Teruke Posted October 6, 2015 Posted October 6, 2015 looks nice, if you get the mcm working it's gonna be great. As a request would it be possible to have an option to not involve any devices/restraints at all? Nitpicking, the idea that an enemy/bandit leaves you chained to a post as a warning to other adventurers doesn't work when you're pretty much stranded in the spot where you surrendered while in a mine, cave or dungeon. As for suggestions, looking at the list above and drawing inspiration from points 3 and 14.. You see i have a gripe with how some stuff gets presented in mods, from how i see it most mods assume you're an average looking woman, which i'd reckon it's not the case with most people's characters. You're pretty much a bombshell bimbo, that would stir the composure of even the most reserved men.. so along that line i found that being defeated just to be left chained and only yield punishment as you attempt to escape is a bit lacking? I mean you have that blackout scene, i guess one scene can happen just before that (toggle in mcm maybe)... 1 scene or repeted scenes, depending if there were more enemies of the same type at moment of surrender... in case of 1 attacker or just one scene (1 threesome) it would be okay just forcing himself/temselves, but if there's more than one scene, ie it's an orgy, then having you drunk or drugged before hand seems appropriate (again these could be toggle options... both would seem nice, as in have it based on circumstance if there's many then repeats happen or you can force it to be just one scene regardless of numbers or none at all). Punishments... you could be given to the riekling tribe, though that may cause some issues if in DB you chose to be Chieftan... You know what, if you are the chieftan how about the rieklings save your butt by buying you out or defeating your captors. Then you could willingly choose to reward your tribekin for the favor. Other than that, as punishment, you could be left at the mercy of some beggars.
Sethala Posted October 6, 2015 Posted October 6, 2015 Other suggestions for FINAL PUNISHEMENTS are extremely welcome, indeed any punishment ideas would be good Requests for suggestions are dangerous... 1. Fitted with custom chastity device, only key is held by radiantly selected NPC who wants something from you. (Obviously sex). 2. Bound with vibrators, left in town square/somewhere else (what's worse? public or private location?). 3. Drugged with skooma/aphrodisiac (cf SkyCasino), left at an inn to do embarassing things. 4. Slavetats/branding 5. Bound with edging plug until you can escape, or give in and beg for, you know whatever. 6. Fit with special collar and given some set of humiliating, evil or whatever instructions, you either complete your tasks (maybe timed) or get teleported by the collar to some troll pit or similar thing. 7. Optional estrus dependency/weird tentacle ritual for necromancers who defeat you. 8. Extremely unfair arena where you are raped if you lose a fight (cf taimanin asagi) 9. Tie ins to SD+/Simple Slavery, obviously 10. Given to some experimentally/magically enhanced orcs, whose semen has drug like effects (cf Goblin Bride) 11. Used as spriggan "flower pot" 12. Locked in a blindfold and yoke, and dumped in a random location (probably the easiest possible punishment, would make a good placeholder). 13. You could try remaking any of the great scenarios from player slave encounters in Oblivion...hopefully shorter, though. 14. Any permutation of "we're going to lock you in [devious device/zaz device/zaz equipment] and frequently perform [sexlab/devious device/zaz animation] until you agree to [other animation] or you faint". That sort of thing lets people both control the length of the scene and the willpower/behavior of their characters. 1,2, 4, 6, and 12 have the benefit of not needing long scenes, which is probably easier on you and also good for players who prefer less interruption in their gameplay. Oo, I love most of those. Would also like to add a suggestion to equip a collar/start a quest from Deviously Cursed Loot.
monsta88 Posted October 6, 2015 Posted October 6, 2015 My problem is, that you can't ensure that that the player can actually find the dropped weapon. It may disappear in water, high grass, it can fall down on a mountain side, blown away by a magic effect, etc. I'm talking from experience, it is really annoying to lose some better weapon, or even a unique one this way. Guarantedd reload. It would be very useful if you would add an option (if you didn't do it already - as I wrote above I didn't try it yet) so the player can decide if the weapon gets only unequipped (or robbed, so it will end up in a safe container). All mods has this option which can drop the weapon from hand. Please consider it, I will add it as an option then to either drop or sheath weapons. If they're sheathed then they'll end up in the strongbox Thank you very much, it is really appreciated!
Sethala Posted October 6, 2015 Posted October 6, 2015 Thanks for releasing a new version. I can actually get it to do stuff, so so far so good! Two issues, however: First, after failing the first combination lock, I'm now stuck here doing nothing. I "failed" and got the shock effect to go off, but now I'm sitting here and I can't get the dialog box open for another shot. Is there anything I need to do to try the combination lock again? Second, when I got captured, I was wearing heeled boots. It doesn't look like the bondage scene takes them into account at all, so when my character was bound with her wrists above her head attached to a post, the wrist cuffs were a few inches above the post they're supposed to attach to. Also, I'd like to suggest a "debug" menu in the MCM menu that would terminate all existing scenes and free the player, in case something bugs and gets stuck.
Guest Posted October 6, 2015 Posted October 6, 2015 I tried that also. But if i deinstall version 1 and then start skyrim i get an ctd on the loading screen. I checked if there was something from surrender active but I was neither in "slave status" (Dont know how to call it, i mean things like when i escape and still have items in the box) nor did i have any devices from previous surrenders on me. In fact in that save i wasnt enslaved (or surrendered) once. I was expecting it to work that way but to my surprise i get CTDs... edit: yeah ok, skyrim works in its own miracle ways again... tried it again several time, one time it loaded without v1, so i made a save and installed v2. then again CTD with v2.... deinstalled v2 again and now i get ctds without v1 and v2 .... Skyrim and me is certainly a love hate relationship on a side note, it was pretty stable before... sooo... yeah... i just keep on trying, eventually it will work I get that a lot with skyrim when changing mods with active scripts. Sometimes I try to load a save 2 or 3 times before it actually loads correctly, but usually it will load eventually then once I've made a save or 2 its usually ok. Requests for suggestions are dangerous... 1. Fitted with custom chastity device, only key is held by radiantly selected NPC who wants something from you. (Obviously sex). 2. Bound with vibrators, left in town square/somewhere else (what's worse? public or private location?). 3. Drugged with skooma/aphrodisiac (cf SkyCasino), left at an inn to do embarassing things. 4. Slavetats/branding 5. Bound with edging plug until you can escape, or give in and beg for, you know whatever. 6. Fit with special collar and given some set of humiliating, evil or whatever instructions, you either complete your tasks (maybe timed) or get teleported by the collar to some troll pit or similar thing. 7. Optional estrus dependency/weird tentacle ritual for necromancers who defeat you. 8. Extremely unfair arena where you are raped if you lose a fight (cf taimanin asagi) 9. Tie ins to SD+/Simple Slavery, obviously 10. Given to some experimentally/magically enhanced orcs, whose semen has drug like effects (cf Goblin Bride) 11. Used as spriggan "flower pot" 12. Locked in a blindfold and yoke, and dumped in a random location (probably the easiest possible punishment, would make a good placeholder). 13. You could try remaking any of the great scenarios from player slave encounters in Oblivion...hopefully shorter, though. 14. Any permutation of "we're going to lock you in [devious device/zaz device/zaz equipment] and frequently perform [sexlab/devious device/zaz animation] until you agree to [other animation] or you faint". That sort of thing lets people both control the length of the scene and the willpower/behavior of their characters. 1,2, 4, 6, and 12 have the benefit of not needing long scenes, which is probably easier on you and also good for players who prefer less interruption in their gameplay. Nice, thanks Some good suggestions there without being too complicated looks nice, if you get the mcm working it's gonna be great. As a request would it be possible to have an option to not involve any devices/restraints at all? Nitpicking, the idea that an enemy/bandit leaves you chained to a post as a warning to other adventurers doesn't work when you're pretty much stranded in the spot where you surrendered while in a mine, cave or dungeon. As for suggestions, looking at the list above and drawing inspiration from points 3 and 14.. You see i have a gripe with how some stuff gets presented in mods, from how i see it most mods assume you're an average looking woman, which i'd reckon it's not the case with most people's characters. You're pretty much a bombshell bimbo, that would stir the composure of even the most reserved men.. so along that line i found that being defeated just to be left chained and only yield punishment as you attempt to escape is a bit lacking? I mean you have that blackout scene, i guess one scene can happen just before that (toggle in mcm maybe)... 1 scene or repeted scenes, depending if there were more enemies of the same type at moment of surrender... in case of 1 attacker or just one scene (1 threesome) it would be okay just forcing himself/temselves, but if there's more than one scene, ie it's an orgy, then having you drunk or drugged before hand seems appropriate (again these could be toggle options... both would seem nice, as in have it based on circumstance if there's many then repeats happen or you can force it to be just one scene regardless of numbers or none at all). Punishments... you could be given to the riekling tribe, though that may cause some issues if in DB you chose to be Chieftan... You know what, if you are the chieftan how about the rieklings save your butt by buying you out or defeating your captors. Then you could willingly choose to reward your tribekin for the favor. Other than that, as punishment, you could be left at the mercy of some beggars. Reiking tribe! Love it, there are some great 3 some animations for them too I understand what you mean about playing as a stunning female. The reason I took out the initial sex scenes was purely to keep the mod short and snappy...but there is no reason I can't pop in an option for rape on defeat. It does make sense. I really need to learn how to make new sex animations...really need some using the various bondage poses! Oo, I love most of those. Would also like to add a suggestion to equip a collar/start a quest from Deviously Cursed Loot. yes, i really want to tie in to that mod...it is one of my favourites! It also has some awesome quest lines that would be perfect for FINAL PUNISHMENTS! Thanks for releasing a new version. I can actually get it to do stuff, so so far so good! Two issues, however: First, after failing the first combination lock, I'm now stuck here doing nothing. I "failed" and got the shock effect to go off, but now I'm sitting here and I can't get the dialog box open for another shot. Is there anything I need to do to try the combination lock again? Second, when I got captured, I was wearing heeled boots. It doesn't look like the bondage scene takes them into account at all, so when my character was bound with her wrists above her head attached to a post, the wrist cuffs were a few inches above the post they're supposed to attach to. Also, I'd like to suggest a "debug" menu in the MCM menu that would terminate all existing scenes and free the player, in case something bugs and gets stuck. It should automatically restart depending on how many tumblers you got correct. If you got none (i.e. the lock doesn't move at all) then you will get a punishment and it may be the scene is waiting for your captor to move back in to range. Unfortunately there's not much I can do about the high heels problem....it also happens if you're on uneven ground. Just one of those skyrim things! I will be adding a debug menu so you can terminate all quests, unlock yourself and restart the whole mod if necessary.
Guest Posted October 6, 2015 Posted October 6, 2015 No version up with a couple of MCM options now working You can now choose to drop or sheath your weapons You can now activate an initial rape scene of defeat which happens before you are tied up. I do know there is an issue with being able to move you character after a sex scene. For some reason Sexlab reactivates the player control so will have to see what I can do about that.
monsta88 Posted October 6, 2015 Posted October 6, 2015 No version up with a couple of MCM options now working You can now choose to drop or sheath your weapons You can now activate an initial rape scene of defeat which happens before you are tied up. I do know there is an issue with being able to move you character after a sex scene. For some reason Sexlab reactivates the player control so will have to see what I can do about that. MixedupJim for president!
crusher Posted October 7, 2015 Posted October 7, 2015 just read through the MCM "Final Punishments", great stuff. I'm surprised the various Yarls are not part of the slave trade culture, for entertainment; for both sexual and pit fighting. I guess that's a suggestion. Going to give DS some playtime, thanks for a new take on bad-endings.
bonemouth Posted October 7, 2015 Posted October 7, 2015 Anything spanking would be greatly apprectiated! Thanks for all your hard work.
Connovar Posted October 7, 2015 Posted October 7, 2015 Thank you for the job.. and sorry for my bad english... The mod work very good but somethings weirds happens.. My enemy died end in the meantime I was captured by a rabbit ...
Guest Posted October 7, 2015 Posted October 7, 2015 Anything spanking would be greatly apprectiated! Thanks for all your hard work. Just added a new spanking punishment. Basically it will use any animation labelled as "spanking". If nothing is found it will just use another animation so make sure you have some spanking animations in sexlab Thank you for the job.. and sorry for my bad english... The mod work very good but somethings weirds happens.. My enemy died end in the meantime I was captured by a rabbit ... Wow, you must've really annoyed the rabbit! New version up... Added a new spanking punishment which basically uses any spanking animation sexlab has available. Upgraded the code so that it uses proper functions to make life easier. Finally worked out how to detect a sexlab animation end. This has allowed me to tighten up the issues with players being able to move after a sex scene has finished. Now the controls will be disabled again, although there will be a fraction of a second before it kicks in...but not long enough for you to run very far
xboronx Posted October 8, 2015 Posted October 8, 2015 Looking good so far. Liked your previous mods also, but even from my pure user viewpoint (without skyrim modding skills on my own) every new one gets better. This mod has enormous potential Small issue: Can you place the chest with your stuff a bit away? Sometimes it gets placed directly under the pillory/cross etc. and then my Skyrim seems to try to adjust the height of the pillory, but fails to do so, resulting in a very annoying constant height changing attempt every few milliseconds. Also a hardcore option where the game simply takes away all stuff instead of placing it in a chest at all would be nice too imho.
Sethala Posted October 8, 2015 Posted October 8, 2015 Looking good so far. Liked your previous mods also, but even from my pure user viewpoint (without skyrim modding skills on my own) every new one gets better. This mod has enormous potential Small issue: Can you place the chest with your stuff a bit away? Sometimes it gets placed directly under the pillory/cross etc. and then my Skyrim seems to try to adjust the height of the pillory, but fails to do so, resulting in a very annoying constant height changing attempt every few milliseconds. Also a hardcore option where the game simply takes away all stuff instead of placing it in a chest at all would be nice too imho. I believe another mod - and I can't remember which one - had a process like this: When defeated, you lose all your items and they're placed in a chest. That chest is in an area inaccessible through normal play. The bandit also gets a "token" item (called something like "sack of stolen items"), with a special script running that would automatically fill your inventory with everything from the chest and remove the token when you loot it. I'm not sure what else can be done with that item; but that may be a starting point to figuring out how to make getting your items back possible, but challenging.
Knightraven8 Posted October 8, 2015 Posted October 8, 2015 Also a hardcore option where the game simply takes away all stuff instead of placing it in a chest at all would be nice too imho. Or even a mode where it tries to equip some of your gear on your captors if its better than what they are using. Like if you have an enchanted sword or improved armor, some of the captors would use it, so you would have to kill them to get it back. Anything they couldn't use they could place in the chest as loot.
Hanson Posted October 8, 2015 Posted October 8, 2015 Somehow I'm encountering a bug. I get defeated, then a rape scene starts, binds me and i get the tumblers. But if I fail at the tumblers nothing happens. I see the message "you try to open the lock" "It moves a little bit" and then nothing. No electric shock as minor punishment nor do my captor move or do anything. I cant try the tumblers again either because they dont show up. So basically I'm stuck bound.
Guest Posted October 8, 2015 Posted October 8, 2015 Looking good so far. Liked your previous mods also, but even from my pure user viewpoint (without skyrim modding skills on my own) every new one gets better. This mod has enormous potential Small issue: Can you place the chest with your stuff a bit away? Sometimes it gets placed directly under the pillory/cross etc. and then my Skyrim seems to try to adjust the height of the pillory, but fails to do so, resulting in a very annoying constant height changing attempt every few milliseconds. Also a hardcore option where the game simply takes away all stuff instead of placing it in a chest at all would be nice too imho. Yeah...I'll place the chest at the captors location that way it won't move the player I shall be adding the option for expensive items/random items to be converted to gold or be taken by the captor (who will then make use of them). The same with gold...some percentage will be lost, the rest might be reclaimable by killing your captor. Or even a mode where it tries to equip some of your gear on your captors if its better than what they are using. Like if you have an enchanted sword or improved armor, some of the captors would use it, so you would have to kill them to get it back. Anything they couldn't use they could place in the chest as loot. see above Somehow I'm encountering a bug. I get defeated, then a rape scene starts, binds me and i get the tumblers. But if I fail at the tumblers nothing happens. I see the message "you try to open the lock" "It moves a little bit" and then nothing. No electric shock as minor punishment nor do my captor move or do anything. I cant try the tumblers again either because they dont show up. So basically I'm stuck bound. I'll check that out...sounds like the scene isn't resetting on partial success.
Guest Posted October 8, 2015 Posted October 8, 2015 New Version Up Small issue: Can you place the chest with your stuff a bit away? Sometimes it gets placed directly under the pillory/cross etc. and then my Skyrim seems to try to adjust the height of the pillory, but fails to do so, I've now placed the chest at your captor's feet to stop it bouncing the player around. Somehow I'm encountering a bug. I get defeated, then a rape scene starts, binds me and i get the tumblers. But if I fail at the tumblers nothing happens. I see the message "you try to open the lock" "It moves a little bit" and then nothing. No electric shock as minor punishment nor do my captor move or do anything. I cant try the tumblers again either because they dont show up. So basically I'm stuck bound. Fixed an issue with minor escape failure wouldn't rest the tumbler scene Also fixed an issue with the whipping scene sometimes was not completing because the actor doing whipping had moved to far away. Gold is now stolen by your captor and not placed in the chest (MCM config if you want that too happen though)
xboronx Posted October 8, 2015 Posted October 8, 2015 New Version Up Small issue: Can you place the chest with your stuff a bit away? Sometimes it gets placed directly under the pillory/cross etc. and then my Skyrim seems to try to adjust the height of the pillory, but fails to do so, I've now placed the chest at your captor's feet to stop it bouncing the player around. Thanks
wren888 Posted October 9, 2015 Posted October 9, 2015 Great job, MixedupJim. I have a small problem. Every time I'm captured, the lock combination is the same: fish, fish, fish. Thanks for your excellent work.
Guest DouthyDuck Posted October 9, 2015 Posted October 9, 2015 I have a problem where the captor doesnt do any animations once i am bound. As soon as i am in the bondage the captor walks and resumes his business. i then have to pick the lock which i havent succeeded in yet and then nothing else happens. i dont get punished for trying to escape or anything, the game just stays in a state where i cant do anything. any ideas on how i can fix this
cernik Posted October 9, 2015 Posted October 9, 2015 Thanks for your mod MixedupJim. It's already running great so far and the features to come look promising. There's just one thing I might throw in for discussion. The locking mechanism isn't really a challenge and solved easily atm. So I wonder if one will ever come to stage 6/final punishment (when implemented) if not intentionally trying to fail?
Whizkid Posted October 10, 2015 Posted October 10, 2015 thanks for sharing, this is better than defeat at least things doesn't break that often, but there is a noticeable delay when the script is running perhaps a system msg indicating this delay or players might get confused thinking their PC is stuck in limbo, delay is between 10-30 secs long. edit: currently it works on both human and creatures, think both are running on the same script, any intention to separate them in the future?
Guest Posted October 10, 2015 Posted October 10, 2015 Thanks for your mod MixedupJim. It's already running great so far and the features to come look promising. There's just one thing I might throw in for discussion. The locking mechanism isn't really a challenge and solved easily atm. So I wonder if one will ever come to stage 6/final punishment (when implemented) if not intentionally trying to fail? I think getting rid of the noise associated with individual success on each tumbler would be good enough. It still would be easy enough to solve most of the time, but you would be able to get the bad stuff occasionally without trying.
SuplenC Posted October 10, 2015 Posted October 10, 2015 I would love to see Death Alternative support in this mod.
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