bicobus Posted December 7, 2016 Posted December 7, 2016 Finally, it's works, partially... There are just journal discharge problems, and some corrupted stages, but that's mostly works. Event the atid1slavetaskMutator works... So, it will be time to fix the cross events, and to release the next version. Mmmh, could you post your messages in french and english? The four sentences you wrote make little sense. We understand that the update is coming along and you still have issues with the journal and whatever a corrupted stage may be. If you do post in french, I'll take upon my time and as a holy duty to translate them properly. Also, what is a cross event?
Delzaron Posted December 8, 2016 Author Posted December 8, 2016 Pour résumé : Finalement, ça marche... partiellement. Il y a quelques problèmes avec le journal (les titres ne se déchargent pas, donc la quete reste active). Un "cross event" est un lien via script entre deux mods. Il y a 3 dans TID : 1 avec FTD, 1 avec Captured dreams, et 1 en projet avec AFS. So : Finally, it's working... partially. There are still some problems with the journal (Titles don't go away, so the quests are not "finished" ; they stay active). A cross event is a link between several mods. There are three cross events in TID : one with FTD, one with Captured dreams, and 1 in project, linked to AFS. I finnaly get rid of my administrative duties (meeting the parents, class consils, etc...) so I ha
Delzaron Posted December 11, 2016 Author Posted December 11, 2016 Ok, the slavery part is redone. I just need to add some debug (sometimes, the reset command make shit, and it's block the thing...) dialogues... Can you send here the bugs you met ? I wish to fix everything I can before releasing the mod.
orthax Posted December 11, 2016 Posted December 11, 2016 Well,hoping to help,I've met bugs on the following side quests:Loulia,the quest doesn't start after speaking with Hashep,you have to setstage to start and then nothing happens,Hashep said to bring Loulia at the farm but she doesn't, after setstage Tibry appears but not Loulia Another bug is in the Svarena quest,there is a line in the dialogue about find a spy but the quest doesn't start About Gelebor,I've just said By the way good job! cheers
Delzaron Posted December 11, 2016 Author Posted December 11, 2016 Loulia seems to be a conditionnal problem... i set the quest at getquestcompleted atid2zend. I'm sure setting it at atid2markart >= 150 will help to fix the problem. Svarena, I don't know... I get only the final dialogue (the falmer seems to be killed by something, so it triggers the end of the quest. I will check Gelebor... dawnguard main quest is not necessary for talking to him, in theory... ok, I found the problem : you need to be a pure falmer. I will change that... For the rest : - I wish to change the Ibn Hall : less tents, more slaves on display... - the beginning action was moved in Windhelm.
shidiro Posted December 11, 2016 Posted December 11, 2016 Curve mod. The author errors correct ,errors a million. To play there is no possibility. ..... In the trash this mod along with From the Deeps
Delzaron Posted December 11, 2016 Author Posted December 11, 2016 Curve mod. The author errors correct ,errors a million. To play there is no possibility. ..... In the trash this mod along with From the Deeps Why ? FTD was tested many times. Only two bugs, in aFTD4End2, fixed now. TID main quest was already playable, but needs lot of maintenance (it's a very big mod). I rewrited all the slavery part, and I'm making some fixes and changes, specially in the side quests. Remember I'm a one Man team... by the way, more constructive comments will be welcomed...
Delzaron Posted December 11, 2016 Author Posted December 11, 2016 Maybe I could try to add that : - modify the entry hall to make it more "club/arena" - torture house : add a torturer, and some prisoners. - Rorikstead, broodmaidens, and whispering One : building the relation between them. (Rorik will fall under their control, create dialogues lines about rorikstead and Bothela/rorik). - Bothela cave : reinforce the security. - atronach forge : make it functionnal - aTID2lara : Maven Blackbriar will be not the quest objective. I will replace her by one of the meadery employee.
orthax Posted December 12, 2016 Posted December 12, 2016 Hi,after your new information I've tried the Loulia quest again..well it didn't start in the right way too,setstage 0 is missing,Loulia appears only after I've crossed the door in the barracks following Tybri.stage 70 Here Tybri goes to the room near Mastria and nothing happens,setstage 80 and 90 and she speaks to Mastria,then the quest procede and ends smoothly I've another question,this quest is supposed to acts after Azhra death,right?so why Mastria and Thiakal speak about events involving Azhra alive again? In fact the new line about Loulia appears speaking with Hashep only after atid2zend not before. Right now,I'm doing the Gelebor one,after I'll report bye!
Delzaron Posted December 13, 2016 Author Posted December 13, 2016 Hi,after your new information I've tried the Loulia quest again..well it didn't start in the right way too,setstage 0 is missing,Loulia appears only after I've crossed the door in the barracks following Tybri.stage 70 Here Tybri goes to the room near Mastria and nothing happens,setstage 80 and 90 and she speaks to Mastria,then the quest procede and ends smoothly I've another question,this quest is supposed to acts after Azhra death,right?so why Mastria and Thiakal speak about events involving Azhra alive again? In fact the new line about Loulia appears speaking with Hashep only after atid2zend not before. Right now,I'm doing the Gelebor one,after I'll report bye! Yes, there is a lore problem. I'm currently fixing that.
orthax Posted December 13, 2016 Posted December 13, 2016 Now, issues about Gelebor,first I've changed my race into pure falmer and I met him on the balcony after finished the vanilla quest,,no lines again speaking to him setstage 0 .10,20 then finally the quest starts,no dialogue but on the log appears "i have to convince him",no animation so setstage 30 another change in the diary log and i went to speak to Thiakal,no dialogue so setstage 40 the quest end no interaction with Hashep so setstage again 41,she appears,no dialogue as usual but she follows me to Gelebor there isn't the quest but the dairy log changes again,Hashep make sex with him,setsatge 51,log change,setstage 61,I have to come back to Thiakal,setstage 71 and I have another amount of money and Hashep goes to the farm cheers
Delzaron Posted December 13, 2016 Author Posted December 13, 2016 Now, issues about Gelebor,first I've changed my race into pure falmer and I met him on the balcony after finished the vanilla quest,,no lines again speaking to him setstage 0 .10,20 then finally the quest starts,no dialogue but on the log appears "i have to convince him",no animation so setstage 30 another change in the diary log and i went to speak to Thiakal,no dialogue so setstage 40 the quest end no interaction with Hashep so setstage again 41,she appears,no dialogue as usual but she follows me to Gelebor there isn't the quest but the dairy log changes again,Hashep make sex with him,setsatge 51,log change,setstage 61,I have to come back to Thiakal,setstage 71 and I have another amount of money and Hashep goes to the farm cheers Thanks. I note that. Soon as posisble, I test that quest (for now I redone and tested the slavery part).
wevxrs Posted December 13, 2016 Posted December 13, 2016 Tried this out again for the first time in a year or more, nice to see Tishal actually moving after dialogue, but disappointed her slave quest is still broken. -Seems to be a much greater dominance theme going on now. Tempted to run through with male character, but I don't know if Tegoth stuff further along is female focused. I kept a list of issues I found on this run through: aTid1SlaveTaskMutator Tishal slave chaurus breeding quest -Misc quest task "Go into the cage" nothing happens when moved to quest target. "setstage aTid1SlaveTaskMutator 30" progress to next part -Told to wait for pregnancy to come to term. Not told how long, and 3 days without update. "setstage aTid1SlaveTaskMutator 40" progress to next part Mention of laying eggs, is this a broken dependency on Estrus Chaurus? -"Report to Tishal" misc quest task remains in list, after finishing the task. No idea what quest the misc listings are part of, so can't fix this. aTid2Farm Servant's Life Hashep servant farm quests -Feed the skeevers: Quest instructs to use follower to distract skeevers. Previous npc claimed followers need enslavement/servant to bring to Ibn, no way to accomplish that at this point in quest. Can bypass by jumping over skeevers, who end up doing nothing anyway. -Find the missing chaurus: Chausus is completely unresponsive when approached, no idea what's supposed to happen here. "setstage atid2farm 35" completes task; chaurus begins following player; no further quest target/task. aTid2Gloom Azhra and Tzrak Again, told to bring a follower, without going through quest to give you the ability to do so properly. -Told to please Tzrak, told player can do it herself, Tzrak completely unresponsive. -Really need to restructure quests so a properly guided sequence of slave -> servant -> slaver/corruptor -> exit/enter Ibn -> begin servant tasks now that followers/slaves can be acquired properly. -Still not exactly sure how player is supposed to enter/exit Ibn, someone help me out? Edit: I have also noticed a lot of relevant information being given through the top left debug messages. If the text is actually worth the player reading, it really belongs in a modal message box, not sure exactly what the current bethesda term is.
Delzaron Posted December 13, 2016 Author Posted December 13, 2016 Tried this out again for the first time in a year or more, nice to see Tishal actually moving after dialogue, but disappointed her slave quest is still broken. -Seems to be a much greater dominance theme going on now. Tempted to run through with male character, but I don't know if Tegoth stuff further along is female focused. I kept a list of issues I found on this run through: aTid1SlaveTaskMutator Tishal slave chaurus breeding quest -Misc quest task "Go into the cage" nothing happens when moved to quest target. "setstage aTid1SlaveTaskMutator 30" progress to next part -Told to wait for pregnancy to come to term. Not told how long, and 3 days without update. "setstage aTid1SlaveTaskMutator 40" progress to next part Mention of laying eggs, is this a broken dependency on Estrus Chaurus? -"Report to Tishal" misc quest task remains in list, after finishing the task. No idea what quest the misc listings are part of, so can't fix this. aTid2Farm Servant's Life Hashep servant farm quests -Feed the skeevers: Quest instructs to use follower to distract skeevers. Previous npc claimed followers need enslavement/servant to bring to Ibn, no way to accomplish that at this point in quest. Can bypass by jumping over skeevers, who end up doing nothing anyway. -Find the missing chaurus: Chausus is completely unresponsive when approached, no idea what's supposed to happen here. "setstage atid2farm 35" completes task; chaurus begins following player; no further quest target/task. aTid2Gloom Azhra and Tzrak Again, told to bring a follower, without going through quest to give you the ability to do so properly. -Told to please Tzrak, told player can do it herself, Tzrak completely unresponsive. -Really need to restructure quests so a properly guided sequence of slave -> servant -> slaver/corruptor -> exit/enter Ibn -> begin servant tasks now that followers/slaves can be acquired properly. -Still not exactly sure how player is supposed to enter/exit Ibn, someone help me out? Edit: I have also noticed a lot of relevant information being given through the top left debug messages. If the text is actually worth the player reading, it really belongs in a modal message box, not sure exactly what the current bethesda term is. I repaired aTID1slavetaskMutator, it's works now. It was some corrupted scene script problems, and a bad setstage. aTID2Farm : Works. The follower can be used for having sex with the creatures intead of you, but you don't need it for completing the quest. The chaurus have dialogue,s but you need a mod whoch display creatures dialogues... or you will be block quickly in TID. aTID2Gloom : Again, the follower is optionnal... you can be a nice/naice/stupid falmer, and sacrifice yourself to the horny falmer chief, or use your follower in place of you ! So, you propose a reworking of the quest line ? For now, it's slave -> servant -> warrior in danger -> queen Slaver, Mutator, and Temple quests lines are optionnal, and available since you finsihed the farm work. You need to complete at least one to begin the aTID2Zend Quest.
Delzaron Posted December 13, 2016 Author Posted December 13, 2016 So, result of TID run : - some problems with the principal quest, and the scenario needs a real improvement ! - Gelebor : I can talk to him, but not get the next dialogue... In the scenario,, only trusted agents and experiment falmers go outside Ibn... so, player should not be allowed to do that before he gains enough experience. I wish also to make it more prgressive. After all, the servants are just a working force, the skulker serves as guards in Ibn. Only the Agents (infiltrators + cultists), the gloomlurkers and upper ranks go outside... So, the first missions of TID2 part needs to not exit the Undergroud Empire. - atid2begin : good, a tutorial quest with Azha. - aTID2Farm : good again, farm work. An addition could be possible : first contact with Chaur Tegoth (only dreams, when you cleaned the rests of dead slaves) - aTID2Gloom : the first part is ok, not the second one. I propose to replace it by a quest in Tholdvald Cave. With the Tunnels, you can go in that place whitout going outside ! It will be a servant task. - aTID2lara : it will be your first occasion to go outside : just to deliver a product to a contact... Difficulties will be increased, so Lara will find you the Skulker rank, and your next mission : Agent. - aTID2Markarth : your first Agent assignment : you'll operate outside mostly, under Azenith supervision. If you suceed, player is received as Skulker. You fail, you're dead. As Skulker, player will be an agent : a kind of Slaver and killer : So, the slaver quest line will be reduced in term of quests number, and will be integrated into the main quest line. I will supress the most ininteresting slaver quests, and replace them by something wich could nice for the main quest line : for example, finding an investigator by enslaving his sister... (so, more quest like the ones in Bravil Underground). Whe it's finished, player will get the GloomLurker rank. As Gloomlurker, some nobles will be interested by you : - aTID2Whisper : nice quest... but it need some imporvements (like the changes in Rorikstead inhabitants dialogues)... - aTID2Task : ok... in fact, that quest is not really usefull... I could improve it by using the little tasks conditions as a starter for a slavers raid near Whiterun (so, player needs to be an experimented raider and slaver at this state). - aTID2zEnd : I will rewrite this quest. It will be the plans about solitude. Bridge water ruin exterior is useless... i could delete it. The main ruin could be keeped. The goal of the player will be to join Liars Retreat to Ibn... and cleaning the obstacles. Serasha will gives some troups to the player. Player report to Azhra, who send her to threat/negociate with Tzranti. Player report to Azhra, and they go together to the place... and fall in an ambush leaded by Tzranti. But player can still save the situation by killing Tzranti, and use Serasha troups to fix the situation and conquer Echo Cave. Player will need to get the contact with Chaur Tegoth (maybe through the Whispering One) At this point, player will recieved the NightKeeper rank, best under the nobles ones. That's means Player is now an elite member of Ibn. - aTID3Begin At this point, the player is somebody more important in Ibn (a NightKeeper), is initiated to the mystery, and become to be a threat for the Queen. Player will discover the truth about Azhra death and the Queen. So, player will need to gain support of the Nobles (Thiakal, Korathi, so the temple and Mutator quests lines. The Whispering One, so doing aTID3Whisper). I can prepare something for Mastria (I will use the conference quest for that) and Nathrezin (a courtesan like quest). Player suby several assassination attempts, find more clues, and receive the task to defeat the Blackreach Warmonger (so, aTID3Fight, the quest needs to be modified a little, but that's all). aTID3Fight will be needed to receive the King Rank : player becomes a noble, is supported by some nobles, and can confront the queen. -aTID3Free : to overcome the queen, player needs to free Chaur Tegoth powers... or to allie with Dumack and the Queen, and banish Chaur Tegoth from Nirn. Other things : Slaver : the "Honey pot" dialogue will disappear. The "Enslave" Spell will be keeped, and will be tag as aggression. The Honey pot will be a spell, no tagged as aggression, but involve player prostitution. Ibn : Increase the sun light, improve the farms part. aTID3Whisper shortcut have some problems... I will investigate. Sacrifices to Chaur Tegoth : I could change it by using a message box system, and design the Brood statues for that... it will still cost you 2000 gold/a slave/a follower. It make also a problem with slaves..; I need to add a line "Slavefollow.clear" for slave sacrifice. Broodmaidens : Sara and Elia should join the temple, but Bothela could establish a relationship with Rorik... Chaurexia Xen will be renommed : DreamLands, Chaur Isles. Bokrug is from the DreamLands, and Chaur Tegoth is the mix between Bokrug and Rhan Tegoth. Recommandations : i will add Anub's animation dump as recommandation (falmer sex) Slave task : now, I know how to design completely repeatable and mostly bug free quests. So, If you have ideas for simple slave tasks... Torture house : i added a torturer. I wish to add also some slaves, and a dialogue for torture some slaves... Slaver : I will replace two slaves in the ship by slaves "not yet enslaved", so the player will not be obliged to run accross Skyrim to catch people until he's not recognized by Lheelvu as a skilled slaver. @Buccobus. I will prepare a text file about the story changes, and will sending it to you. It will spoke about the quests, the involved NPCs, and I hope, some dialogues lines...
wevxrs Posted December 14, 2016 Posted December 14, 2016 I did not realize it only took a dialogue line to allow followers into Ibn. The brief mention during servant orientation made it sound more complicated, and tied into the slavery system. As slaver system isn't needed, just a clarification about follower Ibn status might help; and maybe directions to the Ibn exit lift or something. Might just be an unclear translation. Found the exit lift from Ibn finally. Was unable to get chaur tegoth to actually eat the meat slave after bringing Rhadia to quest target. -What mod are you using for creature dialogue? Might want to put that in mod requirements, so everyone is using the same thing for consistant results. -Also not really sure why, but script/quest updates in this and FTD always seem to take forever.
Delzaron Posted December 14, 2016 Author Posted December 14, 2016 I did not realize it only took a dialogue line to allow followers into Ibn. The brief mention during servant orientation made it sound more complicated, and tied into the slavery system. As slaver system isn't needed, just a clarification about follower Ibn status might help; and maybe directions to the Ibn exit lift or something. Might just be an unclear translation. Found the exit lift from Ibn finally. Was unable to get chaur tegoth to actually eat the meat slave after bringing Rhadia to quest target. -What mod are you using for creature dialogue? Might want to put that in mod requirements, so everyone is using the same thing for consistant results. -Also not really sure why, but script/quest updates in this and FTD always seem to take forever. Yes, only a dialogue line is needed to allow follower in Ibn. There are lot of exit to Ibn (6...). I will place Door Gates guards : they will have a dialogue about the exits. That's a problem if you can't talk to animals. I don't use any specific mods for animals. Maybe Bestial essence or Animal mansion could help ?
Delzaron Posted December 15, 2016 Author Posted December 15, 2016 автор доделай мод?а то еще много багов I don't speak russian ? Can you translate, please ?
pinky6225 Posted December 19, 2016 Posted December 19, 2016 Silly question, I've got to the point that my char was made a servant and i have a quest to check on someone in falkreah and another to return to the undead women with a follower but i cant seem to find a way out to main skyrim to do either of those. The check on falkreah quest points at the fishery which doesn't seem to have any way out, which room/route do i need to take to get out to skyrim?
Delzaron Posted December 19, 2016 Author Posted December 19, 2016 Silly question, I've got to the point that my char was made a servant and i have a quest to check on someone in falkreah and another to return to the undead women with a follower but i cant seem to find a way out to main skyrim to do either of those. The check on falkreah quest points at the fishery which doesn't seem to have any way out, which room/route do i need to take to get out to skyrim? undead woman ? Azhra you mean ? The quest markers can be buggy in the small world... use the tunnels to go to Falkreath (Ibn - boilery - falkreath outpost - Kelnith house - Falkreath).
Tandenstoker Posted December 19, 2016 Posted December 19, 2016 some of quest pointmarkers always point to ibn fish house.
Delzaron Posted December 19, 2016 Author Posted December 19, 2016 some of quest pointmarkers always point to ibn fish house. I know. That's a problem, surely due to the small world it self. I'm reworking the mod story. I hope it will fix that a little...
kepler78 Posted December 19, 2016 Posted December 19, 2016 I will try to make a clothes patch for UN7B Opai soon with these files ^^ http://www.nexusmods.com/skyrim/mods/72028/ I already made it today with ressources of my skyrim files (a base falmer armor in remodeled UUNP) and it works... It will make it better with this, I will told you when it's done.
pinky6225 Posted December 20, 2016 Posted December 20, 2016 Silly question, I've got to the point that my char was made a servant and i have a quest to check on someone in falkreah and another to return to the undead women with a follower but i cant seem to find a way out to main skyrim to do either of those. The check on falkreah quest points at the fishery which doesn't seem to have any way out, which room/route do i need to take to get out to skyrim? undead woman ? Azhra you mean ? The quest markers can be buggy in the small world... use the tunnels to go to Falkreath (Ibn - boilery - falkreath outpost - Kelnith house - Falkreath). Yes i did mean Azhra, have the same thing with the quest marker for another quest as i'm meant to go to deep folk crossing i think it was and that also goes to the fishery To be fair the quest markers not appearing correctly isn't usually much of a problem in a quest mod but as you've added so many locations into Ibn the trial and error method doesnt really work as you end up forgetting where you have already tried, as a suggestion adding Route to .... on the doors/lifts mini map or saying the route to take in the quest might make it a alot easier
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