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Posted

Delzaron,

Currently trying to do the coloured god fragment thing with Amie. The text said a farm near Riften. She is in Falkreath and decides to walk to Riverwood. Once she finally arrived there in the early hours of the morning she makes her way to Lod and Gerdur's place (which is locked) and enters, then leaves, then enters. leaves. enters.... After I used T to get us to Lod and Gerdur's wake up time, L and G leave the house and Amie enters. I follow and the house is empty. Marker is on the door whether I am inside or outside of the house. No idea where she is, no idea where the farm is. No idea why I had to find this Amie, no idea why I couldn't just be pointed straight to the place where the object fell. Surely a god would know where he/it fell? Far too much of this talk to A who sends you to B who sends you to C who tells you nothing that you couldn't have learned from A.

 

I also had problems with the Thaereg/Magda thing. The NPCs were still in their original location rather than in Thaereg's quarters so there was no dialogue option available. Had to setstage that one too.

 

Edit: Setstaged my way through the color fuck up. Consoled myself the 'color'. Reported back Kolethi and there was no dialogue about the color. Only option was for the Calcelmo gig. Konethi tells me to speak to Derleth who I find in Windhelm staring down at the long-dead body of Lherbe. I go from Windhelm to Markarth and speak to Calcelmo who tells me to speak to Aneth. I speak to Aneth and get to told to report to Konethi. All the way back to Ibn speak with Konethi who already knows more than I learned from Aneth. He then tells me to go back to Aneth. What is the point of all that? So now my options are to either travel all the way back to Markarth or roll back to my Markarth save and setstage to the speak to Aneth for the second time.

 

En route from the Derleth farmhouse to Ibn I passed Daithe still stood in the Forgotten Animulcory surrounded by the dead Harrold et al.

Posted

Delzaron,

Currently trying to do the coloured god fragment thing with Amie. The text said a farm near Riften. She is in Falkreath and decides to walk to Riverwood. Once she finally arrived there in the early hours of the morning she makes her way to Lod and Gerdur's place (which is locked) and enters, then leaves, then enters. leaves. enters.... After I used T to get us to Lod and Gerdur's wake up time, L and G leave the house and Amie enters. I follow and the house is empty. Marker is on the door whether I am inside or outside of the house. No idea where she is, no idea where the farm is. No idea why I had to find this Amie, no idea why I couldn't just be pointed straight to the place where the object fell. Surely a god would know where he/it fell? Far too much of this talk to A who sends you to B who sends you to C who tells you nothing that you couldn't have learned from A.

 

I also had problems with the Thaereg/Magda thing. The NPCs were still in their original location rather than in Thaereg's quarters so there was no dialogue option available. Had to setstage that one too.

 

Edit: Setstaged my way through the color fuck up. Consoled myself the 'color'. Reported back Kolethi and there was no dialogue about the color. Only option was for the Calcelmo gig. Konethi tells me to speak to Derleth who I find in Windhelm staring down at the long-dead body of Lherbe. I go from Windhelm to Markarth and speak to Calcelmo who tells me to speak to Aneth. I speak to Aneth and get to told to report to Konethi. All the way back to Ibn speak with Konethi who already knows more than I learned from Aneth. He then tells me to go back to Aneth. What is the point of all that? So now my options are to either travel all the way back to Markarth or roll back to my Markarth save and setstage to the speak to Aneth for the second time.

 

En route from the Derleth farmhouse to Ibn I passed Daithe still stood in the Forgotten Animulcory surrounded by the dead Harrold et al.

 

 

orthax,

Not done the Mastria gig, I think. Done the Nathrezin one which had major problems. I'd had to setstage past the part where you lose your gear. When I got got Nathrezin, listened to the speech and she said to move out, the game hung. Had to Ctrl Alt Del. Reloaded and tried to setstage past it while still in the same room but it hung again. Reloaded again and exited the room (went outside into Ibn), setstaged and after a brief pause it worked and moved onto the next part. Didn't fancy any more fuck ups at that point so I just setstaged through to the end.

 

Had problems the first time you enter the room to kill Klin. As soon as I entered it said mission complete Klin dead - which he was. There were other problems too which is why I ended up setstaging through to the end.

 

 

 

 

 

Excuse me,I didn't understand what you mean about a mod which make the "red wave" private,I don't think to have it

Can you give me any clues,please?

 

Yes,npc have packages but sometimes don't really work also using the " T "

 

About the traslocator,it works in one way only...from Ibn to Echo and generally there's a bluish effect when it's activated but not around this one

 

By the way I got the quest TID3begin without problems..sestaged only one time and I'm ready to begin aTID3enquiry,speaking of this

 

 is there a specific order to follow the side quests in service of nobles?

 

thanks in avance!

Red Wave is also used by Sexlab Stories. Possibly Simple Slavery too but don't quote me on that one.

 

Did you have a map marker or any sort of clue as to where Iten the shaman is? I have got nothing and am now stuck yet again.

 

It seems the only problem I have not had is the one you have with the lever and portal thing. :-/

 

 

 

orthax.

Thanks for the Iten info - saved me a lot of time and frustration.

 

I'm now on the Underworld War thing and have gone from one extreme to the other as I now have at least four compass markers on the go. Of course, the first one I follow gets me to the Slave Master who has an arrow over his head but no dialogue option relevant to the quest.

 

Yes, Iten is in rebels cairn.

 

Don't go the the slaves master : her quest is broken, I didn't get the time to rewrite it.

 

Delzaron

thanks about the info for the slave masters quest,in fact I noted that at this stage of the entire quest you can only make temple  and mutator quests,before I made aTID3whisper..are other noble quests broken? Mastria or Nathrezin?

 

 

This part was not complete and well fixed... the important is the slavery stuff for now.

 

I'll rework the story, so the aTID3 part will be simplified.

 

For Thaereg, maybe the package is not well fixed...

 

Use setstage for now...

Posted

Well I'm the queen of the Falmers man, an underworld VIP.

But I've reached the top and had to stop,

And that's what's bothering me.

[All together now] Oh, ooby-do . . .

 

Delzaron.

There doesn't seem to be anything left to do apart from the epilogue. I'll try and write up some constructive criticism over the weekend.

Posted

Well I'm the queen of the Falmers man, an underworld VIP.

But I've reached the top and had to stop,

And that's what's bothering me.

[All together now] Oh, ooby-do . . .

 

Delzaron.

There doesn't seem to be anything left to do apart from the epilogue. I'll try and write up some constructive criticism over the weekend.

 

Thanks, It will be helpful for rewriting the story.

 

For Now, I'm working on the small world. reducing the entries is the priority.

Posted

Well I'm the queen of the Falmers man, an underworld VIP.

But I've reached the top and had to stop,

And that's what's bothering me.

[All together now] Oh, ooby-do . . .

 

Delzaron.

There doesn't seem to be anything left to do apart from the epilogue. I'll try and write up some constructive criticism over the weekend.

Hi,

I'm glad that you finished the mod

I've played the previous version too,so I'm interested to see the changes and the evolution of the story

I finished all the temple quests right now and I think  they are well built, very few sestages

Did you play them or you passed to the underground war jumping this phase?

bye 

Posted

Delzaron,

 

I begun this test version after be sold by Lurka so I've lost all my stuff,well the only way to get it back is the revenge part,right?

 

well,I must finish TID or is possible come back in Insmouth without problems?

 

I saw that  there is a debug patch for FTD,Can I apply it on an old save or is better on a new?

 

thanks

Posted

 

Well I'm the queen of the Falmers man, an underworld VIP.

But I've reached the top and had to stop,

And that's what's bothering me.

[All together now] Oh, ooby-do . . .

 

Delzaron.

There doesn't seem to be anything left to do apart from the epilogue. I'll try and write up some constructive criticism over the weekend.

Hi,

I'm glad that you finished the mod

I've played the previous version too,so I'm interested to see the changes and the evolution of the story

I finished all the temple quests right now and I think  they are well built, very few sestages

Did you play them or you passed to the underground war jumping this phase?

bye 

 

 

I already played the temple quests.

 

The underground war quest was tested too, except I setstage the nobles quests related stages (whisper quest was already tested, and slaver one need to be rebuilted from scratch).

 

I also need some feedback on the scenario... building a new one will be a big work.

Posted

 

Well I'm the queen of the Falmers man, an underworld VIP.

But I've reached the top and had to stop,

And that's what's bothering me.

[All together now] Oh, ooby-do . . .

 

Delzaron.

There doesn't seem to be anything left to do apart from the epilogue. I'll try and write up some constructive criticism over the weekend.

Hi,

I'm glad that you finished the mod

I've played the previous version too,so I'm interested to see the changes and the evolution of the story

I finished all the temple quests right now and I think  they are well built, very few sestages

Did you play them or you passed to the underground war jumping this phase?

bye 

 

 

I seem to recall Temple 1 and feeding a slave to the god but I think it was broken. I didn't have a slave but the thing played out anyway.

I also recall something about ash statues but that might have been something else.

So I guess the answer would be no.

 

Posted

Delzaron,

 

I begun this test version after be sold by Lurka so I've lost all my stuff,well the only way to get it back is the revenge part,right?

 

well,I must finish TID or is possible come back in Insmouth without problems?

 

I saw that  there is a debug patch for FTD,Can I apply it on an old save or is better on a new?

 

thanks

 

I actually got my gear back twice. First after the suicide mission Hashup says a chaurus found it somewhere. Then much later, prior to the fight with the queen, I still had my gear but Korathi said that I could get it from Hashup.

 

I also got it back after the slave part ended.

 

Posted

 

Delzaron,

 

I begun this test version after be sold by Lurka so I've lost all my stuff,well the only way to get it back is the revenge part,right?

 

well,I must finish TID or is possible come back in Insmouth without problems?

 

I saw that  there is a debug patch for FTD,Can I apply it on an old save or is better on a new?

 

thanks

 

I actually got my gear back twice. First after the suicide mission Hashup says a chaurus found it somewhere. Then much later, prior to the fight with the queen, I still had my gear but Korathi said that I could get it from Hashup.

 

I also got it back after the slave part ended.

 

 

 

Totally normal.

 

When you become a servant, Hashep gives you your gear;

 

You lost it in the pipe when you escape the guards... and hashep will find it. I added the same script to Korathi for security.

Posted

Delzaron

 

IT was a misunderstanding,what I meant is, I begun to run TID after a middle playground in Insmouth where I've not chose to follow the cult so after the dream my

 

character was naked with everything store in the belogin's chest so when sold,I was in Ibn where I begun the slavery quest until my rising as noble

.

so the big question was,how do I do to come back and pick my stuff? Have I to finish the TID or since the two mods are connected there's a way also in the middle of

 

the TID quests to keep going with the revenge and to get it back?

 

In the normal course of the event of FTD,I'ld sent in a box in Susana's home after dealing with the guild but I noted there's no lines in dialogue with the thieves about

 

this,any clues?

 

However,after I spoke with Korathi I got back my stuff but only what I collected during the Ibn quests

 

I'm continuing and I'm almost ready to face the Queen

 

thanks!

Posted

Delzaron,

Here's my thoughts on TID as promised.

 

Quick question: Where did you get Konathi's Illithid Mind-flayer mask? Brought back memories of real RPGs.

 

Ok, I readed the comment.

 

Delzaron,

 

Please view this a constructive criticism. I'll do the criticism first and then move on to, hopefully, more constructive comments.

 

1. Bodies and textures. This mod is based on CBBE whereas I use UUNP so there were issues with armour and pregnant NPCs.

 

 

I use CBBE because it's the body I use... I don't mastery bodyslide. If you want to make a patch for tid armors, it will be welcomed.

 

2. There is far too much pointless running around from NPC A to B to C and back to A. You should get your task from A and go and do it.

 

 

That's quest contruction... it can be fixed, yes, mostly by simply them.

Usually, things are simple : take the mission from A, go to B, return to A and get paid.

 

3. There is far too much chopping and changing who you are working for. You should be working for one faction in Ibn. A thing I found confusing in the early stages was that the three NPCs you work for in Ibn all had names beginning with 'A'.

 

 

For the factions :

Darseekers have no specific quests, and I'll surely supress the corrupters.... Temple and Mutators quests could be integrated in the main quest, part 3 (increasing control on Skyrim)

 

4. Map and compass markers rarely work in Ibn or on the surface.

 

There is nothing I can do for that... the only thing I'll do is reducing the entries from Ibn by affecting them to other cells ( animonculty and Boilery)

5. Quests frequently fail to update properly. This results in one quest giving a quest complete journal entry but no instructions for the next quest.

Which one ? script problems ?

 

6. Frequently the dialogue or journal entry will tell you to go to one location when you actually need to go to somewhere completely different.

 

 

Just imrpovements... I made some changes in the previous version, but maybe some scratchs stayed (like irileth mentions in prologue)

 

7. Instructions and directions are too vague. Instead of 'go and speak to A', 'go and speak to A in the Happy Chaurus' (or Riverwood) would help, especially if the map markers fail.

 

Noted.

 

8. Ibn is too large and rambling. In the early stages when you are new to Ibn, finding places such as Colin and Calin's house is a pain (BTW Colin is a male name).

 

So, what you'll reduce ?

 

For now, I reduced the north part... maybe the river to the east can be suppressed too, and the boilery directly integrate in the city.

 

9. Sandboxing needs looking at. There is a pregnant Falmer in the Corrupters' place who spends her time walking against a stone table; a falmer near the pregnant Bothela who just keeps trying to walk over the tent; Aneth in the museum follows the exact same path as a guard who is right on her heels.

 

Meshes....

 

10. Sex. Automated sex scenes seldom work in any mod. They usually take place in a ridiculous spot, e.g. under a table, half-way through a wall or right where half the population of Skyrim is walking. Personally I'd get rid of ZaZ as a dependency. I've never come across a mod which it adds anything to and it screws my other animations especially those involving furniture.

 

ZAZ dependencie is here for slaves outfits (collar, outfits). ZAZ funritures itself, except the milk pump, are not truly needed.

 

11. Loot and rewards. Ibn is full of two types of Falmer chests. One containers mostly potions and the other is cheat chest. What use is the first and why are there so many of the second?

Quest rewards seem to consist of small amounts of money and Falmer aromour and weapons.

 

 

You receive armors and some money and alchemy ingredients by performting some quests...

12. Levelling. There is very little in the mod which helps you level. I started the mod at L12 and finished at L30. The level ups came from me buying training, and a lot of that was to repair the damage done by the race-change, and non-TID stuff I did on the surface.

 

 

Yes, trainers are here for that !

 

 

Constructive suggestions.

 

A. Remove the captured by the Falmer part. Being enslaved and abused then joining them doesn't make sense. (unless you want to involve a whole lot of psychology).

The entire prologue is broken anyway. Some of the text still refers to Whiterun and mentions Irileth for example. The breach at Windhelm is in the most ridiculous place - Frabbi couldn't get to it.

 

 

It was at whiterun first... so, it's the reason why there is some stuff about Irilet. The quests were tested, and works.

Ye,s the breach is ridiculous, but I didn't got a better idea...

Frabbi is redundant - she doesn't add anything and just gets in the way. There is far too much running in and out of the town for no real reason.

The other parts where you have a follower are problematic as well. Either they say they will follow you and then hare off somewhere or you are supposed to follow them but they stand around waiting for you to lead. I never use followers as they are either essential which is stupid or they die within 5 seconds of a fight starting.

 

Frabbi us just your team mate... she's tagged essential, but don't have a specific follower package.

 

B. Servant of the Falmer. You talk to a guy in an inn and he offers you a job. Take a package to a guy in a different town. On the way you are attacked but deliver the package (turns out later that you were a decoy). A couple more missions like this and you get a reputation for reliability and offered a permanent job as a Servant. Off you go to Ibn for induction. While in Ibn you get introduced to Ibn politics and factions (watch your back). You do not get the chance to become a Pure-blood Falmer. Changing race mid-game is a bad idea. It screws your skills and perks and other things.

The goal of the Servant route would be to become the queen's top agent on the surface. Who the queen is would depend on your faction alliance.

 

 

It's why I affect the player to farms first...

 

The scenario needs a surgery, I know that.

 

C. Pure-blood Falmer. This should be right from character creation. Maybe via an LAL Alternate Start? This route would see you working your way up in Ibn politics and doing work on the surface.

You can, the race is playable. CCAS mod also allow you to start as Ibn slave.

 

D. Ibn needs rebuilding and rationalising. Keep it on one level - Bethesda internal maps are useless, always have been and probably always will be. Organise the place so that you have a slave quarter, a merchant quarter etc., this will make it easier to find people if the markers fail.

Get rid of 75% of the chaurus, spiders, falmers, netches and skeevers. Increase the lighting. It wouldn't be dark to the Falmer.

 

Hum... I made it on several levels to put higher the Fortress and the Chaur Tegoth Altar. Like Blackreach, Ibn is not a plane...

I alredy done that, remake the small world as plane will be a huge work...

 

Other possibility is redone the small world from scratch....

 

Another possibility is simply to simplify the fortress... for example, no fortress, just placing the dwemer buildings in the place. Dwewell arch will make the gates between the parts.

 

Can you send me a shematic about your idea ?

 

The Ibn population depends of the small world dimensions... I need to redimension it to save the useful part, and remove the useless and ressources consuming ones.

 

Removing some useless characters and factions can be necessary too...

 

 

E. Decide which is the main thrust of the mod. Is it becoming the queen and freeing the god or is it taking over Skyrim? As things stand now, two or three fights and you are queen; a few naff running around quests and the god is free. Lots of running around Skyrim to different locations and impregnating/infecting people and placing agents - for what? Nothing comes of any of that. To me that was the most interesting part, so it was most disappointing when it just fizzled out. The 'find 10 people to infect' gig was the first time I have ever found a use for the Companions.

 

 

 

TID is a project between an lovecraft story, and a bravil underground remake.

 

Placing agents is important for falmers, they needs informations from the surface... so, recruiting and placing them is a part of the mod.

 

The queen part is a remake of the little césar one in Bravil underground. In the next version, I expect to get rid of that : player will becomes a noble, but the city is ruled by the whispering One.

 

Conclusion.

 

As I see it there are potentially two good mods here. The first being an alternative Falmer civilisation/society in Ibn and the second a threat to Skyrim via control on the surface. Both require major surgery with regard to functionality and actually working properly. Quick bug fixes and tweaks aren't enough.

 

The two options above could work together - power struggle in Ibn, consolidate power, expand to the surface. IMO sequential would work better than simultaneous.

 

Whichever route you choose get this mod working correctly in and of itself before you start trying to tie it in with other modes, whether yours or someone else's.

 

Avoid dependencies, especially if they themselves have dependencies, they put you at the mercy of someone else's work, increase the risk of conflicts with other mods used by the player etc.

 

Far too much of the mod involved setstaging, waiting and guess-work to generate any great involvement immersion. I had no incentive to try the various side-quests and other bits and bobs because of the continual setstaging etc.

 

 

The two aspects of the mod needs to work together, but I need to be carreful about skyrim cities modifications : it can screw the game, FTD first version taught me that.

 

dependencies are dawnguard, sexlab and zaz, that's all...

ZAZ is needed for the slavery stuff.

 

Ibn areas are :

- the Altar, where the god is imprisonned. The temple is in fact the Altar control tower.

 

- the servants quarter, the wood houses

 

- the farms, with the market

 

- the city,  which towers where the falmers lives.

 

- the slaves quarter, near the servant, farm and city ones.

 

- the fortress, where lives the Nobles.

 

- the harbor is optionnal, and could be supressed (falmers could use a cave network for briging slaves to Ibn, in place of a underground river.

 

- the north contains only the Dwemer tower wich lead to solitude and liars retreat, and the auxiallry power station (this one could be added to another cell).

Posted

In fact, the thing can be simplified : there is my proposal.

 

- prologue :

  • Player is hire alone, as investigator. No Jean Lherbe and no Doran Derleth.
  • One quest, and inquiry about disapearing and murders in and near windhelm.
  • player will "visit" a bandit cave, and will meet Frabbi
  • Player will be trapped by Azenith Derleth.

- slavery :

  • I keep the slavery quests.
  • player will be thrown to Chaur Tegoth. He and Volukar will use the dragonblood to invoke the Whispering One, who will take the control on Ibn.

- servant :

  • as Whispering One's new puppet, player will be allowed to become a servant, and will begin in the farms.

- Ibn

  • the small world can be simplied, but I need a plan for placing the quarters before... I'm tired to modify the small world... it's need I create a new small world, and I'll need to place into the stuff of the old one... whitout a cave roof, it will strongly help the navmeshes generation.
  • I need to design a city part, with a market (so, all the merchants in the same place). The city part could be divided in two : the wood houses ones (so, a former canal), and the falmer one (mostly falmer farm houses, the butchery, and the common house). The entry hall could be also moved in the city
  • does the harbor is trully needed ? If not, it could be turned into slaves quarter.

 

- NPC simplication :

  • some NPCs can be supressed. For example, Mastria is not really used, she could be replaced in the nobles council by Volukar...

 

 

Posted

Delzaron,

Here my comment,found by myself a solution to begin revenge in Insmouth,setstage aftd4end 10, I've been trasported in Susana's home, no previous interaction with thieves but I could finish my quest,I applied the patch but in some spot you must sestage again..after kurshul death the arrow remains until sestaging and you have the temple's key in inventory..when you enter in the temple and reach the arrow point,you must sestaging again to keep going the quest log,when you kill the cultists an arrow remains on them too but the quest continues in Ryelh and everything go well until the end of the mod

If your choice is to join the cult there're no problems..it seems that follow the bad guy way is always better.

 

I finished TID,too

I don't want remark  what others done about bugs,useless situations or speeches,surely this mod is huge and eats a lot of memory so I'm totally agree to your planes to reduce it and also erase some parts or objets,but the story is interesting and has a lot of potential as your other mods,I've played AFS too as Sicambre and I'm waiting for the  incoming new version

 

Speaking again about TID,I finished the mod with both epilogues and I have to say that after the speech with the dwemer ghost if you choose to free Chaur Tegoth everything goes enough well,few sestage,first after telling the story to Korathi and one  when you are sitting in the lord's hall, there are all nobles except Korathi her self,moving package doesn't work.

If you choose to don't free Chaur.there are a lot of problems,only sestage 'til the end when you are teleported in the dwemer ruin for escape,door to Skyrim closed,no key so using of consolle,when you sleep in a bed you'll go to face Chaur and eaten as the end wants,well you'll resurrect,in my case in Abdoned prison to begin a new life but totally naked and weird thing, with a bare inventory also without things impossible to drop,Barenziah's stones or Pelagious hip bone...where are they?

Hoping to be helpfull 

greatings

Posted

Delzaron,

Here my comment,found by myself a solution to begin revenge in Insmouth,setstage aftd4end 10, I've been trasported in Susana's home, no previous interaction with thieves but I could finish my quest,I applied the patch but in some spot you must sestage again..after kurshul death the arrow remains until sestaging and you have the temple's key in inventory..when you enter in the temple and reach the arrow point,you must sestaging again to keep going the quest log,when you kill the cultists an arrow remains on them too but the quest continues in Ryelh and everything go well until the end of the mod

If your choice is to join the cult there're no problems..it seems that follow the bad guy way is always better.

 

I finished TID,too

I don't want remark  what others done about bugs,useless situations or speeches,surely this mod is huge and eats a lot of memory so I'm totally agree to your planes to reduce it and also erase some parts or objets,but the story is interesting and has a lot of potential as your other mods,I've played AFS too as Sicambre and I'm waiting for the  incoming new version

 

Speaking again about TID,I finished the mod with both epilogues and I have to say that after the speech with the dwemer ghost if you choose to free Chaur Tegoth everything goes enough well,few sestage,first after telling the story to Korathi and one  when you are sitting in the lord's hall, there are all nobles except Korathi her self,moving package doesn't work.

If you choose to don't free Chaur.there are a lot of problems,only sestage 'til the end when you are teleported in the dwemer ruin for escape,door to Skyrim closed,no key so using of consolle,when you sleep in a bed you'll go to face Chaur and eaten as the end wants,well you'll resurrect,in my case in Abdoned prison to begin a new life but totally naked and weird thing, with a bare inventory also without things impossible to drop,Barenziah's stones or Pelagious hip bone...where are they?

Hoping to be helpfull 

greatings

 

Thanks !

 

AFS and FTD are my best mods, for sure !

 

AFS new version is coming soon.

 

TID is my biggest project, and yes, it needs some cleaning...

First problem is I need to establish a map for redesign the city and place the quarters.

Posted

Delzaron,

You might want to look at your clean up scripts. I've just stumbled upon the Thunderstruck land and got a message about it 'lurking in the well'. You will recall that I was stuck in Flakreath while this episode was taking place.

 

orthax,

I was the other around with Korathi and the meeting. He and I were on his little platform thing in the temple while the dialogue was obviously about what was happening in the council chamber.

Posted

Delzaron,

You might want to look at your clean up scripts. I've just stumbled upon the Thunderstruck land and got a message about it 'lurking in the well'. You will recall that I was stuck in Flakreath while this episode was taking place.

 

orthax,

I was the other around with Korathi and the meeting. He and I were on his little platform thing in the temple while the dialogue was obviously about what was happening in the council chamber.

 

the scrpt with the well is normal.... there is something lurking inside (it's the "color").

Posted

 

Delzaron,

You might want to look at your clean up scripts. I've just stumbled upon the Thunderstruck land and got a message about it 'lurking in the well'. You will recall that I was stuck in Flakreath while this episode was taking place.

 

orthax,

I was the other around with Korathi and the meeting. He and I were on his little platform thing in the temple while the dialogue was obviously about what was happening in the council chamber.

 

the scrpt with the well is normal.... there is something lurking inside (it's the "color").

 

 

Yes but it's been several days since I finished the mod. This is still the same game. That part of the mod didn't work when I was doing it and I setstaged thorough it including getting the comment about the well.

 

Posted

 

 

Delzaron,

You might want to look at your clean up scripts. I've just stumbled upon the Thunderstruck land and got a message about it 'lurking in the well'. You will recall that I was stuck in Flakreath while this episode was taking place.

 

orthax,

I was the other around with Korathi and the meeting. He and I were on his little platform thing in the temple while the dialogue was obviously about what was happening in the council chamber.

 

the scrpt with the well is normal.... there is something lurking inside (it's the "color").

 

 

Yes but it's been several days since I finished the mod. This is still the same game. That part of the mod didn't work when I was doing it and I setstaged thorough it including getting the comment about the well.

 

 

 

Ok, I will modify it.

 

For now, i'm rebuilding a new small world...

Posted

Hum.... I can't redone a new small world, it's too time consuming.

 

I'll try to fix the present one. I already made a plan for the city...

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