Grey Cloud Posted January 2, 2017 Posted January 2, 2017 Does this work with a male character and what level is recommended to start it? Thanks.
Delzaron Posted January 2, 2017 Author Posted January 2, 2017 Does this work with a male character and what level is recommended to start it? Thanks. It can work with a male character, but it's designed to work with a female one. Level 1 is enough, but be careful, enemies are very strong...
Vano47 Posted January 2, 2017 Posted January 2, 2017 Hey, guys. How exactly do I cook human meat for Skala?
Delzaron Posted January 2, 2017 Author Posted January 2, 2017 Hey, guys. How exactly do I cook human meat for Skala? There is a cookpot in the butchery...
Vano47 Posted January 2, 2017 Posted January 2, 2017 Hey, guys. How exactly do I cook human meat for Skala? There is a cookpot in the butchery... But there's no option to cook human meat there. Or Do I need any other ingredients?
Delzaron Posted January 2, 2017 Author Posted January 2, 2017 Hey, guys. How exactly do I cook human meat for Skala? There is a cookpot in the butchery... But there's no option to cook human meat there. Or Do I need any other ingredients? No, the recipe needs only human flesh... by the way, what do yout think about the question I asked for TID ? I wish to reinforce the scenario, so I made several proposals...
Grey Cloud Posted January 2, 2017 Posted January 2, 2017 Delzaron, What has happened to the v1.9 Test? It still shows as 1.8 when you try to download.
Vano47 Posted January 2, 2017 Posted January 2, 2017 Hey, guys. How exactly do I cook human meat for Skala? There is a cookpot in the butchery... But there's no option to cook human meat there. Or Do I need any other ingredients? No, the recipe needs only human flesh... by the way, what do yout think about the question I asked for TID ? I wish to reinforce the scenario, so I made several proposals... Hmm. I must've messed something up, don't have that recepie. Added cooked meat via console - worked. What question? Where?
Delzaron Posted January 2, 2017 Author Posted January 2, 2017 Delzaron, What has happened to the v1.9 Test? It still shows as 1.8 when you try to download. A bug, surely... I will reupload it. Hey, guys. How exactly do I cook human meat for Skala? There is a cookpot in the butchery... But there's no option to cook human meat there. Or Do I need any other ingredients? No, the recipe needs only human flesh... by the way, what do yout think about the question I asked for TID ? I wish to reinforce the scenario, so I made several proposals... Hmm. I must've messed something up, don't have that recepie. Added cooked meat via console - worked. What question? Where? TID weakest point is his scenario. The small world is also too large, and it's cause some lags. In the test version, I fixed some bugs, changed all the slavery stuff to make it repeatible and dynamic, and I solved some bugs. My idea is simple : to build a new scenario for TID... - the beginning and the slavery part didn't change.... infact, slavery will be extended, player will pass more time as a slave. - the city will be under the rule of the Queen (vampiric snow elf), no Whispering One and Korathi... - no cultists, only falmers, pure falmers (angry), slaves, and a sleeping imprisonned Chaur Tegoth. - at the end of the slavery, player will meet Chaur Tegoth. Player will help him to invoke some creatures (including the Whispering One). They will kill the Queen. - pkayer joins the falmers as a servant... all quests will be focused on Ibn development (submiting other falmers, recruiting agents and slaves, extending falmers influence on the surface, and of course). For example, Aniriel, Korathi, Alysse... will need to be recruited. at the end, player will free Chaur Tegoth... So, it's not a big change, but I think it's the more easier way to get rid of the problematic part2/part3 transition, and to use the Queen NPC in an appropriate way. It will also mark a difference with AFS and FTD. - in AFS, player joins forsworns. Shub Nigguraht cult is already formed, but very little. - in FTD, player discover the cult, and can be enslaved - in TID, player is enslaved, and will help to create and build the cult...
Grey Cloud Posted January 2, 2017 Posted January 2, 2017 Delzaron, Thanks, I've got the test version now. About to install. Wish me luck, I'm going in . . . While I'm playing this you can be working round the clock on AFS.
Delzaron Posted January 2, 2017 Author Posted January 2, 2017 Delzaron, Thanks, I've got the test version now. About to install. Wish me luck, I'm going in . . . While I'm playing this you can be working round the clock on AFS. Thanks ! AFS work is already in progress!
Teddar Posted January 2, 2017 Posted January 2, 2017 I think i found a bug in the test version. I completed all the tasks for Harshep and she told me to return to Daithe. Now i have two lines of text repeating on screen. "Hashep Slave int set to 0" and "Slavejob: I dont have a specific master, I should ask to Daithe". These lines repeat over and over. When I tried talking to Daithe there was no update and the debug doesn't work either. Daithe asks me if I want her to remove me from "slaveontask" faction but doesn't actually do it. So I think its stuck somewhere.
Delzaron Posted January 2, 2017 Author Posted January 2, 2017 I think i found a bug in the test version. I completed all the tasks for Harshep and she told me to return to Daithe. Now i have two lines of text repeating on screen. "Hashep Slave int set to 0" and "Slavejob: I dont have a specific master, I should ask to Daithe". These lines repeat over and over. When I tried talking to Daithe there was no update and the debug doesn't work either. Daithe asks me if I want her to remove me from "slaveontask" faction but doesn't actually do it. So I think its stuck somewhere. Wish task ? I was afraid of that... an Int is maybe blocked. At least you make around 8 tasks whitout problems...
Teddar Posted January 2, 2017 Posted January 2, 2017 Longer slave time is good though. I always thought it was too fast to progress through that section.
valcon767 Posted January 3, 2017 Posted January 3, 2017 for what its worth I really like the idea of extending the slavery at the beginning and also like the build a empire aspect you were mentioning will get the 1.9 test and try it on my game as soon as I finish the quests (minor questline for another mod) I am currently working on. sounds like its gonna be fun
Delzaron Posted January 3, 2017 Author Posted January 3, 2017 Modifying TID in that way is possible, but requires some supplementary work : - rework a little the small world (in fact, the small world needs to be reworked : it's too big for skyrim engine... and lot of parts are useless...) TID is a little void... so condensate the structures could be a good thing... i will get my inspiration from that : clockwork castle dwemer ruins. - Il will move the common house from the fortress to the farms... and build a king of dwemer little structure here : it will be the home of farmers too... - farm will be reworked : a market will be designed, to put all shops in the same place. - I could reduce the fortress part.... the Hall with the arena is a kind of inn for falmers, maybe I could move it from the fortress to the center of the map, near the common house. - i dont wish to change the servant quarter, maybe just improving it a little. - the harbor will be reduced, and the north part will be very reduced - useless small world cells will be deleted. I will maintain all the buildings in wood, and most of the npcs like Simza and her whores : they represent the falmers servants, and the vampiric thralls, and I need them for the slaves tasks... Others (Sybil, Farin, Alysse...) will need to be recruited in the story. Story will be : Part 1 : investigation + slavery Player will be slave longer, and will serve Luna nerva/daithe/hashep (so, like TID1.9), but after, player will serve Anezka (player will work as city slave) and Azhra (player works as noble slave) too. Task needs to be defined (if you have ideas...). at this steps, player understand there is a larvae conflict between pure falmers and the snow elf queen and her vampires, about Chaur Tegoth. Azhra will send the player on a mission, and she'll find some informations... (the snow elf used the archives to get a part of Chaur Tegoth powers, but never intented to free him, and rule Ibn as her own place (like Arch-Curate Vyrthur. act in the forgorteen vale)... the old god is imprisonned and sleeping... but most of pure falmers worship him.... and some of them already work on a coup d'état) Player will be caught by the queen, and sacrificed to Chaur Tegoth... (he's always hungry...) The great old one didn't eat the player, and "order" the player to go back to Azhra, and expose the god's plan... So, player will get help from other falmers, and they will reunite the elements to perform the ritual : invoking the Whispering One (Chaur Tegoth and the Whispering One are both great ancients : they have an Azatoth/Nyarlahotep relationship... or an Hastur/King in yellow one : the whispering One is weaker, and the best son and servant of Chaur Tegoth). The whispering one teleport in the queen den, take back her powers, kill her, and take his place... he call other falmers nobles to rule the city with him : Karetek the slaver, Thiakal the mutator (azhra boss), Mastria (the Nightprowler) (so, Korathi and Nathrezin are not here). Player will be send to Thiakal laboratories, and will become a servant... Azhra was player's master, so she becomes player's boss. Part 2 player is now a servant, but only that. The whisper one will explain she need to get status. player will work as a servant first : farm work, reparations, brigining stuff to outposts, serving Azhra in first missions (conquest of Gloomreach and Nchuandzel) player is tested as a skulker in Lara and Azenith quests. player as skulker is trained as a raider (so, skimirsher, spy and slaver), and performs some missions. the last mission in Echo Cave and Solitude, with Azhra... the council will grant to player the gloomlurker rank. During this phase, the city will be improved (some cultists will come) (this is simple : i will stor the npcs in the store cell, and teleported them in Ibn : their packages will make the rest). Part 3 : city improvement : Player as gloomlurker will receive the mission to recruit cutists, and more... The temple : player will need to build the temple faction : at the beginning, the temple only have Adrusu and several priestess and apprentices... player will need to perform some missions, and to invoke Dagoth Korathi here, a Chaur Tegoth cultist who is trapped in Dagoth Ur citadel foundations, in morrowind... the corrupters : player will need to build the corrupter faction : at the beginning, they only have Mileny... the goal of the player is to recruit Nathrezin, a vile seductress, and to build the spies whores faction... Alysse and Sybil, for example, can be nice recrues... Mutators : Thiakal already have his lab and his servants... this faction will be not changed... Whisper One : quests about broodmaidens.... I will add a short quest for recruit Lotte from Sexlab stoties too. Darkseekers faction is deleted, they are now just the warriors force of Ibn... no mission for them. Slavers : you'll need to work with Karetek to expend the slavery network (so, missions for dealing wih other slavers, like Captured dreams, FTD...) It will followed by war against other falmers : a mission for Voidz, a falmer warmonger... and the fight in blackreach. When player done that, she becomes warmonger, and get her own quarters. Part 4 : The city is complete, it's time to free Chaur Tegoth. So, only three quests : aTID3Free, and the epilogues of the player finaly chose, after the chat with Dumac, to free or banish Chaur Tegoth. Korathi, Whisper One, and Broodmaidens (4 !) are needed for the ritual. Once Chaur Tegoth is free, player receive the noble rank, and get some powers... no, king/queen status for the player, only a place in the council.
orthax Posted January 3, 2017 Posted January 3, 2017 Hi Delzaron, I'm playing this updated version and I see that atid2markarth is very bugged since the beginning First,I Followed Azenith in front of the fences leading her cave..no switch to lower them,using tcl i've crossed and so we were inside,lever didn't work a sentence said no power,where do I to go to activate it? After speaking with her I went to markarth searching kaithe,found and back to Azenith stuck near the lever not inside the cave where she was supposed to go Speaking to Azenith again the quest continues with the new character stuck too Bought the house and found Loulia but kaithe didn't move inside her house, no sex with Loulia ,she is always stuck in the scenario near Azenith,using console and Loulia appears near the others stuck again To doing simple i've finished this quest consoling,setstaging and using movetoqt Finally I got my new rank as a skulker and I could go to Azhra. I know you're rewritng TID but this bugs waren't in the previous versions I don't know if is important but I started this quest using an old save after the slave quests Another question since that Tid is connected to FTD if you have this one active and you are sold by Lurka can you begin your slave quests in Ibn without issues only losing the enquiry in Whiterun? I'm waiting for your answers,in the meantime I'll continue playing this mod cheers
Delzaron Posted January 3, 2017 Author Posted January 3, 2017 Hi Delzaron, I'm playing this updated version and I see that atid2markarth is very bugged since the beginning First,I Followed Azenith in front of the fences leading her cave..no switch to lower them,using tcl i've crossed and so we were inside,lever didn't work a sentence said no power,where do I to go to activate it? After speaking with her I went to markarth searching kaithe,found and back to Azenith stuck near the lever not inside the cave where she was supposed to go Speaking to Azenith again the quest continues with the new character stuck too Bought the house and found Loulia but kaithe didn't move inside her house, no sex with Loulia ,she is always stuck in the scenario near Azenith,using console and Loulia appears near the others stuck again To doing simple i've finished this quest consoling,setstaging and using movetoqt Finally I got my new rank as a skulker and I could go to Azhra. I know you're rewritng TID but this bugs waren't in the previous versions I don't know if is important but I started this quest using an old save after the slave quests Another question since that Tid is connected to FTD if you have this one active and you are sold by Lurka can you begin your slave quests in Ibn without issues only losing the enquiry in Whiterun? I'm waiting for your answers,in the meantime I'll continue playing this mod cheers There is a button for lower the fences. Use T : it will force the actors to move... Packages are designed to place the actors, but they have difficuties for finding a pathway... Same for Loulia and Kaithe : packages works, but actors have difficulties to find the good way... Abour Lurka : yes, if lurka sold you to Ibn, you'll lost the TID inquiry part, and you'll begin the mod as a slave. Thanks for your tests, please continue, it will be helpful.
bicobus Posted January 3, 2017 Posted January 3, 2017 I'm guessing "use T" means "try to wait a hour or two"?
Grey Cloud Posted January 3, 2017 Posted January 3, 2017 I'm guessing "use T" means "try to wait a hour or two"? Yes.
Grey Cloud Posted January 4, 2017 Posted January 4, 2017 Delzaron, I can't get the Test version to initialise. Installed without problems and NMM and LOOT are happy enough but in game there is no quest start, no journal entry, no dialogue options and the three mercs are not behind the stable. This is a new game. Test version was installed before I started but I've since tried uninstalling and reinstalling. And is the hair patch still needed for the Test version?
Delzaron Posted January 4, 2017 Author Posted January 4, 2017 Delzaron, I can't get the Test version to initialise. Installed without problems and NMM and LOOT are happy enough but in game there is no quest start, no journal entry, no dialogue options and the three mercs are not behind the stable. This is a new game. Test version was installed before I started but I've since tried uninstalling and reinstalling. And is the hair patch still needed for the Test version? You didn't met the statue near helgen entry ? The investogation quest was moved to windhelm... maybe you'll find them here, near the stable.
cheyanne Posted January 4, 2017 Posted January 4, 2017 I got the quest asking in Windhelm Inn, the bartender.
Grey Cloud Posted January 4, 2017 Posted January 4, 2017 Thanks, I use AS LAL so I don't go near Helgen (do people still use the vanilla start?). I'll try Windhelm. (Thought 'Windhelm' was a typo in the OP).
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now