children of titus have matured after the takeover of Novac, I experiment a CTD during the dialogue with titus concerning the teachings of children. (sorry for the bad english) Â Â Â
gamedude711 Posted March 23, 2017 Author Posted March 23, 2017 i'm close to loose my sanity aboiut the building in the north ( near the aliens if th wild wasteland perk is activated , or the enemy whuit the best gaus gun ) its been month that i'm trying to understand for what reason his there and what is his purpose . but i must say that for me its a more plausible place for the farm quest ( ok aliens/enemy might be a problem ) . Don't lose your sanity. That building has no purpose. It's just there. Maybe Neutron will decide to do something with it eventually, or maybe it will just be taken out. Â Then again it might just be left there as a grand pointless mystery and tribute to user29.
RitualClarity Posted March 23, 2017 Posted March 23, 2017 I have a problem with the latest version of sexout breeder. When the children of titus have matured after the takeover of Novac, I experiment a CTD during the dialogue with titus concerning the teachings of children. (sorry for the bad english)  Is this reliable. Can you repeat it? If so use the debug option in the MCM and get to right before it would happen. Save, then go to the MCM and turn on the debug then start the game and have the conversation and the crash. Stop the game, and collect the debug info and place it in a spoiler here.  At least that is what I have done when I had a crash with this mod Â
koronevsky Posted March 23, 2017 Posted March 23, 2017 Here is the file.  (I don't know how to make the spoiler thing  )  SexoutBreeder-Debug-Dump--2017-3-23--2-13-16.txt  Â
Guest Posted March 23, 2017 Posted March 23, 2017 Here is the file.  (I don't know how to make the spoiler thing  )  SexoutBreeder-Debug-Dump--2017-3-23--2-13-16.txt Okay, thank you, I found the problem and already fix it. Esp file you can download from Mega link in my signature. Also please update NVSE (http://nvse.silverlock.org) from 5.0b2 to 5.0b3 and move down your Sexout Breeder in the load order list
koronevsky Posted March 23, 2017 Posted March 23, 2017 Okay, thanks for the help Neutron_rus  I'll try this.
RitualClarity Posted March 23, 2017 Posted March 23, 2017 Here is the file.  (I don't know how to make the spoiler thing  )  SexoutBreeder-Debug-Dump--2017-3-23--2-13-16.txt   insert whatever you want [/spoiler ] Ignore the last space at the end of /spoiler. had to keep it there or I would be creating a spoiler.. lol Just manually type what I gave you and you will be fine.
SuperNixon Posted March 24, 2017 Posted March 24, 2017 Does this mod change the time scale by any chance? For some reason when I run this my game time goes by really fast.
Guest Posted March 24, 2017 Posted March 24, 2017 Does this mod change the time scale by any chance? For some reason when I run this my game time goes by really fast. As I know the mod changes timescale only in the DC episodes and the Ant episodes Try to type in console "set timescale to xx", when xx put 20 (Project Nevada) or 30(Original FNV) Â And if you use my testing build, please, post here a debug log
asczdvefb Posted March 24, 2017 Posted March 24, 2017 i loose my save for the dethclaws part can i have the cosole command to jump to the final quest for riverside when the pc mutate and is the mutation will show up ?
Guest Posted March 24, 2017 Posted March 24, 2017 Â i loose my save for the dethclaws part can i have the cosole command to jump to the final quest for riverside when the pc mutate and is the mutation will show up ? Â If without tons of bugs with broken scripts, then I don't know. But you can try to skip some waiting time by using this console command "setpcsleephours x", when x-number of hours to sleep. Also for skiping the sex scenes you can bind a "Spunk" hot-key from the Spunk modÂ
SuperNixon Posted March 24, 2017 Posted March 24, 2017 Ok so I managed to recreate the bug with another character. I am using the latest test version. The timescale increase happens during the riverside takeover quest. I just finished adding the eggs to the nest. i go outside and talk to Sara then Ashley. So far everything is fine. I then go to talk to Claire at the bar. After I question her about the various people in town I go back outside and that's when the timescale has been increased. I'm not sure if that's what's supposed to happen but it tends to mess up the townspeople's ai. I get people who seem to teleport around town and Sara has a tendency to disappear when she goes to do her "gecko hunting." Â Also, for some reason vials of deathclaw cum do not satisfy deathclaw cum addiction. They also don't cure hunger in hardcore mode even though the item has the restore hunger effect on it. Â Â SexoutBreeder-Debug-Dump--2017-3-24--18-52-12.txt
Guest Posted March 25, 2017 Posted March 25, 2017 Ok so I managed to recreate the bug with another character. I am using the latest test version. The timescale increase happens during the riverside takeover quest. I just finished adding the eggs to the nest. i go outside and talk to Sara then Ashley. So far everything is fine. I then go to talk to Claire at the bar. After I question her about the various people in town I go back outside and that's when the timescale has been increased. I'm not sure if that's what's supposed to happen but it tends to mess up the townspeople's ai. I get people who seem to teleport around town and Sara has a tendency to disappear when she goes to do her "gecko hunting."  Also, for some reason vials of deathclaw cum do not satisfy deathclaw cum addiction. They also don't cure hunger in hardcore mode even though the item has the restore hunger effect on it. I didn't found anything that can be mess the timescale, try to disable some plugins and also try to move Sexout Breeder on the last place in the load order list. If didn't help, just use the console command About vials, they restore 150 hunger after using
SuperNixon Posted March 25, 2017 Posted March 25, 2017 Ok this is really weird. Made a new character with just the base game and add ons. Leveled that character up and got equipment and such. Saved/exited. Enabled Breeder with just the requirements. Set the mcm stuff for sexout (like act length etc.) Went to Forlorn Hope and got Sam. The timescale glitch happened then. Â Edit: So I had a thought: could the timescale script from the part where you defend the egg clutches be triggering somehow by mistake? SexoutBreeder-Debug-Dump--2017-3-25--1-18-11.txt
Guest Posted March 25, 2017 Posted March 25, 2017 Oh, I think, it's from "Primm Takeover"(old name) quest. So, it'll be fixed soon. Thank you for reporting
RitualClarity Posted March 25, 2017 Posted March 25, 2017 Nice job SuperNixion. It is difficult for many to find bugs and test mods where they can give info that is useful for the mod content creator.
SuperNixon Posted March 26, 2017 Posted March 26, 2017 Well, heh, I hate to be that guy but I have a new problem: I can't clean the jukebox for the maid quest. I can clean the dishes and the bathroom but the jukebox won't activate. I looked in the geck and the jukebox has a a5 instead of the a4 like the rest of the items at the beginning of the name and the script for the object is completely different from the other cleaning objects. I took a look at the 8.8 version of the mod and the jukebox has an a4 (something like a4jukebox101clean or some such) starting in the name and the cleaning script is like the other object's scripts. Â Edit: Ok looked at it again. The house has the right jukebox but it doesn't have the right script.
Guest Posted March 26, 2017 Posted March 26, 2017 Well, heh, I hate to be that guy but I have a new problem: I can't clean the jukebox for the maid quest. I can clean the dishes and the bathroom but the jukebox won't activate. I looked in the geck and the jukebox has a a5 instead of the a4 like the rest of the items at the beginning of the name and the script for the object is completely different from the other cleaning objects. I took a look at the 8.8 version of the mod and the jukebox has an a4 (something like a4jukebox101clean or some such) starting in the name and the cleaning script is like the other object's scripts. Â Edit: Ok looked at it again. The house has the right jukebox but it doesn't have the right script. Here is Â
SuperNixon Posted March 26, 2017 Posted March 26, 2017 I seem to be stuck again. I get to the part where I need to keep the town suspicion down and the messages warning me never come up. There seems to be no way to proceed. I've tried waiting normally and I've tried using the diary but I never get any messages.
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