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Posted

I know this is basically a newer version but is the quest pointer to the fishing house finally fixed in this version? Also i really feel like this story quest should become canon to the tes lore. It just all fits so well. (well, minus the sexual content ofcourse)

Posted

I know this is basically a newer version but is the quest pointer to the fishing house finally fixed in this version? Also i really feel like this story quest should become canon to the tes lore. It just all fits so well. (well, minus the sexual content ofcourse)

 

I supressed that damn house, and rebuilted it... I hope it will fix the problem definitly.

Posted

weird bug... I get to Ibn and can't see anything. I can walk around and talk to people like normal, however everything is dark. 

Did you use Simple Slavery to enter Ibn?  I had the same issue myself. 

 

There's a spider on a rock outside of the cave leading out from under Helgen Keep where you escape with Ralof which will give you the option to enter Ibn as a slave or servant.  I didn't get the "dark" entry that way unlike the Simple Slavery event. 

 

It's been a while, but I think Live Another Life lets you enter a lighted Ibn too, not sure.  But I've found the spider thing to be the most reliable way to avoid the "darkness" entry. 

Posted

 

weird bug... I get to Ibn and can't see anything. I can walk around and talk to people like normal, however everything is dark. 

Did you use Simple Slavery to enter Ibn?  I had the same issue myself. 

 

There's a spider on a rock outside of the cave leading out from under Helgen Keep where you escape with Ralof which will give you the option to enter Ibn as a slave or servant.  I didn't get the "dark" entry that way unlike the Simple Slavery event. 

 

It's been a while, but I think Live Another Life lets you enter a lighted Ibn too, not sure.  But I've found the spider thing to be the most reliable way to avoid the "darkness" entry. 

 

 

Interesting... you're supposed toi begin a dwemer farm building, not directly in the small world... and the small world is full of light (blue, mostly)...

Posted

 

 

weird bug... I get to Ibn and can't see anything. I can walk around and talk to people like normal, however everything is dark. 

Did you use Simple Slavery to enter Ibn?  I had the same issue myself. 

 

There's a spider on a rock outside of the cave leading out from under Helgen Keep where you escape with Ralof which will give you the option to enter Ibn as a slave or servant.  I didn't get the "dark" entry that way unlike the Simple Slavery event. 

 

It's been a while, but I think Live Another Life lets you enter a lighted Ibn too, not sure.  But I've found the spider thing to be the most reliable way to avoid the "darkness" entry. 

 

 

Interesting... you're supposed toi begin a dwemer farm building, not directly in the small world... and the small world is full of light (blue, mostly)...

 

 

The save game screenshot picture clearly shows that the Ibn entry as being lighted - my avatar is visible and everything is visible.  But the actual ingame view is dark and panning around with the mouse, I can "detect" Frabbi and a few other NPC's including falmer and talk to them.  The falmer will even use my PC even though I can't see what they're doing to my character and  even move around into different rooms.  But it's still all dark.   I was able to use the minimap to move around in the darkness.    The Simple Slavery entry is definitely the culprit. The other means of entering Ibn (Live Another Life, the spider outside of the Helgen cave)  work just fine. 

Posted

 

I know this is basically a newer version but is the quest pointer to the fishing house finally fixed in this version? Also i really feel like this story quest should become canon to the tes lore. It just all fits so well. (well, minus the sexual content ofcourse)

 

I supressed that damn house, and rebuilted it... I hope it will fix the problem definitly.

 

 

I will definately try it out in the future. Looks like that damn bug almost drove you crazy to fix. ;) I just need to sort out my load order a bit because i seem t have a couple of mods that want to do the same thing is this one basically.

 

Posted

A question about the slaves quarter..

 

Fresh captured slaves should be separated from other slaves, no ?

 

So, slaves should be separated in several buildings : the tamed ones, who lives in the city,and the fresh captures ones, restricted to a training/selection building...

 

Or I keep the things like it is, by restrict the player and fresh slaves to the mine first, and to allow them to live in the cabans in the city after...

Posted

A question about the slaves quarter..

 

Fresh captured slaves should be separated from other slaves, no ?

 

So, slaves should be separated in several buildings : the tamed ones, who lives in the city,and the fresh captures ones, restricted to a training/selection building...

 

Or I keep the things like it is, by restrict the player and fresh slaves to the mine first, and to allow them to live in the cabans in the city after...

I think the first one sounds like a good idea.

Posted

So I accidentally entered a zone which flagged me as an escaping slave. Great thing is that I don't have any save even close to where I am so is there a way to make make the falmers not be hostile to me? Changing faction or something?

Posted

So I accidentally entered a zone which flagged me as an escaping slave. Great thing is that I don't have any save even close to where I am so is there a way to make make the falmers not be hostile to me? Changing faction or something?

 

readd to player the Ibn faction and Ibn slave faction.

Posted

So I accidentally entered a zone which flagged me as an escaping slave. Great thing is that I don't have any save even close to where I am so is there a way to make make the falmers not be hostile to me? Changing faction or something?

 

Well, that's kinda your fault isn't it? I mean it's not like Delzaron or the mod warned you what happens. The corpses on the pikes should mark the don't go zones. I believe they say this in the game.

 

Posted

I mostly finished to redone the small world... I hope you'll appreciate the change. I'll post screenshots soon as possible, for getting your remarks.

Posted

 

So I accidentally entered a zone which flagged me as an escaping slave. Great thing is that I don't have any save even close to where I am so is there a way to make make the falmers not be hostile to me? Changing faction or something?

 

Well, that's kinda your fault isn't it? I mean it's not like Delzaron or the mod warned you what happens. The corpses on the pikes should mark the don't go zones. I believe they say this in the game.

 

 

Yes it is my fault. I wasn't blaming the mod or anything, was simply asking if there's a way to fix it and indeed tweaking the factions helped. Sorry if my post seemed like an accusation or something.

Posted

Hi

 

I have a question. What kind of city you'll prefer ?

 

The idea is too keep the best way of the city : the street with wood houses.

 

The altar can be at the oppositie of this street ?

Or

The alter will stay left to the street ?

 

I have two options (see the pictures).

post-484102-0-03560700-1507573657_thumb.png

post-484102-0-44262900-1507573691_thumb.png

Posted

Hey I started the quest Tunneling and for some hilarous reason the woman just wont move away from her seat she just stand there and look at me. Can't believe I have to open my constructor kit just to find something as trivial as TUNNELING quest ID

Posted

Great quest-mod, amazing space... huge.. you cna get lost.. sometimes I feel there's a Falmer following me.. when there isn't! [Got her through The Deeps quest]

 

This area needs more Chaurus! Seriously! Moar! lol thank you.*

* Chaurus related tasks and quests

Posted

Short question, is this worth trying just to the "be a slave" part? No interested in infecting skyrim :D

 

Also is it possible to escape slavery (asking because of: "Current release : 2.11 (final version. Just need a fix in Escape quest, and maybe a side quest or two).")

Posted

Great quest-mod, amazing space... huge.. you cna get lost.. sometimes I feel there's a Falmer following me.. when there isn't! [Got her through The Deeps quest]

 

This area needs more Chaurus! Seriously! Moar! lol thank you.*

 

* Chaurus related tasks and quests

 

I'll rework the small world. As you see, I have two options : let the temple of chaur tegaoth were it is, or move it opposite to the servants quarter, and replace all the buildings accordingly (the idea is to make the temple the most ancient and central building of the town)...

 

Short question, is this worth trying just to the "be a slave" part? No interested in infecting skyrim :D

 

Also is it possible to escape slavery (asking because of: "Current release : 2.11 (final version. Just need a fix in Escape quest, and maybe a side quest or two).")

 

That's planned. There is an escape quest, but it's not working perfectly.

Infecting Skyrim occur only light modifications... no, Chaur Tegoth will not crush Solitude... he'll just eat more people.

Posted

For me, the Mining and the Speak to Azenith Derleth quests point into the Fishing House. Trouble is, once inside the Fishing House, the quest marker points to the door out! I sort of skipped the Mining quest by forcing the Setstages until it completed, but I am hoping you have some answer so I do not have to do the same to speak to Azenith Derleth.

Posted

For me, the Mining and the Speak to Azenith Derleth quests point into the Fishing House. Trouble is, once inside the Fishing House, the quest marker points to the door out! I sort of skipped the Mining quest by forcing the Setstages until it completed, but I am hoping you have some answer so I do not have to do the same to speak to Azenith Derleth.

 

I know for the fishery problem. Ignore it...

Posted

For the Slave Stable, does it serve any functions currently? I get the idea it is where you can train the slaves, but nothing can be done there. Am I missing something or is it being implemented later? Thanks, great job with the mod!

Posted

Hello. Is there way to opt out of the questline like in A Forsworn Story if you don't want to be a falmer slave? Also, can you add bodyslide support for the armors?

Posted

yes there is a way out to not be a falmer slave.

 

if I remember right you will lose gear though.

 

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