Soulinor Posted September 29, 2017 Posted September 29, 2017 I am still stucked waiting for keep my game.
terrorofmorrowind Posted October 2, 2017 Posted October 2, 2017 I know this is basically a newer version but is the quest pointer to the fishing house finally fixed in this version? Also i really feel like this story quest should become canon to the tes lore. It just all fits so well. (well, minus the sexual content ofcourse)
Delzaron Posted October 2, 2017 Author Posted October 2, 2017 I know this is basically a newer version but is the quest pointer to the fishing house finally fixed in this version? Also i really feel like this story quest should become canon to the tes lore. It just all fits so well. (well, minus the sexual content ofcourse) I supressed that damn house, and rebuilted it... I hope it will fix the problem definitly.
Celedhring Posted October 2, 2017 Posted October 2, 2017 weird bug... I get to Ibn and can't see anything. I can walk around and talk to people like normal, however everything is dark. Did you use Simple Slavery to enter Ibn? I had the same issue myself. There's a spider on a rock outside of the cave leading out from under Helgen Keep where you escape with Ralof which will give you the option to enter Ibn as a slave or servant. I didn't get the "dark" entry that way unlike the Simple Slavery event. It's been a while, but I think Live Another Life lets you enter a lighted Ibn too, not sure. But I've found the spider thing to be the most reliable way to avoid the "darkness" entry.
Delzaron Posted October 2, 2017 Author Posted October 2, 2017 weird bug... I get to Ibn and can't see anything. I can walk around and talk to people like normal, however everything is dark. Did you use Simple Slavery to enter Ibn? I had the same issue myself. There's a spider on a rock outside of the cave leading out from under Helgen Keep where you escape with Ralof which will give you the option to enter Ibn as a slave or servant. I didn't get the "dark" entry that way unlike the Simple Slavery event. It's been a while, but I think Live Another Life lets you enter a lighted Ibn too, not sure. But I've found the spider thing to be the most reliable way to avoid the "darkness" entry. Interesting... you're supposed toi begin a dwemer farm building, not directly in the small world... and the small world is full of light (blue, mostly)...
Celedhring Posted October 2, 2017 Posted October 2, 2017 weird bug... I get to Ibn and can't see anything. I can walk around and talk to people like normal, however everything is dark. Did you use Simple Slavery to enter Ibn? I had the same issue myself. There's a spider on a rock outside of the cave leading out from under Helgen Keep where you escape with Ralof which will give you the option to enter Ibn as a slave or servant. I didn't get the "dark" entry that way unlike the Simple Slavery event. It's been a while, but I think Live Another Life lets you enter a lighted Ibn too, not sure. But I've found the spider thing to be the most reliable way to avoid the "darkness" entry. Interesting... you're supposed toi begin a dwemer farm building, not directly in the small world... and the small world is full of light (blue, mostly)... The save game screenshot picture clearly shows that the Ibn entry as being lighted - my avatar is visible and everything is visible. But the actual ingame view is dark and panning around with the mouse, I can "detect" Frabbi and a few other NPC's including falmer and talk to them. The falmer will even use my PC even though I can't see what they're doing to my character and even move around into different rooms. But it's still all dark. I was able to use the minimap to move around in the darkness. The Simple Slavery entry is definitely the culprit. The other means of entering Ibn (Live Another Life, the spider outside of the Helgen cave) work just fine.
terrorofmorrowind Posted October 3, 2017 Posted October 3, 2017 I know this is basically a newer version but is the quest pointer to the fishing house finally fixed in this version? Also i really feel like this story quest should become canon to the tes lore. It just all fits so well. (well, minus the sexual content ofcourse) I supressed that damn house, and rebuilted it... I hope it will fix the problem definitly. I will definately try it out in the future. Looks like that damn bug almost drove you crazy to fix. I just need to sort out my load order a bit because i seem t have a couple of mods that want to do the same thing is this one basically.
Delzaron Posted October 5, 2017 Author Posted October 5, 2017 A question about the slaves quarter.. Fresh captured slaves should be separated from other slaves, no ? So, slaves should be separated in several buildings : the tamed ones, who lives in the city,and the fresh captures ones, restricted to a training/selection building... Or I keep the things like it is, by restrict the player and fresh slaves to the mine first, and to allow them to live in the cabans in the city after...
zwdragonbone8314 Posted October 5, 2017 Posted October 5, 2017 A question about the slaves quarter.. Fresh captured slaves should be separated from other slaves, no ? So, slaves should be separated in several buildings : the tamed ones, who lives in the city,and the fresh captures ones, restricted to a training/selection building... Or I keep the things like it is, by restrict the player and fresh slaves to the mine first, and to allow them to live in the cabans in the city after... I think the first one sounds like a good idea.
diggoizing Posted October 6, 2017 Posted October 6, 2017 So I accidentally entered a zone which flagged me as an escaping slave. Great thing is that I don't have any save even close to where I am so is there a way to make make the falmers not be hostile to me? Changing faction or something?
Delzaron Posted October 6, 2017 Author Posted October 6, 2017 So I accidentally entered a zone which flagged me as an escaping slave. Great thing is that I don't have any save even close to where I am so is there a way to make make the falmers not be hostile to me? Changing faction or something? readd to player the Ibn faction and Ibn slave faction.
terrorofmorrowind Posted October 6, 2017 Posted October 6, 2017 So I accidentally entered a zone which flagged me as an escaping slave. Great thing is that I don't have any save even close to where I am so is there a way to make make the falmers not be hostile to me? Changing faction or something? Well, that's kinda your fault isn't it? I mean it's not like Delzaron or the mod warned you what happens. The corpses on the pikes should mark the don't go zones. I believe they say this in the game.
Delzaron Posted October 7, 2017 Author Posted October 7, 2017 I mostly finished to redone the small world... I hope you'll appreciate the change. I'll post screenshots soon as possible, for getting your remarks.
diggoizing Posted October 9, 2017 Posted October 9, 2017 So I accidentally entered a zone which flagged me as an escaping slave. Great thing is that I don't have any save even close to where I am so is there a way to make make the falmers not be hostile to me? Changing faction or something? Well, that's kinda your fault isn't it? I mean it's not like Delzaron or the mod warned you what happens. The corpses on the pikes should mark the don't go zones. I believe they say this in the game. Yes it is my fault. I wasn't blaming the mod or anything, was simply asking if there's a way to fix it and indeed tweaking the factions helped. Sorry if my post seemed like an accusation or something.
Delzaron Posted October 9, 2017 Author Posted October 9, 2017 Hi I have a question. What kind of city you'll prefer ? The idea is too keep the best way of the city : the street with wood houses. The altar can be at the oppositie of this street ? Or The alter will stay left to the street ? I have two options (see the pictures).
kyubi3002 Posted October 9, 2017 Posted October 9, 2017 Hey I started the quest Tunneling and for some hilarous reason the woman just wont move away from her seat she just stand there and look at me. Can't believe I have to open my constructor kit just to find something as trivial as TUNNELING quest ID
Dojo_dude Posted October 9, 2017 Posted October 9, 2017 Great quest-mod, amazing space... huge.. you cna get lost.. sometimes I feel there's a Falmer following me.. when there isn't! [Got her through The Deeps quest] This area needs more Chaurus! Seriously! Moar! lol thank you.** Chaurus related tasks and quests
Bullw Posted October 11, 2017 Posted October 11, 2017 Short question, is this worth trying just to the "be a slave" part? No interested in infecting skyrim Also is it possible to escape slavery (asking because of: "Current release : 2.11 (final version. Just need a fix in Escape quest, and maybe a side quest or two).")
Delzaron Posted October 11, 2017 Author Posted October 11, 2017 Great quest-mod, amazing space... huge.. you cna get lost.. sometimes I feel there's a Falmer following me.. when there isn't! [Got her through The Deeps quest] This area needs more Chaurus! Seriously! Moar! lol thank you.* * Chaurus related tasks and quests I'll rework the small world. As you see, I have two options : let the temple of chaur tegaoth were it is, or move it opposite to the servants quarter, and replace all the buildings accordingly (the idea is to make the temple the most ancient and central building of the town)... Short question, is this worth trying just to the "be a slave" part? No interested in infecting skyrim Also is it possible to escape slavery (asking because of: "Current release : 2.11 (final version. Just need a fix in Escape quest, and maybe a side quest or two).") That's planned. There is an escape quest, but it's not working perfectly. Infecting Skyrim occur only light modifications... no, Chaur Tegoth will not crush Solitude... he'll just eat more people.
nux581 Posted October 14, 2017 Posted October 14, 2017 For me, the Mining and the Speak to Azenith Derleth quests point into the Fishing House. Trouble is, once inside the Fishing House, the quest marker points to the door out! I sort of skipped the Mining quest by forcing the Setstages until it completed, but I am hoping you have some answer so I do not have to do the same to speak to Azenith Derleth.
Delzaron Posted October 14, 2017 Author Posted October 14, 2017 For me, the Mining and the Speak to Azenith Derleth quests point into the Fishing House. Trouble is, once inside the Fishing House, the quest marker points to the door out! I sort of skipped the Mining quest by forcing the Setstages until it completed, but I am hoping you have some answer so I do not have to do the same to speak to Azenith Derleth. I know for the fishery problem. Ignore it...
mmanmkii Posted October 15, 2017 Posted October 15, 2017 For the Slave Stable, does it serve any functions currently? I get the idea it is where you can train the slaves, but nothing can be done there. Am I missing something or is it being implemented later? Thanks, great job with the mod!
vadimshekelov Posted October 17, 2017 Posted October 17, 2017 I can't seem to ever have this mod work or even truly begin. I played through the windhelm way and I had no dialogue options for the dark elf guy in markarth. please help thanks
Guest Posted October 18, 2017 Posted October 18, 2017 Hello. Is there way to opt out of the questline like in A Forsworn Story if you don't want to be a falmer slave? Also, can you add bodyslide support for the armors?
valcon767 Posted October 19, 2017 Posted October 19, 2017 yes there is a way out to not be a falmer slave. if I remember right you will lose gear though.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now