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Posted

 

soo i figured id let u know that u forgot to change the name of the iquery quest :D it still says whiterun

 

and also jean says that ireleth hired me

 

and why is he going to talk to the companions when we had heard that the darkelfs where useing it :P

 

and also when u ask around u say that they killed somone in whiterun

 

and when u get the shimza quest the quest wont start until u go talk to her not really an problem once u know where she is

 

 

something is completely messed up whit the hashep quest's when i have it completed it just keeps on telling me that i dont have an master

and thats something i really could use an fix for since im nolonger looking for an master since im done whit tunneling and it makes my game way to laggy and it makes me crash cuse of lack of disc space since i only have 1gb left on Cdisc and when papyrus log ends up at 900mb it kinds of fucks it up

 

I Know

 

I make advancesin simplifying and reducing the small world. Fixing quests is the next part.

 

 

but i really liked how the slave quest's are now and the world was easy to move around in :D but i still cant figure out how the butchering quest works tho

 

Posted

 

 

 

I can find Skala anywhere. Where should she be?

watch in the butchery

 

Thanks, the marker didn't exist.

 

However I have gotten to a problem where I am supposed to go back to the first slave master, but it will not allow me to get my position as the "you have no specific master" keep looping around. I also can't debug the mod as that part have broken.

 

That part is enough bugged,I avoided it setstaging however the true and interesting core of the mod is after the slavery part

enjoy it

 

How do I actually skip that part?

Posted

 

 

 

 

I can find Skala anywhere. Where should she be?

watch in the butchery

 

Thanks, the marker didn't exist.

 

However I have gotten to a problem where I am supposed to go back to the first slave master, but it will not allow me to get my position as the "you have no specific master" keep looping around. I also can't debug the mod as that part have broken.

 

That part is enough bugged,I avoided it setstaging however the true and interesting core of the mod is after the slavery part

enjoy it

 

How do I actually skip that part?

 

 

 

 

 

soo i figured id let u know that u forgot to change the name of the iquery quest :D it still says whiterun

 

and also jean says that ireleth hired me

 

and why is he going to talk to the companions when we had heard that the darkelfs where useing it :P

 

and also when u ask around u say that they killed somone in whiterun

 

and when u get the shimza quest the quest wont start until u go talk to her not really an problem once u know where she is

 

 

something is completely messed up whit the hashep quest's when i have it completed it just keeps on telling me that i dont have an master

and thats something i really could use an fix for since im nolonger looking for an master since im done whit tunneling and it makes my game way to laggy and it makes me crash cuse of lack of disc space since i only have 1gb left on Cdisc and when papyrus log ends up at 900mb it kinds of fucks it up

 

I Know

 

I make advancesin simplifying and reducing the small world. Fixing quests is the next part.

 

 

but i really liked how the slave quest's are now and the world was easy to move around in :D but i still cant figure out how the butchering quest works tho

 

 

 

Small world reducing was a general request. I began to do it, so I cannot cancel this...

 

Yes, you can skip that part.

Posted

 

 

 

 

 

I can find Skala anywhere. Where should she be?

watch in the butchery

 

Thanks, the marker didn't exist.

 

However I have gotten to a problem where I am supposed to go back to the first slave master, but it will not allow me to get my position as the "you have no specific master" keep looping around. I also can't debug the mod as that part have broken.

 

That part is enough bugged,I avoided it setstaging however the true and interesting core of the mod is after the slavery part

enjoy it

 

How do I actually skip that part?

 

 

 

 

 

soo i figured id let u know that u forgot to change the name of the iquery quest :D it still says whiterun

 

and also jean says that ireleth hired me

 

and why is he going to talk to the companions when we had heard that the darkelfs where useing it :P

 

and also when u ask around u say that they killed somone in whiterun

 

and when u get the shimza quest the quest wont start until u go talk to her not really an problem once u know where she is

 

 

something is completely messed up whit the hashep quest's when i have it completed it just keeps on telling me that i dont have an master

and thats something i really could use an fix for since im nolonger looking for an master since im done whit tunneling and it makes my game way to laggy and it makes me crash cuse of lack of disc space since i only have 1gb left on Cdisc and when papyrus log ends up at 900mb it kinds of fucks it up

 

I Know

 

I make advancesin simplifying and reducing the small world. Fixing quests is the next part.

 

 

but i really liked how the slave quest's are now and the world was easy to move around in :D but i still cant figure out how the butchering quest works tho

 

 

 

Small world reducing was a general request. I began to do it, so I cannot cancel this...

 

Yes, you can skip that part.

 

 

I am sorry, but I do not know how you skip it. What are the console commands to skip ahead or is there another way? Just knowing you can skip the part doesn't really help saying how you actually do it.

Posted

The two commands on the console are player.sqs [questhexID] to work out the current stage of a quest and then setstage [questhexID] value

 

To get the quest hex ID you need to do help "aTID" 4 on the console

 

Delzaron has listed the quest parts on the main page so if you know which one you are on you can refine it by doing "aTID1" or "aTID2" etc

Posted

The two commands on the console are player.sqs [questhexID] to work out the current stage of a quest and then setstage [questhexID] value

 

To get the quest hex ID you need to do help "aTID" 4 on the console

 

Delzaron has listed the quest parts on the main page so if you know which one you are on you can refine it by doing "aTID1" or "aTID2" etc

 

Examples:

If you know what the quest ID is and want to know what stage you are at, then:

getstage atid1 (it's not case-sensitive)

 

Then once you have that, try setstaging to the next stage (usually it goes up in increments of ten), so if getstage reported stage 30 then:

setstage atid1 40 (if it worked you should see it in the console and get any messages on screen)

 

You can use the up arrow key to get your last command back. So if you did stage 40 and wanted to do 50, then up arrow and backspace out the 40 and type in 50.

 

 

Posted

Hey I am in the quest "extended IBN influence: First missions" where I need to make delivery's to the outposts and I am stuck at the Tolvald  one. I have searched these caves up and down and I can't find the pure falmer to drop the goods off too. There is no quest objective marker if there is supposed to be one.

Posted

 

 

 

 

 

 

I can find Skala anywhere. Where should she be?

watch in the butchery

 

Thanks, the marker didn't exist.

 

However I have gotten to a problem where I am supposed to go back to the first slave master, but it will not allow me to get my position as the "you have no specific master" keep looping around. I also can't debug the mod as that part have broken.

 

That part is enough bugged,I avoided it setstaging however the true and interesting core of the mod is after the slavery part

enjoy it

 

How do I actually skip that part?

 

 

 

 

 

soo i figured id let u know that u forgot to change the name of the iquery quest :D it still says whiterun

 

and also jean says that ireleth hired me

 

and why is he going to talk to the companions when we had heard that the darkelfs where useing it :P

 

and also when u ask around u say that they killed somone in whiterun

 

and when u get the shimza quest the quest wont start until u go talk to her not really an problem once u know where she is

 

 

something is completely messed up whit the hashep quest's when i have it completed it just keeps on telling me that i dont have an master

and thats something i really could use an fix for since im nolonger looking for an master since im done whit tunneling and it makes my game way to laggy and it makes me crash cuse of lack of disc space since i only have 1gb left on Cdisc and when papyrus log ends up at 900mb it kinds of fucks it up

 

I Know

 

I make advancesin simplifying and reducing the small world. Fixing quests is the next part.

 

 

but i really liked how the slave quest's are now and the world was easy to move around in :D but i still cant figure out how the butchering quest works tho

 

 

 

Small world reducing was a general request. I began to do it, so I cannot cancel this...

 

Yes, you can skip that part.

 

 

I am sorry, but I do not know how you skip it. What are the console commands to skip ahead or is there another way? Just knowing you can skip the part doesn't really help saying how you actually do it.

 

Try atid1slave 100,this will finish all the slave working part then wait or force to atid1tunnel 0 and you'll continue with the mod

Posted

Hey I am in the quest "extended IBN influence: First missions" where I need to make delivery's to the outposts and I am stuck at the Tolvald  one. I have searched these caves up and down and I can't find the pure falmer to drop the goods off too. There is no quest objective marker if there is supposed to be one.

Near the elevetor,right near the exit there's a falmer named Tzrakye,speak with her and you'll made the delivery

Posted

Small world is mostly redone.

- more flat, mostly in one level (ecept buildings, of course !)

- slave quarter near the harbor entry, near the servants ones.

- harbor disconnected from potential exits, and built on two levels.

- reduced (one cell less larger, one cell less longer).

- I keeped on river (the main one), the other was deleted.

- less exits (they will be transfered in the animonculry and the boilery : for example, the boilery now leads to falkreath and Rorikstead) (the north exit will lead to Solitude and Windhelm)

Posted

what are you useing for intreraction whit falmer and stuff like that since i have to use defeat to interact whit em and thats kinda wierd

Posted

what are you useing for intreraction whit falmer and stuff like that since i have to use defeat to interact whit em and thats kinda wierd

 

Nothing special : I click on them, they have dialogues. That's all.

Posted

 

Hey I am in the quest "extended IBN influence: First missions" where I need to make delivery's to the outposts and I am stuck at the Tolvald  one. I have searched these caves up and down and I can't find the pure falmer to drop the goods off too. There is no quest objective marker if there is supposed to be one.

Near the elevetor,right near the exit there's a falmer named Tzrakye,speak with her and you'll made the delivery

 

 

Thank you so much, I was expecting a pure falmer so I didn't check every falmer I found. After giving up on the pure falmer I checked the random once, but quickly grew frustrated and made that post. Thank you again.

Posted

 

 

Hey I am in the quest "extended IBN influence: First missions" where I need to make delivery's to the outposts and I am stuck at the Tolvald  one. I have searched these caves up and down and I can't find the pure falmer to drop the goods off too. There is no quest objective marker if there is supposed to be one.

Near the elevetor,right near the exit there's a falmer named Tzrakye,speak with her and you'll made the delivery

 

 

Thank you so much, I was expecting a pure falmer so I didn't check every falmer I found. After giving up on the pure falmer I checked the random once, but quickly grew frustrated and made that post. Thank you again.

 

you're welcome!

Posted

i was wondering if u could put a placement description or something like that in quest descriptions since im kinda lost when i get to an quest that says find giant centurion and also find contact and lots of other times but those 2 are the once i remember :D

Posted

i was wondering if u could put a placement description or something like that in quest descriptions since im kinda lost when i get to an quest that says find giant centurion and also find contact and lots of other times but those 2 are the once i remember :D

 

there is a mod description in the mod page.

Posted

 

i was wondering if u could put a placement description or something like that in quest descriptions since im kinda lost when i get to an quest that says find giant centurion and also find contact and lots of other times but those 2 are the once i remember :D

 

there is a mod description in the mod page.

 

 

but like where u get told to find the whispering one 's contact the description of the quest is

aTID3Whisper : convert Bothela's daughters into broodmaidens, ang obtain the support of the Whispering One.

 

soo for that forsworn contact maybe put something like she is rumored to be around and that broken tower that is right next to her so that u dont have to start looking trugh ever corner of skyrim :P

 

and btw the centurion had a marker i was just to stupid to realise i had the quest untracked :P

 

and the temple quest's is atid3now and not atid 2 :P

Posted

ehhm idk if the quest atid3enquery is unfinished or what it is but gaining suport from the nobles was inposible since they dont have quests for me only the temple and mutators and at the end i didnt have conversation soo i went setstage and then i ended up naked

Posted

 

 

i was wondering if u could put a placement description or something like that in quest descriptions since im kinda lost when i get to an quest that says find giant centurion and also find contact and lots of other times but those 2 are the once i remember :D

 

there is a mod description in the mod page.

 

 

but like where u get told to find the whispering one 's contact the description of the quest is

aTID3Whisper : convert Bothela's daughters into broodmaidens, ang obtain the support of the Whispering One.

 

soo for that forsworn contact maybe put something like she is rumored to be around and that broken tower that is right next to her so that u dont have to start looking trugh ever corner of skyrim :P

 

and btw the centurion had a marker i was just to stupid to realise i had the quest untracked :P

 

and the temple quest's is atid3now and not atid 2 :P

 

 

Ok, i will change the mod topic when I'll release the next version.

 

ehhm idk if the quest atid3enquery is unfinished or what it is but gaining suport from the nobles was inposible since they dont have quests for me only the temple and mutators and at the end i didnt have conversation soo i went setstage and then i ended up naked

 

I will rework that part.

Posted

I redone the prologue.

So, no more Jean lherbe, player is autonomous. Frabbi and Doran Derleht is keeped, and I given a role to Fadren Valor, Revyn Sadri, and Aval Atheron.

 

For the slavery part, I'll keep everything.

After the tunneling quest, player will be placed under Anezka command. Player will be charged on several little missions... player will be captured, meet the queen, sacrificed to Chaur Tegoth, and used by Volukar and Korathi to invoke the whispering One. So, maybe one or two more quests.

Posted

Ok, I made the changes in the story.

 

Now, a new quest : atid1whisper : it will concern the player, the queen, and the whispering One. At the end of this quest, the whisper one takes control of Ibn, the queen, Liskit, and Velan are dead...

So, I made packages for the Whisper One, a better home for him (he have a big tower for him (and his broodmaidens)).

I modified the beginning of aTID1zend and aTID2Whisper to take count of that.

 

aTID2Slave3 becomes atid3slaver1, and the quest is repaired.

 

I'll keet the plot with Thaereg... it will be a nice way to illustrate the falmer's nature (they're fighting each other to get the Whisper One favor).

 

Part 3 will still concern haur Tegoth freedom. The ritual will involve the Broodmaidens (so, it's why 4 broodmaidens are required).

 

Part 4 is the epilogue, as always, and maybe I'll develop some quests about the empire development (so, at the surface : placing agents in all cities, corrupt all temples, infect the key NPCs with neurax worms...)..

Posted

Ok, I made the changes in the story.

 

Now, a new quest : atid1whisper : it will concern the player, the queen, and the whispering One. At the end of this quest, the whisper one takes control of Ibn, the queen, Liskit, and Velan are dead...

So, I made packages for the Whisper One, a better home for him (he have a big tower for him (and his broodmaidens)).

I modified the beginning of aTID1zend and aTID2Whisper to take count of that.

 

aTID2Slave3 becomes atid3slaver1, and the quest is repaired.

 

I'll keet the plot with Thaereg... it will be a nice way to illustrate the falmer's nature (they're fighting each other to get the Whisper One favor).

 

Part 3 will still concern haur Tegoth freedom. The ritual will involve the Broodmaidens (so, it's why 4 broodmaidens are required).

 

Part 4 is the epilogue, as always, and maybe I'll develop some quests about the empire development (so, at the surface : placing agents in all cities, corrupt all temples, infect the key NPCs with neurax worms...)..

 

sounds awsome but since the atid1whisper quest happens soo early does that mean that alot in the story will change ?

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